Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Adventure Game Libraries for C/C++

2 views
Skip to first unread message

Mike Matloff

unread,
Jul 14, 2001, 8:01:59 PM7/14/01
to
Hi,

I was just wondering if anyone could recommend a good adventure game
programming library for C/C++ and Windows. The library can be either for
2D or 3D development, but I would prefer something with 640x480 support
or better. Cross-platform is a big plus. Source code is a big big plus.
And I'm just looking for libraries/SDK's, not engines.

Thanks,
Mike

Bob R

unread,
Jul 15, 2001, 12:47:25 AM7/15/01
to
Mike Matloff wrote in message
<520c8a73.01071...@posting.google.com>...

CrystalSpace is an open source game engine(?)/libraries.

http://sourceforge.net/projects/crystal/

Bob R

L. Ross Raszewski

unread,
Jul 15, 2001, 4:09:06 AM7/15/01
to

The last time I checked, crystalspace was mostly just a 3d engine; its
game-specific functionality was fairly primitive. For a
straightforward game library, I'd recommend 'Allegro', which is
available for windows, dos, and linux, and has some of the most
thorrough and extensible game-writing facilities out there.

Trumgottist

unread,
Jul 15, 2001, 4:08:04 AM7/15/01
to
"Mike Matloff" <mich...@yahoo.com> skrev i meddelandet
news:520c8a73.01071...@posting.google.com...

AFAIK, there is no _adventure_ game programming lib/SDK. Two general game
programming libraries that you might want to take a look at are:

Allegro. www.allegro.cc
Cross platform library. Currently supports DOS, Windows and Linux, with more
ports in the works (even Mac). Includes source code. Free.

Auran Jet www.auran.com/jet/
3d engine with commercial quality. Free for non commercial use.

Rikard


Mike Matloff

unread,
Jul 15, 2001, 11:49:13 PM7/15/01
to
"Trumgottist" <trumg...@bigfoot.com> wrote in message news:<TDc47.4819$5t1....@nntpserver.swip.net>...

>
> AFAIK, there is no _adventure_ game programming lib/SDK. Two general game
> programming libraries that you might want to take a look at are:
>
> Allegro. www.allegro.cc
> Cross platform library. Currently supports DOS, Windows and Linux, with more
> ports in the works (even Mac). Includes source code. Free.
>
> Auran Jet www.auran.com/jet/
> 3d engine with commercial quality. Free for non commercial use.
>
> Rikard

Rikard,

There *is* one adventure game SDK that I recently found, but it's
still in the beta phase. It's called MAD and it's at
http://mad-project.sourceforge.net/
I have no association with it, but the developers have been friendly
and seem like good people.

Thanks to everyone for the tips and I will check out the links you
recommended.

Mike

Trumgottist

unread,
Jul 16, 2001, 5:24:11 PM7/16/01
to
"Mike Matloff" <mich...@yahoo.com> skrev i meddelandet
news:520c8a73.01071...@posting.google.com...
> "Trumgottist" <trumg...@bigfoot.com> wrote in message
news:<TDc47.4819$5t1....@nntpserver.swip.net>...
> >
> > AFAIK, there is no _adventure_ game programming lib/SDK.
<snip>

> There *is* one adventure game SDK that I recently found, but it's
> still in the beta phase. It's called MAD and it's at
> http://mad-project.sourceforge.net/
> I have no association with it, but the developers have been friendly
> and seem like good people.

I don't think I've seen that one before. Thanks for the tip, I'll look into
it in more depth later. (I see they're using Allegro...)


Mike Matloff

unread,
Jul 17, 2001, 9:42:58 PM7/17/01
to
Hi,

Well, I took another look at MAD's website, and it looks as if what
they're offering is an interpreted engine; it's not really designed as
an SDK.

On the other hand, it's an open source project, and all the source is
available, so making an SDK out of it, or perhaps just using the
functions that they've already written, shouldn't be too hard. I've
downloaded the source but haven't had a chance to take a look at it
yet.

