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Dragon Age: The First Hour or So

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Arccos

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Nov 4, 2009, 12:07:34 AM11/4/09
to
(Very) Early Spoilers
.
.
.
.
.
.
.
Just played the first hour or so as a mage, and I just have to say: Wow! The
combat seems meh so far, but the dialog is probably the best I've ever
read/heard in a game. In the mages' tower, even the overheard coversations
had me laughing a bit. And a decent physical gag to top it off.

If MMOs had this quality of story or background, perhaps I would still be
playing one.

Maybe there's hope for the KOTOR MMO after all. This almost seems like a
dry-run of it in a different setting.


Nostromo

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Nov 4, 2009, 2:57:52 AM11/4/09
to
Thus spake "Arccos" <webm...@landoflyrics.com>, Tue, 3 Nov 2009 23:07:34
-0600, Anno Domini:

>(Very) Early Spoilers
>.
>.
>.
>.
>.
>.
>.
>Just played the first hour or so as a mage, and I just have to say: Wow! The
>combat seems meh so far, but the dialog is probably the best I've ever
>read/heard in a game. In the mages' tower, even the overheard coversations
>had me laughing a bit. And a decent physical gag to top it off.
>
>If MMOs had this quality of story or background, perhaps I would still be
>playing one.

I'm surprised at how good AoC's storyline & writing is overall so far.

>Maybe there's hope for the KOTOR MMO after all. This almost seems like a
>dry-run of it in a different setting.

Just another Bioware milk run for the sheepy masses if you ask me.

--
Nostromo

drybones

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Nov 5, 2009, 1:53:56 PM11/5/09
to

"Nostromo" <nos...@forme.org> wrote in message
news:6uc2f51lmd7v2d3b1...@4ax.com...

Where YOU asked??

Vincenzo Beretta

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Nov 5, 2009, 3:48:42 PM11/5/09
to
>> Just another Bioware milk run for the sheepy masses if you ask me.
>>
>> --
>> Nostromo
>
> Where YOU asked??

Good CRPG have a strange effect on Nos: he finds himself able to discuss a
game he hasn't even seen, moved presumably by the sheer potency of its
contents to a shamanic state of higher consciousness where he.just.knows.
This allows him to make an ass of himself without spending a dime :o)


Ceowulf

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Nov 5, 2009, 10:16:09 PM11/5/09
to

LOL

*evil grin*

Sorry Nos, but he pegged you in one :D

Ceo-

Nostromo

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Nov 5, 2009, 10:39:20 PM11/5/09
to
Thus spake "drybones" <dryb...@charter.net>, Thu, 5 Nov 2009 10:53:56
-0800, Anno Domini:

Was anyone here db??? ;-p (presuming you meant 'were' & not 'where' in fact,
otherwise I have NFI what you mean!)

--
Nostromo

Nostromo

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Nov 6, 2009, 11:52:43 PM11/6/09
to
Thus spake Ceowulf <noneed...@askifyou.do>, Fri, 06 Nov 2009 11:16:09
+0800, Anno Domini:

Sure. It all comes down to who's opinion you consider informed & you value.
Me, I can weed out the fanbois & gushers at 100 paces, from people who
actually have something objective to say about a game. That means I don't
have to eat shit to know I won't like the taste of it. Guys like Vincenzo,
they have to only eat it, but smear themselves in it, so when someone asks
them 'what's that smell?', they're completely oblivious 'what smell?'. Pfft.

6 types of useless 'poitive' opinions on csipgr (off the top of my head):

1. the fanbois/gushers
2. the "I pre-ordered/bought it so it has to be fantastic" consumer fundies
3. the "I've been waiting for this with for years with more anticipation
than my first root, so it has to be fantastic" types (though there is a
strong cross-over with #1 with these)
4. Bioware/Bethesda/Blizzard/<insert large commercial dev house of choice>
can do no wrong types (more #1 crossover)
5. console cretins who have taken a wrong turn & don't even know when
they're not welcome <G>
6. any self-styled journo wanker come link spammer!

