>Or is there any other candidate now that Baldurs Gate is delayed?
>
Fallout won't win RPG of the year. It is too good. This award is
reserved for the non-RPG that has the most RPG elements in it and that
sells the most copies. Probably Dungeon Keeper will be RPG of the
year.
God, I hope you are wrong. I hope the industry has not yet sunk into the
state where the game with the most number of copies sold is assumed to be
the best.
In fact, you might say I'm betting my career on it.
Tim.
----------------------
Fallout Producer and Lead Programmer
Interplay Productions
>In article <3465672d.86145257@news>,
> spectre911 @ hotmail.com (Thrasher) wrote:
>>Fallout won't win RPG of the year. It is too good. This award is
>>reserved for the non-RPG that has the most RPG elements in it and that
>>sells the most copies. Probably Dungeon Keeper will be RPG of the
>>year.
>
>God, I hope you are wrong. I hope the industry has not yet sunk into the
>state where the game with the most number of copies sold is assumed to be
>the best.
>
>In fact, you might say I'm betting my career on it.
Tim - I don't think you have anything to worry about if you continue
turning out gems like Fallout. It's a masterpiece.
...c
-----
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Zadall Systems Group
Vancouver, BC, Canada
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Das Leben ist eins der haertesten.
The UK office informed me that any game that allows child killing would be banned
or considered in extremely poor taste because of some nasty real-life incidents
that happened over there. They asked me to either make the kids unkillable or to
remove them. I chose to remove them, which is why they don't affect the plot in
any way. That's not an accident.
As for your other question, you can barter with or steal from NPC's, and yes, we
are working on Fallout 2.
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Some other people might be curious - but will there also be an "add-on"
for
Fallout 1?
This game is causing me to lose to much sleep...
There are no plans for an add-on. We are going straight to Fallout 2.
>Tim.
Tim,
How about a Mac version of Fallout 2?
Ted
--
Ted Woodward, t...@dsp.sps.mot.com O-
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"Mad scientists HATE shopping for shoes!" -- Peaches
Currently Fallout 2 is just slated to be a Win95 product, no DOS or Mac versions
are planned. I think DOS is dead as a development platform, but the Mac version
could still happen if we sell enough Mac copies to make it worthwhile. I have
nothing to do with this decision however, so appealing to me will get you nowhere.
My suggestion to Mac users: buy Fallout and tell your friends to buy Fallout if
you even want a hope to see Fallout 2.
Tim,
Isn't Fallout 2 Mac kind of a gimme because the Mac version of your
library is already done (in Fallout and SFA)?
Besides buying it (which I already did :-) ), who should we talk to?
Yes, but then so is DOS. I can literally make a DOS version by doing a recompile,
and the Mac is almost as easy. But the Mac verison requires a seperate playtest
team with different hardware, and a different CD and a different box and manual
printing. Interplay seems to be moving away from Mac development, solely because
it is less lucrative. Blame it on Apple or Interplay, choose your target...
>Besides buying it (which I already did :-) ), who should we talk to?
I'll find out. This decision is made loosely by Interplay upper management.
>In article <64hr8h$161o$1...@newsgate.sps.mot.com>,
Forget the Mac. Any serious gamer will have a PC with win95. I would
prefer companies spent all their resources to make PC games better.
Kay-Yut
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