Justisaur <
just...@gmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
>On Nov 17, 3:25 pm, Xocyll <
Xoc...@kingston.net> wrote:
>> Justisaur <
justis...@gmail.com> looked up from reading the entrails of
>> the porn spammer to utter "The Augury is good, the signs say:
>>
>> >On Nov 9, 9:51 am, Xocyll <
Xoc...@kingston.net> wrote:
>> >> Anssi Saari <
a...@sci.fi> looked up from reading the entrails of the porn
>> >> spammer to utter "The Augury is good, the signs say:
>>
>> >> >> I have yet to see any kind of amazing unique (or semi-unique) gun in BL2
>> >> >> that was actually worth using.
>>
>> >I've found several. Two homing pistols, the minecraft shotgun, the
>> >smg from the clan war, a purple e-tech plasma smg, the pistol from the
>> >robot who wanted to be a human.
>>
>> Oh I've found several, I just haven't found any that were actually worth
>> using barring one ultra-large magazine corrosive machine gun.
>
>All those I've mentioned I used quite a bit.
>
>I haven't found any orange weapons yet, I must have found something
>like 6 orange shields though, there's a couple you get from quests,
>and I just got one last night from the Warrior. It shoots out
>corrosive spikes if you get hit by bullets. Not bad, but not sure
>it's really any better than my usual green elemental resist one.
I've found a couple but they were basically crap.
It's pretty much the same as Diablo3 vs the previous.
Used to be when you saw a unique it was a WOW! moment even before you'd
looked at it, but these new uniques are mostly meh.
>> >> I never found shotguns to be much good, nor launchers except in a few
>> >> circumstances. They're both too inaccurate so long range fire is
>> >> impossible and as you note, they tend to not get many shots per clip AND
>> >> have ungodly long reload times so if you didn't kill whatever is
>> >> charging at you, you're getting mauled as you reload.
>>
>> >Shotguns are awesome for close range and fliers. With my gunzerker I
>> >can one or two shot some guys with the triple barreled ones. The
>> >minecraft shotgun is arguably the best gun I've ever found,
>> >unfortunately I out leveld it.
>>
>> I've tried them several times, but they've never been decent enough to
>> keep using for more than a few minutes.
>
>Probably just better on the Gunzerker, since the playstyle works well
>with up close and personal. That minecraft shotgun though! It was
>good even at some range. I keep going back there trying to find
>another one at my level but no luck.
Haven't tried the gunzerker - it just doesn't appeal to me at all.
>> >> The big value of Explosive SMGs is that they were useful on a multitude
>> >> of enemy types. Good if not great on soft skin critters (that fire was
>> >> best one), but explosive is fabulous vs hard shell critters like the
>> >> spiderants and vs metallic - armored guys and robots.
>> >> The other advantage is of course that it's explosive, so even a close
>> >> miss can cause damage if it hits something near them.
>> >> For whatever reason they were also great vs the Eridani critters in the
>> >> endgame.
>>
>> >Explody still works fairly well against spider ants, but it doesn't
>> >seem to do terribly well vs. robots, it does o.k. but corrosive is
>> >king there.
>>
>> Unfortunately I've found that really good corrosive weapons are very
>> rare in BL2. I've found a few decent ones, but since they were really
>> only good for use on robots, they weren't worth "wasting' a weapon slot
>> on when an explosive weapon would work almost as well on the robot and
>> works very well vs a bunch of other things.
>
>I haven't had any trouble there, but good fire weapons seem to be the
>most numerous. Still don't see much point in electric, but I'll
>switch to my elec/slag if I see someone with shields first sometimes.
>
>Corrosive seems to work well enough against the Hyperion agents too,
>enough that I don't switch out.
It works well against anything metal - armored guys, robots, flying
machines, turrets etc. BUT explosive works almost as well on those guys
as well as on things corrosive is basically useless on.
The only real advantage of corrosive is the DoT effect it also has so
you can duck out of cover, hit something then duck back and let it take
more damage while you're safe - good for taking out turrets that
otherwise would shoot the hell out of you.
But in a stand up fight, that extra corrosive DoT is just getting
wasted.
>> >> >But maybe the designers felt the explosive guns were too good so now
>> >> >they suck in BL2? In fact it seems most SMGs and assault rifles suck
>> >> >now. My main guns in BL2 are snipers for longer range and shotguns and
>> >> >pistols for closer. Launchers for immobile or slow heavies.