Mike


"Trumgottist" <trumg...@bigfoot.com> wrote in message news:<V_I47.5078$5t1....@nntpserver.swip.net>...

Trumgottist

unread,
Jul 18, 2001, 3:00:00 AM7/18/01
to
"Mike Matloff" <mich...@yahoo.com> skrev i meddelandet
news:520c8a73.01071...@posting.google.com...

I just thought of another possibility. There are several open source IF
engines that should be mature since the IF community has been creating games
for a long time now. Adding graphics and other things needed shouldn't be
too hard if one uses a general game library (such as Auran Jet for 3d or
Allegro for 2d). The hardest part is taken care of (and more).

It may not be for you and maybe it isn't the solution for me either, I don't
know yet. Maybe it's not a good idea at all. But I think it's an interesting
idea.

Rikard


Mike Matloff

unread,
Jul 18, 2001, 9:29:36 PM7/18/01
to
Rikard,

IF--interactive fiction, aka text-based adventure--is a good idea, but
there are quite a few differences between IF and graphical adventures,
mainly the interface issue (text parsing versus character movement,
etc.)

But it's a good starting point. I spent a short time looking at MAD.
It's still in beta, and a long way from a complete development
environment, but at least they're trying.

I think the main thing is that the guys/gals who build the
engines/SDKs are part-time hobbyists, as our the adventure game
makers, and therefore they just don't have a lot of time to develop to
writing these products--especially for free.

Funny thing is, I can't even find an adventure game SDK for money!

Bob R

unread,
Jul 21, 2001, 11:23:59 AM7/21/01
to

Mike Matloff wrote in message
<520c8a73.01071...@posting.google.com>...
>
>I think the main thing is that the guys/gals who build the
>engines/SDKs are part-time hobbyists, as our the adventure game
>makers, and therefore they just don't have a lot of time to develop to
>writing these products--especially for free.
>
>Funny thing is, I can't even find an adventure game SDK for money!
>Mike

Twilight Software used to offer the AGE engine, but, they went 'belly up'
due to lack of sales, I think.

You might look for 'Adventure Creator' by Chris Jones. I don't know if he
continued work on it (I'll look later. Last version I have is v1.14).
Last address I have is: http://members.xoom.com/dosuser

Bob R

Bob R

unread,
Jul 21, 2001, 11:32:46 AM7/21/01
to

Mike Matloff

unread,
Jul 21, 2001, 6:22:27 PM7/21/01
to
"Bob R" <remove...@worldnet.att.net> wrote in message news:<ygh67.1219$LP2.1...@bgtnsc06-news.ops.worldnet.att.net>...

Bob. thanks for the link. Chris's program is called Adventure Game
Studio. Unfortunately, Chris has so far been less than forthcoming
about the source code. I wrote to him in a message on his technical
forum. If you like, you can join his forum and follow the link
yourself. Here are excerpts from the thread so far:

===MESSAGES START===

MikeMatloff
Newbie
(7/21/01 12:05:27 am)
Reply | Edit Is the AGS source code available to users?
--------------------------------------------------------------------------------
Hi,

I'm a brand new member here. I just wanted to know if the source code
to AGS is available to users upon request. I would, of course, be
happy to submit any enhancements or fixes I might make.

Thank you,
Mike

Chris Jones
Respect my authoritai
(7/21/01 12:38:46 pm)
Reply Re: Is the AGS source code available to users?
--------------------------------------------------------------------------------
Yep - basically, if you have been on the board for at least 3 months
and helped other people out with AGS-related problems, as well as
shown a genuine interest in AGS, then you may be eligable for the
source code.


MikeMatloff
Newbie
(7/21/01 10:21:49 pm)
Reply | Edit Re: Is the AGS source code available to users?
--------------------------------------------------------------------------------
Chris,

With all due respect, why must I "earn" eligibility? I am a competent
programmer who has been programming microcomputers since 1980, but
even if I weren't, what difference does it make?

