"Trimble Bracegirdle" <no-...@never.spam> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
><<<"... I leave you with this question: what games have impressed you with
>their virtual acting? Old or new, it doesn't matter; if the characters
>impressed you I'd be interested to hear about it. Because this is an
>area where I really want games to improve ..">>>
>
>This is important for me.
>Facial expressions in games are very rare.
>The predominant use of Filmed actors translated to on screen game characters
>looks good & "realistic" but IMO is not ideal for computer games.
>They need a Cartoon Comic approach to exploit the game format to maximum.
>
>I like the cartoon style of Borderlands 2 where the filmed actors are
>heavily styled
>into some thing more distinctive & 'unrealistic'.
>The Horrendous Tiny Tina.
Horrendous? She was the only good thing in the entire game.
>Sir hammerlock's idiot creature studies.
>There is no way these could be done in a COD etc..'realistic' way.
>Yet they have no facial movements.
Well they could be, but they, especially Tiny Tina, would be far less
endearing and far more creepy if done in a realistic style.
>I once had a girl friend frighteningly like Patricia Tannis.
That is frightening.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr