QFG2 is one of the best adventure games I have tried in last 20 years
or so. Originally, it had 16-colour graphics and a text parser based
command interface. This remake gives it improved graphics and a
point-and-click interface. Sierra release a remake for QFG1, where as
the other three games in the series all had newer interfaces.
This should make the game a lot more accessible, besides being a
completely free download.
I am almost ready to bring out the QFG anthology and start from the
first game.
--
Noman
Noman, I wanted to look around the site on link you gave above, but I can't
click on Download or "Learn about poster" or anything else. The click does
nothing. .
Mary
If you're using Win98 you'll probably have to reboot to XP, but if you're
already on XP I don't know what could be wrong. The site works perfectly
for me, I was able to download the 85MB game in a couple of minutes (it's a
pretty fast site too), install it and be up and running without any issues.
But to be honest I don't think I can go back to playing games with this kind
of graphics anymore, no matter how good the game might be. I love 2D stuff
even better than 3D but this is so low res it's actually hard on the eyes, I
think I'll pass.
Ah, hah, you beat me to it! I was refreshing the site for most of
yesterday waiting for this to be released.
> I am almost ready to bring out the QFG anthology and start from
> the first game.
I did that already earlier this year. ;)
--
};> Matt v3.3 <:{
Are you using an old browser? Probably IE6 right? (It definitely does
not work in IE6 which is outdated. Nothing to do with Win98 or XP)
Try it in Firefox.
http://www.mozilla.com/en-US/firefox/
(Or, if you're really desperate, you could get IE7 <*spits*>)
--
};> Matt v3.3 <:{
Most people I know are still using IE6. :>) never even considered IE7. Its
the first site that I've been at who has asked for IE7.
> Try it in Firefox.
>
> http://www.mozilla.com/en-US/firefox/
>
> (Or, if you're really desperate, you could get IE7 <*spits*>)
No, I'm not really desperate for either Firefox or IE7. Thanks anyway :>)
Mary
Are you using IE 7? I am using IE6 which Matt says is the reason I can't get
the site you gave link to. I was also using Win 98 because I use it for
almost everything and like it the best. Its less cluttered than Win XP, but
I have Win XP on a partition for those programs which demand it. I haven't
tried it on Win XP yet.
> But to be honest I don't think I can go back to playing games with this
kind
> of graphics anymore, no matter how good the game might be. I love 2D
stuff
> even better than 3D but this is so low res it's actually hard on the eyes,
I
> think I'll pass.
I don't worry about older graphics if I like the story and game. When I
started computer games in 1990, a lot of games had not very good graphics. I
remember Spirit of Excalibur in text. The graphics were bad in a lot of
places, but in several cut scenes, the graphics were good for the time. I
played Loom when it had bad graphics, but the story was good, so I didn't
mind. Same with Indiana Jones and the Last Crusade. Not good graphics, but
good story, and it was in text too. Monkey Island I and 2, were in text but
graphics were starting to improve but not as good as you get today. Didn't
you like Monkey Island I and 2? They were my first games.I thought they were
great and still do and I'm not even young :>).
Mary
No, FireFox 2.0.0.8 here, haven't touched IE in a very long time.
>> But to be honest I don't think I can go back to playing games with
>> this kind of graphics anymore, no matter how good the game might be.
>> I love 2D stuff even better than 3D but this is so low res it's
>> actually hard on the eyes, I think I'll pass.
>
> I don't worry about older graphics if I like the story and game. When
> I started computer games in 1990, a lot of games had not very good
> graphics. I remember Spirit of Excalibur in text. The graphics were
> bad in a lot of places, but in several cut scenes, the graphics were
> good for the time. I played Loom when it had bad graphics, but the
> story was good, so I didn't mind. Same with Indiana Jones and the Last
> Crusade. Not good graphics, but good story, and it was in text too.
> Monkey Island I and 2, were in text but graphics were starting to
> improve but not as good as you get today. Didn't you like Monkey
> Island I and 2? They were my first games.I thought they were great and
> still do and I'm not even young :>).
I played (and loved) most of the old Sierra/Lucas Arts games back then
and thought the graphics were stunning - and they were for the time, but
now I'm a bit spoiled. Had I tried QfG2 when it first came out I'm sure
I would have loved it, but now it just looks too ugly, it really hasn't
aged well. I've played The Dig and Full Throttle recently again and they
look quite good still, same for Twinsen - but QfG2 is just a blurry pixel
mess by comparison. I do appreciate all the hard work that went into
this remake though, it's just not for me.
> Most people I know are still using IE6. :>)
*Looks surprised.*
I suppose it's good to be reminded about the fact that there are many
people that still use that browser, so I don't make something with my
website that breaks it.
> No, I'm not really desperate for either Firefox or IE7. Thanks anyway :>)
How about Opera or Safari then? ;)
Rikard
>noman typed:
>
>> I am almost ready to bring out the QFG anthology and start from
>> the first game.
