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TacOps v405_AH Patch At Battlefront (Win & Mac)

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Major H

unread,
Aug 9, 2003, 5:13:00 PM8/9/03
to
The TacOps v405_AH update patch is now available from the Battlefront
downloads page.

The v405_AH patch updates all previous versions of TacOps v4. It does not
update versions of TacOps earlier than v4. It does not update the military
versions of TacOps.

To get the patch go to ...

http://www.battlefront.com/downloads.html

Scroll down the page to the Windows or Mac patch list. Click on the
appropriate link and your Internet browser should automatically download the
update package to wherever your browser parks downloaded files.

Unzip or Unstuff the patch file for your OS and then read and carefully
follow the instructions contained in the file "Instructions &
Copyright.txt".

Best regards, Major H.
tac...@mac.com
http://www.battlefront.com/


- - - -

Changes since v404AB

v405AH

Bug fix. The Windows version wrongly inflated the cargo weight capacity for
units with very large capacities such as landing craft.

v405AG

Bug fix. In a few scenarios with Red defending, where certain units were
coded as mobile security forces, the program always failed to order those
units to fall back to alternate positions after contact.


v405AF

Bug fix. If OPFOR was allowed to have thermal sights and if an OPFOR unit
was added (via an options menu item) to game play after turn one it would
intermittently not actually receive thermal sights unless and until the
player visited the preferences settings window or unless and until the game
engine visited the preferences settings internally (which happens
automatically during many scenario editing and network activities)- even
though the info window might show that unit to have thermal sights. This
bug would only appear if OPFOR units were added to game play after turn on
and only then if the preferences settings were never visited thereafter
either intentionally by the player or coincidentally by the game engine.

Bug fix. The engineering object design windows used in creating minefields,
entrenchments, obstacles, bridges, and landing zones were misleading in that
the "location known to" check boxes wrongly appeared to suggest that one of
these objects could be created so that its location was not known to the
force color that built it. The location of these objects is in fact always
known to the force color that built them. The "location known to" check box
that matches the building force color is now disabled so that it can not be
unchecked.

- - - -

v404AC through v404AE

[AU/NZ request] Changed name of AU Tank Leopard 1A5 to 1A5+ to indicate
its possession of thermal sights. Added additional data base entry for AU
Tank Leopard 1A5 without thermal sights.

[AU/NZ request] Added the following units to the unit data base: AU/NZ
Infantry Section P7, AU/NZ Recon Team P5, AU/NZ Sniper Pair P2, AU/NZ
Engineer Section P7, AU/NZ Subunit HQ P5, AU/NZ Subunit HQ P10, AU/NZ Inf
SRAWW 84mm CG Team.

[AU/NZ request] Deleted AU/NZ Inf Section P6.

[AU/NZ request] Added the following photos to the zPhotos folder: 1536
AU/NZ Carl Gustav SRAWW, 1531 AU/NZ Recon Team.

[Developer initiative] Australian and New Zealand units are now labeled as
AU/NZ in various list selection windows rather than only as AU or only as
NZ. Done to eliminate or reduce the number of duplicate data base entries
for units that are essentially identical in both armies.

[Developer initiative] Abandoned use of zFanfareA.wav and zFanfareB.wav as
sources for game music bits. Program now uses the appropriate wave files
from the zSounds folder for each version of TacOps. Done to make the
distribution packages for the various versions of TacOps more consistent so
as to facilitate single version recompiles installer building, and CD
burning.

[USMC request] Multiplayer teams mode. When the joining request window is
shown to the umpire, the default setting for the check box labeled "Send
situation update" is check marked.

[USMC request] Added the MK154 Mine Clearing Line Charge and the MK155
Mine Clearing Line Charge to the weapon data base.

[USMC request] Changed the type of mine clearing line charge carried by
the AAVP7 LMC from "M58A3 MICLIC" to " Mk154 LMC".

[USMC request] Added the following USMC items: Truck Cargo 7t Mk23/25,
Truck Cargo 7t Mk23/25 + HMG, Truck Cargo 7t Mk27/28, Truck Cargo 7t
Mk27/28 + HMG, Truck Cargo Mk48/14/17 LVS, Truck Cargo Mk48/14/17 LVS +
HMG, and Truck Mk48/16/970 LVS HET, OCV D7 Bulldozer.

[USMC request] Added the following USMC items: Small Emplacement
Excavator, TRAM Forklift, and TRAM Front End Loader. Note: These items
were added as placeholders - they don't have any game relevant special
capabilities.

[USMC request] Added the following USMC item: Mk155 MICLIC Trailer. Any
vehicle (that is otherwise allowed to tow items) can now tow and launch the
Mk155 MICLIC. A "Launch Line Charge" button will now appear in the unit
orders window for any vehicle that is towing a Mk155 MICLIC Trailer.

