http://www.rometotalrealism.com/
and heres what has been included:
;;;;; GENERAL CHANGES & FIXES VERSION 2.1 _ Aleria now landable.- Fixed
issue where Egypt could not build their Elephant units.- Got rid of
Germania's starting Screeching Women units.- Discrepancies in the
export_descr_unit.txt file fixed.- Added Rome: Total Realism version splash
screen.- All post-Marian Roman Legions have a +1 added morale boost to
simulate their discipline further.- The manner of a kill rate reduction has
been changed. Swing rates have been to 0.75 of what theyw ere, so a -25
reduction, and there has been a +3 morale bonus given universally to all
troops. This will, hopefully, stop the insta-routs that are known to happen
quite often.- Made small adjustments to the descr_ship.txt file, such as
beam, ram enabled, etc.- Ship added to Scipii near Capua. A few of
Carthage's starting ships deleted, along with a few troops in their Hispania
garrison.- All basic spearmen have a +1 anti-cavalry,chariot, and camel
bonus (Town Militia, etc). All 'better' spearmen and basic phalanx units
have a +2 bonus vs cavalry, chariots, camels. (Triarii, Auxillia, etc). All
hoplite units have a +3 bonus vs cavalry,chariots, and camels. All 'weak'
pikemen have a +4 bonus vs cavalry, chariots, and camels. (Levy Pikemen
types). All 'elite' pikemen, such as Agema, Bronze Shields, etc, have a +5
vs cavalry, chariots, camels.- All barbarian units (except spear units,
'chosen' units, besides Chosen Axemen, and Skirmisher units) have been given
the 'horde' formation.- To build the Imperial Palace, the city must now
contain a Great Forum and an Aqueducts.- Changed character traits (Good
Commander, etc) now show on screen the proper effects it gives.- Major
changes made to the ship units. All attacks have been raised by 50%, and all
defence ratings have been lowered by 50%. This keeps huge naval force sizes
down, and makes ships actually sinkable.- Early and Late levels of
pre-Marian legions now have numeral identifiers on their unit cards. Early
units have a I, Middle units have nothing, Late units have a III.-
Probability of a random Senate mission has been lowered even more.- Lowered
ship unit sizes to a more manageable level, and to give more advanced ship
types a larger purpose for being built. Scaled ship costs accordingly.-
German Axemen now buildable before the German Spear Warband. The Spear
Warband now has a 11,7 attack, while the Axemen now have a 9,8 attack.-
Scipii town of Capua now begins with a port.- Many Barbarian faction units
have been reskinned. Including Longshield Warbands, Barbarian Cavalry, Sword
Warbands, Sarmatian Horse Archers, etc. A few skins were created by outside
sources (such as thebigcheese). Thanks to everyone who help contribute.-
Wardogs entirely removed. Not recruitable by any faction.- Druids have been
removed from the game as a recruitable unit, although a Druidic type escorts
troops onto the battlefield for the Gauls and Britons (like a General). They
do not give any bonuses.- Incorporated Sgt. Venezuala's redone Roman
textures for a more accurate portrayal of the legions. For more information,
visit this thread:http://www.twcenter.net/forums/index.php?showtopic=11593-
Lowered Carthage's Gallic Infantry defence to 1,4,2 and morale to 4. Raised
Iberian Infantry morale to 6. Now, Gallic Infantry have a better attack,
worse defence, while Iberian Infantry has weaker attack, better defence, and
more morale.- Carthaginian Libyan Spearmen now recruitable at the Militia
Barracks level. Defence has been lowered to 5,5,5 and upkeep raised to 200.
