http://www.shacknews.com/onearticle.x/58229
Poor old Nostromo will probably throw up in his soup, with his 'Evil
Empire' paranoia about the developers of Fallout 3.....
John Lewis
Uhm, Obsidian is specialized in "follow ups" since KotOR and NWN. This
doesn't makes the originals bad games. Once one has grasped this (not a
small feat for some, it must be admitted), then it is easy to see how having
some of the original team onboard becomes a big plus.
So long as they don't have some axe to grind and can look
dispassionately at what went before. Watch the Bioshock 2 preview for
common sense approach.
--
I want to keep fighting because it is the only thing that keeps me out
of the hamburger joints. If I don't fight, I'll eat this planet.
-- George Foreman
True. But this should be true for NG posters too :o)
>On Tue, 21 Apr 2009 04:07:46 GMT, in comp.sys.ibm.pc.games.rpg, John Lewis
>wrote:
>I think this article rather vindicates Nostromo and the entire "No Mutants
>Allowed" crowd in their opinions.
>
>"[Bethesda]... stressed that it approached Obsidian to make a new Fallout
>entry, not the other way around."
>
>Why does *that* matter? Eh? Why would a company stress that *they* sought out
>help further developing IP they own?
Especially after the *HUGE* success that Flopout3 was? I think we all know
the answer to that question.
>Failout 3.
You said it. We've had Obliviout, now we'll get the even more dumbed down
consolitis schizoid version lol! Fallout: "New Vegas" ffs, I mean really?
Lemme guess, a slot-machine/gambling mini-game pop-up in every 2nd location?
Mark my words ;)
RIP Fallout.
--
Nostromo
If Nostromo is cornered into writing like XY Pants, then the success must
have been huge indeed.
> On Tue, 21 Apr 2009 04:07:46 GMT, in comp.sys.ibm.pc.games.rpg, John
> Lewis wrote:
>
> I think this article rather vindicates Nostromo and the entire "No
> Mutants Allowed" crowd in their opinions.
>
> "[Bethesda]... stressed that it approached Obsidian to make a new
> Fallout entry, not the other way around."
>
> Why does that matter? Eh? Why would a company stress that they sought
> out help further developing IP they own?
Fallout 3 has sold an incredible number of copies across all platforms.
Bethesda wants to make more money out of this IP, and while Fallout 4
is far out in future, they want a new entry in the series. Going with
the original Fallout developers makes a lot of sense.
As for why they stressed the fact that they approached Obsidian, it's
most likely to give confidence to the six-million or so people who know
Bethesda and Fallout 3 and have no idea of who Obsidan Entertainment
is. It's their way of telling these Fallout 3 fans that the next game
in the series is in equally good hands.
By the way, this is amazing news. To have J E Sawyer (and hopefully
Chris Avellone) working on this game is great. If only Fallout's Chris
(Chris Taylor) would also join Obsidian, it'd be perfect but last I
heard he was working on Fallout MMO, that is if it's a real product.
--
Noman
"Vincenzo Beretta" <rec...@hotmail.com> wrote in message
news:dGgHl.29622$VA5....@tornado.fastwebnet.it...
KOTOR 2 was nothing more than a retread of the ideas used in KOTOR 1
and I much prefer NWN1 to 2 so I'm not holding my breath on Obsidian
doing anything decent with Fallout.
..... Kotor 2 retread of Kotor 1 ?! Thats like saying PS:T is a retread of
BG II.
-Tomi
Yeah, sure, exactly like that <rolls eyes>.
--
Nostromo
>Thus spake Zaghadka <zagh...@hotmail.com>, Tue, 21 Apr 2009 01:16:54 -0500,
>Anno Domini:
>
>>On Tue, 21 Apr 2009 04:07:46 GMT, in comp.sys.ibm.pc.games.rpg, John Lewis
>>wrote:
>>
>>>See;-
>>>
>>>http://www.shacknews.com/onearticle.x/58229
>>>
>>>Poor old Nostromo will probably throw up in his soup, with his 'Evil
>>>Empire' paranoia about the developers of Fallout 3.....
>>>
>>
>>I think this article rather vindicates Nostromo and the entire "No Mutants
>>Allowed" crowd in their opinions.
>>
>>"[Bethesda]... stressed that it approached Obsidian to make a new Fallout
>>entry, not the other way around."
>>
>>Why does *that* matter? Eh? Why would a company stress that *they* sought out
>>help further developing IP they own?
>
>Especially after the *HUGE* success that Flopout3 was?
True..... $300million sales as of ~ 4 months ago...
If the above statement was supposed to be sarcastic, then it kinda
missed the mark....
John Lewis
> I think we all know
>the answer to that question.
>
>>Failout 3.
