Hornit
You are 100% right. And why doesn't the ECM light come on?
--scharmers
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
But seriously, given the number of bugs that were NOT addressed (and a few
that were created) with the 1.04 patch, I can say that I'm through defending
Microprose simply on the basis of the mostly excellent portions of the game
that *do* work and the so-called "potential points." This "situation" is
made all the worse by that 1.03 patch fiasco. I'll be damned if I'm gonna
sing the company praise simply because, after two months and two patches,
they've got the sim *almost* working. Undoubtedly this is gonna be an
amazing game by June or July, but, for now, I'm joining the camp that says
"get your act together Microprose."
There, I feel better now....
--
Scott
Hornit wrote in message <36beee06...@news.america.net>...
> Apologies to Mike Meyers!
> For all you guys having trouble with older generation sams, I
>think why we are dying at such a ridiculous rate has to do with the
>fact that TERRAIN MASKING does not exist in this sim. Now don't get
>me wrong but this is way too far for me...that is totally absurd to
>not include in a game of this magnitude. It's no wonder that you
>can't defeat sams shot at you from 20 miles away, while your at 85'
>doing 650kts in some valley. Shit, even without terrain masking you
>should be able to defeat missiles with pure speed at distance. An SA-2
>at 20 miles LO-ALT is just gonna run out of poop! Go look up G
>capabilities for the SA-5 outside of about 70% of it's max range...all
>you need to defeat it is like a 3G pull..no shit!
> Ok enough of that one ...now for the jammers...the ALQ 131 is
>a fairly capable jammer against a lot of the more well known threats.
>So why DOESN'T IT WORK IN THIS GAME! You shouldn't even need a jammer
>with an SA-2, just fly below about 150 feet and this missile goes
>stupid with the ground clutter. The SA-5 is another story...I won't
>waste time there. For now I'm having fun just flyin around and
>learning how to do stuff for when this game gets fixed. Oh yeah anyone
>who has learned to tank succesfully please give me some tips. Real
>world experience means nothing I guess.
>
>Hornit
Because it is programmed to not work properly.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
So it's not just over here. I been looking for the dam ECM light forever.
Dave
Dave wrote in message <79opd2$uee$1...@news1.inlink.com>...
PAPA DOC
Pierre PAPA DOC Legrand
pleg...@earthlink.net
Pink Flamingo Pilot...<VBG>
http://www.papadoc.net
Home of the FALCON 4 Benchmark
Yep. ALQ-141 loaded. Press J. That little light does NOT light up.
Alfred
scha...@hotmail.com schrieb in Nachricht
<79nrfb$qnq$1...@nnrp1.dejanews.com>...
>
> You are 100% right. And why doesn't the ECM light come on?
>
> Yep. ALQ-141 loaded. Press J. That little light does NOT light up.
Is this by any chance one of those jammer thingies that only
activates when they get pinged by a radar? IOW, is it possible
that hitting the J key only puts in stand-by?
Regards, JD
jdk...@earthlink.net
pleg...@earthlink.net wrote in message
<36c0e6b7...@news.earthlink.net>...
>Sorry mine lite up....checked it last nite. Now I really am glad Im not
>trying to debug this thing...stuff works on some and not on
>others...Shit thats impossible to debug. I bet that part of the patch
>didnt get applied on the one you have....fun fun fun.
>
>The patching install has been buggered both times....they better get
>that straightened out.
>
>PAPA DOC
>
>> Yep. ALQ-141 loaded. Press J. That little light does NOT light up.
>>
>> --scharmers
>>
>>-----------== Posted via Deja News, The Discussion Network ==----------
>>http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
>
>Pierre PAPA DOC Legrand
>Infamous
>Pink Flamingo Pilot...<G>
>pleg...@earthlink.net
>www.papadoc.net
>Home of the Falcon 4 Benchmark
>
That's the other thing about sims like these. Because they're buggy people
tend to get paranoid and see bugs all over the place when they don't
understand
something. (This includes me, by the way).
rob.
Yep. Little round white light on the LHS of the cockpit. Does not light
when J pressed and ALQ-131 loaded. Fresh install of Falcon with 1.04
installed.
Beryx
Email address incorrect to avoid SPAM.
Send e-mail to c...@cremerj.com.br
On Mon, 08 Feb 1999 14:23:40 GMT, Ca...@america.net (Hornit) wrote:
> Apologies to Mike Meyers!
> For all you guys having trouble with older generation sams, I
>think why we are dying at such a ridiculous rate has to do with the
>fact that TERRAIN MASKING does not exist in this sim. Now don't get
>me wrong but this is way too far for me...that is totally absurd to
>not include in a game of this magnitude. It's no wonder that you
>can't defeat sams shot at you from 20 miles away, while your at 85'
>doing 650kts in some valley. Shit, even without terrain masking you
>should be able to defeat missiles with pure speed at distance. An SA-2
>at 20 miles LO-ALT is just gonna run out of poop! Go look up G
>capabilities for the SA-5 outside of about 70% of it's max range...all
>you need to defeat it is like a 3G pull..no shit!
> Ok enough of that one ...now for the jammers...the ALQ 131 is
>a fairly capable jammer against a lot of the more well known threats.
>So why DOESN'T IT WORK IN THIS GAME! You shouldn't even need a jammer
Actually, the little white light/button is related to the IFF transponder,
not the ECM system. If you look lower on the left side of the cockpit,
near the Auxillary Threat Warning Panel you will see a toggle switch and
two lights for the ECM pod. Either 'j' or clicking on the switch should
light the power light (when the pod is loaded).
leonr
Falcon 4 Lead Engineer
Usually though I have so many of those cute little lites running that I
lose track....<VBG> Luckily I dont have to worry for too long...
PAPA DOC
>>
>Actually, the little white light/button is related to the IFF transponder,
>not the ECM system. If you look lower on the left side of the cockpit,
>near the Auxillary Threat Warning Panel you will see a toggle switch and
>two lights for the ECM pod. Either 'j' or clicking on the switch should
>light the power light (when the pod is loaded).
>
>leonr
>
>Falcon 4 Lead Engineer
>
>
Pierre PAPA DOC Legrand
Leon, while you're on that subject, myself and others have made the comment
that it would be awfully nice if we could know if jammers are active WITHOUT
having to multiple click down-left-then-back-up-to-front-view. A small
light somewhere up front (like that little white light you mentioned) would
be perfect.
I know you try to keep things accurate to realism; but in REAL life a pilot
could see the "PWR" light out of the corner of his eye in a fraction of a
second-- In the flight sim, that's not possible. A little compromise here,
maybe?
...Rad
> You are 100% right. And why doesn't the ECM light come on?
mine does