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EMan

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Oct 20, 2009, 3:18:09 PM10/20/09
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If anybody was hold off on buying X3 The Terran Conflict because of
the DRM. The 2.5 patch just removed it and you can install it on as
many computers as you like.

DarkOne

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Oct 22, 2009, 3:55:59 PM10/22/09
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I thought you could also play it without the DVD with patch 2.0? I
know with 2.0a you need it, can't remember now but it will be a nice
package once 2.5 comes out. EgoSoft just needs to start working on
something new :)

EMan

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Oct 26, 2009, 12:33:43 PM10/26/09
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They need to get on with the X:MMO. Although I'm not sure what they
would be able to offer beyond Eve.

Peter Huebner

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Oct 26, 2009, 7:44:33 PM10/26/09
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In article <4c70b108-3a93-4d28-aba4-
657179...@l35g2000vba.googlegroups.com>,
supreme.ev...@gmail.com says...

Is this X3 Terran Conflict different from X3 Reunion? Not that I'm
tempted at the moment, I still haven't gotten well into Reunion yet,
since I found other timesinks shortly after buying it (see below).

***

As for the MMO: I'd be interested in an alternative to Eve. There are a
couple of things about the design & playerbase of Eve that made me drop
my subscription after the first cycle and vow never to go back: One is
how pvp is viewed/treated in Eve (no discussion will be entered into by
me, it's been threshed out sufficiently before -- I don't like the
mechanism and I don't like the general attitude: in other mmos I've
played senior players generally help out, or ignore noobs, in Eve they
'teach you a valuable lesson' by shooting newbs of their ships,
destroying weeks' worth of grinding in one fell swoop, and the community
goes 'yeah, right, whatever, that's life in Eve, learn to live with
it'), the other aspect is how I can see in the design of the Eve
Universe that there are numerous mechanisms that try to lock and force
you into p(l)aying for a very very long time to be able to achieve
anything much in the game beyond noobishness. It's not how well you
play, or how hard you practice, it's tied to how long a time you've been
subscribed. Good trick guys, but this sucker's seen through it.

I'm not advocating a system like GuildWars here, where I can powerplay
to max. level in 1-3 days: but in Anarchy Online I have managed max
level in 6 months (not with my first toon, mind!), and I'm not generally
a powergamer (albeit I spend a fair amount of time). After 3 years I
have barely learned 1/2 of AOnline and I've never, ever been troubled by
pvp griefers ... if someone can make a space-sim mmorpg along those
lines, I'd happily hand over some readies and go explore. Particularly
if one's rewarded for the role playing side ... I'm getting more than a
bit tired of zerg raid kill kill zerg raid kill as the ONLY mechanism of
advancement and xp gain. The skilled trading factor and faction standing
in X3 would fall into that bracket, for instance.

-P.

DarkOne

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Oct 28, 2009, 12:44:03 PM10/28/09
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On Oct 26, 7:44 pm, Peter Huebner <no....@this.address> wrote:
> In article <4c70b108-3a93-4d28-aba4-
> 657179eab...@l35g2000vba.googlegroups.com>,
> supreme.evolution...@gmail.com says...

I think after the 2.5 patch that X3TC will be hands down the best of
them all, I think it is right now personally. I know I have been
having this discussion on my site spacesimcentral.com on what Egosoft
should do next? I don't think a MMO will do it for them, because of
the MMO climate right now and with EVE coming with some expansions,
Jumpgate Evolution, Black Prophecy, Star Trek Online, Infinity, Miner
Wars, etc.. that space is going to fill up soon. I know I have been
leaning to have them keep a lot of the concepts of X universe but make
the gameplay a bit faster like a freelancer style game. With Egosoft's
great modeling and art style I think it would do well.

John Slade

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Nov 27, 2009, 8:06:25 PM11/27/09
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I suspect X:MMO would not last long. That kind of
simulation/RPG has been done and it won't last long. I remember
the game Auto Assault, showed great promise but as a MMOARPG it
turned out to be a flop and quickly.

John

rochrist

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Dec 3, 2009, 11:02:15 AM12/3/09
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Eve Online?

Ross Ridge

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Dec 3, 2009, 4:10:06 PM12/3/09
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EMan wrote:
> They need to get on with the X:MMO. Although I'm not sure what they
> would be able to offer beyond Eve.

John Slade wrote:
> I suspect X:MMO would not last long. That kind of simulation/RPG
> has been done and it won't last long. I remember the game Auto Assault,
> showed great promise but as a MMOARPG it turned out to be a flop and
> quickly.

rochrist <roch...@charter.net> wrote:
> Eve Online?