>
>I did that already earlier this year. ;)
It'd be great if the save-game from this QFG2 remake can be imported
into QFG3. Although it means, they probably have to write a tool to
convert the save-game's format.
I know you can import a game from QFG1 into the remake.
--
Noman
>"noman" <no_...@zzzyahoo.yycom> wrote in message
>news:q3a6b4dteqoi6i2md...@4ax.com...
>> http://www.agdinteractive.com/homepage/homepage.html
>>
>> This should make the game a lot more accessible, besides being a
>> completely free download.
>>
>Noman, I wanted to look around the site on link you gave above, but I can't
>click on Download or "Learn about poster" or anything else. The click does
>nothing. .
Try this direct download link
http://agdinteractive.com/countdl.php?action=download&game=10
--
Noman
Yeah, sometimes things don't seem the same. Same with some movies you once
thought were great. If you see them years later on TV, you wonder why you
thought they were so great. Other movies you like forever. Some things wear
well and some things don't. I liked Twinsens Oddysey very much. It has worn
well and very cute story. Its funny and so entertaining. I played Full
Throttle a long time ago. Still have it around somewhere.
Mary
Good idea. Lots of people still use IE6. All websites I've been on still
support it. It takes us more old fashioned people time to get used to new
programs and with some thing we never get used to.:D.
> > No, I'm not really desperate for either Firefox or IE7. Thanks anyway
:>)
>
> How about Opera or Safari then? ;)
No, no. I like OE fine. Fiddling with games is one thing. Fiddling with mail
readers is something else :(
Mary
I'm downloading it now. If its a big download, it will take time as I only
have High speed Lite, but it gets there. Thanks Noman.
Mary
Didn't take long to download. Only took about 10 minutes. I guess I was
thinking of the big game demos they now have.
Mary
> --
> Noman
According to the website FAQ it does support exporting already. :)
http://www.agdinteractive.com/about/faq/about_faq.html
http://www.agdinteractive.com/about/faq/about_faq2.html
(I'll post both links there so MaryJ can at least read them even if
she cannot click anything. ;-P )
And some history -
http://www.agdinteractive.com/about/history/about_history.html
http://www.agdinteractive.com/about/history/about_history2.html
This remake was 5 years in the making (7 years from the first concept
back in 2001) - that is some hardcore devotion from a group of fans!
Considering they are not even getting paid to do it, just making this
in their free time.
<*takes my hat off to them*>
<*hears strange voice*> "Taking off your adventuring cap so soon?"
Er ...
<*puts hat back on*> :-D
By the way noman, why not cross/post this to .rpg? I'm pretty sure a
few folks over there would enjoy the game. ;)
--
};> Matt v3.3 <:{
Its OK Matt. Noman gave me a direct link and I downloaded the game. I
couldn't remember what it was like originally as I didn't play it the first
time around. I remember it now that I see it again. I don't think it
interests me. I am not very interested in magic, combat, weapons and all the
other choices on the menu I saw in the game. Thanks anyway Matt and Noman.
I think the only text games I liked were Monkey Island 1 and 2. Even though
no voices, the music was well suited to the two games, so I didnt notice so
much that there was no speech. I liked the characters, Largo Legrand and
Guybrush. Phatt Island, etc. :)
Also, they were the first two games I played.
> And some history -
> http://www.agdinteractive.com/about/history/about_history.html
> http://www.agdinteractive.com/about/history/about_history2.html
>
> This remake was 5 years in the making (7 years from the first concept
> back in 2001) - that is some hardcore devotion from a group of fans!
> Considering they are not even getting paid to do it, just making this
> in their free time.
You have to hand it to the people who remade the game. It must have been a
tremendous amount of work and dedication.
> <*takes my hat off to them*>
> <*hears strange voice*> "Taking off your adventuring cap so soon?"
> Er ...
> <*puts hat back on*> :-D
I am reminded of KQ6 and Daventry :>)
MaryJ
That was why they invented filters for VGA games. ;) HQ3X gets you
960x600 - whoo!
--
};> Matt v3.3 <:{
>noman typed:
>> It'd be great if the save-game from this QFG2 remake can be imported
>> into QFG3. Although it means, they probably have to write a tool to
>> convert the save-game's format.
>
>According to the website FAQ it does support exporting already. :)
>
>http://www.agdinteractive.com/about/faq/about_faq.html
>http://www.agdinteractive.com/about/faq/about_faq2.html
>
>(I'll post both links there so MaryJ can at least read them even if
>she cannot click anything. ;-P )
Great, I 'll be installing QFG1-VGA this weekend. Thanks for the link.
>And some history -
>http://www.agdinteractive.com/about/history/about_history.html
>http://www.agdinteractive.com/about/history/about_history2.html
>
>This remake was 5 years in the making (7 years from the first concept
>back in 2001) - that is some hardcore devotion from a group of fans!
>Considering they are not even getting paid to do it, just making this
>in their free time.
>
><*takes my hat off to them*>
><*hears strange voice*> "Taking off your adventuring cap so soon?"
Er ...