And those constitute half or more of the 'legit' traffic here. I won't even
go into the negative spewers (which I'm not actually one of), though I admit
to being *somewhat* jaded & cynical/skeptical (in a healthy way I think)
about any new commerical crpg. Hey, I'm about to give DA:O a try - hours
I'll probably want back on the death bed! ;-p In the immortal words of Cold
Chisel/Jimmy Barnes "I don't mind taking charity, from those that I
despise..." >8^D

--
Nostromo

Ceowulf

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Nov 7, 2009, 12:04:21 AM11/7/09
to
Nostromo wrote:
> Thus spake Ceowulf <noneed...@askifyou.do>, Fri, 06 Nov 2009 11:16:09
> +0800, Anno Domini:
>
>> Vincenzo Beretta wrote:
>>>>> Just another Bioware milk run for the sheepy masses if you ask me.
>>>>>
>>>>> --
>>>>> Nostromo
>>>> Where YOU asked??
>>> Good CRPG have a strange effect on Nos: he finds himself able to discuss a
>>> game he hasn't even seen, moved presumably by the sheer potency of its
>>> contents to a shamanic state of higher consciousness where he.just.knows.
>>> This allows him to make an ass of himself without spending a dime :o)
>> LOL
>>
>> *evil grin*
>>
>> Sorry Nos, but he pegged you in one :D
>
> Sure. It all comes down to who's opinion you consider informed & you value.
> Me, I can weed out the fanbois & gushers at 100 paces, from people who
> actually have something objective to say about a game. That means I don't
> have to eat shit to know I won't like the taste of it. Guys like Vincenzo,
> they have to only eat it, but smear themselves in it, so when someone asks
> them 'what's that smell?', they're completely oblivious 'what smell?'. Pfft.

Hahaha you are as you say Nos.

Hey bud don't get uptight on me I was only jerking your chain ;)

Ceo-

Nostromo

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Nov 7, 2009, 12:23:05 AM11/7/09
to
Thus spake Ceowulf <noneed...@askifyou.do>, Sat, 07 Nov 2009 13:04:21
+0800, Anno Domini:

When have you ever seen me uptight dude!? Ok, I'm *always* uptight, but at
least I make sure I never run out of popcorn & bubble-gum. <G>

--
Nostromo

Vincenzo Beretta

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Nov 7, 2009, 10:25:32 AM11/7/09
to
> Sure. It all comes down to who's opinion you consider informed & you
> value.
> Me, I can weed out the fanbois & gushers at 100 paces, from people who
> actually have something objective to say about a game.

See what I meant? Considering that Nos, in our reality, doesn't know s*it
about either the people or the game, those mushrooms must be really good
^___^


Sheldon England

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Nov 20, 2009, 2:08:25 PM11/20/09
to
I acquired this game last night. Installed it but only got to play a few
minutes because it was late.

My first reaction: Oh.

I guess from watching the teaser movie and even the opening credits I
was expecting gameplay to be more like in the movies. I figured it would
be a cross between Mass Effect/Witcher/Gothic III graphically and I was
totally surprised to see six-year-old Neverwinter Nights-type graphics.

When you watch the Crysis trailers or opening movie (for example) you
see essentially what the actual gameplay looks like.

Ah, well ... I will play it a bit before I comment further. RPGs are
based on story more than eye-candy.


- Sheldon

Nostromo

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Nov 20, 2009, 5:06:17 PM11/20/09
to
Thus spake Sheldon England <sheldon...@netscape.net>, Fri, 20 Nov 2009
11:08:25 -0800, Anno Domini:

I had the same thought, though I wasn't really surprised. If you're playing
a mage, the initial Fade area is really pants (intentionally distorted to
make it look like a dream sequence), but it gets better after that.
In any case, I just picked up Borderlands, so I might be playing that for a
while instead methinks :)

--
Nostromo

Michael Cecil

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Nov 20, 2009, 5:39:54 PM11/20/09
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That's strange - the trailers I've seen over the last year or so have all
been of actual gameplay.
--
Michael Cecil
mac...@gmail.com

Andrew Rybenkov

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Nov 21, 2009, 8:14:27 PM11/21/09
to
On Fri, 20 Nov 2009 22:08:25 +0300, Sheldon England <sheldon...@netscape.net> wrote:

> I was totally surprised to see six-year-old Neverwinter Nights-type graphics

they began to develop it in 2004 IIRC.


