Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

old top down space rpg game? ran on dos?

3 views
Skip to first unread message

milkfilk

unread,
Apr 3, 2003, 11:54:53 PM4/3/03
to
I've been searching for the title for years. I believe the game had
two aspects. One, you flew around in space (maybe 3rd person, Solar
Winds-esque)

The second aspect, I remember clearly. Black background, you'd wander
through halls top down. Rooms and hall walls were all vector lines.
You were a white circle (very vector-esque gfx), the members of your
party were green circles. I believe you could switch which member of
the party you controled, change formation etc. Everyone usually
followed single file.

When you turned a corner, your circle would stay (a rotating circle
appears to stay still) and the entire screen view would rotate. You
really only turned 90 degree corners.

Ran on DOS, friend played it in 1990-1991. I believe your characters
had stats and items, makes me think that it was a RPG. Never knew the
name of it.


I've been searching through abandonware screenshots one by one.

Junkman

unread,
Apr 4, 2003, 12:10:13 AM4/4/03
to

I think the name of the game you are talking about was Mega-Traveler.

I loved this game.

Look it up on the web and see if I am right.

The Enigmatic One

unread,
Apr 4, 2003, 1:33:12 AM4/4/03
to
In article <90d82e70.03040...@posting.google.com>,
milk...@yahoo.com says...

>Ran on DOS, friend played it in 1990-1991. I believe your characters
>had stats and items, makes me think that it was a RPG. Never knew the
>name of it.

You are describing Sentinal Worlds 1: Future Magic. This was an old
favorite of mine. You can find a description and screen shots, as well
as the game itself, at www.the-underdogs.org.


-Tim

tomi heteaho

unread,
Apr 4, 2003, 5:31:43 AM4/4/03
to

"The Enigmatic One" <t...@again.spammers> wrote in message
news:IG9ja.6824$S14....@news1.central.cox.net...


A fine game, just like its sequel Hard nova, also at underdogs.

Tomi


chainbreaker

unread,
Apr 4, 2003, 7:53:46 AM4/4/03
to

Yep, one of my favorites, too. The game did a lot with what it had to work
with for the time. I still have the original box, discs, manuals, and hint
books.

--
chainbreaker


Warren

unread,
Apr 4, 2003, 10:47:30 AM4/4/03
to
"tomi heteaho" <tomi.h...@pp.inet.fi> wrote in message news:<jadja.186$La5...@read3.inet.fi>...

> "The Enigmatic One" <t...@again.spammers> wrote in message
> news:IG9ja.6824$S14....@news1.central.cox.net...
> > In article <90d82e70.03040...@posting.google.com>,
> > milk...@yahoo.com says...
> >
> > >Ran on DOS, friend played it in 1990-1991. I believe your characters
> > >had stats and items, makes me think that it was a RPG. Never knew the
> > >name of it.
> >
> > You are describing Sentinal Worlds 1: Future Magic. This was an old
> > favorite of mine. You can find a description and screen shots, as well
> > as the game itself, at www.the-underdogs.org.
>
> A fine game, just like its sequel Hard nova, also at underdogs.

Yeah, I really liked these games though I remember reviewers not being
totally thrilled with them. I never could finish Hard Nova, because I
managed to kill an NPC that was supposed to be unkillable. Forget all
the details now, but the developers forgot to make the NPC immune to
grenades, so when I found that all of my other weapons were
ineffective, I took him out with a bunch of grenades. Unfortunately,
you needed to talk to him later to continue the plot, so that did it
for me. Never got back to it. I'd play it again if I could get it to
run on anything.

Warren

The Enigmatic One

unread,
Apr 4, 2003, 7:22:13 PM4/4/03
to
In article <b6jv8...@enews3.newsguy.com>, no...@nowhere.com says...

>Yep, one of my favorites, too. The game did a lot with what it had to work
>with for the time. I still have the original box, discs, manuals, and hint
>books.

Hmmm. Wonder what happened to mine. Probably at my parent's. I do remember
looking at some of the numbered conversations that weren't actually real.


-Tim

Peter Olafson

unread,
Apr 4, 2003, 8:53:14 PM4/4/03
to
Sounds a bit like Origin's Space Rogue as well, though I think that came out
earlier.

Peter

"milkfilk" <milk...@yahoo.com> wrote in message
news:90d82e70.03040...@posting.google.com...

milkfilk

unread,
Apr 5, 2003, 1:28:29 AM4/5/03
to
Oh my god. My Quest is finally at an end. Tim you are amazing. I
can't express my thanks. My memories aren't as accurate as I thought
I guess. They aren't vector graphics at all! :)

I'm just shaking my head here in awe. This the end of a triple play
"Name that Game" sweep that has spanned many years. The answers were
this game, The Return of Hercules and Strike Force (Midway 1991). The
sweep started on 6/8/2000.

You guys rule! I can't believe this is answered.


t...@again.spammers (The Enigmatic One) wrote in message news:<IG9ja.6824$S14....@news1.central.cox.net>...

The Enigmatic One

unread,
Apr 5, 2003, 1:35:46 AM4/5/03
to
In article <90d82e70.0304...@posting.google.com>, milk...@yahoo.com
says...

>
>
>Oh my god. My Quest is finally at an end. Tim you are amazing. I
>can't express my thanks. My memories aren't as accurate as I thought
>I guess. They aren't vector graphics at all! :)

No, there are. That's what clinched the description. Not only are looking top
down on dots when moving around, but you also get 3D vector graphics overlayed,
green lines on black field. It shows nothing but walls and, honestly, is
something you end up ignoring as it's useless, but it is there.


-Tim

Ken Rice

unread,
Apr 5, 2003, 8:23:49 PM4/5/03
to
In article <eGqja.71797$OV.185294@rwcrnsc54>, pnol...@attbi.com says...

>Sounds a bit like Origin's Space Rogue as well, though I think that came out
>earlier.

Space Rogue was 16-color graphics, and did not rotate as you moved around. It
was very simular to the graphics used in Ultima 4.

--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice
Civil War Round Table of DC & Concentration Camp made of LEGO bricks
http://members.tripod.com/~kennrice
Maps of Ultima 7 Parts 1 & 2, Prophecy of the Shadow, Savage Empire,
Crusaders of Dark Savant & Others.

Ken Rice

unread,
Apr 6, 2003, 12:34:20 PM4/6/03
to
In article <a21v8vsso7nnf8euo...@4ax.com>, mac...@attbi.com
says...

>On Sun, 06 Apr 2003 01:23:49 GMT, n...@email.ads (Ken Rice) wrote:

>>Space Rogue was 16-color graphics, and did not rotate as you moved around. It
>>was very simular to the graphics used in Ultima 4.

>Remember that arcade game inside Space Rogue? Something like robotron
>but with ants. That was a nice touch.

I do remember that. Didn't it somehow figure into the game plot?

tomi heteaho

unread,
Apr 7, 2003, 3:07:09 AM4/7/03
to

"Warren" <wsmit...@yahoo.com> wrote in message
news:81d917d0.03040...@posting.google.com...


Huh? Nova runs on just about anything (at least the version at underdogs)

Tomi


milkfilk

unread,
Apr 14, 2003, 11:03:06 AM4/14/03
to
I'm laughing my arse off here, you are exactly right about "ignoring
the vector gfx in the end". It's pretty but very useless. I bet the
developers said, "We can do it! So let's throw that feature into the
game!"

What a great thing it is.


t...@again.spammers (The Enigmatic One) wrote in message news:<6Puja.31880$S14....@news1.central.cox.net>...

0 new messages