Firstly:
Who the hell sanctioned the release of this footage? It looks like a 3 year
old was playing it and confused it for Unreal Tournament. No sneaking,
missing from 3 feet away with the bow, constant use of gas & fire arrows.
Bouncing off walls.
American accents? Totally out of place. Haven't cringed as much since
Costner played Robin Hood.
Combat? Yeah, dumbed down alright : you'd need to be dumb to want to play
this game. In part of the footage a gas arrow blinds a guard "Oh my god I'm
blinded". He then procedes to run straight at you. Two arrows to the face
and he still attacks hitting you with his sword before wandering off again.
Terrible.
What the hell has been done to this game? I was *so* looking forward to it
and despite the naysayers was sure it would be great. So far, from this
footage, it looks like total garbage.
BTW, no aiming reticule in 3rd person mode?
You mean page down? You top posters - always getting things the wrong way
around :)
>
> American accents? Totally out of place.
Does Thief 3 takes place in England ?
--
David Cowie david_cowie at lineone dot net
Containment Failure + 3893:10
WTH? I though Thief 3 was a sci-fi FPS set on the planet Tryskelion in
the year 3026?
This person went in rambo style but the game can be played as the player
feels like. This footage may have been made to show the xbox ADD yung'uns
that you don't 'have' to play the stealth angle, which kinda sucks, imho.
What bugs me is that this player has 20 flash bombs, 3 gas bombs, 5 oil
flasks, 10 health potions, 40 broadhead arrows, 18 water arrows, 9 moss
arrows, 4 noisemakers and then later in the footage he has 8 fire arrows.
Wheres the challenge in 'using what you have when necessary' if you have
everything? I wonder if they loaded this person up with this stuff before
they started or will normal play be like that?
I've been reading about a 'town' part where you go in between missions to
buy, sell and steal stuff. I wonder if you wanted to you could stay there
until you have enough (too many) supplies to start the next mission.
> American accents? Totally out of place. Haven't cringed as much since
> Costner played Robin Hood.
>
> Combat? Yeah, dumbed down alright : you'd need to be dumb to want to play
> this game. In part of the footage a gas arrow blinds a guard "Oh my god I'm
> blinded". He then procedes to run straight at you. Two arrows to the face
> and he still attacks hitting you with his sword before wandering off again.
> Terrible.
>
You forgot "imo" there, just because you think it's going to be bad doesn't
mean that anyone who plays it is dumb. Everyone enjoys different games. I
watched it twice and I didn't see any gas arrows used, just moss, fire and
broadheads.
I've been playing the origianl games again and when a guard is in an
'alerted mode' it can take 6-7 broadheads to kill them. I'm noticing 3-4 in
this footage. Disappointing.
> What the hell has been done to this game? I was *so* looking forward to it
> and despite the naysayers was sure it would be great. So far, from this
> footage, it looks like total garbage.
>
Why do you make an opinion of a game based on some shitty playing in one
video? Wait for the demo, play it yourself and then decide, imho.
> BTW, no aiming reticule in 3rd person mode?
>
I'm sure the majority of die hard Thief fans won't be playing in 3rd person
mode...
the same thing that was done to deas ex 2. weren't you insulting people
for complaining about the dumbing down of that game?
Since the New World was not colonised until well after Europe had emerged
from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise
inclined person speaking with a broad modern American accent is a complete
anachronism and, to many people, extremely irritating.
--
>^..^<
Bernard
www.cs.uwa.edu.au/~langhb01
>Since the New World was not colonised until well after Europe had emerged
>from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise
>inclined person speaking with a broad modern American accent is a complete
>anachronism and, to many people, extremely irritating.
Hollywood doesn't worry about historical accuracy, why should a US
game developer be any different.
--
Andrew. To email unscramble n...@gurjevgrzrboivbhf.pbz & remove spamtrap.
Help make Usenet a better place: English is read downwards,
please don't top post. Trim messages to quote only relevant text.
Check groups.google.com before asking a question.
An interesting parallel. Indeed, while Hollywood (and Ion Storm) may have
contempt for their audience, Looking Glass Studios (the creators of the
Thief series) did not. This is basically the root of the matter.
--
>^..^<
Bernard
www.cs.uwa.edu.au/~langhb01
While true historical accuracy would be nice it can't be expected from a
friggin video game. I, as an american, would rather have 'old world'
accents but I'm not gonna bunch my proverbial panties over it.
I think you'll find Garrett in the original series had a seppo accent.
Actually, that's true--as did the Keepers in general (the Thief faction,
that is). This actually works on one level--they're cynical/worldly/new
world, the other factions are traditional/duty bound/old world. I can live
with that, but not with a random cast of jet-setting guards hailing
variously (by their accents) from Cornwall ("arr"), Linconshire ("eee bah
gum"), and Silicon Valley ("eeww").