--
Andrew Rybenkov

"But Todd Howard is not to be blamed for everything... It's his parents that gave birth to him" - killrog

Insane Ranter

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Nov 21, 2009, 9:13:28 PM11/21/09
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On Nov 21, 8:14 pm, "Andrew Rybenkov" <aryben...@gmail.com> wrote:

> On Fri, 20 Nov 2009 22:08:25 +0300, Sheldon England <sheldonengl...@netscape.net> wrote:
> > I was totally surprised to see six-year-old Neverwinter Nights-type graphics
>
> they began to develop it in 2004 IIRC.
>
> --
> Andrew Rybenkov
>
> "But Todd Howard is not to be blamed for everything... It's his parents that gave birth to him" - killrog

Graphics a good game doesn't nessacarily make.

Sheldon England

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Nov 23, 2009, 6:15:12 PM11/23/09
to
Sheldon England wrote:
>
> My first reaction: Oh.

My second reaction after spending more than 5 minutes in play: cool. :)

My fist comment was based on having essentially created a character and
entering the game in a room that looked very similar to the NwN Original
Campaign Prelude. Having left that room and begun adventuring, I can see
how much improved the interface is. By zooming all the way in I can even
play it like Mass Effect.

The characters are very nicely done. The conversations and voices so far
are really good. The setting is also very nice. I was able to get into
the flow almost immediately. I think I will enjoy this game very much.

My only complaint so far ... DLC. I am at my campsite -- which was not
an obvious or easy thing to find, no matter how many times the NwNer in
me tried the R (for rest) key. There is a man there with a big pointer
above him to suggest he is a plot person. I talk to him and he tells me
of a tale. I offer to help but ... "you do not have enough points to
download this content."

WTF?! Then don't show me the quest guy and tease me like that. Maybe
wait until I have enough points before making the guy appear. I went to
the suggested web page and nowhere does it tell me how I can acquire
more points.

Still early days but looking forward to playing more.


- Sheldon

Greg Johnson

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Nov 23, 2009, 6:55:15 PM11/23/09
to

That's easy - go to http://social.bioware.com/ , log in, and click on
the "Add points" banner at the bottom of the page to buy points from
their store.

I have the opposite problem - I don't see the guy, and no DLC appears
in my list as available at all. I successfully downloaded the freebies
that came with the game(well, most of them - the luck ring doesn't
show up), but for some reason the purchasable DLC just isn't
appearing, and nor is the NPC who'd try to sell it to me.

Nostromo

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Nov 23, 2009, 11:07:08 PM11/23/09
to
Thus spake Greg Johnson <greg...@gmail.com>, Tue, 24 Nov 2009 10:55:15
+1100, Anno Domini:

This kind of micro-take-it-up-the-arse-transaction shit is really a
deal-breaker. Hopefully there will be some cracks/hacks soon to rectify this
unacceptable BS from Lioware. ;)

--
Nostromo

Toolpackinmama

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Nov 24, 2009, 4:41:17 AM11/24/09
to
Greg Johnson wrote:

>
> I have the opposite problem - I don't see the guy, and no DLC appears
> in my list as available at all. I successfully downloaded the freebies
> that came with the game(well, most of them - the luck ring doesn't
> show up), but for some reason the purchasable DLC just isn't
> appearing, and nor is the NPC who'd try to sell it to me.

In the first screen before you get into the game you see a list of
choices, among them is "Downloaded Content". Open that tab and make
sure all entries are checked.

You need to be logged in, maybe. Check to see that you are.

Toolpackinmama

unread,
Nov 24, 2009, 4:42:04 AM11/24/09
to
Sheldon England wrote:

> WTF?! Then don't show me the quest guy and tease me like that. Maybe
> wait until I have enough points before making the guy appear. I went to
> the suggested web page and nowhere does it tell me how I can acquire
> more points.

FWIW I bought the points online at the Bioware site I think, and used
Paypal. Once I had the points, I downloaded and played the bonus
content, and it is very worthwhile.

It's a fun, fairly short quest with with some truly fantastic loot
rewards, (including sinister new powers, and a great staff for your mage)

After all is done, a you get a persistent personal storage vault, and a
vendor and smith at that site who give you great stuff for really cheap.

You have to complete the mission, then leave and come back to get access
to the storage, etc. I just map to the camp and map right back, and
boom! There she is.

Many people carp about this practice of charging extra for bonus
content, but lots of games are doing it, and it is OPTIONAL. It doesn't
bother me to pay a little extra to get a little extra.

