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I have it on Vista64 and didn't have to do anything special to get it to
run. I set all games to run in admin mode on Vista and never install to the
/program files (x86) folder as that folder can cause issues for games
because it is a protected folder on Vista. I also use Bman mod in UFO:ET.
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=2310
>I have it on Vista64 and didn't have to do anything special to get it to
>run. I set all games to run in admin mode on Vista and never install to the
>/program files (x86) folder as that folder can cause issues for games
>because it is a protected folder on Vista. I also use Bman mod in UFO:ET.
Thanks for the reply. That's odd. I do exactly the same thing, install
on a different drive, have administrator privileges and have even
tried compatibility modes and nothing works for me... I also like the
Bman mod. Hmmm, will have to try again as you've given me incentive to
try and figure out what's amiss.
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Yes, I have the digital download from Matrixgames version. Your issue is
probably hardware related and not the OS. Go to matrixgames forum and ask in
the forum for UFO:ET about your issue. On their site it says it is Vista32
certified only but I have always played it on Vista64.
http://www.matrixgames.com/products/342/details/UFO:.Extraterrestrials
>Yes, I have the digital download from Matrixgames version. Your issue is
>probably hardware related and not the OS. Go to matrixgames forum and ask in
>the forum for UFO:ET about your issue. On their site it says it is Vista32
>certified only but I have always played it on Vista64.
>
>http://www.matrixgames.com/products/342/details/UFO:.Extraterrestrials
Thanks for your reply and link. But no need! I must have been in error
the last time I tried to install and run this as the apparent same
thing happened this time. The game installed fine, and I click on the
icon to start it and just have a blank screen. After about 5-10 min.
of that I know I gave up on it and closed out the process. This time I
got a phone call and was away for a good 20 min. I came back to the
same black screen thinking the game had locked up (the clock on my G15
keyboard was also not moving) but my hard drive was still making
sounds and the light was flashing. I decided to wait a little longer
and presto! It finally started. Took just over 30min. for this to
happen... But now it starts instantly like it should. So thanks again
for your replies and motivation!
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OK, NP. You installed DX9 to Vista, right? Some games will give you a black
screen on start up if it needs something from DX9 because Microsoft shipped
Vista with missing DX9 files that some games need.
Anway, if you have problems, visit http://www.ufo-scene.com/ as that
is the only place with any activity for this game anymore.
I forgot to add, there are *much* more recent versions (up to version
4.0X) of my mod at that site. There's also a Uni-Mod which has taken
my mod and made even more changes...though some people do not like
some of the non-optional changes so proceed with caution.
What's the uni mod called? I am at the UFO:ET site now but can't see which
mod you mean. Want to check it out. Thanks.
>OK, NP. You installed DX9 to Vista, right? Some games will give you a black
>screen on start up if it needs something from DX9 because Microsoft shipped
>Vista with missing DX9 files that some games need.
Oh yeah, had to for other games but still installed it again for the
hell of it just to be sure I had all that they wanted me to have. Was
quite shocked that it actually took 30+ mins. to run that first time
but now it's just like it was in XP, starts right up after clicking
its' icon. I'm a happy camper again. :)
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>I forgot to add, there are *much* more recent versions (up to version
>4.0X) of my mod at that site. There's also a Uni-Mod which has taken
>my mod and made even more changes...though some people do not like
>some of the non-optional changes so proceed with caution.
Huh, I'll have to look again as I only saw 3.18 as the latest. Thanks
for letting me know!
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>Huh, I'll have to look again as I only saw 3.18 as the latest. Thanks
>for letting me know!
Oops, was talking about the wrong site. Thanks for the new link!
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Greyfiend's UNIMOD I think.
Still don't see it there in the dloads section. Closest match is "UK ENGLISH
MOD FOR GF-UNIMOD v1.0".
Probably that UAC crap decided to make sure all the files were safe before
you could run it. UAC really slows down a lot of things, especially
installers. I use TweakUAC and put UAC in quiet mode. Basically it does what
Win7 does to UAC but was available long before Win7 was available. I don't
need no steenkin' UAC anyway because I still use limited user account on the
internet even on Vista. It's thanks to noobs that refused to run in limited
user account that UAC was foisted upon us in the first place.
Ignore the above. Found a link for it in the forums.
>Probably that UAC crap decided to make sure all the files were safe before
>you could run it. UAC really slows down a lot of things, especially
>installers. I use TweakUAC and put UAC in quiet mode. Basically it does what
>Win7 does to UAC but was available long before Win7 was available. I don't
>need no steenkin' UAC anyway because I still use limited user account on the
>internet even on Vista. It's thanks to noobs that refused to run in limited
>user account that UAC was foisted upon us in the first place.
On my work computer I also use TweakUAC but on my gaming rig I have it
turned off so that's not what did it. Still making me scratch my head
in wonder at it but as long as it works fine now that's all I care
about. :)
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You have that defender shite disabled too? Friend of mine just got bit by
some malware and Defender did sweet nothing to stop it. Malwarebytes found
it though.
>You have that defender shite disabled too? Friend of mine just got bit by
>some malware and Defender did sweet nothing to stop it. Malwarebytes found
>it though.
Yes, I use Vipre which disables Defender.
