Apologizes for the late start to this thread; between a nasty stomach
virus followed by seven days of no electricity (thanks Hurricane
Sandy!), it was impossible for me to post this at my usual schedule.
But I'm back on the grid at last.
So, having lost a week already let's get right into this. The name of
the thread is "What Have You Been Playing" and the aim of the thread
is to list the games that have kept you entertained (or not, as the
case might be) over the past thirty days. It's a forum where you can
actually discuss the games themselves, as opposed to some of the
meta-gaming topics that run prevalent through much of this newsgroup
recently. List the games and optionally throw in a few comments about
the titles, as you chose.
Alright, everybody get the idea? Here we go!
Short and Sweet
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Serious Sam 3 - BFE (new)
XCom Enemy Unknown (new)
Alan Wake (replay)
Doom 3 (replay)
Witcher 2 (new)
TL; DR
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* Serious Sam 3 BFE (new)
What an utterly forgettable and unenjoyable game. The original Serious
Sam was a return to classic FPS gaming with over-the-top enemies and
weapons set within huge and interesting levels. Its engine was
competitive and it felt a breath of fresh air in an era where
everybody was following-the-leader with Half Life and Medal of honor.
Serious Sam 3 has none of the charm and uniqueness of the original.
The level design is dull and repetitive (too often borrowing from the
"brown-is-real" book of Modern Warfare game design) and the weapons
lack the heft and power one expects from this sort of game. The
teleporting enemies are repetitive and the boss battles are tedious.
Even its engine feels lackluster when compared to other modern titles.
An utterly pointless game that failed to engage me at any time.
* XCom Enemy Unknown (new)
I never quite got into the original XCom as did others; I enjoyed the
game but never to the point where I wanted to, say, write fanfic about
it. It was a fun, but flawed, classic with as many good points as bad.
Still, I was as excited as the next grognard when I heard that Firaxis
was rebooting the series. My opinion of this newest title, however, is
similar to that of the original: it is a classic, albeit somewhat
flawed, game.
Despite the moans of many, I find the removal of action-points an
acceptable compromise towards making the game more accessible and less
tedious than the original. The game moves more quickly now, advancing
to those memorable firefights at a more rapid pace. But the game feels
suspiciously hollow, with numerous missing features. Customization is
shallow, the maps and missions are repetitive, and the aliens feel
toothless lacking the ability to assault the XCom base. These gaps
seem purposeful, probably to be filled in with DLC. The end result is
a game which offers an often memorable experience but not one which
drags me back to play it more than once.
* Alan Wake (XBox360) (replay)
Forget its nonsensical story or sometimes irksome gameplay, Alan Wake
delivers with its moody atmosphere and setting. Its shadow-filled
levels are expansive, if linear, and suitably mysterious; its that
terrifying walk through the dark woods none of us ever want to take.
Its daylight levels provide a bizarre counterpoint to the gloomy
forests. It fails only near the end, when the paced combat becomes an
endless frenzy of onrushing enemies, transforming from memorable
survival-horror to laborious shooter. Still, it's hard to dismiss the
enjoyment of the first two-thirds of the game just because the last
third fails to live up to that quality.
* Doom 3 (replay)
The Doom 3 HD package (
https://www.youtube.com/watch?v=0ClMtOYSitA)
breaths new life into this aging title whilst simultaneously showing
how much of a money-grab the new "BFG" edition truly is. Doom 3 has
its faults, but - especially when taken in small chunks - can still
excite. True, the monster-in-the-closet trick rapidly grows tiresome,
but its claustrophobic level design and solid-hitting weapons make up
for this deficiency. Played slowly and over brief sessions, I let the
gloomy (okay, *dark*) environments work their dark magic on me as I
dodged and shot my way through the hell-infested wreckage of the
ruined Mars base and enjoyed myself immensely.
* Witcher 2 (new)
I think the problem I most had with the Witcher 2 is that I had no
adequate reference to what was going on. The story involves a deep
plot with the nations of Temeria, Kaedwin, and Aedirn, rebellions with
the Scoia'tael and problems with the council of mages, with wizards
and kings and petty nobility and elves and dwarves and I haven't an
idea how any of it fits together. Should I care that the Nilfgaardians
are invading? I haven't an idea who they are! Characters drop in and
out of the game with the assumption that I know who they are and what
their importance is, and expect me to make plot-changing decisions
based on that assumption. Sure, the title features an in-game
encyclopedia of sorts, but it is extremely tedious to read it off the
computer screen. As such, I rarely cared about the actual plot and
never felt fully involved in what was happening; I wasn't the
protagonist of the story, just a nameless goon following in the
footsteps of the nobility who apparently were the main characters of
the tale.
It didn't help that the levels - albeit sizeable - were few in number
and lacked in interesting setpieces; too often I had seen most of what
each level had to offer before I reached the halfway point of each
act. The combat was fun - the eponymous Witcher has a wide variety of
combat maneuvers that are a thrill to watch - but the fights
themselves too often became rote button-mashing requiring little
strategy. New weapons and armor offered little in variety or
excitement, being mostly numeric stat upgrades.
As a book, the Witcher 2 probably would have rated very highly as a
tense, intricate high-fantasy tale. As a game, it was about as
interesting as watching paint dry.
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That's my play-list for the last month. The doors are open for the
rest of you now...
What have you been playing... IN OCTOBER 2012?