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Why does TimeGate's Section 8 use SecuROM?

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John Doe

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Dec 8, 2009, 2:14:30 AM12/8/09
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You can easily steal a game (with updates), practically before it
is released, and play without having to listen to the CD spin up
and down (sometimes too frequently). So why do they use SecuROM
for a multiplayer game like Section 8? Requiring validation (like
a CD key) for online play is an excellent moneymaking system IMO,
why do they spoil it by forcing their paying customers to have the
game CD in the drive?

I suppose someone will publish a no-CD patch for Section 8.
Unfortunately, currently there are very few if any other (online)
players.

Trimble Bracegirdle

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Dec 8, 2009, 5:49:55 PM12/8/09
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SECTION 8 ..NO DISC Patches here;
http://www.wiretarget.com/games/pc_section_8.shtml
(\__/)
(='.'=) This is Bunny. Copy and paste Bunny into your
(")_(") signature to help him gain world domination.


Rin Stowleigh

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Dec 9, 2009, 1:32:59 PM12/9/09
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Requiring the disc in the drive is usually something that's done for
the single player component of the game only. Many games separate the
SP and MP executables and some of them do not check for disc presence
on multi.

Usually, after the game has been out for a number of months, or
whenever initial sales die down a bit (thus there is less to lose from
piracy), many publishers release a patch that removes the disc
requirement.

Be wary of no-CD cracks that are not supported by the publisher.
Subsequent patches from the publisher are usually released to thwart
these and just serve to add further confusion. In many cases, the
no-CD cracks contain malware or can otherwise introduce instabilities
into the game.

The disc in drive was always a major source of headache for me and is
one reason I now buy all my games through Steam, problem solved.

John Doe

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Dec 10, 2009, 12:22:35 AM12/10/09
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Rin Stowleigh <rstow...@gmail.com> wrote:

> Usually, after the game has been out for a number of months, or
> whenever initial sales die down a bit (thus there is less to
> lose from piracy), many publishers release a patch that removes
> the disc requirement.

I hope so. That is what they did with Supreme Commander.

Mr. Stabby

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Dec 14, 2009, 2:59:10 PM12/14/09
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On Dec 9, 1:32 pm, Rin Stowleigh <rstowle...@gmail.com> wrote:
>
> Be wary of no-CD cracks that are not supported by the publisher.
> Subsequent patches from the publisher are usually released to thwart
> these and just serve to add further confusion.  In many cases, the
> no-CD cracks contain malware or can otherwise introduce instabilities
> into the game.
>

Before installing a no-CD crack, back up your original game EXE.
Then when it's time to patch put the original EXE back. You'll
probably need a new no-CD crack too after patching.

Magnate

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Jan 15, 2010, 10:54:55 AM1/15/10
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"John Doe" <jd...@usenetlove.invalid> wrote in message
news:009c5acb$0$23823$c3e...@news.astraweb.com...

But not Forged Alliance, IIRC.

CC

John Doe

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Jan 15, 2010, 4:56:14 PM1/15/10
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"Magnate" <n...@receiving.here> wrote:

>> Rin Stowleigh <rstow...@gmail.com> wrote:

>>> Usually, after the game has been out for a number of months...

>>> publishers release a patch that removes the disc requirement.

> But not Forged Alliance, IIRC.

They did remove the disk requirement.

And they included "build templates"! Finally, some real real-time
strategy that is reasonably popular (most players might not even
know about the build templates, so the additional strategy does
not bother the mouse slinger). Hopefully, Supreme Commander 2 will
enhance the scripting capabilities included in Forged Alliance.

Good luck and have fun.

Lance Corporal Hammer Schultz

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Jan 16, 2010, 10:10:30 AM1/16/10
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Yes, they did.

--
Lance Corporal "Hammer" Schultz
Promote someone else.

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