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"Eve Online": In an ever-changing galaxy, the action's starting to get intriguing

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Dave U. Random

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Dec 9, 2009, 11:13:06 AM12/9/09
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(NY Times) - Online worlds are constantly evolving, and
not merely because of the ever-changing cast of
characters within them. For their customary fee of $15
a month, players of what are called massively
multiplayer games expect developers to add new features
and rebalance old ones constantly.

That process of continual refinement has never been so
effective as it has been for "Eve Online" (Amazon.com:
http://xrl.us/EveOnl ), the science-fiction game first
opened to the public by CCP of Iceland in May 2003.
More than four years after its debut, when most games
are either a distant memory or provoking burnout among
longtime players, Eve is only now hitting its stride as
one of the most interesting games in the world...

Continued: http://xrl.us/EvOnl

Jean-Luc Picard

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Dec 27, 2009, 6:40:31 PM12/27/09
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On 9 déc, 11:13, Dave U. Random <anonym...@anonymitaet-im-inter.net>
wrote:

> (NY Times) - Online worlds are constantly evolving, and
> not merely because of the ever-changing cast of
> characters within them. For their customary fee of $15
> a month, players of what are called massively
> multiplayer games expect developers to add new features
> and rebalance old ones constantly.
>
> That process of continual refinement has never been so
> effective as it has been for "Eve Online"

In Eve-Online, the possibilities are endless. The game evolve and keep
curent all the time.

Nostromo

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Dec 27, 2009, 7:56:23 PM12/27/09
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Thus spake Jean-Luc Picard <kanr...@gmail.com>, Sun, 27 Dec 2009 15:40:31
-0800 (PST), Anno Domini:

>On 9 d�c, 11:13, Dave U. Random <anonym...@anonymitaet-im-inter.net>

Shouldn't you be plugging STO with half-truths, rather than EVE? ;-p

--
Nostromo

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