BTW, I had to look seppo up on urbandictionary.com. It's a new one to me. ;P
--
>^..^<
Bernard
www.cs.uwa.edu.au/~langhb01
Just like in DX:IW. When I was in Seattle I had 5-6 differenet guns,
4-5 different kind of mines (several each), 6-7 augmentions installed,
so much multitools that there was no point to look for alternate
routes...
And because of the 3 additional inventory slots, I had maxed my
strength so 1 or 2 blows from the baton and everybody was down so ammo
was plenty. I could be killing everyone, stealing everything, doing
all the missions I want...sheesh, you have to be braindead to want to
go on playing further.
> On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham"
><notac...@spammenot.com> wrote:
>
>>Since the New World was not colonised until well after Europe had
>>emerged from the Dark Ages, the sight of a mediaeval knight,
peasant,
>>or otherwise inclined person speaking with a broad modern American
>>accent is a complete anachronism and, to many people, extremely
>>irritating.
>
> Hollywood doesn't worry about historical accuracy, why should a US
> game developer be any different.
Yes, I want some historical accuracy in my fictional game set in its
own fantasy world. :/
Lake
>
> http://streamingmovies.ign.com/xbox/thief3_041604_07_wmvlow.wmv
>
> Combat? Yeah, dumbed down alright : you'd need to be dumb to want
to
> play this game.
*snip*
> BTW, no aiming reticule in 3rd person mode?
>
Nothing like a rant without consistancy.
Lake
>
>> On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham"
>> <notac...@spammenot.com> wrote:
>>
>>>Since the New World was not colonised until well after Europe had emerged
>>>from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise
>>>inclined person speaking with a broad modern American accent is a complete
>>>anachronism and, to many people, extremely irritating.
>>
>> Hollywood doesn't worry about historical accuracy, why should a US
>> game developer be any different.
>
>While true historical accuracy would be nice it can't be expected from a
>friggin video game.
Sure it can.
Especially when it's the third installment in a series where the first
two did things properly.
>I, as an american, would rather have 'old world'
>accents but I'm not gonna bunch my proverbial panties over it.
It's the equivalent of having M-16s, M1-A1 tanks or Harriers in BF1942.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Makes perfect sense to me. How are you supposed to aim without it? Don't see
any dumbing down here. Unless IS have turned on auto aim as well. Shock
horror!
Yes, imagine if the LGS Thief games had included things like submarines,
proximity mines, flashbombs, bionic eye replacements, wireless portable
remote cameras, steam-powered robotic guards with advanced friend-foe
identification and attack algorithms and built in trojan/spyware...
Err... wait a second.
--
|
| the world is loaded ...
| it's lit to pop and nobody ain't gonna stop.
|
And interestingly, if you've studied the history of the english language
you see that the way american english sounds is closer to old english
than modern british english.
/kars
It takes place in an fantasy mediaeval-style place I would say.
> >
>
> And interestingly, if you've studied the history of the english language
> you see that the way american english sounds is closer to old english
> than modern british english.
>
> /kars
>
True - fascinating subject, linguistics ...
>
>> http://streamingmovies.ign.com/xbox/thief3_041604_07_wmvlow.wmv
>>
>>
>> Firstly:
>>
>> Who the hell sanctioned the release of this footage? It looks like a
>> 3 year old was playing it and confused it for Unreal Tournament. No
>> sneaking, missing from 3 feet away with the bow, constant use of gas
>> & fire arrows. Bouncing off walls.
>>
> I agree, nice move where he/she ran over 2 of thier own mines :P
>
> This person went in rambo style but the game can be played as the
> player feels like. This footage may have been made to show the xbox
> ADD yung'uns that you don't 'have' to play the stealth angle, which
> kinda sucks, imho.
A stealth game should enforece "Stealth" IMO. Otherwise, when you fuck up
in stealth mode, you don't pay the price - you just rambo the enemies.
No. I never insulted anyone : I merely questioned the sincerity/validity of
some of the "I'll never buy this shit" brigade : most of whom had never
even played the game.
Thief is a Stealth game, not an FPS Action Shooter.
> On Sun, 25 Apr 2004 09:55:08 +0100, Andrew <spamtrap@localhost> wrote:
>
>>On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham"
>><notac...@spammenot.com> wrote:
>>
>>>Since the New World was not colonised until well after Europe had
>>>emerged from the Dark Ages, the sight of a mediaeval knight, peasant,
>>>or otherwise inclined person speaking with a broad modern American
>>>accent is a complete anachronism and, to many people, extremely
>>>irritating.
>>
>>Hollywood doesn't worry about historical accuracy, why should a US
>>game developer be any different.
>
> ??? It's not like Thief was set in a medieval setting on Earth
> people. Magic, Zombies, Haunts, etc. Yes, those elements are just
> accidental mistakes. Sure.
>
> What, any game with swords in it must be from medieval England now?
>
> *goes out to kills some Brit ex-pats*
>
No one said that : but certainly not american drawl. America wasn't even
invented then.