Eve Online (which was already mentioned), isn't a simulation/RPG.
Gameplay-wise it's pretty much a standard MMORPG set in space. Eve's
player run economy makes it different from most MMORPGs, but its combat
works more like EverQuest than a joystick controlled space sim game like
X3: Reunion or Elite.

An example of a more or less successful space sim MMO would be Jumpgate:
The Reconstruction Initiative. It's got a sequel in the works, Jumpgate:
Evolution so it can't be doing too badly.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rri...@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db //

Angus

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Dec 9, 2009, 6:21:20 PM12/9/09
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In article <hf99b4$u4p$1...@rumours.uwaterloo.ca>,
rri...@csclub.uwaterloo.ca says...

>
> EMan wrote:
> > They need to get on with the X:MMO. Although I'm not sure what they
> > would be able to offer beyond Eve.
>
> John Slade wrote:
> > I suspect X:MMO would not last long. That kind of simulation/RPG
> > has been done and it won't last long. I remember the game Auto Assault,
> > showed great promise but as a MMOARPG it turned out to be a flop and
> > quickly.
>
> rochrist <roch...@charter.net> wrote:
> > Eve Online?
>
> Eve Online (which was already mentioned), isn't a simulation/RPG.
> Gameplay-wise it's pretty much a standard MMORPG set in space. Eve's
> player run economy makes it different from most MMORPGs, but its combat
> works more like EverQuest than a joystick controlled space sim game like
> X3: Reunion or Elite.
>
> An example of a more or less successful space sim MMO would be Jumpgate:
> The Reconstruction Initiative. It's got a sequel in the works, Jumpgate:
> Evolution so it can't be doing too badly.
>


As somebody knew to PC space sims, where would you say Freelancer, which
I'm currently playing and enjoying, fits into the genre?

Ross Ridge

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Dec 10, 2009, 2:07:50 PM12/10/09
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Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
>As somebody knew to PC space sims, where would you say Freelancer, which
>I'm currently playing and enjoying, fits into the genre?

I never played it, but my understanding is that Freelancer is different
enough from other space sim games that you might not necessarily like
other games in the genre. Most other games work are designed to be
played with a joystick.

Peter Huebner

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Dec 10, 2009, 2:54:13 PM12/10/09
to
In article <hfrgo3$7o0$1...@rumours.uwaterloo.ca>,
rri...@csclub.uwaterloo.ca says...

>
> Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> >As somebody knew to PC space sims, where would you say Freelancer, which
> >I'm currently playing and enjoying, fits into the genre?
>
> I never played it, but my understanding is that Freelancer is different
> enough from other space sim games that you might not necessarily like
> other games in the genre. Most other games work are designed to be
> played with a joystick.
>
> Ross Ridge

One thing that is most noticable: In Freelancer you're pretty much taken
by the hand and locked into a fairly narrow corridor of progression. It
looks fairly free and footloose to start with, but you soon realize that
to improve you have to cross certain T-s and dot certain I-s or a whole
lot of content won't get unlocked. Once you have finished the storyline,
at least in my personal experience, the game gets fairly pointless and
there's little or no replay value ( I am sure some people may violently
disagree with me on this point ).

-P.

Angus

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Dec 10, 2009, 3:08:51 PM12/10/09
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In article <MPG.258c1915...@news.individual.net>,
no....@this.address says...

Thanks guys. I've played space games on other platforms, but not the pc.
I take your points about Freelancer, although I'm certainly enjoying the
ride for the time being. From what I've seen of it, I think I would like
I-War.

Sheldon England

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Dec 10, 2009, 4:37:13 PM12/10/09
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Angus wrote:
>
> Thanks guys. I've played space games on other platforms, but not the pc.
> I take your points about Freelancer, although I'm certainly enjoying the
> ride for the time being. From what I've seen of it, I think I would like
> I-War.

I wish I could find a way to buy Freelancer other than eBay. I have
looked for D2Drive or similar options or even a way to buy it from a
publisher/distributor. I don't want to create a PayPal account or similar.

I actually bought it retail when it first came out but my copy has long
ago disappeared. Would love to try it on a non-challenged system like my
old laptop was.


- Sheldon

Nats

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Dec 12, 2009, 4:17:13 AM12/12/09
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"Angus" <angus@_ANTISPEM_angusm.demon.co.uk> wrote in message
news:MPG.258b65a17...@news.demon.co.uk...

