On Sat, 07 Jul 2012 10:05:41 -0400, David Lamb <
dal...@cs.queensu.ca>
wrote:
>On 06/07/2012 5:50 AM, Rin Stowleigh wrote:
>> I don't think it affects Steam at all. You are not buying a copy of a
>> game through Steam, nor "downloading from a website". You are
>> subscribing to services offered by Steam.
>>
>> "All title, ownership rights and intellectual property rights in and
>> to the Software and any and all copies thereof are owned by Valve
>> and/or its licensors".
>>
>>
http://store.steampowered.com/subscriber_agreement/
>>
>> You can't be granted the right to resell something you never owned in
>> the first place, and even that is not a physical copy versus digital
>> download issue.
>
>If you read the article, it appears on the surface the EU decision
>overrides such contracts and those clauses become unenforceable.
They can try all they want, but whether or not software is a product
to be owned or a service to be subscribed to is really defined by how
the vendor brings it to market and not legislation.
Worst case scenario, let's say I sell some software application as a
service with a fee of $10 per year. The EU says its not a service,
its a product and I have make ownership transferable. Fine, customer
is paid through the year so they "own it" going forward, even after
that first year. Like almost every application written in the last
several decades, that application most likely needs maintenance for it
to be useful, if nothing else to continue working as operating systems
evolve with service packs and security updates (this is assuming it
doesn't involve some sort of online connectivity, authentication to a
central server, etc like the majority of useful apps these days do).
Well, since Joe Customer *only* owns the product now, he is no longer
entitled to maintenance to ensure that program continues to work in
perpetuity. At some point the app will break and he's screwed. He
still owns it, but its worthless unlike when he first bought it.
Software "products" cannot be guaranteed to continue working without
either ongoing maintenance and support (which costs someone somewhere
something) or "hobbyist workarounds" such as sandboxing the OS
environment to work the way it did when the game was released. With
consoles, that type of environment configuration is probably out of
reach of most console owners.
For this fact alone, whether or not a software application is provided
as a sold product or licensed service is always going to be entirely
up to the vendor, because only they can construct and maintain the
business model that makes either type of model possible. Legislative
attempts to get in the way of that are probably just going to
backfire, as in the example I gave before of offering free DLC to the
initial registrant of the game.
Besides, if the EU tried to make all games resellable, they're in for
some serious backlash when everyone realizes that this contradicts
trends in DRM and things like limited activations, and that forcing a
software product resellable is paving the road to increase piracy
rather than curb it.
If nothing else, companies would just say "screw this" and pull out of
markets that make it a pain in the ass to do business in.