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Fallout RPG of the year?

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spectre911

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Nov 7, 1997, 3:00:00 AM11/7/97
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On Fri, 07 Nov 1997 18:11:17 GMT, marc...@swipnet.se (Marcus J
Maunula) wrote:

>Or is there any other candidate now that Baldurs Gate is delayed?
>

Fallout won't win RPG of the year. It is too good. This award is
reserved for the non-RPG that has the most RPG elements in it and that
sells the most copies. Probably Dungeon Keeper will be RPG of the
year.

Timothy Cain

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Nov 7, 1997, 3:00:00 AM11/7/97
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In article <3465672d.86145257@news>,

spectre911 @ hotmail.com (Thrasher) wrote:
>Fallout won't win RPG of the year. It is too good. This award is
>reserved for the non-RPG that has the most RPG elements in it and that
>sells the most copies. Probably Dungeon Keeper will be RPG of the
>year.

God, I hope you are wrong. I hope the industry has not yet sunk into the
state where the game with the most number of copies sold is assumed to be
the best.

In fact, you might say I'm betting my career on it.

Tim.


----------------------
Fallout Producer and Lead Programmer
Interplay Productions

Marcus J Maunula

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Nov 7, 1997, 3:00:00 AM11/7/97
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Cory Muzyka

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Nov 8, 1997, 3:00:00 AM11/8/97
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On Fri, 07 Nov 1997 20:32:47 GMT, Timothy Cain <cai...@ix.netcom.com>
scribbled:

>In article <3465672d.86145257@news>,
> spectre911 @ hotmail.com (Thrasher) wrote:
>>Fallout won't win RPG of the year. It is too good. This award is
>>reserved for the non-RPG that has the most RPG elements in it and that
>>sells the most copies. Probably Dungeon Keeper will be RPG of the
>>year.
>
>God, I hope you are wrong. I hope the industry has not yet sunk into the
>state where the game with the most number of copies sold is assumed to be
>the best.
>
>In fact, you might say I'm betting my career on it.

Tim - I don't think you have anything to worry about if you continue
turning out gems like Fallout. It's a masterpiece.

...c
-----
Cory Muzyka
Zadall Systems Group
Vancouver, BC, Canada
(If you MUST mail me, use ROT-13 to decode my email address)

Some fun for the spammers out there :
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Dietmar Althaus

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Nov 8, 1997, 3:00:00 AM11/8/97
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Timothy Cain wrote:
>
> In article <3465672d.86145257@news>,
> spectre911 @ hotmail.com (Thrasher) wrote:
> >Fallout won't win RPG of the year. It is too good. This award is
> >reserved for the non-RPG that has the most RPG elements in it and that
> >sells the most copies. Probably Dungeon Keeper will be RPG of the
> >year.
>
> God, I hope you are wrong. I hope the industry has not yet sunk into the
> state where the game with the most number of copies sold is assumed to be
> the best.
>
> In fact, you might say I'm betting my career on it.

I don't want to sound too pessimistic, but start sweating, now...

bye...
--
Dietmar Althaus <*>
a286...@smail1.rrz.uni-koeln.de
Das Leben ist eins der haertesten.

Franc Kaos

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Nov 9, 1997, 3:00:00 AM11/9/97
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On Fri, 07 Nov 1997 20:32:47 GMT, Timothy Cain <cai...@ix.netcom.com>
wrote:
>In article <3465672d.86145257@news>,
> spectre911 @ hotmail.com (Thrasher) wrote:
>>Fallout won't win RPG of the year. It is too good. This award is
>>reserved for the non-RPG that has the most RPG elements in it and that
>>sells the most copies. Probably Dungeon Keeper will be RPG of the
>>year.
>
>God, I hope you are wrong. I hope the industry has not yet sunk into the
>state where the game with the most number of copies sold is assumed to be
>the best.
>In fact, you might say I'm betting my career on it.
>Tim.
Tim, I've just started playing Fallout (imported into the UK - I
refuse to play censored games - I'm a mentat junkie at the moment, way
cool! and I've met a couple of the kids - can't understand why you'd
want to remove them, they don't appear to affect the plot in any way),
anyway, excellent game, I've been playing all weekend, enlisted Ian
who's an excellent ally, except when you get in the way of his
bullets, but, how do you access his inventory? I'm assuming it can't
be done, I have to keep giving him bullets thru' the barter screen,
which is ridiculous. I've pretty much been through the manual, but it
doesn't really mention getting other people with you. I've been
hearing on this newsgroup that this is quite short adventure, are you
planning on putting out addin missions, as the world you've created is
a breath of fresh (well, irradiated at least) air in a world gone mad
with Doom clones.
Loved the opening movie by the way.