Toolpackinmama

unread,
Nov 24, 2009, 4:45:11 AM11/24/09
to
Nostromo wrote:

> This kind of micro-take-it-up-the-arse-transaction shit is really a
> deal-breaker. Hopefully there will be some cracks/hacks soon to rectify this
> unacceptable BS from Lioware. ;)
>

I bet you are the kind of guy that avoids restaurants that don't include
dessert with your meal. :)

All restaurants should include dessert with your meal! The ones that
don't are RIPPING YOU OFF! :)

Toolpackinmama

unread,
Nov 24, 2009, 4:47:29 AM11/24/09
to
Nostromo wrote:

> This kind of micro-take-it-up-the-arse-transaction shit is really a
> deal-breaker. Hopefully there will be some cracks/hacks soon to rectify this
> unacceptable BS from Lioware. ;)
>

Yeah... yeah... if the restaurant doesn't offer free dessert with your
meal, steal a dessert. Yeah, that's the ticket. ;)

Greg Johnson

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Nov 24, 2009, 7:06:49 AM11/24/09
to
On Tue, 24 Nov 2009 04:41:17 -0500, Toolpackinmama
<philn...@comcast.net> wrote:

>Greg Johnson wrote:
>
>>
>> I have the opposite problem - I don't see the guy, and no DLC appears
>> in my list as available at all. I successfully downloaded the freebies
>> that came with the game(well, most of them - the luck ring doesn't
>> show up), but for some reason the purchasable DLC just isn't
>> appearing, and nor is the NPC who'd try to sell it to me.
>
>In the first screen before you get into the game you see a list of
>choices, among them is "Downloaded Content". Open that tab and make
>sure all entries are checked.

The problem is that nothing shows up in the first pane at all. In the
second pane, which is for downloads, it sometimes tries to download a
file called DAO_PRC_ONRX_1 and either stops halfway or continues to
120% - in either case it then says this download has failed. I suspect
that this file might be the list of DLC it should be showing me.

>You need to be logged in, maybe. Check to see that you are.

I am. But the way it deals with my internet connection is extremely
dubious. I've had it say I'm logged in, but I can't load my current
save because none of my DLC is authorised right now. I've had it say I
can't log in because there's no internet connection even though at
that very moment it was downloading the Stone Prisoner.

Frank E

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Nov 24, 2009, 7:54:04 AM11/24/09
to
On Tue, 24 Nov 2009 23:06:49 +1100, Greg Johnson <greg...@gmail.com>
wrote:

you might want to check out this thread on their support forums:

http://social.bioware.com/forum/1/topic/58/index/81613

It gives you links to download and install the stuff directly. Judging
from the length of their DLC troubleshooting guide, they seem to be
having a lot of problems with it.

Not that that's necessarily a bad thing. If it turns out to be more
trouble than it's worth maybe Bioware will go back to just designing
games and expansion packs instead of trying to nickel and dime us to
death with 30 minute expansion and overpowered magic items for sa. Not
that I expect anything to change, this is EA after all.

Rgds, Frank


Lars Haugseth

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Nov 24, 2009, 8:56:54 AM11/24/09
to
* Sheldon England <sheldon...@netscape.net> wrote:
>
> My only complaint so far ... DLC. I am at my campsite -- which was not
> an obvious or easy thing to find, no matter how many times the NwNer
> in me tried the R (for rest) key. There is a man there with a big
> pointer above him to suggest he is a plot person. I talk to him and he
> tells me of a tale. I offer to help but ... "you do not have enough
> points to download this content."
>
> WTF?! Then don't show me the quest guy and tease me like that. Maybe
> wait until I have enough points before making the guy appear. I went
> to the suggested web page and nowhere does it tell me how I can
> acquire more points.

I have to agree with you on this one -- in-game advertisement for non-
free DLC is taking it quite a bit too far into immersion-breaking
greedyness territory. The NPC can't even take a hint and just bugger
off after you decline. If I want to be interrupted every 100 yards by
some shithead trying to sell me something, I can just shut down my PC
and take a stroll downtown. This is the last thing we need inside a
fantasy CRPG.

