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Zork Zero

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Wendell Mollycheck

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Oct 11, 1999, 3:00:00 AM10/11/99
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Hi...does anyone know what your supposed to do witht the weights in the
jesters room?


--

Dreams give us hope when there's none in sight.
p10...@pbfreenet.seflin.lib.fl.us


Matt Celesti

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Oct 11, 1999, 3:00:00 AM10/11/99
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Wendell Mollycheck wrote:

> Hi...does anyone know what your supposed to do witht the weights in the
> jesters room?
>

Geez, haven't played this in ages. Can you be a bit more specific with the
problem? I'm sure if you jog my memeory, I'll be able to help. I completed
this about 2 years ago. Personally, it was my favorite of the entire series.

Matt

"On your own admission, you raised up the knife.
And brought it down ending another man's life.
When it was done, you threw down the blade.
While the red blood spread wider like the anger you made."
- D. Gilmour

Dr. Weird Beard

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Oct 11, 1999, 3:00:00 AM10/11/99
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Wendell Mollycheck <p010...@pb.seflin.org> wrote in message
news:7tsdq9$p...@nntp.seflin.org...

> Hi...does anyone know what your supposed to do witht the weights in the
> jesters room?
>
>

SPOILER SPACE


Every time all the weights are on one pole, you may to the room to the north
and go to a room corresponding to that particular pole. You can only move
one weight at a time, and can't put big weights on little weights.

Don

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Oct 13, 1999, 3:00:00 AM10/13/99
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mshe...@cix.compulink.co.uk wrote:

> Never heard of it. Is it a text game?

One more time...will you please cut out the headers on your messages.
51 lines just to say 9 words is a complete waste of bandwidth!

mshe...@cix.compulink.co.uk

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Oct 14, 1999, 3:00:00 AM10/14/99
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In article <38024196...@bellsouth.net>, pj...@bellsouth.net (Matt
Celesti) wrote:

> Article: 240769 of comp.sys.ibm.pc.games.adventure
> Path:
> news.cix.co.uk!peernews.cix.co.uk!ayres.ftech.net!news.ftech.net!newsfee
> d.icl.net!newspump.monmouth.com!newspeer.monmouth.com!newsfeed.atl!news2
> .mia.POSTED!not-for-mail
> Message-ID: <38024196...@bellsouth.net>
> From: Matt Celesti <pj...@bellsouth.net>
> Organization: Great Underground Empire
> X-Mailer: Mozilla 4.04 [en]C-bls40 (Win95; U)
> MIME-Version: 1.0
> Newsgroups: comp.sys.ibm.pc.games.adventure
> Subject: Re: Zork Zero
> References: <7tsdq9$p...@nntp.seflin.org>
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> Date: Mon, 11 Oct 1999 15:59:18 -0400
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> Xref: news.cix.co.uk comp.sys.ibm.pc.games.adventure:240769


>
> Wendell Mollycheck wrote:
>
> > Hi...does anyone know what your supposed to do witht the weights in
> > the
> > jesters room?
> >
>

> Geez, haven't played this in ages. Can you be a bit more specific with
> the
> problem? I'm sure if you jog my memeory, I'll be able to help. I
> completed
> this about 2 years ago. Personally, it was my favorite of the entire
> series.
>
> Matt
>
> "On your own admission, you raised up the knife.
> And brought it down ending another man's life.
> When it was done, you threw down the blade.
> While the red blood spread wider like the anger you made."
> - D. Gilmour

Never heard of it. Is it a text game?

Michael
mshe...@cix.co.uk

MP

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Oct 14, 1999, 3:00:00 AM10/14/99
to
Don, I agree totally. Maybe people don't know how to delete the previous
post(s).

If not, here's how(using Internet Explorer, anyway), dammit:

Go to tools/options/click "send" folder tab/UNcheck "include message in
reply"

If one wants to include the relevant previous post( or parts thereof) just
copy and paste the dang thing.

I'm too lazy to have to scroll through all the >'s and other crap to read
people's responses.

There. I've said it. But it's not going to do a bit of good.

Mark

B.C.

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Oct 14, 1999, 3:00:00 AM10/14/99
to

MP heeft geschreven in bericht <7u3ksm$tsa$1...@nntp4.atl.mindspring.net>...

>Don, I agree totally. Maybe people don't know how to delete the previous
>There. I've said it. But it's not going to do a bit of good.
>Mark


Yes it is!
B.C.