Have you ever heard of open source? Open source projects are plentiful
and include the very kernel of Linux itself, as well as many other
OS/games/utility/application programs on a multitude of platforms.
None of the many fantastic programmers involved in these projects
restrict the availability of the source code. That doesn't mean
they'll integrate everybody's changes, it just means that the source
is available to all.

Are you planning on going commercial with your software? If not, it is
hard for me to understand why you would restrict access to the source.
On the other hand, from my point of view, I don't want to invest my
time and energy into an engine which may lack features that I can't
add or have bugs that I cannot fix because I do not have access to the
source.

Respectfully submitted,
Mike Matloff

===MESSAGES END==

He hasn't replied to this last message yet, but I'm thinking more and
more that I may just join the development team at MAD. They're just
starting out, but at least they're open source. I really don't
understand all these other programmers secreting away their source
code like it was a Faberge egg, especially with all the bug reports I
hear about their engines. I can only guess when they get all the bugs
out they plan on selling it. I don't know. I just know I don't want
to invest my time in a product missing features I can't add and with
bugs I can't fix.

Trumgottist

unread,
Jul 22, 2001, 4:18:50 AM7/22/01
to
"Mike Matloff" <mich...@yahoo.com> skrev i meddelandet
news:520c8a73.01071...@posting.google.com...
> Rikard,
>
> IF--interactive fiction, aka text-based adventure--is a good idea, but
> there are quite a few differences between IF and graphical adventures,
> mainly the interface issue (text parsing versus character movement,
> etc.)
>
> But it's a good starting point. I spent a short time looking at MAD.
> It's still in beta, and a long way from a complete development
> environment, but at least they're trying.

I've been looking at Inform (z-compiler) the latest week and am about
halfway through the manual. This is very interesting reading which has given
me a little different view on things. I am seriously considering using
inform (maybe slightly modified) as the compiler and make my own interpreter
for my game (with 3d graphics).

The differences are actually very small, much smaller than I thought. The
only real difference (aside from adding the graphics of course) is text
parsing vs point and click. But the internal workings in inform are
perfectly suited for a graphical game too. A click on the banana can be
converted to "take banana" by the interpreter before handing the input to
the parser, and then we're set. (Compare with the Monkey Island games, which
write out sentences like that.) Also the parser is not part of the compiler,
it is written in Inform code and compiled together with the story, and can
thus be changed without meddling with any "real" code.

Even if I decide not to use Inform, I will have learnt a lot by reading the
manual, and I've got a lot inspiration from it.


Bob R

unread,
Jul 22, 2001, 1:41:17 PM7/22/01
to

Mike Matloff wrote in message
<520c8a73.01072...@posting.google.com>...

>"Bob R" <remove...@worldnet.att.net> wrote in message
news:<ygh67.1219$LP2.1...@bgtnsc06-news.ops.worldnet.att.net>...
>> Try here:
>> http://saturn.spaceports.com/~dosuser/
>> Bob R
>
>Bob. thanks for the link. Chris's program is called Adventure Game
>Studio. Unfortunately, Chris has so far been less than forthcoming
>about the source code. I wrote to him in a message on his technical
>forum. If you like, you can join his forum and follow the link
>yourself. Here are excerpts from the thread so far:
>
>===MESSAGES START===
<snip>

>===MESSAGES END==
>
>He hasn't replied to this last message yet, but I'm thinking more and
>more that I may just join the development team at MAD. They're just
>starting out, but at least they're open source. I really don't
>understand all these other programmers secreting away their source
>code like it was a Faberge egg, especially with all the bug reports I
>hear about their engines. I can only guess when they get all the bugs
>out they plan on selling it. I don't know. I just know I don't want
>to invest my time in a product missing features I can't add and with
>bugs I can't fix.

