Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Dragon Age Tactics

6 views
Skip to first unread message

Birkor

unread,
Nov 20, 2009, 7:50:06 PM11/20/09
to
I feel stupid. I cannot find a way to set my melee guys to, you know,
attack the enemies they see. They will only attack enemies that attack them
within melee range. In other words, they DO NOT MOVE, EVER on their own
accord. They will wait for enemies to come into range and only then attack.

I have them set to "aggressive" on the tactics screen.

I have tried turning the "conditional" (scripted) tactics off.

I have tried setting the first "conditional" tactic to be "enemy->all ==>
attack".

NOTHING WORKS.

And google turns up nothing in teh way of anybody else who's ever been
confused by this?

Am I going crazy? Am I doing something wrong?

Birkor

unread,
Nov 20, 2009, 7:52:10 PM11/20/09
to

"Birkor" <y...@thatscorrect.com> wrote in message
news:he7dg3$3o6$1...@news.eternal-september.org...

And yes I realize that the selected character does not use the tactics
script, and is under full control of the player. I am talking about
unselected characters. I cannot find a way to get them to move towards
visible enemies and attack when within melee range.

WDS

unread,
Nov 20, 2009, 8:31:01 PM11/20/09
to
Birkor wrote:
>
> "Birkor" <y...@thatscorrect.com> wrote in message
> news:he7dg3$3o6$1...@news.eternal-september.org...
>> I feel stupid. I cannot find a way to set my melee guys to, you know,
>> attack the enemies they see. They will only attack enemies that
>> attack them within melee range. In other words, they DO NOT MOVE,
>> EVER on their own accord. They will wait for enemies to come into
>> range and only then attack.
>
> And yes I realize that the selected character does not use the tactics
> script, and is under full control of the player. I am talking about
> unselected characters. I cannot find a way to get them to move towards
> visible enemies and attack when within melee range.

That's weird. My guys go after people without intervention.

Toolpackinmama

unread,
Nov 20, 2009, 9:41:54 PM11/20/09
to

The AI in this game doesn't seem very I.

Tactics instructions are a bit weird and unreliable - I have had some
puzzling and aggravating misbehaviors that seem to defy logic. I have
my guys behaving pretty well now, since I have them all just attack my
target first, and attack anybody who is attacking my main character
second... but they are really poor about switching to appropriate
weapons. I never can just turn them loose. I still have to manage them
pretty closely.

Jonah Falcon

unread,
Nov 20, 2009, 11:39:14 PM11/20/09
to

"Birkor" <y...@thatscorrect.com> wrote in message
news:he7dg3$3o6$1...@news.eternal-september.org...
>I feel stupid. I cannot find a way to set my melee guys to, you know,
>attack the enemies they see. They will only attack enemies that attack
>them within melee range. In other words, they DO NOT MOVE, EVER on their
>own accord. They will wait for enemies to come into range and only then
>attack.

Huh? My melee guys dash off to fight the first person they see.

Jonathan Ellis

unread,
Nov 21, 2009, 7:50:02 AM11/21/09
to

"Toolpackinmama" <philn...@comcast.net> wrote in message
news:he7jvo$h3s$1...@news.eternal-september.org...

And that was pretty much the way things were in, for instance, Baldurs
Gate - even your melee characters had to be micromanaged.

Get used to it - your intelligence is still superior to computer AI.
Especially when it comes to making them attack a specific enemy, rather than
the one they want to attack. (For instance, telling them to all concentrate
on the most powerful enemy, in the hope of taking it down quickly so as to
reduce the number of hostile attacks per round coming in: or, perhaps,
telling them to attack weak-but-hard-hitting "glass cannon"-type enemies, on
the grounds that if you take them out quickly then you'll be taking a whole
lot less damage while taking on the one remaining big tank-type.)

-- Jonathan.


Michael Cecil

unread,
Nov 21, 2009, 11:28:51 AM11/21/09
to

There is a little icon under the char health icons that looks either like
a hand or a person running. You use it to switch between move freely and
hold position modes. It sounds like you have it set to the latter.
--
Michael Cecil
mac...@gmail.com

Arccos

unread,
Nov 21, 2009, 4:09:10 PM11/21/09
to

"Birkor" <y...@thatscorrect.com> wrote in message
news:he7dg3$3o6$1...@news.eternal-september.org...

I have similar issues sometimes. They usually seem to wait for the first
attack to hit before really doing anything. They stand there waiting for the
enemy to charge, but once you get hit, they move into action. It's really
pretty lame. Right clicking an enemy while having the party selected starts
their attacks early, but not the AI tactics. The tactics seem to start after
some sort of lag time. It's usually at least 4-5 hits on the enemy before I
notice them firing off their skills.


Traveler

unread,
Nov 21, 2009, 8:33:42 PM11/21/09
to
I never use party AIs in RPGs (where's the fun in it?); but in DA you
should be able to make them do it useing the tactics menue.

WDS

unread,
Nov 21, 2009, 11:37:08 PM11/21/09
to
Michael Cecil wrote:
> On Fri, 20 Nov 2009 16:50:06 -0800, "Birkor" <y...@thatscorrect.com> wrote:
>
>> I feel stupid. I cannot find a way to set my melee guys to, you know,
>> attack the enemies they see. They will only attack enemies that attack them
>> within melee range. In other words, they DO NOT MOVE, EVER on their own
>> accord. They will wait for enemies to come into range and only then attack.
>
> There is a little icon under the char health icons that looks either like
> a hand or a person running. You use it to switch between move freely and
> hold position modes. It sounds like you have it set to the latter.

Bingo! I bet this is the right answer.

0 new messages