Should we expect another buggy RPG from Bioware? Or something
revolutionary and fun.
I'm intrigued by the space element....
Not buggy, Bioware's other software is not buggy (compared to the
average high profile PC game).
I played ME on the 360 and it was great.
Bioware buggy? I think you're thinking of another company. So far I
haven't experienced one bug myself from any Bioware product I've
played in any platform. And they're certainly not known for being
particularly buggy that I know of.
In any case, it being a console port, I'm not too enthusiastic about
it, but I'll check it out.
Well, to be fair, Mass Effect _IS_ bugged, at least the XBox360 version I
played contains some bug, not big deals game stopping bugs, but ittitating
nontheless.
For 1, when you are on the Star Map Control platform of the Normandy, if you
turn around quickly while closing the star map, you could get stucked
outside of the platform (magically translated outside the edge of the
platform, into a non-movable area), resulting a situation where your only
solution is to quit the game and lose any unsaved progress.
Another more deadly bug, is that if you save your game while in an elevator
in one of the planet (forgot the name already), and quit the game while in
the elevator, your save will be corrupted and upon loading the save, you'll
be trapt in the elevator forever. If you do not have an earlier save (lets
pray you DO save every 5 minutes) in another slot, the result will be
Re-Starting the game from squre one.
there are many more bugs that escaped my memory at the moment, since I have
stopped playing if for months.
so, don't be so sure about what you haven't set your claws on, pal, even if
it's bretherens have not suffered from any of the flaws.
you can try looking at the reviews for the XBox360 version to get an idea of
how it is. It's not revolutionary, but it's on par with other Bioware
products. A little buggy, which I would bet were ironed out for the PC
version release. I'd say it's KoTOR sans the Force, and much better
graphics, and a lot of shooting.
> I'd say it's KoTOR sans the Force
Isn't there some kind of hard to use PSI-thingy, which is essentially
the same as the force?
Flo
Sure is, its a good game. I've yet to complete it, but I one day will.
--
Ceo
> I'd say it's KoTOR sans the Force, and much better graphics, and a lot
> of shooting.
Speaking of which, I tried KoTOR recently and stopped right after becoming
a Jedi because the combat is so clunky with pure stat based fighting which
ends up with e.g blaster duells where enemies fire right into the ground
at targets only meters apart which looks absolutely stupid. I reinstalled
the old Jedi Academy in between and had a blast actually fighting myself
again. So is Mass Effect combat like KoTOR or hybrid like e.g. Bloodlines?
--
Werner Spahl (sp...@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
Mass Effect has more shooter-like combat where your own reflexes and accuracy
play a part, unlike KOTOR. (Personally I prefer the KOTOR approach)
> Mass Effect has more shooter-like combat where your own reflexes and
> accuracy play a part, unlike KOTOR. (Personally I prefer the KOTOR
Good to hear, because I'm coming at the RPGs from the FPS direction. I
agree with the other poster that a pure stat approach may be better for
medieval settings but it really looks stupid with blaster weapons :).
Well I don't mean to flame Bioware for being buggy in general. I just
kind of remember not being happy with Baldur's Gate for something
buggy. So, I do retract and don't mean to say Bioware is buggy as a
whole.
Oh, this is a port? hmph
Although the phenemenon of shooting a huge number of point-blank blaster
shots while hitting nothing is well-established in the Star Wars universe.
There's a reason why Obi-Wan's line "Look at those blast marks -- only
Imperial Stormtroopers are so precise" gets such a big laugh.
--
Kyle Haight
Yes that's very true, combat in Mass Effect is much like a first-
person shooter although in Mass Effect there is pause-and-aim --
bringing up the radial menu during combat in order to choose a power
to use (or not to use) pauses the game and you can re-aim. This
feature was a big plus for me because I'm not twitch-shooter based.
It's similar to the pause-and-give-orders of other Bioware games
although it's from a first person perspective (as opposed to Baldur's
Gate overhead view) and you aren't just telling characters what to do
you are actually aiming.
>For each its own. That's the reason why I *liked* KoToR. In a real
>RPG, stats should be everything, as they were in KoToR.
Says you. In a *real* roleplaying games, playing a role should be
everything. Stats are just there to keep things interesting.
;-)
ACK! Please, let's not get into the whole roll-playing (as in stats and
dice) vs. role-playing (as in acting it out) discussion. We could be
here all year.