I downloaded AGS2.2, it has problems. It locks up when exiting the
program/game, sometimes, forcing the power-off-reboot-scandisks-blues (it
destroys ALL keyboard & mouse communication (reset button still works, BUT,
the system re-starts wrong)). I also tried another AGS game, which ran fine,
but crashed the system on exit.
And the docs describe how to 'import old', but that option is not available
in the 'roomedit' program. If forces you to load an existing AGS 2.2 file,
or create a new one, only. It's like the demo is 'hardwired' into the
engine.
I'd like to get my hands on the source to see how he is exiting the program.
(looks like memory-leaks. maybe the old Borland compiler problem.)

I have not looked into the MAD project, YET! :-)

I wish we could get the source for the Twilight AGE engine. I thought it
held great promise, nice features.

I'm pretty new to C++(MinGW, G++), win API, OpenGL, etc. I have experience
in Assembler, but it's slow/tedious to program.

Bob 'gee, I sure ramble alot' R

Mike Matloff

unread,
Jul 22, 2001, 4:08:45 PM7/22/01
to
Bob,

You've already learned assembler, so learning C and the Win API should
be a piece of cake!!

I also wanted to mention that I just recently downloaded a free
program called GameMaker from the following link:

http://www.cs.uu.nl/people/markov/gmaker/index.html

I just wondered if anyone else has any experience using this program.
From what I've read so far of the documentation, it's looks terrific;
it seems the author really put in a lot of work on this one. I know
that it was designed with 2D action games in mind, but I'm thinking it
might be adaptable to 2D adventure games. Comments, anyone? (By the
way, I don't know yet what his policy is regarding source code.)

Mike

L. Ross Raszewski

unread,
Jul 22, 2001, 4:29:04 PM7/22/01
to

I think this is a splendid idea; Inform has the advantage over many
Adventure Game Creators that it is a fully featured programming
language, and the advantage over general purpose languages that it is
oriented toward adventure games. Although Inform was designed for Text
games, there is very little in the language itself that is specific to
the text medium; targeted to a graphical engine, inform could almost
certainly create a graphical game with the sort of complex logic used
in text games (and professional graphical games) without any actual
changes to the language itself (In other words, most of the features
of inform specific to text are provided not by the language, but by
its standard library, and an API for a graphical game could be written
"in software"). Indeed, inform is already capable of producing games
similar to the text-graphical hybrids produced by Legend many years
ago (though this has never been done outside of some very simple
"proof-of-concept demos), so the idea of "Inform for a graphical
environment" is not only possible, but a fairly tenable idea.

Chris Jones

unread,
Jul 23, 2001, 6:46:03 PM7/23/01
to
> I downloaded AGS2.2, it has problems. It locks up when exiting the
> program/game, sometimes, forcing the power-off-reboot-scandisks-
> blues (it destroys ALL keyboard & mouse communication (reset button
> still works, BUT, the system re-starts wrong)). I also tried another
> AGS game, which ran fine, but crashed the system on exit.

This problem is strange... what operating system and DirectX version do you
have? I have never had any other reports of AGS crashing the system on exit.

> And the docs describe how to 'import old', but that option is not
> available in the 'roomedit' program.

Heh, it was up until v2.15 when I decided that since it had been 2 years
since v1.14 no-one would still have a game from that version so I removed
it.

> I'd like to get my hands on the source to see how he is exiting the
program.
> (looks like memory-leaks. maybe the old Borland compiler problem.)

As I said, personally I've not had a problem or any other reports of this
problem.

> I have not looked into the MAD project, YET! :-)

MAD sounds promising, although again they seem to be going via the
interpreter-only route. As far as I know, AGS is the only engine currently
available that actually has an IDE.

Chris Jones

unread,
Jul 23, 2001, 6:55:25 PM7/23/01
to
> Bob. thanks for the link. Chris's program is called Adventure Game
> Studio. Unfortunately, Chris has so far been less than forthcoming
> about the source code. I really don't

> understand all these other programmers secreting away their source
> code like it was a Faberge egg, especially with all the bug reports I
> hear about their engines.

