Here, Robert Perrett <
rtpe...@gmail.com> wrote:
> It's been a long time since I posted on this newsgroup. Are today's
> Adventure Games any different from the Adventure Games in the
> Nineties?
Not if you restrict your definition of "adventure games" to "games
that work just like games did twenty years ago".
There are strong retro niches for games that use exactly the same
forms as in the 90s. (I, myself, am currently working on a game in
exactly the same form as the stuff I played in the 80s.) There's
nothing wrong with that, of course -- if you make a game that people
want to play, you win.
On the other hand, there are games that take old forms and build the
next generation of whatever it is they're doing. _Dear Esther_ is
_Myst_, except it's taking a storytelling approach to environment and
pacing that's completely unlike _Myst_. _Botanicula_ (which I just
finished) is a flash casual point-and-click from the 00s -- I don't
recall much like it from the 90s -- except it's scaled up to a
full-length story. _Echo Bazaar_ is a CYOA text game, except it's been
rebuilt with RPG mechanics underlying the text narrative. _FRACT_ is
some kind of musical universe thing, I don't even know what, I haven't
been able to get the demo to run.
And so on.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*