On Tue, 13 Nov 2012 09:18:40 -0500, Mike S. <
Mik...@nowhere.com>
wrote:
Having played GW2 since its release, the answer from my perspective is
'very well'.
It's possible to solo for most of the time, taking advantage of ad hoc
parties or co-operation for some of the bosses, without any need to
communicate directly with anyone else. You all just muck in, hitting,
reviving and generally causing mayhem together, and then everyone gets
the rewards - not a proportion diluted by numbers, but a full reward.
The downside to this, if it is really that, is that encounters scale
according to the number of players taking part in the event, so that
it really can take a long time and a lot of effort to bring a
high-level boss down if the map is crowded. Still, there's a lower
chance of being targeted personally in that event.
It's a refreshing approach, possibly not entirely original, but
encourages co-operation. If you have an organised approach, say with
fellow guild members, it might make it easier to get a like-minded
group together, but in most areas there are usually folk around
prepared to help, even if they've already completed the particular
event once - with a few exceptions (skill points and hearts being the
main ones I can think of), further rewards are provided for repeat
performances. Of course, even for skill points there's the
satisfaction of helping someone else.
For the OP - yes, if you're logged in then you're online. Also,
unless you go to one of the PvP areas fellow players cannot target
you. The most annoying thing is when an AoE attack antagonises
otherwise neutral mobs, and you can end up with a bucket of grief when
your original target is joined by three or four equivalent level mobs
annoyed by collateral damage. Dodge and run are your friends if
solo-ing.