If anyone is interested in the reasoning behind this, do read the thread:
http://pub6.ezboard.com/fdosuserforumsadventuregamestudio.showMessage?topicI
D=2968.topic
Of course, any software will have bugs. Because users always want new
features, adding these features inevitably leads to unforseen bugs. But
generally, these bugs are gradually eliminated until a fairly stable product
is obtained.
Then, more new features are added and the process repeats itsself.

> I can only guess when they get all the bugs out they plan on selling
> it. I don't know.

Sorry, but I would like to point out that that statement is totally wrong. I
am not planning to make any money from AGS - if I was, I would have started
it out as shareware or something, and would probably not have spent the 4
years development so far for no financial gain.

> I just know I don't want to invest my time in a
> product missing features I can't add and with bugs I can't fix.

Of course, since you're a competant programmer it should be no problem for
you to write your own engine or adapt an existing one. Programs like AGS are
designed for people who don't have much programming experience to be able to
make the sort of games they loved to play.

Bob R

unread,
Jul 23, 2001, 9:21:29 PM7/23/01
to

Chris Jones wrote in message ...

>> I downloaded AGS2.2, it has problems. It locks up when exiting the
>> program/game, sometimes,<snip>

>This problem is strange... what operating system and DirectX version do
>you have? I have never had any other reports of AGS crashing the system >on
exit.

Hi Chris,
Long time no see. :-)

------------------
System Information (from DXdiag)
------------------
Operating System: Microsoft Windows 95 (4.0, Build 1111) B
Processor: Intel Pentium II, MMX, 233MHz
Memory: 128MB RAM
Page File: 0MB used, 1920MB available
DirectX Version: DirectX 7.0 (4.07.00.0716)

I didn't think much of it the first time it happened. Then I thought it was
because I ran it from windows, but it did it to me from the DosPrompt.
Then I DLed 'Permanent Daylight' by Intoxicated Little Bunny. It ran fine,
but again displayed a blank screen on exit (with no keyboard-mouse control).

My system has been pretty stable since "The Big Crash" of 27Dec1999, very
seldom game crash back to the desktop.

Since no one else is reporting a problem, I'll try to find why it does it on
mine.
I'm learning/working in C++ now, and the only time I've had a crash like
that was a memory leak (I'm starting to get the hang of scope and 'delete'.
:-})
I've since learned to run my programs in the debugger first. <g>

>
>> And the docs describe how to 'import old', but that option is not
>> available in the 'roomedit' program.
>
>Heh, it was up until v2.15 when I decided that since it had been 2 years
>since v1.14 no-one would still have a game from that version so I removed
>it.

Load roomedit, look for button, nope. Back to the docs, yep, that says
'import old' button. Load roomedit, look for button.....<hours go by>...
NOW you tell me!!! :-)

Do you have an old copy of roomedit on your site somewhere?

>
>> I have not looked into the MAD project, YET! :-)
>
>MAD sounds promising, although again they seem to be going via the
>interpreter-only route. As far as I know, AGS is the only engine currently
>available that actually has an IDE.

I'm glad to see you are still working on AGS. I hope I can find out why it
won't exit properly on *my* machine. I'll let you know if I find anything.

Bob R

Mike Matloff

unread,
Jul 23, 2001, 9:48:36 PM7/23/01
to
"Chris Jones" <dos...@REMOVETHISbigfoot.com> wrote in message news:<xY177.14417$SK6.1...@news6-win.server.ntlworld.com>...

>
> Of course, since you're a competant programmer it should be no problem for
> you to write your own engine or adapt an existing one. Programs like AGS are
> designed for people who don't have much programming experience to be able to
> make the sort of games they loved to play.

Fair enough, Chris. I won't be using AGS. But could you do me a
favor? How about disciplining your disrespectful forum users?

I posted to your forum to politely ask for source; you declined; I
politely accepted your decision; and what did I get for it?
Grade-school level insults. I can't imagine anyone wanting to be part
of community where he/she is going to be verbally abused in a mean and
cheap fashion, as I have been.

