http://www.gamersgate.com/DD-KARPW/king-arthur-the-role-playing-wargame
Forget it. I just read the description of this game at GG and it sounds
like it is sort of a Total War type strategy game with *some* RPG
elements set in King Arthur game world. WTF are they calling it an RPG
when it is not an RPG? Might be an ok game still but is not what I was
expecting. I was expecting Oblivion type game in a King Arthur universe
and it is not that at all. Has RTS battles with TB campaign map with
some RPG elements thrown in. Remove the RPG elements and you have a
Total War type of strat game.
I can see King Arthur working well in an Oblivion universe -but this
probably isn't it...
- Gerry Quinn
> I can see King Arthur working well in an Oblivion universe -but this
> probably isn't it...
>
> - Gerry Quinn
>
>
Yea, King Arthur is a theme that no one has really milked much yet at
all. Story is ancient so is open source too.
>Forget it. I just read the description of this game at GG and it sounds
>like it is sort of a Total War type strategy game with *some* RPG
>elements set in King Arthur game world.
The site calls it a 'RolePlaying Wargame'.
That description is probably accurate, if a little misleading. I think
the Wargame part of it would have tipped me off that this is more
about tactics then role playing. Just be more careful when reading
genre titles next time. :)
> The site calls it a 'RolePlaying Wargame'.
>
> That description is probably accurate, if a little misleading. I think
> the Wargame part of it would have tipped me off that this is more
> about tactics then role playing. Just be more careful when reading
> genre titles next time. :)
It can't be a "wargame" either because there are no hexes and it is not
TB. If I go claiming this is a wargame in the wargame-historical group
they will crucify me. :)
I just found out there will be a demo released soon so will wait for
that to check it out. Here is the game's forum too.
I got excited when I saw it called a wargame originally. You're right... it
really isn't one. A wargame from a large studio would be an interesting
thing to play. Fat chance, though.
There is a history in computer gaming of these sorts of games that goes
back to some of the earliest PC games. Anyone remember Sword of Aragon?
That is one of my all time favorite games.
There might be room for an Arthurian RPG based somewhat on the Pendragon
tabletop; its mechanism for "passions" might be interesting, though I'm
not sure how well it would integrate into a CPRG.
> There is a history in computer gaming of these sorts of games that goes
> back to some of the earliest PC games. Anyone remember Sword of Aragon?
> That is one of my all time favorite games.
>
No, can't say I have heard or played that one but then my PC gaming
history only goes back as far as 1993. I've been reading the King Arthur
forum thoughb and the game saounds quite interesting and is only $34.95
at GG so may buy it before the demo comes out.
>
> There might be room for an Arthurian RPG based somewhat on the Pendragon
> tabletop; its mechanism for "passions" might be interesting, though I'm
> not sure how well it would integrate into a CPRG.
OK, sounds good. Lets start up a development team and get the game
rolling. That's if EA doesn't see this post and steal our game concept
first. ;)
>
> http://en.wikipedia.org/wiki/Sword_of_Aragon
>
It has worse copy protection than the vilified Starforce.
Sword of Aragon features a copy protection system that uses the game
manual. On starting the game, the icon of an Aragonian city is
displayed, along with a cue for a word in the manual's description of
that city; a separate poster identifies the cities with their icons. The
game proceeds only after the correct answer has been entered.[10]
That sort of protection scheme was common back then.
>It can't be a "wargame" either because there are no hexes and it is not
>TB. If I go claiming this is a wargame in the wargame-historical group
>they will crucify me. :)
Well I agree about the crucifying you would receive but I disagree
with their limited definition of wargame. Hexes and turn based play is
one type of wargame certainly.
I like that kind - it forces the publisher to include manuals, etc.
Now an example of annoying copy protection was the little red plastic
Lenslok device you'd hold up to the monitor and try to decipher some text
at the start of Elite. (At least I think it was Elite.)
--
Michael Cecil
mac...@gmail.com
> That sort of protection scheme was common back then.
I know and even in 1993 there were a few that used it still but it was
fucking annoying. I downloaded Castles II from an abandonware site then
found out I couldn't play it anyway because I didn't know what the word
was on page 24, 3rd line down from the top and 6 words in from the left.
>I like that kind - it forces the publisher to include manuals, etc.
I agree. There was far worse copy protection schemes then the old
manual lookup kind.
>Now an example of annoying copy protection was the little red plastic
>Lenslok device you'd hold up to the monitor and try to decipher some text
>at the start of Elite. (At least I think it was Elite.)
That sounds bizarre. :)
So what? That describes just about every multi-char crpg Bioware or most
others have put out, where tactical combat & the whole paper-scissors-rock
thing are almost the main focus of the game (certainly take up the most
time). As such, this game (if it's the same one I asked everyone about a few
weeks back & got no response) could be just as much an rpg as any other
action hybrid churned out in recent years (including D:AO). Anyone actually
_played_ it?
--
Nostromo
Spinning code wheels anyone...? <EG>
--
Nostromo
You're complaining that the copy protection was annoying because it was
successful in stopping you from playing a pirated copy of the game?
