Why reinvent the wheel ?
Most text adventure games are completely free to play, and it's
irksome to use a shareware system to build hints for your free game.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Well.. Irksome or not... I guess it's up to me whether I want to pay
to build hints for my game. :-)
I know that most adventure games are free, but very few hobbies are
completely free, and I for one don't mind pay a little bit of money to
give my game that extra feature.
My suggestion (from the text adventure newsgroup) was to include an
HTML file with embedded Javascript that progressively unhides clues
when you click internal links. This is easy to implement, it does the
job you're looking for, it's free for the player and author, and you
don't have to worry about whether the hint client has been ported to
your current machine.
(Someone else suggested the even easier "HTML with foreground and
background text the same color" option.)
Simple interactivity like this no longer requires proprietary software.