Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Adventure Hint System

0 views
Skip to first unread message

Cowboy

unread,
Nov 10, 2009, 3:38:47 AM11/10/09
to
Has anyone made a hint system for adventure games?
I know about the UHS (Universal Hint System) but I wonder if anyone
has made a freeware (or shareware) version
of something like the UHS.
The way the UHS works (for those of you who doesn't know) is that you
get little pieces of information to the puzzle you are stuck with. To
have something like this for us amateurs would be a great asset.
I know that I could provide a walkthrough, but I would rather create
some kind of hints.
Cheers

Rudi

unread,
Nov 10, 2009, 7:45:52 AM11/10/09
to

I'm not exactly sure what Your point is..
UHS online is and always has been
free to use. Only d'loadable files have
a shareware restriction.

Why reinvent the wheel ?

Andrew Plotkin

unread,
Nov 10, 2009, 10:58:40 AM11/10/09
to
Here, Rudi <Ru...@iki.fi> wrote:
>
> I'm not exactly sure what Your point is..
> UHS online is and always has been
> free to use. Only d'loadable files have
> a shareware restriction.
>
> Why reinvent the wheel ?

Most text adventure games are completely free to play, and it's
irksome to use a shareware system to build hints for your free game.

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*

Cowboy

unread,
Nov 13, 2009, 2:26:01 AM11/13/09
to
> Most text adventure games are completely free to play, and it's
> irksome to use a shareware system to build hints for your free game.
>
> --Z

Well.. Irksome or not... I guess it's up to me whether I want to pay
to build hints for my game. :-)
I know that most adventure games are free, but very few hobbies are
completely free, and I for one don't mind pay a little bit of money to
give my game that extra feature.

Andrew Plotkin

unread,
Nov 13, 2009, 11:52:31 AM11/13/09
to
Here, Cowboy <rosen...@gmail.com> wrote:
> > Most text adventure games are completely free to play, and it's
> > irksome to use a shareware system to build hints for your free game.
>
> Well.. Irksome or not... I guess it's up to me whether I want to pay
> to build hints for my game. :-)
> I know that most adventure games are free, but very few hobbies are
> completely free, and I for one don't mind pay a little bit of money to
> give my game that extra feature.

My suggestion (from the text adventure newsgroup) was to include an
HTML file with embedded Javascript that progressively unhides clues
when you click internal links. This is easy to implement, it does the
job you're looking for, it's free for the player and author, and you
don't have to worry about whether the hint client has been ported to
your current machine.

(Someone else suggested the even easier "HTML with foreground and
background text the same color" option.)

Simple interactivity like this no longer requires proprietary software.

0 new messages