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OPINION - Legend of Grimrock

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Garrett

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May 7, 2012, 11:02:57 AM5/7/12
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This is my opinion of the dungeon-crawler "Legend of Grimrock" from
Almost Human.

http://www.grimrock.net/

I got my copy via Steam.

[quote from WEB site]
What is Legend of Grimrock?

* Old-school dungeon crawling game inspired by Dungeon Master, Eye of
the Beholder and Ultima Underworld.

* Explore a vast dungeon riddled with hidden switches, pressure
plates, sliding walls, trapdoors and more.

* Discover secrets, cast spells with runes and craft potions with
herbs.

* Fight murderous monsters and seek lost artifacts in ancient tombs.

* Create a party of four characters and customize them with different
races, classes, skills and traits.
[end-quote]


WHAT I LIKE:

* The game does have 'modern graphics but you do NOT need a
super-system and graphics card to run (min GeForce 7600).

* Uses old-school keyboard controls. Although it took me a long time
to get used to them. Haven't had to use this type of control system
since my Win98 days. Old-school controls = [W] [S] [A] [D] [Q] [E],
and you HAVE to use [Q] [E] (turn) to turn your character around
corners.

* Old-school puzzles are very challenging. (more in next section)

You may want to look at the Walkthrough at Game Banshee
http://www.gamebanshee.com/legendofgrimrock/walkthrough.php


WHAT I DO NOT LIKE:

* Other than Video and Audio Options, there are no others. You cannot
map keys for example.

* There are no cheats that work reliably. Cheat Happens has a
so-called Trainer (Skill Point Editor) but I, and others, have never
gotten it to work.
http://www.cheathappens.com/18707-PC-Legend_of_Grimrock_cheats

*** This game has many, many timed puzzles. You have to complete the
puzzle in so many clicks. I do not like most games that have timed
sequences.


Just one example in Grimrock:

On Level-5 "Hallways"

"Deserted Tunnels Entrance"

Has a puzzle where you have to flip a switch on an alcove wall which
closes a gate blocking your final destination (closed wood door),
throw an object on a floor-plate down a hall 2 steps away from where
you are, this TEMPORALLY opens the gate, and you have to make it to
your destination (temporarily open door) before the door closes again.
AND DO THIS IN JUST 3 or 4 CLICKS!

BIG PROBLEM: When you flip the wall switch you are facing the wrong
way. Hence you have to turn around, step forward, right, throw, step
4 (and get through the 'open' gate), step back through the open door.

BUT the gate takes time to open (up) and will block you until it's
fully open. This takes more 'clicks' than I was given. I keep
banging into the partially open gate and cannot make it to the door
before it closes.

The Banshee walkthrough has the UNDERSTATEMENT 'It might take you a
few tires to get the timing down."



To make Grimrock more playable for us all-thumbs types, is a Game
Option to disable timers.




--
==== Tecknomage ====
Master Thief
Thieves Guild Master (Oblivion)

Chuck

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May 8, 2012, 3:40:28 PM5/8/12
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WHAT I DO NOT LIKE:

* Other than Video and Audio Options, there are no others. You cannot
map keys for example.

_____________________________

Sure you can.

Options - Key Config.


Chuck

Procession Machine

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Jul 11, 2012, 1:40:43 AM7/11/12
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On 5/7/2012 9:02 AM, Garrett wrote:

> * Uses old-school keyboard controls. Although it took me a long time
> to get used to them. Haven't had to use this type of control system
> since my Win98 days. Old-school controls = [W] [S] [A] [D] [Q] [E],
> and you HAVE to use [Q] [E] (turn) to turn your character around
> corners.

You can remap the controls, which makes sense, because for some reason
they have the keys doing different things in different situations which
does not make sense to me.

> You may want to look at the Walkthrough at Game Banshee
> http://www.gamebanshee.com/legendofgrimrock/walkthrough.php

No way. I am an old school gamer from the time of Prisoner, before
walkthroughs were available.

The solution to having fun is having more games available to oneself
while occasionally making the bright leap in intuition in a particular
one. You might as well just feed money to the dog if you are going to
go get other people to solve your games for you.