Matt Celesti

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Oct 14, 1999, 3:00:00 AM10/14/99
to
mshe...@cix.compulink.co.uk wrote:

> Never heard of it. Is it a text game?
>
> Michael
> mshe...@cix.co.uk

Yes, part of the many that Infocom wrote in the late '70s to '80s.
Matt

--
"What was it that brought you out here in the dark?
Was it your only way of making your mark?
Did you get rid of all the voices in your head?
Or do you now miss them and the things that they said?"
-- D. Gilmour

Andrew Plotkin

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Oct 14, 1999, 3:00:00 AM10/14/99
to
Matt Celesti <pj...@bellsouth.net> wrote:
> mshe...@cix.compulink.co.uk wrote:
>
>> Never heard of it. Is it a text game?
>>
>
> Yes, part of the many that Infocom wrote in the late '70s to '80s.

To be precise, it's a text game with some graphics. It doesn't have
illustrations of the rooms, but it does have some graphical puzzles.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."

Penguin

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Oct 15, 1999, 3:00:00 AM10/15/99
to
Andrew Plotkin wrote:

> Matt Celesti <pj...@bellsouth.net> wrote:
> > mshe...@cix.compulink.co.uk wrote:
> >
> >> Never heard of it. Is it a text game?
> >>
> > Yes, part of the many that Infocom wrote in the late '70s to '80s.
>
> To be precise, it's a text game with some graphics. It doesn't have
> illustrations of the rooms, but it does have some graphical puzzles.

Do you think there's any likelihood of its being released free as
promotional material for a later so-called Zork game, as Zork I, II
and III were? I'm totally skint, but I want copies of Zork Zero and
Beyond Zork!

Penguin

BTW, O Zarf - I started in on playing that Wonderfully Authored game
'So Far', but all that "Beware, this is really hard" stuff at the
beginning scared me. You got an easier one for me to start with?

P.

Charybdis

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Oct 15, 1999, 3:00:00 AM10/15/99
to
> Do you think there's any likelihood of its being released free as
> promotional material for a later so-called Zork game, as Zork I, II
> and III were? I'm totally skint, but I want copies of Zork Zero and
> Beyond Zork!

It's unlikely - I don't think they are making any more Zork games ATM, and
neither Zero nor Beyond are as well known as the original trilogy.

> BTW, O Zarf - I started in on playing that Wonderfully Authored game
> 'So Far', but all that "Beware, this is really hard" stuff at the
> beginning scared me. You got an easier one for me to start with?

Try "A Mind Forever Voyaging" (Infocom) or "Guilty Bastards" (Freeware)

The first isn't easy, but eases you in well, the second is very easy. But
most text adventures are quite challenging.

- Richard

Andrew Plotkin

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Oct 15, 1999, 3:00:00 AM10/15/99
to
Penguin <ar...@holly.northnet.com.au> wrote:
> Andrew Plotkin wrote:
>
>> Matt Celesti <pj...@bellsouth.net> wrote:
>> > mshe...@cix.compulink.co.uk wrote:
>> >
>> >> Never heard of it. Is it a text game?
>> >>
>> > Yes, part of the many that Infocom wrote in the late '70s to '80s.
>>
>> To be precise, it's a text game with some graphics. It doesn't have
>> illustrations of the rooms, but it does have some graphical puzzles.
>
> Do you think there's any likelihood of its being released free as
> promotional material for a later so-called Zork game, as Zork I, II
> and III were? I'm totally skint, but I want copies of Zork Zero and
> Beyond Zork!

I have no idea. I guess it's possible, but I don't even know if Activision
is planning to continue their graphical Zork series.



> BTW, O Zarf - I started in on playing that Wonderfully Authored game
> 'So Far', but all that "Beware, this is really hard" stuff at the
> beginning scared me. You got an easier one for me to start with?

_A Change in the Weather_ is *really* hard. (I didn't have enough
experience yet at writing sane games. :-)

_Spider and Web_ is probably easier overall, but not much easier. On the
other hand, there are walkthroughs, or you can ask for hints on the
relevant newsgroups.

See http://www.eblong.com/zarf/if.html for my list of games. Those three
are the "real" games. The others are experiments or jokes. Not that
there's anything wrong with that, of course. Heh.

Patty Milligan

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Nov 8, 1999, 3:00:00 AM11/8/99
to
Go to http://www.askjeeves.com and he'll help you find cheats and/or
walkthroughs for the game

Wendell Mollycheck wrote:

> Hi...does anyone know what your supposed to do witht the weights in the
> jesters room?
>

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