John Doe wrote:
> I remember seeing a lot about that game in the early days. I
> remember seeing the cover picture or whatever of a fog/mist
> and don't really remember what else was in the picture. Never
> played it. Was it text based? Maybe like a picture book?
Quite a few played it i suspect, but due to the nature of the
game(s) most would hang out in c.s.i.p.g.adventure not in
c.s.i.p.g.strategic. (So i'm cross-posting this to a more
relevant group.)
It is/was popular enough to have spawn 5 games in the main
series, a sub-series of three games (Uru) plus Uru also have/had
its own MMO.
<
http://www.mobygames.com/game-group/myst-series>
If you are asking specifically of 'Myst I', it comes in three
different flavors for the PC; the 1993 original, the 1999
enhanced 'Masterpiece Edition' and then 'Real Myst' in 2000 with
different gameplay mechanics. More recently this first game has
been ported to various handheld devices.
I have the Masterpiece Ed. which i happened to replay just a few
days ago, followed by Myst II and now Myst III. These three games
are all fixed at a 640*480 resolution (though they get prettier
for each game), while Myst IV has a higher resolution (like i
presume Myst V also has).
Myst I (excluding Real Myst) & II are nodebased with a fixed
number (1 to 4) of views you can look at, and turn to, at any
node. Some directions you can only look at, perhaps zoom in at,
while in other directions you can walk (as in jump to another node.)
Myst III & IV are also nodebased but at each node you have full
freelook, 360 degrees around and from the ceiling to the floor.
In all you walk around solving various puzzles, which will open
up new areas for you to explore on your way to solve the goal of
the adventure. Often you have to figure out what the puzzles are
and what the rules for them are all by yourself. To help you do
this, one needs a keen observation of ones surroundings, but you
will also find various journals from other people (that you only
peripherally will interact with during cutscenes) so there is a
fair bit of reading involved in playing these games.
--
"As the island slowly sank
The loser finally broke the bank in the gambling room.
The dealer said, "It's too late now. ..."