"KCB" <
bcg...@hootmail.com> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
>
https://petitions.whitehouse.gov/petition/institute-industry-wide-return-policy-video-games-rely-remote-servers-and-drm-function-properly/nMy1wrtC
It occurred to me that what this petition is asking for is probably not
actually what we need. The problem being that no matter what the
legislation you're going to have issues with the retailers themselves,
not to mention the taxes paid on the purchase.
The problem isn't the DRM or the online component, it's that as in the
case of SimeCity5 the game company didn't actually provide the servers
in any kind of reliable manner.
Let em add whatever DRM they want, let em have online activation, let em
have online all the time links, BUT, they have to guarantee 100% uptime
of activation servers, game servers, etc or pay a fine to every customer
who bought the game that requires it for every hour the service is
unavailable.
Perfectly feasible in this age of micro transactions and it's the one
thing that might stop the game companies from going in this direction
since they all seem incapable of even close to 100% up time of anything,
especially anywhere near launch.
Set it at oh I don't know $1/hr and a 6 hour outage (that's their fault
because of insufficient hardware for the load, insufficient testing
before sale, etc, not because the phone/cable company went out or a DDoS
attack was launched) would result in them paying $6 to every registered
buyer.
Would not take much for them to actually _lose_ money on a brand new
game that sold like wildfire and over the long run almost guarantees
that they will, since they'll be making payments to people who aren't
even playing anymore.
72 hours of buyers unable to connect - $72 - well that's more than they
bought the game for in the first place, so they're probably happy
despite the aggravation.
This is the sort of thing that would result in every game being released
actually having been tested that it will reliably connect to the servers
and those activation/authentication servers would be ROBUST and tested
and the DRM would be fully tested that it would connect every time
despite the user not having a firewall-less direct connection to the
internet.
Them having to pay out would result in a MASSIVE increase in QA or, more
likely, a MASSIVE move away from badly configured DRM and online all the
time connections in games that aren't even multiplayer.
Getting something like this legislated though would not be easy.