>--
>Nostromo
That's nothing compared to:
cat shit one (no really, that's what its called)
http://www.boingboing.net/2009/03/30/cat-shit-one-the-ani.html
w/translation:
http://www.youtube.com/watch?v=SOAPKxqutv8
Leo
I expect that there will be lots of references to Wasteland, like a
robotic Scorpitron tank and a monastery filled with monks and nuns with
meson cannons and proton axes.
Another game you learned everything about via seances? =)
Actually via images bounced off the walls of a closed mind.
John Lewis
I prefer Noman's version as well. To be honest those lads at Obsidian
need a break and I think it's good of Bethesda to throw them this very
obvious bone, they were the people who fathered the RPG's we love today
after all. Black Isle _were_ the best back in their time.
If anything I say prop's to Bethesda, they are giving some old, 'hard on
their luck' developers a chance of revisiting the IP that they created.
--
Ceo-
>If anything I say prop's to Bethesda, they are giving some old, 'hard on
>their luck' developers a chance of revisiting the IP that they created.
Bah! They're just bourgeois capitalist pigs exploiting the downtrodden to
turn their shit-heap into a playable game. Shame on them! >8^D
--
Nostromo
Black Isle were, Obsidian are not.
Obsidian are not Black Isle.
Black Isle scored lotta great games, Obsidian scored..mmm..nothing.
So those news efficiently: one mediocre company (B) asked other mediocre company (O) to do something.
Big deal. Who cares?
(If anything, we urgently need Troika, as game-designers, back. Obsidian may get lost.)
Andrew Rybenkov
I agree with you, which was my point in a way. This is Bethesda giving
the BI originators a chance again.
--
Ceo-
> > To be honest those lads at Obsidian
> > need a break and I think it's good of Bethesda to throw them this
> > very obvious bone, they were the people who fathered the RPG's we
> > love today after all. Black Isle were the best back in their time
>
> Black Isle were, Obsidian are not.
> Obsidian are not Black Isle.
> Black Isle scored lotta great games, Obsidian scored..mmm..nothing.
I liked Neverwinter Nights 2 and KOTOR2 both. The first NWN2 expansion
has perhaps the best story and writing in a CRPG since Planescape
Torment.
> So those news efficiently: one mediocre company (B) asked other
> mediocre company (O) to do something. Big deal. Who cares?
> (If anything, we urgently need Troika, as game-designers, back.
> Obsidian may get lost.)
I care. Bethesda is one of the only few game development companies who
are still creating sprawling and very ambitious PC titles. Obsidian's
games clearly show that in terms of writing, dialogs and character,
they are in a different league.
Troika's role in developing Fallout is always overstated by the way.
Out of the original three game-designers of Fallout, only one left when
Troika was formed. The lead-designer Chris Taylor, majority of the
programming and art team stayed behind. The person who first created
the vault-boy iconic image stayed back as well. The manual was also
written by Chris Taylor.
Besides Chris Taylor, the only two people who can do nothing wrong with
this series are both currently at Obsidian. Chris Avellone (Torment,
NWN2, Mask of Betrayer) wrote the Fallout bible while he was getting
ready to lead the Fallout3 (Van Buren) project at Black Isle, and Josh
Sawyer was the subsequent lead who was also robbed of opportunity to
release Baldur's Gate 3 which was only few months from completion.
These two are excellent folks to oversee this project.
I'll buy Fallout:NV on day one.
--
Noman
> I'll buy Fallout:NV on day one.
Well, they do say a sucker is born every day! >8^P
--
Nostromo
indeed
maybe they are very ambitious, still they do suck ;) Obsidian, for a while, show they cannot
create their own independent game. To say it shortly, they suck :)))
>
> Troika's role in developing Fallout is always overstated by the way.
> Out of the original three game-designers of Fallout, only one left when
> Troika was formed. The lead-designer Chris Taylor, majority of the
> programming and art team stayed behind. The person who first created
> the vault-boy iconic image stayed back as well. The manual was also
> written by Chris Taylor.
>
Time had told. Troika created 3 games: 1 good, 2 excellent (not considering poor programming)
Obsidian? My balls laugh. (Sorry - I forgot you liked their - ehh- sequels to others games)
> Besides Chris Taylor, the only two people who can do nothing wrong with
> this series are both currently at Obsidian. Chris Avellone (Torment,
> NWN2, Mask of Betrayer) wrote the Fallout bible while he was getting
> ready to lead the Fallout3 (Van Buren) project at Black Isle, and Josh
> Sawyer was the subsequent lead who was also robbed of opportunity to
> release Baldur's Gate 3 which was only few months from completion.
> These two are excellent folks to oversee this project.
>
you know what is a salad? You can have all the fruits/vegetables, but only a gifted cook knows how to mix (some of) them
to make a decent salad.
> I'll buy Fallout:NV on day one.
Bethesda, unfortunately you will not get broken ever.
ALAS!