--
Lars Haugseth

Greg Johnson

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Nov 24, 2009, 10:51:49 AM11/24/09
to
On Tue, 24 Nov 2009 07:54:04 -0500, Frank E <fakea...@hotmail.com>
wrote:

>On Tue, 24 Nov 2009 23:06:49 +1100, Greg Johnson <greg...@gmail.com>
>wrote:
>

>>The problem is that nothing shows up in the first pane at all. In the


>>second pane, which is for downloads, it sometimes tries to download a
>>file called DAO_PRC_ONRX_1 and either stops halfway or continues to
>>120% - in either case it then says this download has failed. I suspect
>>that this file might be the list of DLC it should be showing me.
>>
>>>You need to be logged in, maybe. Check to see that you are.
>>
>>I am. But the way it deals with my internet connection is extremely
>>dubious. I've had it say I'm logged in, but I can't load my current
>>save because none of my DLC is authorised right now. I've had it say I
>>can't log in because there's no internet connection even though at
>>that very moment it was downloading the Stone Prisoner.
>
>you might want to check out this thread on their support forums:
>
>http://social.bioware.com/forum/1/topic/58/index/81613
>
>It gives you links to download and install the stuff directly. Judging
>from the length of their DLC troubleshooting guide, they seem to be
>having a lot of problems with it.

Fortunately, the DLC that came with my product all eventually
installed (except for whatever you're supposed to get for having a
pre-created character - I think it should be a ring or something) and
it works fine in-game except on the occasions it says I can't log in,
but quitting and restarting always fixes that. The file it keeps
crashing when trying to download is not in their list of DLC, which
supports my view that it's probably the list itself. I've already
tried all the solutions they recommend except the .NET framework
update, which I suppose I'll try now.

Mike S.

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Nov 24, 2009, 11:12:10 AM11/24/09
to
On Tue, 24 Nov 2009 14:56:54 +0100, Lars Haugseth
<nj...@larshaugseth.com> wrote:

>I have to agree with you on this one -- in-game advertisement for non-
>free DLC is taking it quite a bit too far into immersion-breaking
>greedyness territory. The NPC can't even take a hint and just bugger
>off after you decline. If I want to be interrupted every 100 yards by
>some shithead trying to sell me something, I can just shut down my PC
>and take a stroll downtown. This is the last thing we need inside a
>fantasy CRPG.

I can't believe any of this stupid crap is even in the game. Nostromo
is right. This is a deal breaker. If this is the route that single
player RPGs from the big companies are taking, may the genre die a
quick death. Good fucking riddance if they do.

Mark Morrison

unread,
Nov 24, 2009, 4:35:14 PM11/24/09
to
On Mon, 23 Nov 2009 15:15:12 -0800, Sheldon England
<sheldon...@netscape.net> wrote:

>My only complaint so far ... DLC. I am at my campsite -- which was not
>an obvious or easy thing to find, no matter how many times the NwNer in
>me tried the R (for rest) key. There is a man there with a big pointer
>above him to suggest he is a plot person. I talk to him and he tells me
>of a tale. I offer to help but ... "you do not have enough points to
>download this content."

http://www.penny-arcade.com/comic/2009/11/6/

I think I was halfway through my first game when I realised how to go
to the campsite...

Mark Morrison

unread,
Nov 24, 2009, 4:39:13 PM11/24/09
to
On Tue, 24 Nov 2009 15:07:08 +1100, Nostromo <nos...@forme.org> wrote:

<snip>

>This kind of micro-take-it-up-the-arse-transaction shit is really a
>deal-breaker. Hopefully there will be some cracks/hacks soon to rectify this
>unacceptable BS from Lioware. ;)

The PC version has a mod that adds a stash to your camp, which the DLC
adds, but Xbox users are stuck with having to fork out another �5 if
they want the chest - and the mission and other loot, of course.

Having the stash be part of the DLC is almost *offensive* to me - I
paid �38 for the Xbox version, then on DAY ONE I get to spend another
�5 for somewhere to stash weapons for later ?

I refuse to get it - something like a chest to store loot is just
basic functionality to me, and nothing I'm willing to spend further
cash on.

Sheldon England

unread,
Nov 24, 2009, 4:56:55 PM11/24/09
to

A ha! That was exactly how I felt. lol

Thanks for the link and comments. :)


- Sheldon

Greg Johnson

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Nov 24, 2009, 4:59:51 PM11/24/09
to
On Tue, 24 Nov 2009 21:39:13 +0000, Mark Morrison <bl...@aol.com>
wrote:

You don't need to - download the toolset instead, and you can open and
edit your party's number of items carryable. The .das files are
editable, and the setting(savegame_max_item) is under
savegame_partylist. Just bear in mind that if you buy any backpacks
afterwards and it's over 125, it will reset to the default maximum of
125.