><*puts hat back on*> :-D
Yes, lots and lots of thanks and gratitude to these guys. Of all the
old adventure games, this was the one I wanted remade most.
>By the way noman, why not cross/post this to .rpg? I'm pretty sure a
>few folks over there would enjoy the game. ;)
The free newsserver that I use don't allow me to crosspost. You may
notice I very rarely post in a cross-posted thread :) My home usenet
account does allow me to crosspost though.
But I agree, this series has a lot of CRPG elements. I mean, QFG1 (or
Hero's Quest) was probably the first game, where the skill-points
incremented with the use of the skill - years before Bethesda would
release its first Elder Scrolls game.
--
Noman
>Its OK Matt. Noman gave me a direct link and I downloaded the game. I
>couldn't remember what it was like originally as I didn't play it the first
>time around. I remember it now that I see it again. I don't think it
>interests me. I am not very interested in magic, combat, weapons and all the
>other choices on the menu I saw in the game.
It still plays very much like an adventure game, except that there is
combat in the game, and also some puzzle solutions depend on the
action you are taking and character skills. For instance, if you
notice a locked gate in the distance, a fighter may be able to bash
the door, where as thief may pick the log (or climb the wall) and a
magic user may use 'open' spell. All this is done through standard
point and click interface. Selecting a magic spell for instance is
just like selecting an inventory object, and climbing wall is just an
icon. The big difference is that once you select the right action, you
may still fail because the character is not advanced enough. If a
theif failed to climb the wall, then he may go practice climbing a
tree and you'll notice the climb-skill numbers will go up. Eventually
he'll succeed in climbing that wall.
I recommend that you look at just the first few scenes in the game and
the quality of writing and interactivity before giving up. Select a
'thief' character or 'fighter' and then distribute available point
whichever way you want (though with the thief character, I recommend
getting the magic field incremented by one step). Use right click to
add points to individual skills and attributes. You have 50 available
points at the start.
--
Noman
Thanks for the information Noman. I think its probably easier for you and
others who played those kind of games when they first came out. I didn't. I
only played games like Monkey Island I and 2, where you have a lot of
interaction with other characters in the game and you go to different
scenes - Phatt Island. Going to the guy in the store who tells you to go to
the woods. The spitting contest in Monkey Island II and things like that
when you don't have to choose weapons or play as a thief or think about
skills or add points. You just keep going and finding items and talking to
people. Monkey island type of game and Sierra's KQ games were much more
straight forward than earlier games such as QFG. Even games with poor
graphics at the time but point and click and no choosing weapons, or
selecting a character, were quite interesting, so its not just the graphics.
Games like the floppy version of Loom or The Last Crusade were not good
graphics, but the background story was interesting and the game was comical
even though text only. I can concentrate better or games that just go from
scene to scene where you collect items and solve puzzles and are on a quest
of sorts. Realms of the Haunting which I liked even though it had combat and
was poor graphics in a lot of the game, was a game I really enjoyed as you
had to go so many places and do so many things, and the combat was not
difficult, and once you got rid of the enemy, you could continue on till the
next area. I tried to play Maniac Mansion once and gave up. the graphics
were so poor and I found it too boring.
Maybe if I had started with text only games, I would have seen more of the
earlier games as they evolved. JMO.
Mary
But Mary, this is exactly what you do in QFG games! :) Remember these
were originally made by Sierra and are part of the "Quest" family (KQ,
SQ, PQ, and QFG - which was originally entitled HQ, or "Hero's Quest")
The gameplay is pretty much identical - you collect items, solve puzzles,
talk to a *huge* cast of funny and interesting characters, visit many
different scenes, and go on a quest (for glory). Just because you pick
what *type* of character to play (thief etc) hardly takes away from that
enjoyment. Really no need to worry about skills either, they stay in the
background and take care of themselves - as Noman pointed out, they are
just another form of puzzles.
> Realms of the Haunting which I liked even though it had combat and
> was poor graphics in a lot of the game, was a game I really enjoyed
> as you had to go so many places and do so many things, and the combat
> was not difficult, and once you got rid of the enemy, you could
> continue on till the next area.
LOL! My word, that sounds much like QFG ...
In any case, to each their own. ;) I'm just saying because you're either
not understanding the game, or possibly you're an enigma wrapped up in a
puzzle box of contradiction. :-D
<*tries to solve the puzzle*> ;)
--
};> Matt v3.3 <:{
No, its not the same. KQ, PQ were much more interesting looking than QFG.
They didn't have a screen which said "weapons, thief, combat, or whatever it
says on QFG which takes up a whole screen. I don't like having to choose. I
just want to move through the game. I don't have patience to choose. In KQ,
etc. you just go places. You don't choose a role first before you explore.
You are already the main character in the game. I played PQ3 on floppy and
still have it I think, and its in text but you go in the police car,
investigate things, an interesting story, and talk to people and graphics
weren't bad.
I liked PQ4 even better as it had speech. I like speech in games.
