>http://www.rpgdot.com/index.php?hsaction=10053&ID=598
>
>Yay.
>
>olaf
>
I need to dig out my old Wiz 8 end of game save...
--
Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Yowsa! I broke out JA2 a couple of weeks ago and have been playing it
every evening since then. I'd forgotten just how good it is. IMHO it is
the best tactical level man on man semi RPG game of them all.
If they could combine JA2's combat system with something like Fallout
2's story line - well...
--
Maddog
======
Sometimes the best solution to morale problems is just to fire all of
the unhappy people.
-Well, God was my co-pilot....but we crashed into a mountain and I had to eat
Him.
www.atar.com/alexmars (yet another useless web site)
Keep in mind it took Sirtech 9 years to release Wizardry 8...I think there
were like 2 false starts in there. Provided the teams get funding and
organized these titles are at least 3 years out. Thats a a bit long for me
to start thinking about them.
Eric
> Keep in mind it took Sirtech 9 years to release Wizardry 8...
Didn't they have Cleve Blakemore "helping" them with that for a few
years?
Nick
--
# sigmask.py || version 0.2 || 2003-01-07 || Feed this to your Python.
print reduce(lambda x,y:x+chr(ord(y)-1),'Ojdl!Wbshjti!=obwAqbusjpu/ofu?','')
I hope not. It's time for them to start with some fresh ideas.
Ross Ridge
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rri...@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
Besides, what's the point - all your characters will have decayed to
worthlessness, and almost all their stunning artefacts will have been
lost somehow.
Wizardry had the lamest 'sequel' coding ever seen .. I love the games,
but let's not pretend that anything except the story line made it across
from 5 to 6 to 7 to 8. 8>.
--
GSV Three Minds in a Can
Outgoing Msgs are Turing Tested,and indistinguishable from human typing.
Well, there were two teams working on sequels to Wizardry 7. One of
them went a year and half apparently without producing anything. They
then hired me as Senior Developer for this team and thought I would be
able to produce the sequel on $125 a week by myself on the 386SX they
gave me with no other full-time team members. With a ripped off copy
of Turbo C++ 1.0 in real mode with 516K in the large code model since
they never bothered to supply us with a version of Watcom although
their own teams in Canada had been using it for over two years. Also
with one part-time artist with no previous game experience who did not
understand what 256 color RGB actually was. After the creative
director was in a mental institution throwing himself against the
walls of his padded cell. Under the guidance of a Project manager who
was the gay lover of the guy in the mental institution, also with no
previous experience in the games industry, not really a coder, no
published work to his credit, no credentials of any kind.
Yeah.
Those Sir-Tech guys were definitely some developing wizards. It was
the fault of the people living in cardboard boxes on $125 a week, they
failed the company. When I want to develop a sequel to one of the best
selling RPGs of all time, with over 5 million copies sold and
countless untolds millions of dollars in capital, I immediately head
off to Australia and hire an insane gay cross dresser and his lover,
then as an afterthought I hire a senior programmer for $125 a week
(AUD) and I get really upset if it isn't forthcoming.
Of course, if it is forthcoming and the guy demos something for us at
E3 after about six months of work by himself that looks like it was
produced for a budget of several hundred thousand by a team of twenty
people and perhaps looks like one of the best Wizardry sequels ever, I
get really angry with this guy if he says he is having problems
working completely by himself on $125 a week and ask him why he is
having memory and resource problems using his cruddy ripped-off copy
of Turbo C++ 1.0 in real mode with 516K of memory. I feel that person
is letting me down. I remind him that all the great computer games
throughout history have been produced by paupers on starvation diets
of instant noodles being paid $125 a week and I tell him he really
needs to get his act together. I tell him that if he applies himself
and really puts his back into it, after he produces this game that
sells a million copies for us that someday he could be making as much
as $14,000 a year or even more. I remind him that we have supplied him
with some of the best cross-dressing transsexuals in the industry to
assist him and even if they are incarcerated in mental institutions
thats no excuse for not making better progress.
If he says this whole situation is utterly insane and really not
suited for producing a quality computer game and that in fact this
"team," is not really a "team" at all, it's him working by himself at
home on $125 a week while the transsexuals drive gophers into each
other's steaming crevices before being legally committed, I feign
absolute shock and pretend this is an outrageous surprise to told all
of this at this stage and remind him his contract requires him to
complete the game, if necessary, completely by himself without any
other members, including useless extravagances like artists,
designers, level editors, item and monsters editors, etc. etc.
It's the fault of the worldwide big corporate game producers that
Sir-Tech went out of business. Honest.
So Grimoire is coming out in, what, 1999?
Not entirely true. I had the Elven Bow and the Diamond Ring come across fro
Wiz7 to Wiz8. There was a nice "tip of the hat" from Sir-Tech to those who
played and exported 6-7-8 when you meet and converse with Bela in Wiz8
(involving the Diamond Ring).
19999, yes.
So who would you have put on the team instead of Cleve Blakemore?
Sorry, I just couldn't resist.
Chris "This is meanest thing I've ever posted to usenet" Woods
>Those Sir-Tech guys were definitely some developing wizards. It was
>the fault of the people living in cardboard boxes on $125 a week, they
>failed the company. When I want to develop a sequel to one of the best
>selling RPGs of all time, with over 5 million copies sold and
>countless untolds millions of dollars in capital, I immediately head
>off to Australia and hire an insane gay cross dresser and his lover,
I'm in Canada, and currently single. But thanks for the thought.
--
You can't claim the moral highground
By sinking to your enemy's level.