My questions are:
1. what is a "reasonable" level of attributes to accept? I seem to
average less than 10. I know in BG, you'd aim for a total of around 85+:
any similar rules of thumb here?
2. how should you allocate bonus points? I have looked at the
requirements for the elite classes I would like to progress to (samurai
etc) and tried to allocate points so that I am within a point or two of
those. But I wonder if instead I should "min-max" like in AD&D, so that
wizards get their int boosted etc.
3. I am planning:
Human Warrior => barbarian
Elf warrior => samurai
Ratling rogue => ninja
Felpurr Priest => paladin
Elf priest => monk
Omphaaz wizard => warlock (reluctantly, as they look silly!)
Any comments? I am assuming you don't want to switch fighters to mages
etc but in AD&D and WizGold that would probably be untrue.
Thanks for any help,
Simon
When I created my characters, I did it by the seat of my pants. I learned that
I had made mistakes, so I ditched three characters at third level and made new
ones. I made many mistakes allocating points and other attributes. In the end,
I kicked major butt at the finale and finished the game with flying colors.
I have no advice for you. You know the progression that you want to send your
characters on. You have a good array of character/role types. That's good. You
will do fine. The game is actually very forgiving, and allows for a learning
curve.
Doug
You will have the opportunity to convert three of those to "special"
classes- Assassin, Valkyrie(must be female), and Zen Master. So it's a
good idea plan for those, too.
.
Over 20,000 archived posts!!!! And more! Lot's of tips, tricks and strategy
there.
--
Dan Huling
The Great Escape Studios
www.tgeweb.com (ICQ: 1472240 )
The Ironworks CRPG Gaming Magazine
www.tgeweb.com/ironworks/
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