> The gameplay is pretty much identical - you collect items, solve puzzles,
> talk to a *huge* cast of funny and interesting characters, visit many
> different scenes, and go on a quest (for glory). Just because you pick
> what *type* of character to play (thief etc) hardly takes away from that
> enjoyment. Really no need to worry about skills either, they stay in the
> background and take care of themselves - as Noman pointed out, they are
> just another form of puzzles.
>
> > Realms of the Haunting which I liked even though it had combat and
> > was poor graphics in a lot of the game, was a game I really enjoyed
> > as you had to go so many places and do so many things, and the combat
> > was not difficult, and once you got rid of the enemy, you could
> > continue on till the next area.
>
> LOL! My word, that sounds much like QFG ...
Well, doesn't look anything like Realms of the Haunting to me where you had
to go to so many places in the game. And Realms of the Haunting, though not
great graphics, was better graphics than QFG.and better still, had speech
> In any case, to each their own. ;) I'm just saying because you're either
> not understanding the game, or possibly you're an enigma wrapped up in a
> puzzle box of contradiction. :-D
> <*tries to solve the puzzle*> ;)
I'm unsolvable :) I just want to wander around in games. I don't want to
choose what I should do from the screen.
MaryJ
Both Opera and Safari are web browsers, not mail readers.
I forgot what they were as I've never been interested in any of them. I use
IE 6 which works fine.
Mary
>"Matt v3.3" <ask.for.m...@yahoo.com> wrote in message
>news:g959gq$52f$1...@aioe.org...
>> Mary typed:
>> > I only played games like Monkey Island I and 2, where you have a lot
>> > of interaction with other characters in the game and you go to
>> > different scenes
>> [...]
>> > You just keep going and finding items and talking to people.
>> [...]
>> > I can concentrate better or games that just go from scene to scene
>> > where you collect items and solve puzzles and are on a quest of
>> > sorts.
>>
>> But Mary, this is exactly what you do in QFG games! :) Remember these
>> were originally made by Sierra and are part of the "Quest" family (KQ,
>> SQ, PQ, and QFG - which was originally entitled HQ, or "Hero's Quest")
>
>No, its not the same. KQ, PQ were much more interesting looking than QFG.
>They didn't have a screen which said "weapons, thief, combat, or whatever it
>says on QFG which takes up a whole screen. I don't like having to choose. I
>just want to move through the game.
If you do get past that first screen, you'll find exactly what you
said in your post. Great cast of characters, moving from scene to
scene, talking to people and solving puzzles. It'd look and play like
a King's Quest game for the most part.
>I'm unsolvable :) I just want to wander around in games. I don't want to
>choose what I should do from the screen.
My recommendation is to get past the screen and look at how the game
plays, before giving up. You'll find the interface, character
movement, dialogues etc identical to KQ5, KQ6 or Police Quest 3. Just
select something randomly, it'll still work. It's not unlike selecting
options when starting Monkey Island 2 or Pandora Directive.
--
Noman
Also, that first screen is the only time, you'll have to make *any*
such selections in the entire game.
--
Noman
So what you're telling me is, that opening screen is misleading and
useless and should be deleted.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
It used to be that "conservatives" were in favor of smaller government,
fiscal responsibility, and tighter constraints on the Man's ability to
monitor you, arrest you, and control your life.
It sounds to me like he means that the opening screen is just shown one time
at the start of the game and you never need to choose anything from it after
that. But he may not mean that.
Mary
Even so IE is not a mail reader either so I assume you mean OE?
Yes, that's what I meant. It's somewhat similar to selecting the modes
of play in Monkey Island 2 or Under a Killing Moon, where you select
the difficulty of puzzles and then go forward.
Selecting a character in a QFG game, alters some puzzles and scenes
throughout the game or gives you alternate solutions.
You never have to go back and change the attributes on the screen
again. You can still refer to it and check on the progress, but you
don't have to make any decision. It's not like a CRPG where characters
level up and the player has to make choices. The game is played out
just like an adventure game (King's Quest, Monkey Island) with few
differences such as a) passage of time (the time passes just by moving
between scenes- day turning to night), b) *some* puzzles where you may
fail just because the character isn't good enough, or it's not the
right time of the day and c) occasional (and at most times avoidable)
one-to-one combat, which is handled through mouse based interface. The
game interface and environments are traditional point and click ones.
The story and atmosphere are superb and the open-endedness (lot of
freedom in the order of solving puzzles) is unmatched by all but very
few adventures.
If you are a fan of King's Quest, Legend of Kyrandia, Monkey Island
etc and you can find QFG Anthology somewhere or download the games,
then you'll very likely have a great time going from the first game on
to QFG4.
--
Noman
Can you use those filters for PC games though? I thought they only
worked with some emulators like MAME and that SNES one, I forget the
name now.
Hi Don, haven't seen you post here for a long time. I said I used OE above,
which I know is a mail reader. Actually its a news reader too.. I was
thinking when Opera and Safari were mentioned above, that they were mail and
news readers like OE. I've never used Opera so never thought about what it
was used for. (never heard of Safari).
