Today I finished playing the season finale of the second season of Sam
and Max. It (and the previous part which I finished just days before the
final was out, and haven't posted about here), like the previous games,
is full of fun. I've already praised the Sam and Max series in earlier
posts, so I'll just say that the things that were good about the earlier
games still holds.
Rikard
I'm currently stuck in the middle of the final episode. I think the
designers have slipped a bit. Maybe they were trying to make a
challenging finale, and lost track of what made the previous games so
fluid.
I will use hints as necessary to finish the game today. But I've
already used more hints than I did in the two previous episodes. And
in the places where I *didn't* need a hint, the game clueing that got
me there is clumsier. And I currently have a good idea how the next two
puzzles need to be solved, but no idea how to make the solutions
happen -- which is a mismatch.
This is not to say that it's a *bad* episode. It's great.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
If the Bush administration hasn't shipped you to Syria for interrogation, it's
for one reason: they don't feel like it. Not because you're innocent.