Really? :)
--
Michael Cecil
mac...@gmail.com
>So what? That describes just about every multi-char crpg Bioware or most
>others have put out, where tactical combat & the whole paper-scissors-rock
>thing are almost the main focus of the game (certainly take up the most
>time). As such, this game (if it's the same one I asked everyone about a few
>weeks back & got no response) could be just as much an rpg as any other
>action hybrid churned out in recent years (including D:AO). Anyone actually
>_played_ it?
My point is, since the game was called a 'roleplayingWARgame' and not
just an RPG, CRPG or Roleplaying Game, that should maybe clue you in
to the possibility that this was not a CRPG, but a tactical level game
with RPG elements. Like the Total War series. That is my guess as to
what this game is. My first guess would not be CRPG.
As for Bioware games that contain some semblance of tactics in them,
if you want to call them tactical simulations with RPG elements, be my
guest.
>Spinning code wheels anyone...? <EG>
You bet. I was thinking of the Pool of Radiance during this thread.
> http://www.replacementdocs.com/download.php?view.1077
>
>
>
Yes, I found out about that too but that was after I had deleted the
game. I used to own Castles2 anyway so don't really need to play it
again. As I remember it the serfs were *always* rebelling and ruined the
gamer for me.
> You're complaining that the copy protection was annoying because it was
> successful in stopping you from playing a pirated copy of the game?
> Really? :)
Abandonware and not pirated. I once owned a copy of that game and I paid
$59.99 CAD for it so never stole anything anyway. Was just replacing my
lost disk. I see you can buy both Castles games at gog.com now but I've
moved on anyway.
> Well I agree about the crucifying you would receive but I disagree
> with their limited definition of wargame. Hexes and turn based play is
> one type of wargame certainly.
Oh yea, I forgot the dice. ;)
> So what? That describes just about every multi-char crpg Bioware or most
> others have put out, where tactical combat & the whole paper-scissors-rock
> thing are almost the main focus of the game (certainly take up the most
> time). As such, this game (if it's the same one I asked everyone about a few
> weeks back & got no response) could be just as much an rpg as any other
> action hybrid churned out in recent years (including D:AO). Anyone actually
> _played_ it?
>
Try for yourself, the demo is out now. Nvidia owners are experiencing
crashes though. I have it in my Steam cart but still not sure if to buy
or not so will download the demo first.
> My point is, since the game was called a 'roleplayingWARgame' and not
> just an RPG, CRPG or Roleplaying Game, that should maybe clue you in
> to the possibility that this was not a CRPG, but a tactical level game
> with RPG elements. Like the Total War series. That is my guess as to
> what this game is. My first guess would not be CRPG.
>
> As for Bioware games that contain some semblance of tactics in them,
> if you want to call them tactical simulations with RPG elements, be my
> guest.
It was Nostromo that made me think it was an RPG a few weeks back when
he posted about it so I saw it listed at GG and didn't read the
description correctly. So shoot me. And I did reply to his thread about it.
Cheers, will do. crpg, wargame or something in between, if it's a GG, it's a
GG! ;)
--
Nostromo
Well, I'm not going to get into a huge debate over this but you should
know that there is no such legal status as abandonware. Just because a
company doesn't sell a product anymore, or even if the company has gone
out of business, doesn't mean it's software magically becomes free for you
to take. The copyright holder must specifically make a product freeware
or public domain. Abandonware is just a term made up to rationalize
pirating.
--
Michael Cecil
mac...@gmail.com
Hmm. Methinks Google Books is trying to rewrite that bit of copyright
practice.
>Well, I'm not going to get into a huge debate over this
There is no debate. You are correct. The word abandonware does not
exist in the legal world (the real one). It is just something we
gamers made up. :) Abandonware does not equate to public domain.
>It was Nostromo that made me think it was an RPG a few weeks back when
>he posted about it so I saw it listed at GG and didn't read the
>description correctly. So shoot me. And I did reply to his thread about it.
It isn't a problem, I may have missed it myself. I think they used
that phrase, because while single player RPGs are not the in thing
right now, RPG elements in other genres are all the rage at the
moment. I think what they were trying to say was, 'this is a tactical
wargame with RPG elements'.
That's my best guess anyway. I'm not really inclined one way or the
other to find out what this game is really all about though.
> That's my best guess anyway. I'm not really inclined one way or the
> other to find out what this game is really all about though.
I was interested until I read the Steam forum on it and see massive
thread on crash errors with the game. Now I'm thinking of buying A
Farewell To Dragons for $14.99 but there is hardly any info on it to be
found anywhere.
> Well, I'm not going to get into a huge debate over this but you should
> know that there is no such legal status as abandonware. Just because a
> company doesn't sell a product anymore, or even if the company has gone
> out of business, doesn't mean it's software magically becomes free for you
> to take. The copyright holder must specifically make a product freeware
> or public domain. Abandonware is just a term made up to rationalize
> pirating.
Give it a rest you preachy git. Yes, I am evil and am going to hell for
stealing an old game that has a value of about $0.05. Ask me if I care.
> Hmm. Methinks Google Books is trying to rewrite that bit of copyright
> practice.
>
I just bought a Sony eBook Reader and already have about 350 books on it
and never paid for any of them. I don't think Daniel Defoe will mind so
much seeing as he has been dead for close to 300 years. ;)
p.s. Did you miss the part were I said I actually bought the game when
it was first released? That gives me a legal license to the game so I
never stole anything.