Mary
Well, I 'll check QFG out when I get a chance, but I can tell you right that
I remember when all the above games first came out. I never bought Space
Quest I or QFG because the story and the game did not interest me. Seems to
me I tried the demos at the time. KQ 5 and up (till it got to KQ8) which was
a dud, and PQ 3 and 4 and Kyrandia I and Hand of Fate, were far more
intesting with good stories. I liked Kyrandia and Hand of Fate because they
were kind of light hearted, whimsical fairy tale kinds of games with a bit
of comedy. Some games are interesting to us and some are not. I'm sure you
have your faves and some are just not your kind of game :>) Other than a few
games with text only, I mostly like games with speech. Kyrandia and Hand of
Fate and PQ4 and KQ6 and 7 all had speech. Monkey Island was different. It
is in a league by itself.
Mary
I was talking about the actual *gameplay* ...
In my mind, the character screen at the beginning is just a menu. The
game does not start proper until the story kicks-off and you're walking
the hero around the screen - you'll notice the icon based point-n-click
interface, inventory, conversations, etc, are the same style as KQ.
By the way, speaking of which, did you ever play the KQ2+ VGA remake
made by the same team of fans? It was brilliant, had tons of extra
plot and puzzles, and had speech and music. I'd rate it equal to KQ6
in terms of quality (which is really saying something!) While I was
browsing I found this easter egg scene (LOL!) -
http://www.youtube.com/watch?v=VMDbLtx4Rr8&NR
(Unfortunately, AGDI have temporarily removed the free downloads for
KQ1 and KQ2 VGA while they update them, but I expect they'll be back
before long)
>> <*tries to solve the puzzle*> ;) [of MaryJ]
>
> I'm unsolvable :)
Oh well, I gave it a shot! ;)
(PS: Do you have a MaryJ walkthrough? :-D )
--
};> Matt v3.3 <:{
>Matt v3.3 wrote:
>> MetalGuru typed:
>>> But to be honest I don't think I can go back to playing games with
>>> this kind of graphics anymore, no matter how good the game might be.
>>> I love 2D stuff even better than 3D but this is so low res it's
>>> actually hard on the eyes, I think I'll pass.
>>
>> That was why they invented filters for VGA games. ;) HQ3X gets you
>> 960x600 - whoo!
>
>Can you use those filters for PC games though?
Only if it's supported by the environment. DosBox allows changing the
filter within the DosBox.conf file, but most Windows games draw pixels
as-is.
Games using the ACS engine only support HQ3X if they are created for
use with the latest version. If the ACS version is older, you only
have unfiltered and unscaled graphics (and may have trouble running
those games under Vista, since normal NVidia drivers don't support
320x240).
> I thought they only
>worked with some emulators like MAME and that SNES one, I forget the
>name now.
Snes9x... although they provide a wider range of filters since each
one of them has their own quirks.
So why didn't Mary know that when she saw that screen?
> You never have to go back and change the attributes on the screen
> again.
Then why do you have to think about them the first time? A game
element that only appears in the introduction seems like a mistake.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Bush's biggest lie is his claim that it's okay to disagree with him. As soon as
you *actually* disagree with him, he sadly explains that you're undermining
America, that you're giving comfort to the enemy. That you need to be silent.
I thought you might have to keep accessing the main screen.
I checked the menu on the screen. Its confusing what you should choose. Most
games I've played dont ask you to choose anything.
> In my mind, the character screen at the beginning is just a menu. The
> game does not start proper until the story kicks-off and you're walking
> the hero around the screen - you'll notice the icon based point-n-click
> interface, inventory, conversations, etc, are the same style as KQ.
Same as the earlier KQ. I only played KQ from KQ6 and up. The ones I played
all had voice and the graphics had improved considerably since earlier KQ
games.. I tried KQ5 which had text only, at one time not long after it came
out, but couldn't get interested in it. I tried KQ6 and liked it. KQ 7 was
even better because it was very comical in parts.
> By the way, speaking of which, did you ever play the KQ2+ VGA remake
> made by the same team of fans? It was brilliant, had tons of extra
> plot and puzzles, and had speech and music. I'd rate it equal to KQ6
> in terms of quality (which is really saying something!) While I was
> browsing I found this easter egg scene (LOL!) -
>
> http://www.youtube.com/watch?v=VMDbLtx4Rr8&NR
I've never tried KQ2+ remake. I checked the above link. Its amazing the
amount of work the people who created the speech and music. They must really
have liked it. KQ6 had quite good quality. I liked the story. I have to like
a story or I lose interest. I think you have to like text based games to
like the really early games that were on floppies, though I liked a few of
them. But when I started games, the games were starting to have better
graphics. I thought Monkey Island I, my first game had really good graphics
compared to Maniac Mansion which I tried, but found the graphics too
primitive for me.