Here is the thread in your forum:
http://pub6.ezboard.com/fdosuserforumsadventuregamestudio.showMessage?topicID=2968.topic

If these are your typical community members, count me out. I'd like
to know what, if anything, you will do to discipline these people.

Mike Matloff
(MikeMatloff on your forum)

Chris Jones

unread,
Jul 24, 2001, 6:46:23 PM7/24/01
to
> Fair enough, Chris. I won't be using AGS. But could you do me a
> favor? How about disciplining your disrespectful forum users?
> I posted to your forum to politely ask for source; you declined; I
> politely accepted your decision; and what did I get for it?

If you'll re-read the thread I think you'll find that there were no insults
directed at you - simply a few humourous comments made about your request.
These sorts of things happen regularly in all forums and newsgroups, and are
generally caused by people taking offence at statements that were meant as
light humour.

I am not going to get into a discussion about this because to me it all
seems like petty bickering, which I know from experience if talked about can
escalate it even more. Therefore, I am going to just leave it as is and say
no more on the matter.

> Grade-school insults.

I would say that your statement "What a bunch of immature idiots you three
are" is no more mature.

> If these are your typical community members, count me out. I'd like
> to know what, if anything, you will do to discipline these people.

I have made a point of not being an Anne Robinson style school teacher in
the forum, and I am not going to start telling people off for something as
minor as that. Generally, people don't want to be part of a group where they
have to choose every word very carefully so as not to break any rules.

I have chosen a moderation style of simply letting people get on with it,
and only interfering if something really crosses the line (such as a direct
"You are a twat"-style insult).

Sorry about the lengthy post, but I hope it clarifies my position on the
matter, and that I am leaving it at that because otherwise these things can
go on forever.

Chris Jones

unread,
Jul 24, 2001, 6:52:20 PM7/24/01
to
> Long time no see. :-)

Yeah, it's been a while - I never remembered to re-subscribe to this group
when I re-installed Windows a fair few months ago.
Good to see some of the old regulars are still here.

> I didn't think much of it the first time it happened. Then I thought it
was
> because I ran it from windows, but it did it to me from the DosPrompt.
> Then I DLed 'Permanent Daylight' by Intoxicated Little Bunny. It ran fine,
> but again displayed a blank screen on exit (with no keyboard-mouse
control).

Have you tried any Windows-compiled games (ie. games where the EXE file has
an icon)? Do they work properly? If so, it could be a problem with your DOS
prompt.
Do other hi-res DOS games (eg. Duke Nukem 3D) exit properly?

> Load roomedit, look for button, nope. Back to the docs, yep, that says
> 'import old' button. Load roomedit, look for button.....<hours go by>...
> NOW you tell me!!! :-)

Hehe, sorry about that. I didn't think anyone would still have a copy of
v1.xx by now :-)

> Do you have an old copy of roomedit on your site somewhere?

This link might work:
http://members.xoom.com/dosuser/ags_207.zip

Use the v2.07 roomedit to import the v1.14 game, then copy the game folder
across to your v2.2 install and use it from there.

> I'm glad to see you are still working on AGS. I hope I can find out why it
> won't exit properly on *my* machine. I'll let you know if I find anything.

Thanks.

Chris


Geoffrey Tobin

unread,
Jul 25, 2001, 3:15:47 AM7/25/01
to
Mike Matloff wrote:
>
> Bob,
>
> You've already learned assembler, so learning C and the Win API should
> be a piece of cake!! ...

Non sequitur. Assembler only has so many commands. APIs can include
many, many thousands of functions, most of which have very subtle
meanings
and even subtler bugs.

