I haven't seen anyone post about this upcoming game. It's from Ron
Gilbert (Monkey Island, Maniac Mansion etc) and the very talented folks
at Double Fine (Psychonauts, Brutal Legend). The premise is interesting
and yet very gamey (Maniac Mansion like). It's about a cave, which has a
personality and acts as a narrator in the game. You pick three out of
seven characters at a time to descend into the cave, each with his or
her own motivations. The characters are not voiced, but each of them
bring some special way of handling situations, in addition to areas of
the caves that only a team carrying a certain character can access.
In a way, it's like Maniac Mansion meets Lost Viking (or Trine), with
the gameplay involving puzzles solved through adventure game mechanics.
Ron Gilbert insists that it's an adventure game, and not a puzzle
platformer. Co-operative multiplay on the same PC will also be
supported, similar to Trine.
Here's a write-up on Kotaku
<
http://kotaku.com/5916447/the-cave-is-a-smart-game-that-reminds-me-whats-so-great-about-adventuring>
And an excerpt,
"......But the cave is special. It changes dynamically, and it's lively.
It's a talking cave, after all. Depending on who enters the cave, the
adventurer will encounter a matching setpiece.
On this particular cave adventure, we find seven different adventurers.
The monk is diving into the cave in search of his master, and
enlightenment. The adventurer is hunting for treasure and her lost two
companions. An affable hillbilly is in need of love. The nerdy scientist
hopes to carry out a great discovery. Evil, yet adorable twins are
searching for their parents. A brave knight is spelunking for a powerful
sword. And, finally, a time traveler visits the cave to right a wrong a
million years in the making.
Though these are their described intentions, creator Ron Gilbert tells
me that you may find these characters' supposed intentions to only be
partially true by the game's end..........."
You can also watch the trailer at,
<
http://www.rockpapershotgun.com/2012/05/25/its-totally-underground-the-caves-first-trailer/>
If you interested in what Ron Gilbert is up to, check out a two part
interview at RockPaperShotgun
<
http://www.rockpapershotgun.com/?s=ron+gilbert+cave&x=0&y=0>
Here's his comment about why this game is not a platformer
"..........RG: Well, it’s not really a platformer. It depends, I guess,
on what your definition of a platformer is. The Cave, when you’re
playing the game, you are jumping, you are climbing up things, but
that’s really not the game. Nobody’s going to miss a jump in this game,
unless you’re just completely screwing around. I very purposely do not
want to make it a game that’s about jumping, that’s about barely
grabbing ropes at the right time and getting all that stuff. The
traversal part of the game is really just a fun activity.
I think one of the things that classic point-click adventure games were
always criticized for was that walking around is boring. You had to walk
from one end of Melee Island to the other end of Melee Island, and it’s
just boring to do. When we were developing Monkey Island, we had little
cheat keys that would allow us to run as fast as we wanted, just because
it was boring for us as the designers to run around the damn game. And
so I think that kind of world traversal is something that’s always been
a little bit boring in adventure games.
Having the Cave be something that you’re running around and you’re
jumping, you’re climbing up things, wasn’t really a way to add this
whole other level of gameplay. It was just about making traversal fun
and interesting and something you enjoy doing. If I had to run over here
to get something, it was kind of fun to actually move over there and get
that thing..........."
The game looks quite good already. I am sure I'll be purchasing it on
day one. It's coming next year as a downloadable title and will be
published by Sega.
--
Noman