> (Unfortunately, AGDI have temporarily removed the free downloads for
> KQ1 and KQ2 VGA while they update them, but I expect they'll be back
> before long)
>
> >> <*tries to solve the puzzle*> ;) [of MaryJ]
> >
> > I'm unsolvable :)
>
> Oh well, I gave it a shot! ;)
Never hurts to try.
> (PS: Do you have a MaryJ walkthrough? :-D )
I don't think I have one. I just read other peoples :)
MaryJ
Probably because I didn't go past the first screen with the menu. I don't
remember seeing a screen like that in a game where you had to choose
weapons, or magic, or dodge or throw and don't know which ones I am supposed
to choose..
> > You never have to go back and change the attributes on the screen
> > again.
>
> Then why do you have to think about them the first time? A game
> element that only appears in the introduction seems like a mistake.
> giving comfort to the enemy. That you need to be silent.
Mary
Sure you can - DOSbox has all the same filters too, as does the AGS
engine which these remakes are based on, and the ScummVM emulator for
LucasArts games (including a few others)
They only apply to low-res (320x200, 320x240) games, to scale up the
graphics to 2x or 3x with varying levels of smoothing out the pixels
depending on which filter you choose.
The line in dosbox.ini looks like this -
[render]
scaler=hq2x
So any DOS based VGA game can run at 640x480 with smooth pixels. :)
(Actually I prefer the advinterp2x one, makes it look a bit sharper)
--
};> Matt v3.3 <:{
Hi Mary,
It's been awhile since I've been on the group list, I come and go as
time permits. I've already got a back log of adventure games that I
haven't played yet but still on the lookout for something good to add to
the collection. One of the days I'll get back to Gabriel Knight 3, I
took an extended break from it and games in general.
As far as mail readers, use whatever works for you. Don't be talked
into the "latest and greatest" if you are happy with what you have. I
prefer the threading on Thunderbird but that is just my preference, not
a proclamation that it is going to be better for everyone.
Take Care,
Don
>Here, noman <no_...@zzzyahoo.yycom> wrote:
>> Yes, that's what I meant. It's somewhat similar to selecting the modes
>> of play in Monkey Island 2 or Under a Killing Moon, where you select
>> the difficulty of puzzles and then go forward.
>>
>> Selecting a character in a QFG game, alters some puzzles and scenes
>> throughout the game or gives you alternate solutions.
>
>So why didn't Mary know that when she saw that screen?
Because she downloaded a game for free and the manual didn't come with
it. It's a remake after all.
>> You never have to go back and change the attributes on the screen
>> again.
>
>Then why do you have to think about them the first time? A game
>element that only appears in the introduction seems like a mistake.
Like I said, it's similar to selecting modes in Monkey Island 2 or
Under a Killing Moon. You do it at the start, and it affects your
experience throughout the game. The game element is there all the
time, but you don't do selections past the first screen.
Think of it as three ways to play the same game with somewhat
different puzzles and solutions.
--
Noman
>"noman" <no_...@zzzyahoo.yycom> wrote in message
>news:vm8eb4t1el67gdesr...@4ax.com...
>>
>> If you are a fan of King's Quest, Legend of Kyrandia, Monkey Island
>> etc and you can find QFG Anthology somewhere or download the games,
>> then you'll very likely have a great time going from the first game on
>> to QFG4.
>
>Well, I 'll check QFG out when I get a chance, but I can tell you right that
>I remember when all the above games first came out. I never bought Space
>Quest I or QFG because the story and the game did not interest me. Seems to
>me I tried the demos at the time. KQ 5 and up (till it got to KQ8) which was
>a dud, and PQ 3 and 4 and Kyrandia I and Hand of Fate, were far more
>intesting with good stories. I liked Kyrandia and Hand of Fate because they
>were kind of light hearted, whimsical fairy tale kinds of games with a bit
>of comedy.
And that's exactly what a QFG game is - light-hearted and humorous
take on fantasy settings. You can tell that from the title of the
first game "Hero's Quest: So you want to be a hero".
>Some games are interesting to us and some are not. I'm sure you
>have your faves and some are just not your kind of game :>)
The games you mentioned liking are very similar to QFG series. If you
disliked Kyrandia or King's Quest 5/6, then I'd never recommend a QFG
game.
And even then if you had given up after first fifteen minutes of
actual gameplay, I'd account that for taste and not say any thing. But
you stopped at the first screen since it was completely unfamiliar for
this kind of game, and my point is that you try to get past the screen
and look at the actual gameplay before giving up.
> Other than a few
>games with text only, I mostly like games with speech. Kyrandia and Hand of
>Fate and PQ4 and KQ6 and 7 all had speech.
That's a different argument, and one I understand.
--
Noman
Weren't you playng GK3 quite a while ago?
> As far as mail readers, use whatever works for you. Don't be talked
> into the "latest and greatest" if you are happy with what you have. I
> prefer the threading on Thunderbird but that is just my preference, not
> a proclamation that it is going to be better for everyone.
Its how I feel about things, even in real life :>)
Mary
I played Monkey Island 2 and UAKM and I don't recall having to choose
weapons, magic, climb, throw, (whatever other choices there are in QFG.