Lars Haugseth

unread,
Nov 24, 2009, 5:04:50 PM11/24/09
to
* Mark Morrison <bl...@aol.com> wrote:
>
> On Mon, 23 Nov 2009 15:15:12 -0800, Sheldon England
> <sheldon...@netscape.net> wrote:
>
>>My only complaint so far ... DLC. I am at my campsite -- which was not
>>an obvious or easy thing to find, no matter how many times the NwNer in
>>me tried the R (for rest) key. There is a man there with a big pointer
>>above him to suggest he is a plot person. I talk to him and he tells me
>>of a tale. I offer to help but ... "you do not have enough points to
>>download this content."
>
> http://www.penny-arcade.com/comic/2009/11/6/

Priceless! Unlike the DLC...

> I think I was halfway through my first game when I realised how to go
> to the campsite...

It's not exactly well advertised. Unlike the DLC...

--
Lars Haugseth

Lars Haugseth

unread,
Nov 24, 2009, 5:13:43 PM11/24/09
to
* Mark Morrison <bl...@aol.com> wrote:
>
> On Tue, 24 Nov 2009 15:07:08 +1100, Nostromo <nos...@forme.org> wrote:
>
> <snip>
>
>>This kind of micro-take-it-up-the-arse-transaction shit is really a
>>deal-breaker. Hopefully there will be some cracks/hacks soon to rectify this
>>unacceptable BS from Lioware. ;)
>
> The PC version has a mod that adds a stash to your camp, which the DLC
> adds, but Xbox users are stuck with having to fork out another £5 if
> they want the chest - and the mission and other loot, of course.

Now all we need is a mod that removes that disgusting DLC salesman
from the camp site -- or, even better -- make him attackable. My party
would love to beat him into a pulp. This is supposed to be dark fantasy,
after all. The killing of salesmen is pretty high on my list of fantasies,
I have to admit.

--
Lars Haugseth

Toolpackinmama

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Nov 24, 2009, 5:21:33 PM11/24/09
to

Hmm. Possibly your router or firewall settings have to be looked at.

Toolpackinmama

unread,
Nov 24, 2009, 5:30:36 PM11/24/09
to
Mark Morrison wrote:

> I think I was halfway through my first game when I realised how to go
> to the campsite...

Me too ::blush::

Toolpackinmama

unread,
Nov 24, 2009, 5:31:31 PM11/24/09
to
Mark Morrison wrote:

> The PC version has a mod that adds a stash to your camp

Ooo where do you get this MOD?

Mark Morrison

unread,
Nov 24, 2009, 6:37:32 PM11/24/09
to
On Wed, 25 Nov 2009 08:59:51 +1100, Greg Johnson <greg...@gmail.com>
wrote:

>On Tue, 24 Nov 2009 21:39:13 +0000, Mark Morrison <bl...@aol.com>
>wrote:
>
>>On Tue, 24 Nov 2009 15:07:08 +1100, Nostromo <nos...@forme.org> wrote:
>>
>><snip>
>>
>>>This kind of micro-take-it-up-the-arse-transaction shit is really a
>>>deal-breaker. Hopefully there will be some cracks/hacks soon to rectify this
>>>unacceptable BS from Lioware. ;)
>>
>>The PC version has a mod that adds a stash to your camp, which the DLC

>>adds, but Xbox users are stuck with having to fork out another ?5 if


>>they want the chest - and the mission and other loot, of course.
>>
>>Having the stash be part of the DLC is almost *offensive* to me - I

>>paid ?38 for the Xbox version, then on DAY ONE I get to spend another
>>?5 for somewhere to stash weapons for later ?


>>
>>I refuse to get it - something like a chest to store loot is just
>>basic functionality to me, and nothing I'm willing to spend further
>>cash on.
>
>You don't need to - download the toolset instead, and you can open and
>edit your party's number of items carryable. The .das files are
>editable, and the setting(savegame_max_item) is under
>savegame_partylist. Just bear in mind that if you buy any backpacks
>afterwards and it's over 125, it will reset to the default maximum of
>125.

I read about it - unfortunately, I'm playing on the 360.

My PC just couldn't handle it :(

Mark Morrison

unread,
Nov 24, 2009, 6:38:37 PM11/24/09
to

I didn't - I'm on the 360.

A quick Google search should turn it up.