--
Geoffrey Tobin: Email: g...@ee.latrobe.edu.au
WWW: http://www.ee.latrobe.edu.au/~gt/gt.html
La Trobe University Bundoora Campus Open Day,
10 am to 4 pm, Sun 26 August 2001: VIC 3086 Australia: Melway Map 19

Anne

unread,
Jul 25, 2001, 10:47:29 AM7/25/01
to
>Twilight Software used to offer the AGE engine, but, they went 'belly up'
>due to lack of sales, I think.
>

I believe that Twilight Software faded away because their originator/creator
(whatever you want to call him) Brendan, was offered a job in Seattle,
Washington which he accepted a year or two ago.

Anne

Mike Matloff

unread,
Jul 25, 2001, 6:59:20 PM7/25/01
to
>Mike Matloff wrote:

> Fair enough, Chris. I won't be using AGS. But could you do me a
> favor? How about disciplining your disrespectful forum users?
> I posted to your forum to politely ask for source; you declined; I
> politely accepted your decision; and what did I get for it?

----------------------------------------------------------------------------
>Chris Jones wrote:

>If you'll re-read the thread I think you'll find that there were no
insults
>directed at you - simply a few humourous comments made about your
request.
>These sorts of things happen regularly in all forums and newsgroups,
and are
>generally caused by people taking offence at statements that were
meant as
>light humour.

>I am not going to get into a discussion about this because to me it
all
>seems like petty bickering, which I know from experience if talked
about can
>escalate it even more. Therefore, I am going to just leave it as is
and say
>no more on the matter.

----------------------------------------------------------------------------

Chris,

Who are you kidding? "Simply a few humourous comments"??? Is
accusing me of trying to steal your engine's code humourous? Because
that is the *serious* accusation that your users have posted to your
forum *twice*:

"I personally don't think he is looking to improve AGS, he just wants
the code for his own project."

"Dude, its over, let it go. Your being, more immature then anyone I
have ever seen. And lets face it, it looks like you are trying to
steal the code to make your own engine. And to make another point, I
think this is the community Chris likes, and it dont need the likes of
you..."

Gee, Chris, that sure is funny. In the United Stated, making
baseless, false accusations of wrongdoing is a **CRIME**.

Until I was attacked without provocation by your users, my posts were
sincere and, most of all, respectful. Here are some more "funny"
things your users had to say about my first three posts:

"We sure showed him...."

"I'll never understand people who think bullying will make people want
to do them favors. I mean, it'd be one thing if he were threatening to
break chris's mother's legs.. THEN he might have an angle."

Gee, Chris, how *HILARIOUS*. What a bully I am. I sure did *bully*
you with these posts:

------First Post------
Hi,

I'm a brand new member here. I just wanted to know if the source code
to AGS is available to users upon request. I would, of course, be
happy to submit any enhancements or fixes I might make.

Thank you,
Mike

-----Second Post-------
Chris,

With all due respect, why must I "earn" eligibility? I am a competent
programmer who has been programming microcomputers since 1980, but
even if I weren't, what difference does it make?

Have you ever heard of open source? Open source projects are plentiful
and include the very kernel of Linux itself, as well as many other
OS/games/utility/application programs on a multitude of platforms.
None of the many fantastic programmers involved in these projects
restrict the availability of the source code. That doesn't mean
they'll integrate everybody's changes, it just means that the source
is available to all.

Are you planning on going commercial with your software? If not, it is
hard for me to understand why you would restrict access to the source.
On the other hand, from my point of view, I don't want to invest my
time and energy into an engine which may lack features that I can't
add or have bugs that I cannot fix because I do not have access to the
source.

Respectfully submitted,
Mike Matloff

----Third and Final Post before being attacked------------------
Chris,

I understand what you are saying and respect your point-of-view.
However, I do feel that keeping the source closed does, in effect,
limit the development of AGS.

It's sad to hear that lawsuits such as the one you mentioned can
happen these days. It is a crazy world. But risk is a necessary part
of life. We cannot live without taking risks and still hope to achieve
great results. And this is coming from a person who has been burned by
taking risks more times than he cares to remember.