Monkey Island 2 and UAKM which were made later on when graphics and
technology were becoming better than QFG, Space Quest I, Maniac Mansion ,
etc.
Mary
Maybe they seem similar in a few ways, but the story in QFG is quite
different as far as I can see so far. Also, Kyrandia and KQ6 had much better
graphics than QFG and both had speech, which is a big plus to. They had nice
music too. KQ6 and Kyrandia were much later on than QFG when game software
technology had improved. I've played a little of QFG and would say its not
on the level of Kyrandia or KQ6 in most ways.KQ5 is probably a better
comparison but even then KQ5 had better graphics than QFG IMO. But the KQ5
interfaceis a bit similar and had inset of whoever is speaking like QFG had.
KQ5 was the start of interest in continuing with the KQ series and I think
KQ games were more popular than QFG series.
> And even then if you had given up after first fifteen minutes of
> actual gameplay, I'd account that for taste and not say any thing. But
> you stopped at the first screen since it was completely unfamiliar for
> this kind of game, and my point is that you try to get past the screen
> and look at the actual gameplay before giving up.
>
> > Other than a few
> >games with text only, I mostly like games with speech. Kyrandia and Hand
of
> >Fate and PQ4 and KQ6 and 7 all had speech.
>
> That's a different argument, and one I understand.
I mostly like games with speech now, but when I first played PC games, no
games were in speech, and soundblaster was just coming out and it was very
expensive. I got an adlib card which was good for Monkey Island 1 and 2.
They were only text, but much better music and graphics than QFG and no
character "insets" when someone spoke. Also the music in MI games suited the
movements in the game perfectly. I don't usually pay much attention to music
in games, but speech was not as important in Monkey Island games as it would
become in later games. Also, MI I and 2, had very interesting stories
with comical outcomes. I did not care for MI 3 or 4 even though they had
speech. For me, they cannot compare with MI 1 and 2. I may be biased some
because MI 1 and 2 were my first games, but I still see them as classics in
PC games. They were the start of improved graphics from earlier games. I
have not come across anyone who did not like MI 1 and 2, but there are mixed
opinions of MI3 and 4. Other early games with text only was Spirit of
Excalibur which actually had good graphics in some places in the game. I
found it challenging. It was a bit like a strategy game though much more
simplified. It wasn't a well known game, and took me a long time to get
through it.I had to buy a hint book, which I've only done once since (for
"9").. But even with guide, I got stuck and after weeks, someone on a BBS
board gave me a hint. It was before Internet became popular and within reach
of more people - around 1990.. "Spirit" was for a 286 which is what I had. I
tried to play it one time in Dosbox, but couldn't get it to work.
Mary
I never played this 'Kyrandia' series that keeps getting mentioned
here - it must have slipped under my sonar back in the day. ;) I
had a look at some reviews and it looks great, but holy smoke is it
hard to find (on CD) - one person on eBay is selling all three and
wants GBP $81 which equals NZ $210 (!) *Fortunately* there are
more reasonable prices to get them individually, but nothing local
whatsoever. They must be "collector" status. :)
--
};> Matt v3.3 <:{
Matt, On a quick glance, I found this listing on UK Ebay.
http://tinyurl.com/5alwec - its 9.75 GBP for Kyrandia I - doesn't say what
the postage is. I always check postage or ask seller postage before I bid.
Some sellers charge ridiculous amounts for postage. I don't bid on those. I
think that auction is up soon.
Kyrandia was the first in the series, then Hand of Fate which was next,
Malcolm's REvenge was 3rd. In my view, the third game wasn't nearly as good
as the first two games, but the first two were very good. Straight
adventure, no combat or action, but there is a timed maze thing. in Kyrandia
I but I found a gif for it somewhere. I certainly wouldn't p ay 81.00 for
the 3 games. It would be good if you could find the first two games at a
reasonable price.
Mary
Here's one for Hand of Fate, Kyrandia 2, which I thought was as good as the
first one. You don't need to have played Kyrandia I before playing Hand of
Fate. The story is different in Hand of Fate and the main characters is
someone different too, but the theme of the game is the same. This one is
only 3.50 GBP and postage is 4.00 GBP to New Zealand, which is reasonable.
Its the same to all countries it looks like. I saw Kyrandia 1 postage to
Canada for $20.00 US. It should be about $5.00 by air mail.. Thats why I
always check postage. I think the seller below is the same one I just sent
you. Both of his Kyrandia I and 2, are available for Buy it Now, and seller
seems to have good feedbacks. You may have to buy Kyrandia I and Kyrandia 2
(Hand of fate) separately. These are just jewel case, so postage should be
fairly cheap, and
as long as you get a small manual, thats all you need. I don't bother about
boxes now.
Mary
Mary
"Mary" <nos...@invalid.swl> wrote in message
news:g9d40k$dem$1...@registered.motzarella.org...