Nostromo

unread,
Nov 25, 2009, 4:49:35 AM11/25/09
to
Thus spake Toolpackinmama <philn...@comcast.net>, Tue, 24 Nov 2009
04:47:29 -0500, Anno Domini:

Why not make 2 posts, when 1 will do, ey? I bet you're THAT kinda guy lol!
;-p

--
Nostromo

Nostromo

unread,
Nov 25, 2009, 5:15:50 AM11/25/09
to
Thus spake Mike S. <mi...@nowhere.com>, Tue, 24 Nov 2009 11:12:10 -0500, Anno
Domini:

LOL, you go Mike, GO dude, don't hold back - say what you mean man! ;)

Ok, it's not a big deal some/most will say. Let me share a small example
with everyone. I don't watch any commercial tv any longer (not for years),
except the news and abc/sbs on the odd occasion (mostly ad-free stations
during shows). Once in a blue moon I forget & try to watch some show, like
House say which is 'fast-tracked from the US' (read: still a week or more
behind) in glorious HDTV. Every 4-5 fucking minutes, like clockwork, 2-3
mins of ads. Constant, immersion/continuity breaking utter BS. Totally
unwatchable by any sane person imo. 20 mins of irrelevant, annoying ads in
every hour *boggle*.

Now, that's 50 years of commercial tv for you. Fast forward just 5 years
(assuming this kind of shit takes off) & imagine a crpg, where every 2nd or
3rd encounter has viral or overt advertising in it. The innkeeper who's
selling Coke/Pepsi, the NPC quest giver who's displaying real-world holiday
offers, the blacksmith who's advertising cars, etc, etc. This could easily
become 2nd nature & utterly, unforgivably mainstream, if we ignore it & do
nothing. Anyone feel like starting a petition to Lioware & letting them know
how most people feel about this crapola? <G>

--
Nostromo

Nostromo

unread,
Nov 25, 2009, 5:21:07 AM11/25/09
to
Thus spake Greg Johnson <greg...@gmail.com>, Wed, 25 Nov 2009 08:59:51
+1100, Anno Domini:

>On Tue, 24 Nov 2009 21:39:13 +0000, Mark Morrison <bl...@aol.com>
>wrote:
>
>>On Tue, 24 Nov 2009 15:07:08 +1100, Nostromo <nos...@forme.org> wrote:
>>
>><snip>
>>
>>>This kind of micro-take-it-up-the-arse-transaction shit is really a
>>>deal-breaker. Hopefully there will be some cracks/hacks soon to rectify this
>>>unacceptable BS from Lioware. ;)
>>
>>The PC version has a mod that adds a stash to your camp, which the DLC

>>adds, but Xbox users are stuck with having to fork out another ?5 if


>>they want the chest - and the mission and other loot, of course.
>>
>>Having the stash be part of the DLC is almost *offensive* to me - I

>>paid ?38 for the Xbox version, then on DAY ONE I get to spend another
>>?5 for somewhere to stash weapons for later ?


>>
>>I refuse to get it - something like a chest to store loot is just
>>basic functionality to me, and nothing I'm willing to spend further
>>cash on.
>
>You don't need to - download the toolset instead, and you can open and
>edit your party's number of items carryable. The .das files are
>editable, and the setting(savegame_max_item) is under
>savegame_partylist. Just bear in mind that if you buy any backpacks
>afterwards and it's over 125, it will reset to the default maximum of
>125.

Gawd, how big is the toolset, another 2GB say? ;)

There must be a simple hack someone is sharing. I know I can d/l the DLC
from torrent sites, but it's 450Mb. Does the extra content really justify
the size? What if I just want a hack to activate the stash? :-/

--
Nostromo

Greg Johnson

unread,
Nov 25, 2009, 7:06:43 AM11/25/09
to
On Wed, 25 Nov 2009 21:21:07 +1100, Nostromo <nos...@forme.org> wrote:


>Gawd, how big is the toolset, another 2GB say? ;)

It's about 470MB.

>There must be a simple hack someone is sharing. I know I can d/l the DLC
>from torrent sites, but it's 450Mb. Does the extra content really justify
>the size? What if I just want a hack to activate the stash? :-/

Then instead get this mod: http://social.bioware.com/project/463/

Follow their instructions exactly or it probably won't work.