[USMC request] Added the following US unit: Engineer Squad USMC P9.

[Developer Initiative] Added more information to the error alert that is
displayed when the program is unable to find a map legend text file for the
current map after a user selects the "Map/Map Legend" menu item and.

[Developer Initiative] Added more information to the error alert that is
displayed when the program is unable to find a place names text file for
the current map after a user selects the "Map/View Place Names" menu item.

[User request] The following vehicles are now allowed to carry infantry on
top of the hull: US M60 AVLB, US M1 HAB, US M1 OBV, OPFOR MTU72 AVLB and
OPFOR 1MR2 Dozer.

[User request] Multiplayer teams mode. The program will now not allow the
umpire to send a pause game command unless all remote computers have
finished the combat/movement phase.

[User request] Rubber boats can now be transported by cargo trucks and
cargo helicopters. The routine that determines how many rubber boats will
fit in a given truck or helicopter is imperfect so use of this feature
should be tempered by user judgement for maximum realism.

[Developer Initiative] Shortened the name of the unit "MCV, M60 AVLM Mine
Clearing Veh" to "MCV, M60 AVLM".

[User request] Added the following USMC units: Inf Military Police P1, Inf
Military Police P2, and Inf Military Police P4.

[Developer Initiative] Revised unit lethality values downward for numerous
trucks and wheeled light utility vehicles. Most such vehicles now have a
value of 12 if no weapons are carried other than crew rifles and or LAAW or
15 if a light or heavy machine gun is mounted.

[Developer Initiative] The country display filter values for the
database report dialogs and the add one unit dialog are now included in the
Preferences B file.

[Developer Initiative] Replaced the unit "HMMWV + MICLIC Trailer" with
the unit "M58A3 MICLIC Trailer". Since MICLIC trailers can now be towed by
any vehicle there was no reason to retain the dedicated combination unit
"HMMWV + MICLIC Trailer".

[Developer Initiative] Added photos for the following units: Truck Cargo
7t Mk23/25, Truck Cargo Mk48/17 LVS, Truck Mk48/16/970 LVS HET, D7
Bulldozer, Small Emplacement Excavator, TRAM Forklift, TRAM Front End
Loader, and Mk155 MICLIC Trailer.

[Developer Initiative] Changed photos for the following units: USMC
AAVP7 with MICLIC, US Army M58A3 MICLIC trailer.

Bug fix. The AU/NZ list filer variable was being wrongly set to 256
whenever the program exited.

[Bug fix] When displaying the contents of a place names file, the program
failed to consider that a user created map might start over in mid map with
"00" Easting and or with "00" Northing.

[Bug fix] After the selection of the "Game Replay" game startup feature,
the program would sometimes refuse to replay turn one of a solitaire game.

[Bug fix] The Mac version file finder window sometimes failed to display
the file names of PBEM saved game files that had been saved by the PC
version (extensions ".bmo" and ".rmo")..

[Bug fix] In the Mac version, pressing the Tab key failed to display unit
names on the map if the complete map was smaller that the users screen.

[Bug fix] Corrected typo in the TacOps acronym window. FIST was listed
twice. Changed one of the entries from FIST to FISTV.

[Bug fix] The program failed to draw black lines between the unit
information blocks in the arty support window, as shown in the user guide.
[Bug fix] A click on a stack of red units on the map would sometimes
wrongly display, inside the expanded unit selection window, one or more
Blue units that were actually currently in an open deployment window.

[Bug fix] When in game replay mode the program failed to allow the
selection of the " Plot Unit Names" and "Plot Mission Objectives" menu
items while the game replay was paused/idle.

[Bug fix] The program would sometimes fail to execute the expected SOP
reaction (the one with the highest priority) in cases where the user had
selected multiple SOP reactions and where those multiple reactions included
any "do if spot enemy" reaction and where an ambiguous battle situation was
encountered.

[Bug fix] If a user was in Solitaire mode, and if the user had a scenario
loaded that was capable of solitaire play against the computer AI, and if
the user then started a new game in a non-solitaire mode by selecting the
"File/New Game" menu item, then some portions of the computer AI would
wrongly continue to operate in the new game session - such as calling for
Red force artillery fire support and air support against the Blue force.

[Bug fix] The program failed to show an entry for the M58A3 MICLIC in the
Weapons Report.

[Bug fix] Changed the name of the unit "MLV, AAVP7 LMC" to "MCV, AAVP7
LMC".

[Bug fix] The program displayed an incorrect photo for the US 60mm mortar.

[Bug fix] Reduced the width of M9 ACE from 320cm to 280cm - ignoring the
1 foot of width actually added by the dozer wings. Needed to allow program
to load M9 ACE on the M870 trailer.

[Bug fix] The program wrongly offered to load saved game files ending in
extensions other than ".tac" while in replay mode.

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