> I never played this 'Kyrandia' series that keeps getting mentioned
> here - it must have slipped under my sonar back in the day. ;) I
> had a look at some reviews and it looks great, but holy smoke is it
> hard to find (on CD) - one person on eBay is selling all three and
> wants GBP $81 which equals NZ $210 (!) *Fortunately* there are
> more reasonable prices to get them individually, but nothing local
> whatsoever. They must be "collector" status. :)
I've only got the third game in the series, but I liked it. It's fun.
The biggest flaw of Kyrandia 3 is that the majority of the game is very
open. It has many alternate puzzles, so it can be hard to know what to
do. I guess how bad a thing that is depends on your relationship with
puzzles in general.
Rikard
I found the game a bit confusing about where you were supposed to go and
what to do. The first two games in the series flowed along much better. You
shouldl try to get the first two games. IMO, they were much better than
Kyrandia 3.
Mary
Yep, I plan on starting with the first game in the series anyway, which
I always prefer, not just because of story background, but because it
helps to get a basis for comparison. Otherwise you never know what they
mucked up with the sequels ;) - or indeed if they actually get better.
Thanks for the eBay links, MaryJ! :) I'm going to see if a K1 shows up
locally first (you never know) this week, and if not I'll import one.
(I've bought a few games on eBay, and postage was typically double the
price of the game itself, but sometimes imports are the only way to get
'em)
--
};> Matt v3.3 <:{
Just a link -
The original (Sierra) designers of the QFG series, Corey & Lori Cole,
have mentioned the release of QFG2VGA on their blog, and also reply to
a few comments below the main post -
http://www.theschoolforheroes.com/wordpress/trial-by-fire-reborn/
(They are essentially the "Ken & Roberta Williams" of this series)
I think they were quite impressed. ;)
Sadly I'm already in the middle of *several* other games, I've decided
(well, I had to force myself) to hold off playing it until I can give
it my complete and undivided attention. :) From what I've seen so far
I think I can safely say I'm going to love it though (having loved the
series already) ...
--
};> Matt v3.3 <:{
> Yep, I plan on starting with the first game in the series anyway, which
> I always prefer, not just because of story background, but because it
> helps to get a basis for comparison. Otherwise you never know what they
> mucked up with the sequels ;) - or indeed if they actually get better.
It doesn't matter if you play Hand of Fate first. The main character is not
Brandon as in Kyrandia 1 and the story is different. Its not a continuation
of Kyrandia I except in a very loose way which is not important.. The main
character in Hand of Fate is an adventurous, charming, female called
Zanthia. She was in Kyrandia I, but not much. So if you happen to see it at
a good price, get it. Seems to be a little cheaper on Ebay, but IMO, I
thought it was just as good as Kyrandia I. Here's a review of HOF, which I
mostly agree with and doesn't give too much away:
www.justadventure.com/reviews/HandFate/HandFate.shtm
In Malcolm's Revenge (Kyrandia 3), its different also. its mainly about
Malcolm who was the wizard in Kyrandia I. But if I were you, I wouldn't
bother with it, unless you feel you must :) You can look up reviews on it.
> Thanks for the eBay links, MaryJ! :) I'm going to see if a K1 shows up
> locally first (you never know) this week, and if not I'll import one.
I hope you can find K1 locally or if you can only find Hand of Fate get it
first.
> (I've bought a few games on eBay, and postage was typically double the
> price of the game itself, but sometimes imports are the only way to get
> 'em)
I know. If from North America to NZ , postage can be expensive, especially
if you want the box. Also, most times games on Ebay are from US sellers, as
their market is so big, or maybe sometimes UK, and sometimes, in the case of
US sellers, they will only sell within the U.S. I've sold a few games on
Ebay but not for a while, but I will send to anywhere in the world as long
as buyer pays postage.Doesn't matter to me.You get higher bids if you sell
internationally. Also, I feel it gives people in other countries a chance
to get games they may have trouble finding. In Toronto, where I am, most
games are in software stores here when they come out in the U.S. But I can
sympathize with your situation.Just a thought - postage needn't be that
expensive if you can get the seller to send you just the CD in jewel case
with small manual in a bubble envelope, or even just CD in a small paper
envelope with manual.I've kept a lot of games which I keep in big boxes, so
CD and manual would be enough for me now. As long as the CD is OK its all
that really matters :)
Mary
>The original (Sierra) designers of the QFG series, Corey & Lori Cole,
>have mentioned the release of QFG2VGA on their blog, and also reply to
>a few comments below the main post -
>
>http://www.theschoolforheroes.com/wordpress/trial-by-fire-reborn/
>
>(They are essentially the "Ken & Roberta Williams" of this series)
>
>I think they were quite impressed. ;)
>
>Sadly I'm already in the middle of *several* other games, I've decided
>(well, I had to force myself) to hold off playing it until I can give
>it my complete and undivided attention. :) From what I've seen so far
>I think I can safely say I'm going to love it though (having loved the
>series already) ...
I finished QFG1 already and have imported the character and started
this remake. It was fun getting lost in the streets till I could get
the map - brought back a lot of memories.
--
Noman