However, it is your decision, and I respect it. I don't know if I will
become an AGS user at this time, but I wish you continued success in
this and all future endeavors.

Sincerely,
Mike Matloff
---------------------------------------------------------------------------

I belong to many newsgroups and forums. The users in these groups,
even when disagreeing with me, have always been courteous and
respectful. Your group is the unfortunate exception.

>Chris Jones wrote:

>I would say that your statement "What a bunch of immature idiots you
three
>are" is no more mature.


Well, Chris, you can look at the quotes above to see why I was
*fumed*. The fact that you defend their behaviour and refuse to
ensure that users respect each other is even more upsetting.

>I have made a point of not being an Anne Robinson style school
teacher in
>the forum, and I am not going to start telling people off for
something as
>minor as that. Generally, people don't want to be part of a group
where they
>have to choose every word very carefully so as not to break any
rules.

People (at least the decent ones) don't want to be part of a forum
where they are accused of wrongdoing, called a bully, and made fun of
for something as simple as asking about source code. Your forum is
*not* the usenet. It is, in effect, a special interest group centered
around your product. You have the ability to moderate your forum and
you should.

Mike Matloff

Chris Jones

unread,
Jul 25, 2001, 8:12:11 PM7/25/01
to
> Gee, Chris, that sure is funny. In the United Stated, making
> baseless, false accusations of wrongdoing is a **CRIME**.

And in the United States, people take everything too seriously and sue each
other at the drop of a hat. All I'm trying to say is that insults are thrown
around as a part of everyday life and IMO the best reaction is to laugh them
off or come up with a witty retort, rather than getting offended.

You need to bear in mind that the average age of the AGS community is
younger than a normal internet group - most of the people there are
teenagers, so you cannot expect the same level of maturity as from an adult
group.

> "I'll never understand people who think bullying will make people want
> to do them favors. I mean, it'd be one thing if he were threatening to
> break chris's mother's legs.. THEN he might have an angle."
> Gee, Chris, how *HILARIOUS*. What a bully I am. I sure did *bully*
> you with these posts:

Sigh... at first look, I'd say this post was obviously meant as a joke,
along with most of the other comments in the thread.

> People (at least the decent ones) don't want to be part of a forum
> where they are accused of wrongdoing, called a bully, and made fun of
> for something as simple as asking about source code. Your forum is
> *not* the usenet. It is, in effect, a special interest group centered
> around your product. You have the ability to moderate your forum and
> you should.

I have had to moderate the forum in the past when things have got out of
hand, however I wouldn't even give a second glance at the posts you refer to
because they are pretty standard of every forum and chat room I visit.

The easiest thing for me to do would be to shut the whole thing down
completely.
However, since you are the only person ever to have made a complaint about
it, I can only assume that rather than the forum being harsh, you are
perhaps overly sensitive to comments and perhaps are taking things too
personally.

Finally, I am not here to defend what various people have said. In fact,
rather than write this post I would much rather have spent my time actually
working on the AGS product. I just feel that the community can get a bad
name if accusations go unchallenged.

Chris - I really am leaving it at this, this time


Bob R

unread,
Jul 26, 2001, 4:07:09 PM7/26/01
to

Anne wrote in message <20010725104729...@ng-ba1.aol.com>...

I figure that if sales had been good, he wouldn't have moved.
(you out there, Brendan? Any chance Twilight will be back? The AGE engine is
great, I just couldn't afford it.)

Bob 'I ain't got no money' R

Bob R

unread,
Jul 27, 2001, 9:43:41 AM7/27/01
to

Chris Jones wrote in message ...
>
>Have you tried any Windows-compiled games (ie. games where the EXE >file
has an icon)? Do they work properly? If so, it could be a problem with >your
DOS prompt.
>Do other hi-res DOS games (eg. Duke Nukem 3D) exit properly?

No problems with any other programs (except my own programming
'experiments', which I run under Vide/gdb NOW! :-} ).

Bob R
POVrookie

0 new messages