>>
>> >Sniper seems useful all the time. I prefer the no element type as
>> >they seem to work best against almost everything, except for the
>> >bandit fliers.
>>
>> The fire ones can be handy if the regular hit won't quite kill with one
>> shot. The extra fire damage can finish off the severely wounded
>> whatever without the need for a second shot.
>
>Too many people with shields that fire does lousy against I think.
>I'm loving my cherie' sniper, it's slag which is kind of useless in a
>sniper, but it returns health, so I just kill everything with it now.
I mostly use it on animal types, although a fire sniper can also be good
vs those Buzzard flying machines especially if it has a high DoT effect.
>> >Assault rifles in general seem like the big losers to me.
>>
>> Pretty much - they all seem to either fire way too slowly or have
>> magazine sizes that are so tiny as to be useless.
>
>I found the best weapon in the game. I can't imagine anything is
>better. It took a lot of learning how to use it, it's an explosive
>assault rifle. I'll give some spoiler space at the end.
Yeah I tend to use an explosive assault rifle myself, but as I noted
they fire rate on them is abysmally slow - down at semi-auto speeds
usually.
>> >> The weapons in BL2 are ridiculous.
>> >> Guns that explode when you throw them and then magically reform in your
>> >> hand fully reloaded.
>>
>> >Those are some of the best guns. Watch out for Tediore shotguns.
>> >They do as much damage when you throw them, or more, so even with long
>> >reload times it's like getting another shot. If you got ammo to
>> >spare, you can fire them once and throw doing massive damage.
>>
>> I object to them not because of their uselessness, but because this is a
>> science fiction game not a fantasy game and those are pure magic so they
>> fit as well as smurfs in Call of Duty.
>>
>
>I think it fits fairly well with the way the respawning, instant
>travel, vehicle and robot construction are done. It's just
>reconstructed in your hand.
Except for one thing. All the other things you mention have _something_
spawning them the weapon is destroying and then respawning _itself_ -
that's magic not tech.
Basically it's the equivalent of a Star Trek replicator.
It requires a pattern and power and the replicator itself to replicate
something.
Those guns are something for nothing; they explode, then magically
replicate themself back in the users hand - that would require micro
miniaturized, explosion hardened sensors, power source and replicator,
that not only would accurately recreate the pistol, it's recreating
everything else - INCLUDING the power source.
A battery powered item that replicates itself including it's fully
charged battery, and does so _after_ it explodes. Yeah right!
Unless you're going to believe that the weapon companies put satellites
in orbit around every planet they sell these weapons on that monitor
each and every weapon and instantly, zero-lag, respawn them in their
customers hands when the customer reloads even when the customer is deep
underground and the satellite couldn't possibly track them.
Seems like the cost of hundreds, thousands or millions of satellites,
the monitoring of all those weapons, and power use would require those
weapons to costs tens or hundreds of millions each.
They'd be rich men's toys, not something in widespread use.
It's just a stupid, "Hollywood Science" gimmick, not thought out and
just plain wrong for the game. If they wanted something believable
that fit with the tech in the game they should have had exploding
_magazines_ - you remove and toss at the enemy setting off a tiny
anti-matter explosion or something.
The gun blowing up and reforming itself - that's magic not science
Just another example of the "wouldn't it be cool if" school of design
which always requires turning off rational thought first.
I expected far more than that from the guys who made Borderlands.
It's like expecting a Spielberg picture but being shown something made
by the SyFy channel. (Known for low budgets, bad CGI and zero fact
checking if you've never seen one.)
It sounds almost interesting, but also useless for a non Gunzerker.
A 27 fire rate isn't much help when there's only 6 bullets.
What's the reload time on that thing?
I tend not to use the highest damage weapon I find in whichever
category, since the highest damage ones generally also have tiny clips,
multiple bullets used per shot (sometimes both,) slow fire rates and
often other undesirable traits (like the burst fire on sniper rifles.)
I stand by what I said before - they carefully tuned their random
generator to turn out crap weapons just so they could say there's
bazillions of possible weapons. Honestly who cares how many there are
when over 95% of them are garbage - give me quality not quantity, and
quality weapons are noticeably lacking in BL2.
What happened to all those good to great weapons from the first game -
are we to believe that they were all rounded up and destroyed and
replaced by the crap that exists in the second game?
Most of what drops is such crap it's hardly worth even trying to sell it
you gets so little - not what you want in a game that's all about the
loot.
Loot that's not worth picking up isn't really loot, it's litter.