Source? Since none of the origins of the English language (Celts, Romans,
Angles, Saxons, Jutes) sound anything like Americans I find this hard to
believe : I'd love to see the facts.
It seems I haven't my "History of the English language" at hand (course
literature from when I studied English at Uppsala University (Sweden)).
Then again, it might have been something a lecturer said, so
unfortunately I can't back up my claim right now :/
/kars
Exactly! This is what I fear this game has become...
Yeah, they're not flash-bombs anymore, they're flash-grenades! Simply
blow the door off its hinges with a shotgun-arrow, toss a flash-grenade
into the room and then storm in and machine-bow the guards in the head.
Stealth gaming at its best.
--
"*sigh*"
Del
In other words, all "medieval" games take place in England. ;)
>pk wrote:
>>> An interesting parallel. Indeed, while Hollywood (and Ion Storm) may
>>> have contempt for their audience, Looking Glass Studios (the
>>> creators of the Thief series) did not. This is basically the root of
>>> the matter.
>>
>> I think you'll find Garrett in the original series had a seppo accent.
>
Dude, that's cuz he was a THIEF! His accent was STOLEN, man.
A fact some people seem desperate to ignore. Here's looking at you monkey boy!
Don't need time travel to realise this one was headed the same way that DX:IW
went, even as far back as when IS were advertising for someone with experience
of 3rd person action titles to work on a stealth game.
Machine bow! Love it.
Until now that is.
If that IS the case, I hope the modders go to town on it - guads that
are so tough you're lucky to kill 1, let alone a house full.
Assuming they release the mod tools.
--
Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
>On Tue, 27 Apr 2004 23:45:09 +0100, Memnoch
><mem...@nospampleaseimbritish.ntlworld.com> wrote:
>
>>On Mon, 26 Apr 2004 15:29:16 +0200, Walter Mitty
>><mitticus....@yahoo.co.uk> wrote:
>>
>>>i own a yacht <m...@privacy.net> brightened my day with his incisive wit when
>>>in news:c6fj0t$barki$1...@ID-204009.news.uni-berlin.de he conjectured that:
>>>
>>>> Walter Mitty <mitticus....@yahoo.co.uk> wrote:
>>>>>
>>>>> What the hell has been done to this game?
>>>>
>>>> the same thing that was done to deas ex 2. weren't you insulting people
>>>> for complaining about the dumbing down of that game?
>>>>
>>>
>>>No. I never insulted anyone : I merely questioned the sincerity/validity of
>>>some of the "I'll never buy this shit" brigade : most of whom had never
>>>even played the game.
>>>
>>>Thief is a Stealth game, not an FPS Action Shooter.
>>
>>Until now that is.
>
>If that IS the case, I hope the modders go to town on it - guads that
>are so tough you're lucky to kill 1, let alone a house full.
>
>Assuming they release the mod tools.
>
Console games don't need publicly-available mod-tools.
John Lewis
>On Wed, 28 Apr 2004 00:07:23 +0100, Mark Morrison <drdp...@aol.com>
>wrote:
>
>>On Tue, 27 Apr 2004 23:45:09 +0100, Memnoch
>><mem...@nospampleaseimbritish.ntlworld.com> wrote:
>>
>>>On Mon, 26 Apr 2004 15:29:16 +0200, Walter Mitty
>>><mitticus....@yahoo.co.uk> wrote:
>>>
>>>>i own a yacht <m...@privacy.net> brightened my day with his incisive wit when
>>>>in news:c6fj0t$barki$1...@ID-204009.news.uni-berlin.de he conjectured that:
>>>>
>>>>> Walter Mitty <mitticus....@yahoo.co.uk> wrote:
>>>>>>
>>>>>> What the hell has been done to this game?
>>>>>
>>>>> the same thing that was done to deas ex 2. weren't you insulting people
>>>>> for complaining about the dumbing down of that game?
>>>>>
>>>>
>>>>No. I never insulted anyone : I merely questioned the sincerity/validity of
>>>>some of the "I'll never buy this shit" brigade : most of whom had never
>>>>even played the game.
>>>>
>>>>Thief is a Stealth game, not an FPS Action Shooter.
>>>
>>>Until now that is.
>>
>>If that IS the case, I hope the modders go to town on it - guads that
>>are so tough you're lucky to kill 1, let alone a house full.
>>
>>Assuming they release the mod tools.
>>
>
>Console games don't need publicly-available mod-tools.
>
>John Lewis
>
I'll playing it on the PC, not the XBox.
Thief isn't a historical reenactment. It can have all sorts of "steam
punk" type stuff while remaining internally consistent.
BF1942 is supposed to be historically accurate for equipment so having
m16s, m1-a1 tanks and harriers would not only be anachronistic it would
be non-consistent.
If thief 1, 2 and 3 are all supposed to be in the same city/area, the
voices shouldn't have changed unless there's been an invasion.