Toolpackinmama

unread,
Nov 25, 2009, 10:34:27 AM11/25/09
to
Mark Morrison wrote:
>
> The PC version has a mod that adds a stash to your camp

I found that mod, and two others that I am really happy about.

One is a mod that removes the starting abilities from new characters.
You know those things they MAKE you take at the start? Gone, and you
get the points to spend instead.

The other is a mod that removes the auto-leveling from companions. You
know how you add a new companion and they already have a bunch of
skills? This mod removes that and lets you use their points to give
them the skills you want them to have. Yay!

Mike S.

unread,
Nov 25, 2009, 12:54:32 PM11/25/09
to
On Wed, 25 Nov 2009 21:15:50 +1100, Nostromo <nos...@forme.org> wrote:

>LOL, you go Mike, GO dude, don't hold back - say what you mean man! ;)

Heh, figured you would approve. Whoever in this thread used the one
simple word *offensive* said it best.

>Ok, it's not a big deal some/most will say. Let me share a small example
>with everyone. I don't watch any commercial tv any longer (not for years),
>except the news and abc/sbs on the odd occasion (mostly ad-free stations
>during shows). Once in a blue moon I forget & try to watch some show, like
>House say which is 'fast-tracked from the US' (read: still a week or more
>behind) in glorious HDTV. Every 4-5 fucking minutes, like clockwork, 2-3
>mins of ads. Constant, immersion/continuity breaking utter BS. Totally
>unwatchable by any sane person imo. 20 mins of irrelevant, annoying ads in
>every hour *boggle*.

Don't get me started on commercials. They are the reason I download
any shows I want to watch (instead of watching them live) because they
always cut out the damn excessive commercials. Both usenet and
torrents are good for this as I am sure you already know.

>Now, that's 50 years of commercial tv for you. Fast forward just 5 years
>(assuming this kind of shit takes off) & imagine a crpg, where every 2nd or
>3rd encounter has viral or overt advertising in it. The innkeeper who's
>selling Coke/Pepsi, the NPC quest giver who's displaying real-world holiday
>offers, the blacksmith who's advertising cars, etc, etc. This could easily
>become 2nd nature & utterly, unforgivably mainstream, if we ignore it & do
>nothing. Anyone feel like starting a petition to Lioware & letting them know
>how most people feel about this crapola? <G>

It would get my signature for sure. John Hancock style if it is an
offline petition. <g>

Nostromo

unread,
Nov 27, 2009, 12:52:02 AM11/27/09
to
Thus spake Greg Johnson <greg...@gmail.com>, Wed, 25 Nov 2009 23:06:43
+1100, Anno Domini:

Cheers Greg!

--
Nostromo

Nostromo

unread,
Nov 27, 2009, 6:42:39 PM11/27/09
to
Thus spake Toolpackinmama <philn...@comcast.net>, Wed, 25 Nov 2009
10:34:27 -0500, Anno Domini:

Hey Tool, would you have a link to the last 2 mods pls? I got the 1st one
from Greg's link & the http://social.bioware.com site, but I'll be buggered
if I can find your other 2 under any category on that site. Cheers.

--
Nostromo

Toolpackinmama

unread,
Nov 27, 2009, 8:53:13 PM11/27/09
to
Nostromo wrote:
> Thus spake Toolpackinmama <philn...@comcast.net>, Wed, 25 Nov 2009
> 10:34:27 -0500, Anno Domini:

>> I found that mod, and two others that I am really happy about.


>>
>> One is a mod that removes the starting abilities from new characters.
>> You know those things they MAKE you take at the start? Gone, and you
>> get the points to spend instead.
>>
>> The other is a mod that removes the auto-leveling from companions. You
>> know how you add a new companion and they already have a bunch of
>> skills? This mod removes that and lets you use their points to give
>> them the skills you want them to have. Yay!
>
> Hey Tool, would you have a link to the last 2 mods pls? I got the 1st one
> from Greg's link & the http://social.bioware.com site, but I'll be buggered
> if I can find your other 2 under any category on that site. Cheers.

http://www.dragonagenexus.com/downloads/top/

I might get that Auto-loot one too.

Nostromo

unread,
Nov 28, 2009, 2:55:28 AM11/28/09
to
Thus spake Toolpackinmama <philn...@comcast.net>, Fri, 27 Nov 2009
20:53:13 -0500, Anno Domini:

Cheers muchly! :)))

--
Nostromo

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