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Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.006] Switching console to window output
[00:00:00.006] Loading configuration from data\ufo-et.ini
[00:00:00.006] Initializing events
[00:00:00.006] Initializing graphics
[00:00:00.029] Vertex shader version: 3.0
[00:00:00.029] Pixel shader version: 3.0
[00:00:00.044] Antialiasing enabled - Samples: 8, Quality: 2
[00:00:01.259] HLSL shader 'shaders\instancing.fxs' is using
technique: TInstancing11 (Passes: 1)
[00:00:01.262] HLSL shader 'shaders\tree.fxs' is using technique: T0
(Passes: 1)
[00:00:01.275] HLSL shader 'shaders\planetn.fxs' is using technique:
TEsperanzaStates20 (Passes: 1)
[00:00:01.277] HLSL shader 'shaders\bullet.fxs' is using technique: T0
(Passes: 1)
[00:00:01.289] HLSL shader 'shaders\planet.fxs' is using technique:
TEsperanzaStates20 (Passes: 1)
[00:00:01.296] HLSL shader 'shaders\earth.fxs' is using technique:
TEarth20 (Passes: 1)
[00:00:01.296] HLSL shader 'shaders\fire.fxs' is using technique: T0
(Passes: 1)
[00:00:01.309] HLSL shader 'shaders\planetselect.fxs' is using
technique: TEsperanzaSelect20 (Passes: 1)
[00:00:01.315] HLSL shader 'shaders\atm.fxs' is using technique:
TAtmosphere14 (Passes: 1)
[00:00:01.315] Pixel shaders loaded: 1
[00:00:01.315] Vertex shaders loaded: 1
[00:00:01.315] Effect shaders loaded: 9
[00:00:01.315] Switching console to graphic output
[00:00:01.316] Initializing input
[00:00:01.365] Initializing scripts
[00:00:02.510] Version EN-20071001
[00:00:04.129] Loaded texture set: nodxtc (2)
[00:00:04.200] Loaded texture set: globe (15)
[00:00:04.266] Initialization done
[00:00:24.245] Loading game, slot1
[00:00:47.499] Unit added to transport Raider 1
[00:02:27.372] 27.March 2108 Heavy Laser produced.
[00:02:34.470] Opening pack hospital.xbg
[00:02:34.632] Pre-generated - Loading from Title
[00:02:34.888] Command not found gf_unitTankName
[00:02:34.888] createNeutralUnit (globe\mission.xscr 2145:48)
createNeutralUnit (globe\mission.xscr 2145:24)
getNeutralUnits (globe\mission.xscr 2780:45)
goToMission (globe\mission.xscr 110:42)
DlgBeginMissionGoClick (globe\globe.xscr 3336:14)
twoButtonDialogBtn1Click (globe\commondialogs.xscr 157:11)
[00:02:34.888] Int values:10
Float values:2
String values:3
Bool values:3
Object values:10
List values:1
Null values:1
[00:02:34.890] Waiting for sounds to stop playing
[00:02:35.389] Done waiting for messages.
[00:02:35.515] scripts done
[00:02:35.515] Switching console to window output
[00:02:36.488] graphics done
[00:02:36.520] input done
[00:02:36.521] event done
[00:02:36.540] Exiting with error
Hopefully there is a solution to my particular issue. Thanks.
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I've had that happen before too and I think it is something in the Bman mod
that causes it. Not certain though.
>I've had that happen before too and I think it is something in the Bman mod
>that causes it. Not certain though.
That was my guess as well but I like the mod so much that I don't want
to uninstall it. So I guess I'll just keep skipping the terror
missions despite enjoying them. :(
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Get the Coasty/Bman 4.07 version. It fixes that bug plus some
others. Only known bugs in 4.07 are an occasional lockup if you are
playing with the XCOM Alien Invasion mod enabled and fighting
Cyberdiscs. Can be avoided by turning off Idle Unit Animations from
the Performance Tweaks tab.
Also some rare reports of a crash when chryssies kill certain units.
Usually avoided by just reloading the autosave from the turn before
and doing something a bit different.
>Get the Coasty/Bman 4.07 version. It fixes that bug plus some
>others. Only known bugs in 4.07 are an occasional lockup if you are
>playing with the XCOM Alien Invasion mod enabled and fighting
>Cyberdiscs. Can be avoided by turning off Idle Unit Animations from
>the Performance Tweaks tab.
>
>Also some rare reports of a crash when chryssies kill certain units.
>Usually avoided by just reloading the autosave from the turn before
>and doing something a bit different.
Bman, thanks for your reply! I assume it's at the location you
mentioned above. Off to go look for it now. Thanks again for all the
time and work you put into this, it is still appreciated! :)
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Also some rare reports of a crash when chryssies kill certain units.
Usually avoided by just reloading the autosave from the turn before
and doing something a bit different.
So, when is 4.08 coming out to fix those few remaining bugs? ;)
Did you find it? Had to search the forums to find it. Here it is in case you
didn't.
http://www.ufo-scene.com/plugins/forum/forum_viewtopic.php?8467
Maybe when UFOET2 comes out! ;)
Yea, sure. Unfortunately I have had to go back to the stock game. The 4.07
mod has a game killing bug too. On my 3rd tactical mission there was a point
in the mission where it shows the hidden movement screen for the aliens but
never even starts their move. Would just show the hidden movement screen and
never do anything. Forced the game to close and reloaded my tactical save
from the beginning of the mission and the same thing would happen again
later in the mission. I can't play the game with a bug like that so
uninstalled the game and installed it again in stock config. No issues yet.
that's the bug that should be solved by turning off the Idle Unit
Animations. If that doesn't fix it, then it is a new bug. If you
feel like diagnosing it, hit the TAB key to open the error console and
see if a bunch of errors are scrolling across the screen.
OK, thanks, maybe I will install the mod again and see if that fixes it. I
did tab once when it happened and see some errors but don't remember what it
said now.