Theyre all different in small ways. Freelancer is similar to Privateer
except the latter was first person based, but the trading etc is the same
essentially. Elite and Frontier were trading games with other elements
thrown in such as fighting and exploration. The 'X' games are all very trade
and exploration based but there isnt much else in terms of action they are
of a more specialist taste, I found them quite boring after a short while.
Wing Commander games were all about fighting and missions with loads of
action - they were brilliant games as you also got a storyline and some
great cutscenes. Hardwar was set in a specific planet had trading elements
as well as fighting and was quite similar to Privateer except much more
constrained and claustrophobic in scope. I War is a fighting game I dont
think there is much trading involved but revolved around you controlling a
large powerful ship with a crew rather than being a single small trader like
the rest. The X Wing games were all mission based fighting action based on
Star Wars but they were brilliantly conceived although linear and
frustrating at times because of it. Space Shuttle and MS Space Simulator
were more realistic games simulating actual spaceships - slow and plodding
but quite interesting especially Space Shuttle. There were other games such
as Tachyon that were variations on the above mainly involving mission based
action.

Of all of the above the best in my view, that stood out amongst the rest
were Frontier, Privateer, X Wing and Wing Commander. These all had me
playing for ages but Frontier/First Encounters had me playing for years.

Angus

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Dec 14, 2009, 3:31:18 PM12/14/09
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In article <hfvn2r$im5$1...@adenine.netfront.net>, nst...@homecall.co.uk
says...

Well, I play Freelancer in first person, I hate playing games in third
person generally, I mean, why wouldn't you want to BE THERE?! :)


>
> Of all of the above the best in my view, that stood out amongst the rest
> were Frontier, Privateer, X Wing and Wing Commander. These all had me
> playing for ages but Frontier/First Encounters had me playing for years.


Thanks very much for the breakdown of the game types. I have a
spacestation named after me in Frontier by the way. :)


Angus

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Dec 14, 2009, 3:31:17 PM12/14/09
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In article <hfrpma$la4$1...@news.eternal-september.org>,
sheldon...@netscape.net says...

I'm the same, I don't particuarly enjooy being pushed into these things,
and I'm cautious about my the whole creit card thing, but I bit the
bullet and sorted out a Paypal account and have never had cause to
regret it in several years. The other thing is, not all sellers insist
on Paypal.

Ross Ridge

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Dec 14, 2009, 3:54:03 PM12/14/09
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sheldon...@netscape.net says...

> I wish I could find a way to buy Freelancer other than eBay. I have
> looked for D2Drive or similar options or even a way to buy it from a
> publisher/distributor. I don't want to create a PayPal account or similar.

Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
>I'm the same, I don't particuarly enjooy being pushed into these things,
>and I'm cautious about my the whole creit card thing, but I bit the
>bullet and sorted out a Paypal account and have never had cause to
>regret it in several years. The other thing is, not all sellers insist
>on Paypal.

Last I heard eBay insisted on Paypal. Sellers in categories like video
games have no choice but to accept Paypal and only Paypal.

Sheldon England

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Dec 15, 2009, 4:44:37 PM12/15/09
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Ross Ridge wrote:
>
> Last I heard eBay insisted on Paypal. Sellers in categories like video
> games have no choice but to accept Paypal and only Paypal.

Sigh. Kinda what I thought. Thanks for confirming.


- Sheldon

Angus

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Dec 16, 2009, 3:09:02 PM12/16/09
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In article <hg68lb$q9a$1...@rumours.uwaterloo.ca>,
rri...@csclub.uwaterloo.ca says...

>
> sheldon...@netscape.net says...
> > I wish I could find a way to buy Freelancer other than eBay. I have
> > looked for D2Drive or similar options or even a way to buy it from a
> > publisher/distributor. I don't want to create a PayPal account or similar.
>
> Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> >I'm the same, I don't particuarly enjooy being pushed into these things,
> >and I'm cautious about my the whole creit card thing, but I bit the
> >bullet and sorted out a Paypal account and have never had cause to
> >regret it in several years. The other thing is, not all sellers insist
> >on Paypal.
>
> Last I heard eBay insisted on Paypal. Sellers in categories like video
> games have no choice but to accept Paypal and only Paypal.
>


Oops, sorry. I'm out of date (again) then. I've only used Paypal for a
while and assumed the other options were still there. I gather work is
afoot to phase cheques out for ever - after 350 years of them.

Ross Ridge

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Dec 16, 2009, 5:17:14 PM12/16/09
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rri...@csclub.uwaterloo.ca says...

> Last I heard eBay insisted on Paypal. Sellers in categories like video
> games have no choice but to accept Paypal and only Paypal.

Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
>Oops, sorry. I'm out of date (again) then. I've only used Paypal for a
>while and assumed the other options were still there. I gather work is
>afoot to phase cheques out for ever - after 350 years of them.

No, it's just that eBay wants to make more money.

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