Not capable of phalanx.- Created and added province of Caledonia and
Settlement of Dalriada to the Briton posessions.- Created and added province
of Corsica and settlement of Aleria to the Carthage posessions.- Created and
added province of Raetia and settlement of Brigantium to the Rebels
posession.- Scythia is now known as Sarmatia, as the correct civilization in
the Rome:Total War time period is Sarmatia, and NOT Scythia. This also
corrects some historical innaccuracies with the use of warrior women.-
Incorporated a slightly modified version of jpinard's All Playable Factions
MOD. Now, all factions are playable (except the Slaves). They all have
descriptions, leader icons, and custom maps.- Germanic Spear Warbands are no
longer capable of phalanx.- Changed name of German 'Skirmisher Warband' to
'Frameamen' and added +1 to their melee attack.- Poeni Infantry renamed to
Poeni Citizen Infantry.- Numidian Mercenaries now renamed to Numidian
Mercenary Cavalry.- Gaul Swordsmen are now buildable at the same time as the
Warband. Defence has been lowered to 3,26, and recruit/upkeep has been
lowered to
450/140.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
NEW & ADDED UNITS V2.0
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GALLIC HEAVY INFANTRY: These are heavy Gallic troops only available to
Carthage. They are spear armed men with a defence of 7,3,5 and an attack of
5,7. They take the place of Libyan Spearmen on the third tier barracks. -
GALLIC MERCENARY CAVALRY: These are cavalry troops exclusive to Carthage.
They are spear armed, and a re a mix between Round Shield Cav. and Long
Shield Cav.- VENETI BAGAUDAM: Gaul exclusive unit in the place of Swordsmen.
12,6 attack. 7 morale. 3,2,6 defence. 460/170 recruit/upkeep. These are a
quick, ambushing unit.- ARCHERS: Carthage now has the ability to build
Archers. The skins were already there, I simply enabled it. Same stats as
the Numidian Archers. Buildable with an Archery Range.- GERMANIC LANCEMEN:
These are an exclusive unit for Germania. They are recruitable on the Army
Barracks level, and take the place of Spear Warband as the Germanic phalanx
enabled unit. Attack is 10,10 and defence is 3,5,6.- ELEPHANTS, WAR
ELEPHANTS, ARMOURED ELEPHANTS: These units are now buildable by The
Ptolemaic Empire.- SENONE SLINGERS: Gaul now have the exclusive unit 'Senone
Slingers'. They have the same stats. as the British slingers.- LEUCE EPOS: A
Gaul exclusive unit. These are their version of light, javelin-armed
cavalry. A ranged and melee attack of 6,2. A defence of 1,5,2. A morale of
6, and recruit/upkeep of 340/110. recruitable at the same time as regular
Gallic Light
Cavalry.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; GENERAL
CHANGES & FIXES VERSION
1.0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-
Macedon and Pontus are now unlockable after a successful Imperial Campaign.
They also have custom maps in the faction selection screen.- Egypt is now
The Ptolemaic Empire. Spain is now Iberia.- Greek Royal Pikeman now use
pikes, instead of simple spears. Thanks to Eldaran for creating this fix
first!- Wardogs are now EXCLUSIVE to the Barbarian factions. Roman factions
can no longer produce these animals.Added Wardogs ability to Hide In Long
Grass and Run Amok. Changed Attack from 14 to 12. Changed cost of upkeep
from 40 to 100 to replicate replacement of handlers costs, etc, while still
not making them an impossible choice to train. Decreased handler/dog ratio
to 8/24. - All buildings build times extended by 1 turn, except the basic
level of wall defences.- CHANGES MADE TO CARTHAGE: Added Diplomat nearby to
Carthago. Carthago Nova starts with a port & a Governor's Villa (Spain was
big interest to Carthage, it must have had a damn port), upgraded Carthago's
port to a Shipwright. Added a number of ships to bolster their sea defences.