Timothy Cain

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Nov 10, 1997, 3:00:00 AM11/10/97
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In article <3468f8d4...@nntp.netcom.net.uk>,

ka...@netcomuk.co.uk (Franc Kaos) wrote:
>Tim, I've just started playing Fallout (imported into the UK - I
>refuse to play censored games - I'm a mentat junkie at the moment, way
>cool! and I've met a couple of the kids - can't understand why you'd
>want to remove them, they don't appear to affect the plot in any way),

The UK office informed me that any game that allows child killing would be banned
or considered in extremely poor taste because of some nasty real-life incidents
that happened over there. They asked me to either make the kids unkillable or to
remove them. I chose to remove them, which is why they don't affect the plot in
any way. That's not an accident.

As for your other question, you can barter with or steal from NPC's, and yes, we
are working on Fallout 2.

Joshua Io

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Nov 10, 1997, 3:00:00 AM11/10/97
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Sorry, Fallout's not the CRPG of the year, but of the decade. There
hasn't been a CRPG as engrossing, as thoughtfully put-together, as
considerate of gamers' interest since Ultima IV or Wasteland. Which,
as I recall, were released in the 80s. Outstanding job, and thanks
yet again to Chris, Tim, and the Fallout team.
--

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JW

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Nov 11, 1997, 3:00:00 AM11/11/97
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Tim:

Some other people might be curious - but will there also be an "add-on"
for
Fallout 1?

This game is causing me to lose to much sleep...

Timothy Cain

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Nov 12, 1997, 3:00:00 AM11/12/97
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In article <3468B5...@ups.edu>,

JW <jwest...@ups.edu> wrote:
>Some other people might be curious - but will there also be an "add-on"
>for Fallout 1?

There are no plans for an add-on. We are going straight to Fallout 2.

Ted Woodward

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Nov 13, 1997, 3:00:00 AM11/13/97
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In article <64bklu$3...@sjx-ixn2.ix.netcom.com>,

>Tim.

Tim,

How about a Mac version of Fallout 2?

Ted

--
Ted Woodward, t...@dsp.sps.mot.com O-
Spam protection in effect; remove the + from my hostname
Opinions are mine, not Motorola's
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Timothy Cain

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Nov 14, 1997, 3:00:00 AM11/14/97
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In article <64f9ck$t82$1...@newsgate.sps.mot.com>,

ted@+dsp.sps.mot.com (Ted Woodward) wrote:
>How about a Mac version of Fallout 2?

Currently Fallout 2 is just slated to be a Win95 product, no DOS or Mac versions
are planned. I think DOS is dead as a development platform, but the Mac version
could still happen if we sell enough Mac copies to make it worthwhile. I have
nothing to do with this decision however, so appealing to me will get you nowhere.
My suggestion to Mac users: buy Fallout and tell your friends to buy Fallout if
you even want a hope to see Fallout 2.

Ted Woodward

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Nov 14, 1997, 3:00:00 AM11/14/97
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In article <64gvmh$a...@dfw-ixnews8.ix.netcom.com>,

Tim,

Isn't Fallout 2 Mac kind of a gimme because the Mac version of your
library is already done (in Fallout and SFA)?

Besides buying it (which I already did :-) ), who should we talk to?

Timothy Cain

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Nov 15, 1997, 3:00:00 AM11/15/97
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In article <64hr8h$161o$1...@newsgate.sps.mot.com>,

ted@+dsp.sps.mot.com (Ted Woodward) wrote:
>Isn't Fallout 2 Mac kind of a gimme because the Mac version of your
>library is already done (in Fallout and SFA)?

Yes, but then so is DOS. I can literally make a DOS version by doing a recompile,
and the Mac is almost as easy. But the Mac verison requires a seperate playtest
team with different hardware, and a different CD and a different box and manual
printing. Interplay seems to be moving away from Mac development, solely because
it is less lucrative. Blame it on Apple or Interplay, choose your target...

>Besides buying it (which I already did :-) ), who should we talk to?

I'll find out. This decision is made loosely by Interplay upper management.

Kay-Yut Chen

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Nov 17, 1997, 3:00:00 AM11/17/97
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On Sat, 15 Nov 1997 06:33:34 GMT, Timothy Cain <cai...@ix.netcom.com>
wrote:

>In article <64hr8h$161o$1...@newsgate.sps.mot.com>,

Forget the Mac. Any serious gamer will have a PC with win95. I would
prefer companies spent all their resources to make PC games better.


Kay-Yut

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