--
Four Gods. Dwarves piling out of a volcano that was Nigeria.
Gnat map hijack. Torture those bugs till they get the message.
Guilty, your honor. I guarantee it.


Peter Huebner

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Jul 11, 2012, 3:45:50 PM7/11/12
to
In article <_I-dnZq_KLp0jGDS...@giganews.com>,
nochs...@yahoo.com says...
>
> On 5/7/2012 9:02 AM, Garrett wrote:
>
> > * Uses old-school keyboard controls. Although it took me a long time
> > to get used to them. Haven't had to use this type of control system
> > since my Win98 days. Old-school controls = [W] [S] [A] [D] [Q] [E],
> > and you HAVE to use [Q] [E] (turn) to turn your character around
> > corners.
>
> You can remap the controls, which makes sense, because for some reason
> they have the keys doing different things in different situations which
> does not make sense to me.
>
> > You may want to look at the Walkthrough at Game Banshee
> > http://www.gamebanshee.com/legendofgrimrock/walkthrough.php
>
> No way. I am an old school gamer from the time of Prisoner, before
> walkthroughs were available.
>
> The solution to having fun is having more games available to oneself
> while occasionally making the bright leap in intuition in a particular
> one. You might as well just feed money to the dog if you are going to
> go get other people to solve your games for you.


And sometimes ... I remember one of the earlier Wizardry games (don't
ask me for the number) where a puzzle demanded that you lower some kind
of extending bridge or drawbridge. And the instructions for solving the
puzzle were just plain wrong, logically speaking. Even after getting the
solution (via a rpg discussion forum on GEnie, no walkthroughs at that
time) they still looked bass ackwards to me, in terms of logic. Every
time I replayed, I had to look up my notes, 'cause it didn't make sense.

Wouldn't ever have gotten past that point by myself.

-P.

bLackAnon the Elvenverb

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Jul 11, 2012, 6:18:49 PM7/11/12
to
On Wednesday, July 11, 2012 1:45:50 PM UTC-6, Peter Huebner wrote:

> And sometimes ... I remember one of the earlier Wizardry games (don&#39;t
> ask me for the number) where a puzzle demanded that you lower some kind
> of extending bridge or drawbridge. And the instructions for solving the
> puzzle were just plain wrong, logically speaking. Even after getting the
> solution (via a rpg discussion forum on GEnie, no walkthroughs at that
> time) they still looked bass ackwards to me, in terms of logic. Every
> time I replayed, I had to look up my notes, &#39;cause it didn&#39;t make sense.
>
> Wouldn&#39;t ever have gotten past that point by myself.
>
> -P.

I remember that one. It was in Wizardry VI: Bane of the Cosmic Forge. I spoke with another gamer, and he said something like, "The instructions are quite clear." He did not understand why I had a problem with it. I remember clunking through the words one time, and I came to the same conclusion as you that the solution was not what the words said. Someone please post it here along with the solution so that I can go over it now.

Gerry Quinn

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Jul 15, 2012, 5:37:36 AM7/15/12
to
In article <0f8b3a4e-96da-4dba...@googlegroups.com>,
nochs...@yahoo.com says...
> On Wednesday, July 11, 2012 1:45:50 PM UTC-6, Peter Huebner wrote:
>
> > And sometimes ... I remember one of the earlier Wizardry games (don&#39;t
> > ask me for the number) where a puzzle demanded that you lower some kind
> > of extending bridge or drawbridge. And the instructions for solving the
> > puzzle were just plain wrong, logically speaking. Even after getting the
> > solution (via a rpg discussion forum on GEnie, no walkthroughs at that
> > time) they still looked bass ackwards to me, in terms of logic. Every
> > time I replayed, I had to look up my notes, &#39;cause it didn&#39;t make sense.

>
> I remember that one. It was in Wizardry VI: Bane of the Cosmic Forge.
> I spoke with another gamer, and he said something like, "The instructions
> are quite clear." He did not understand why I had a problem with it.
> I remember clunking through the words one time, and I came to the same
> conclusion as you that the solution was not what the words said. Someone
> please post it here along with the solution so that I can go over it now.

I don't remember the details. But I remember, indeed, some kind of
stupid drawbridge puzzle.

- Gerry Quinn

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