Increased 'Iberian infantry' Defensive Skill by 1, and rose attack by 1, and
raised recruit cost to 280. Changed the Civ. type to Sailor Caesar. Added
assorted buildings to different cities, to make them more technologically
advanced. Changed Carthago's population to 7300. Gave the provinces of
Numidia, Tripolitania, and Baetica to Carthage, as this was the correct
state of the empire at the time of the first Punic War.- CHANGES MADE TO
EGYPT: Altered the Civ. faction type to religious mao. removed a number of
buildings from Egypt's various cities, as they were EXTREMELY well advanced
compared to nearby (and pretty much every other) factions. Removed many
natural resources in their beginning territories. Lowered beginning
population amount for each city. - CHANGES MADE TO NAVAL WARFARE: All ships
take 60 population cost. All ships costs have been inflated. the Decere has
been replaced with the Quadrireme, and the Corvus Quinquereme is now the
best ship buildable. Boats are now named Warships, and Large Boats are named
Large Warships. Warships are roughly equal to a Bireme, while Large Warships
are only slightly weaker in defense than a Trireme.- CHANGES MADE TO THE
GREEK CITIES: Families have been reworked, so, to replicate 2 seperate
leagues, you can choose which families have power in the faction by choosing
heirs and leaders. Syracuse is now rebel, along with Pergamum, & Apollonia
now belongs to The Greek Cities.- CHANGES MADE TO THE ROMAN FACTIONS:
Hastati, Principes, and Triarii are ALL recruitable with a Militia Barracks.
They are now represented in three forms; Early, Contemporary, and Late.
Early Hastati, Hastati, Late Hastati. The lowered stats reflect this. Early
troops are available with the Militia Barracks. 'Normal' troops are
available with City Barracks. Late troops are available with Army Barracks.
The Late troops have the regular, CA supplied stats.- Reduced Base farm
Fertility Levels across the whole entire board for a slower, more realistic
population growth rate. This, in turn, extends the games longevity.-
Adjusted character trait bonuses. The Good commander trait gives 1 less
command bonus, but gives 1 Troop Morale Boost.- Diminished all cavalry's
charge bonus to about 66% of what they once were. This will stop units from
routing as easily, but not go as far as to make cavalry flanking
negligible.- Equites stats have been lowered from a 7,4 attack, to 6,3.
Defence has been lowered from 3,5,4 to 4,2,3. Previously they had the best
defensive rating out of all early cavalry, and only 1 point lower than Long
Shield Cavalry. All early Barbarian Cavalry defence has been raised by 1
point to 3,4,4. Equites unit number has been lowered from 27 to 18.-
Praetorian Cohorts now have the same attack value as a Legionary Cohort, but
have slightly improved armour levels to reflect their status of being elite,
but not super human. Urban Cohorts have the same armour value as Praetorian
Cohorts, but have an improved attack. Overall, though, this has been
diminished slightly.- Macedonian and Egyptian family names have now been
reworked and made correct.- Eastern war elephants now use the Indian model,
and not the African.- Lowered the probablity of a Senate assigned mission.
Lowered the reward money that you are given for a successful mission. All
offices held durations have been shortened to 3 years. Pontifex Maximus can
ONLY be held once by any single character.- Increased the probability of
some natural disasters occuring. Storms can now happen over land as well as
sea.- Diminished trade values of all resources by 1.- Changed the name of
'Pharoah's Bowmen' to 'Ptolemaic Heavy Bowmen'. Diminished stats to have
less of an attack than Gaulish Huntsmen, but better defense and armour. -
Libyan Spearman now have the ability 'Phalanx'.- Corinth is now stronger
garrisoned to reflect its historical state as a 'frontier' town.- Velite
Gladiator no longer trainable. Mirmillo & Samnite Gladiators no longer
trainable, but recruitable as mercenaries.- Removed the 'Head Hurlers'
unit.- Senate begins game with more units as not to be so much of a push
over.- Syracuse is now a rebel city.- Reduced handler/incendiary pig ratio