CoinSpin
Heh... Well, I hope to spend my time on more worthwhile and fruitful
exercises in futility... The endless "roll" vs "role" debate just makes
me want to kill baby bunnies.
CoinSpin
Oh please - LET'S!!! >8^D
--
Nostromo
>On Wed, 14 May 2008 12:14:08 -0700 (PDT), in comp.sys.ibm.pc.games.rpg, meatnub
>wrote:
>Won't be playing this, unless EA miraculously recinds the phone home, Bioshock
>style authentication that comes with it.
>
>Warning: SecuROM inside.
Good news: no-cd on gamecopyworld outside ;)
--
Nostromo
> Although the phenemenon of shooting a huge number of point-blank blaster
> shots while hitting nothing is well-established in the Star Wars
> universe. There's a reason why Obi-Wan's line "Look at those blast marks
> -- only Imperial Stormtroopers are so precise" gets such a big laugh.
Still firing an unprecise blaster several times until it hits a target in
all the various FPS games set in the SW universe is a lot different to
having the KOTOR characters firing meters short of the enemies directly
into the floor. Even Obi-Wan couldn't get a bigger laugh watching this!
I played the entire game twice on my XBox 360 and never hit ANY bugs.
That hasn't happened on any PC software in, well, I can't remember how
long. Yeah, there may have been a few bugs in it but it was vastly,
immensely, <insert many other such terms> better than on the PC. PC
game companies have gotten into the sloppy habit of releasing and
(maybe) fixing stuff up later.
I didn't have any problem with this KotOR issue. I consider the
combat graphics in that style of RPG to be representative of the
combat but not a direct representation. I would care whether it would
be realistic for a blaster to miss at short range at all but whether
the animation shows it or not doesn't matter much at all to me though
I can understand that it could matter for some people.
By contrast, the animation matters in a real-time (though pausable)
game like Mass Effect since aiming is involved. If I aim too low and
the blaster misses too low then that's what I would want in a game but
if I aim at the opponent correctly and the animation misses by a lot
(something which doesn't happen in Mass Effect) then that wouldn't be
my cup of tea.
If KotOR was a real RPG I'd have been able to put a blaster bolt through
Carth's head.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
>>>Warning: SecuROM inside.
>>
>>Good news: no-cd on gamecopyworld outside ;)
>
>Yup. It's like a primer on "How to get your customers with any self-respect to
>embrace outright 'piracy' of your game." Yikes.
>
>Here's Shamus Young's blog on it. He's a funny guy. He's starting to *sound*
>like a "pirate," even though he's a programmer, a conservative, and entirely
>against infringement.
>
>http://www.shamusyoung.com/twentysidedtale/?p=1645
>
>(Enjoy the comic and the link.)
>
>I probably just won't play it. It sounds an *awful* lot like KotOR, which I was
>never terribly keen on in the first place.
Same here. Just more copy 'protection' intrusive console crap ported to the
pc. It didn't grab me from the moment it was announced on the X360.
The article is a classic, especially many of the followup comments. This is
the most cutting one I saw:
"Wow. This technology on the PC is definitely one of the advantages to
owning a console."
Were you looking forward to Spore as well?
>R.I.P. Bioware, EA hath slain thee.
Too true, more's the pity *sigh*.
--
Nostromo
>On Fri, 16 May 2008 16:13:43 -0400, in comp.sys.ibm.pc.games.rpg, Xocyll wrote:
>>Spalls Hurgenson <yoi...@ebalu.com> looked up from reading the entrails
>>of the porn spammer to utter "The Augury is good, the signs say:
>>
>>>On Thu, 15 May 2008 06:51:00 -0700 (PDT), Wolfing <wolf...@gmail.com>
>>>wrote:
>>>
>>>
>>>>For each its own. That's the reason why I *liked* KoToR. In a real
>>>>RPG, stats should be everything, as they were in KoToR.
>>>
>>>
>>>Says you. In a *real* roleplaying games, playing a role should be
>>>everything. Stats are just there to keep things interesting.
>>
>>If KotOR was a real RPG I'd have been able to put a blaster bolt through
>>Carth's head.
>>
>Oh man. We called him "Darth Carth" in my household. He used "the whiny side of
>the force."
>
>It was so much fun watching him run, and even more fun having Zaalbar cap
>stupid Mission in her tentacled head.
I didn't mind her much, but I loathed Carth.
>Some of the most. annoying. characters. evar!
That they were. Up there with jaheira and her guy in the first Baldur's
Gate, always bickering.
I enjoyed it on the 360 a lot.