to 8/24 for both Roman and Greek factions.- Gave Belgica to the Rebels. The
Britons only have their British provinces, and they will have to fight to
expand. This is to make the major barbarian factions the Germanics and
Gauls.- Added Centurions/Signiferis to the proper units.- Integrated adonys'
'Killing Rate Mod' for longer battles, and a slower kill rate. No unit
attributes are changed with this, only the KILL RATE is slower. For a more
in-depth explanation of this, please visit the following link:
http://www.twcenter.net/forums/index.php?showtopic=9877- Integrated
Apollonius' 'Movement Rate Mod' for a more realistic movement rate. For more
information on this mod, please visit the following link:
http://www.twcenter.net/forums/index.php?showtopic=9703- Edited the
Barbarian Peasants to be a more logical choice. Raised attack to 2, charge
bonus to 2, group size to 80, and lowered upkeep cost to 90. Compared to the
more 'civiliszed' civilians, the barbarians were very weak. For instance,
Carthaginian peasants have an attack of 3 and a charge bonus of 2. I left
these at normal. - Removed the use of Arcani.- 'Gaesatae' are only available
to the Gauls, as was true of history.- Removed the use of 'Egyptian
Chariots' and 'Egyptian Chariot Archers'.- Removed the use of 'Screeching
Women'.- Lowered Druids attack from 13 to 10 and charge bonus from 5 to 3,
and lowered their recruit cost to 440, to make them more of a general
back-up role, to accompany their troops mainly in a chant, and not to
actually engage in combat.- Changed the name of 'Trier' to 'Treverum' for
the German city.- Changed the name of Rome to Roma.- Changed the name of
'Corduba' to 'Gades'. Corduba was founded by Rome in 164 BC. Gades (Cadiz)
was an ancient city belonging to Pheonicia, then Carthage.- Changed the name
of Carthage to Carthago.- Renamed 'Bull Warriors' to 'Iberian Infantry'.-
Changed the name of 'Naked Fantics' to 'Gaesatae'.- Changed the name of
'Heavy Peltast' to the proper name of 'Thureophoroi' for The Greek Cities.-
Changed 'Macedonian Cavalry' to 'Prodromoi'.- Changed the name of
'Cataphract Camels' to 'Heavy Camels', as Cataphract sounds misleading.-
Changed the name of 'Spanish Mercenaries' to 'Iberian Mercenaries'.- Changed
the name of 'Nile Spearmen' to ' Machimoi'. Reskinned.- Changed the name of
'Desert cavalry' to 'Ethnic Cavalry'.- Changed the name of 'Pharoah's Guard'
to 'Agema'.- Changed the name of 'Barbarian Peasants' for all factions to
reflect their race. Gaulish Barbarian Peasants become Gallic Peasants,
Dacian Barbarian Peasants become Dacian Peasants, British Barbarian Peasants
become Breton Peasants, Scythian Barbarian Peasants become Scythian
Peasants, and German Barbarian Peasants become Germanic Peasants.- Changed
the name of 'Barbarian Cavalry' for all factions to reflect their race.
Gaulish Barbarian Cavalry become Gallic Light Cavalry, Scythian Barbarian
Cavalry becomes Scythian Light Cavalry, etc.- Changed the name of 'Barbarian
Noble Cavalry' for each faction to reflect their race. Dacian Barbarian
Noble cavalry becomes Dacian Noble Cavalry, etc.- Changed the name of
'Barbarian Warlord' for each faction to reflect their race. British
Barbarian Warlord becomes Breton Warlord, etc.- Changed the name of 'British
Light Chariots' and 'British Heavy Chariots' to 'Celtic Light Chariots' and
'Celtic Heavy Chariots'.- Changed name of 'Nile Cavalry' to 'Cleruch
Cavalry'.- Faction AI settings have been changed. Full credits go to
.Spartanhttp://www.twcenter.net/forums/index.php?showtopic=11196&st=20&;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
NEW & ADDED UNITS V1.0
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GALLIC INFANTRY: These are gallic troops only available to Carthage to
train. These soldiers contribute to a diverse Carthaginian army.- NUBIAN
MERCENARIES: These are Nubian Spearmen, available to any faction for
recruitment in the Nile Delta, Middle Edgypt, or Thebais.- FUNTIDORES: These
are slingers for the Roman factions. In the time before the Marian reforms,
the Romans made use of 'slingers', not archers.
--
Regards
Nats
"It's life, Jim, but not as we know it."
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