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Quake 4 - and the Arcade segments

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McGrandpa

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Oct 30, 2005, 3:05:19โ€ฏPM10/30/05
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Sigh. It's the end of an era. Rather, the era ended long ago and I just
accepted it. There were no arcade play sections in Doom3. There was
Super Turbo Turkey Puncher. That was all the arcadiness to Doom3. Even
Quake 3 was no arcade shooter. It appears that the true Quake dynasty ended
with Quake 2.
Far Cry had its cheesiness and somewhat resembled a shooter arcade in
places. Unreal 2 sucked for its arcady gameplay throughout. Halo campaign
sucked for the most part for the same sort of 'fighting gameplay' that I am
calling "arcady" And now I've run into it in Quake4. I am stunned that id
Software allowed their trademarked name "Quake" to be put on Ravensofts
shooter arcade.

This crap blows chunks. This is the kind of garbage I put a quarter in a
upright box and played in the laundramat in the early 80's. That's all
there was to play back then. The developers don't have enough imagination
and knowledge to give us more than arcade shooting? Oh, most of the sales
are expected to be for consoles? Figures.

Fifty bucks for a damned arcade game. They raise the bar for graphics,
sound and engine. So what do they do? Make a shitty ass arcade shooter out
of it. Just fuckin brilliant damn minds they got. Well the cheesedogs
playing on the consoles will be just ecstatic then. They got what THEY can
play well.

Fuck em.

McG. <yeah, it's really me, disappointed in the extreme>


Walter Mitty

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Oct 30, 2005, 3:15:08โ€ฏPM10/30/05
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McGrandpa wrote:
>
> Fuck em.
>
> McG. <yeah, it's really me, disappointed in the extreme>
>
>


What do you mean "arcade shooter"? I'm really confused. Are you sure
you installed Q4 and not Space Invaders?

Or did you overdo the tablets?

Nostromo

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Oct 30, 2005, 3:20:01โ€ฏPM10/30/05
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Thus spake "McGrandpa" <McGran...@NOThotmail.com>, Sun, 30 Oct 2005
20:05:19 GMT, Anno Domini:

>Fuck em.
>
>McG. <yeah, it's really me, disappointed in the extreme>

You tell em McG!

Ok, so what's NOT an example of an arcady crap fps? HL1/2? FWIW, SS1+2nd
Encounter were as arcady as they come, but damn they were FUN! :)

--
A killfile is a friend for life.

Replace 'spamfree' with the other word for 'maze' to reply via email.

Doug

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Oct 30, 2005, 4:16:08โ€ฏPM10/30/05
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What about NOLF 1&2 or System Shock 1&2? They weren't arcade style FPS's.
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"Nostromo" <nost...@spamfree.net.au> wrote in message
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Walter Mitty

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Oct 30, 2005, 4:26:07โ€ฏPM10/30/05
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Doug wrote:
> What about NOLF 1&2 or System Shock 1&2? They weren't arcade style FPS's.


Could somone please tell me what an "arcade style fps" is?

Schrodinger

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Oct 30, 2005, 5:10:19โ€ฏPM10/30/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3sks3gF...@uni-berlin.de...

> Doug wrote:
>> What about NOLF 1&2 or System Shock 1&2? They weren't arcade style FPS's.
>
>
> Could somone please tell me what an "arcade style fps" is?

Quake 4


Walter Mitty

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Oct 30, 2005, 5:30:47โ€ฏPM10/30/05
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Its an FPS : what does "arcade" mean in this context? Really. I'm
getting confused.

Shawk

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Oct 30, 2005, 5:55:22โ€ฏPM10/30/05
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"McGrandpa" <McGran...@NOThotmail.com> wrote in message
news:3I99f.34936$Bf7....@tornado.texas.rr.com...

Did ya not like it then McG? :-)

Still enjoying it - just got 'strogged'. Brainless shooter yeah but that's
why I bought it. Weakest part so far was the tank. What did you have
issues with? (Seeing as you recommended it to me, I'd be interested in why
you changed your mind).

Tim O

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Oct 30, 2005, 6:32:50โ€ฏPM10/30/05
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On Sun, 30 Oct 2005 23:30:47 +0100, Walter Mitty <mitt...@gmail.com>
wrote:

>Its an FPS : what does "arcade" mean in this context? Really. I'm
>getting confused.

I don't think its you who is confused. I'm not sure McGrandpa has ever
been in an arcade.

McGrandpa

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Oct 30, 2005, 7:02:49โ€ฏPM10/30/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3sknucF...@uni-berlin.de...
naw, I took the right meds at the right time. Canyon, first of the arcade.
Might as well be spaced invaders or Halo. Quack4.
McG.


McGrandpa

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Oct 30, 2005, 7:05:41โ€ฏPM10/30/05
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"Nostromo" <nost...@spamfree.net.au> wrote in message
news:7jaam1l75o26a167r...@4ax.com...

Quake, Quake2, HL1 & 2, Unreal, DE, DE:IW, TOMBRAIDER for cryin out loud!
Mcg.


McGrandpa

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Oct 30, 2005, 7:06:05โ€ฏPM10/30/05
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"Doug" <pig...@nospam.com> wrote in message
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Didn't play those Doug.
McG.


McGrandpa

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Oct 30, 2005, 7:07:11โ€ฏPM10/30/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3sks3gF...@uni-berlin.de...

> Doug wrote:
>> What about NOLF 1&2 or System Shock 1&2? They weren't arcade style FPS's.
>
>
> Could somone please tell me what an "arcade style fps" is?

Hurry hurry! Step right up, get yer tickets folks, the *SHOOTING GALLERY*
is Open!

Canyon. Arcade.

McG.


McGrandpa

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Oct 30, 2005, 7:09:09โ€ฏPM10/30/05
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"Tim O" <tim...@hotmail.com> wrote in message
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yep. Sure have. The arcade quality is getting PUT in a thing, being
stuck there, can NOT get out, reconnoiter, do yer own thing. Canyon is
arcade.

McG.


McGrandpa

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Oct 30, 2005, 7:09:47โ€ฏPM10/30/05
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"Shawk" <sh...@clara.co.uk.3guesses> wrote in message
news:11307128...@lotis.uk.clara.net...
I don't like the arcade sections. Canyon to start with.
McG.


Knight37

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Oct 30, 2005, 7:25:32โ€ฏPM10/30/05
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Tim O <tim...@hotmail.com> once tried to test me with:

The only thing I can think of that is "arcady" would be a scene like the
ones in Call of Duty or Medal of Honor where you're riding on a vehicle and
have to shoot at things as you drive by, but you have no control over
movement. Is that what you mean, McG?

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.

Shawk

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Oct 30, 2005, 7:47:51โ€ฏPM10/30/05
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"McGrandpa" <McGran...@NOThotmail.com> wrote in message
news:fhd9f.38822$Bf7....@tornado.texas.rr.com...

Yeah - I think I know what you mean. If so then I gotta warn you it'll get
worse - what I referred to as the tank (I think the level is called
Aqueduct). Like 3D space invaders. I guess Raven thought 'well everyone
else is doing vehicles so we should'. I'm now in a level called
'Construction Zone' and I'm in a mech. It's not quite as bad as the tank
but I'd rather be on foot. Still enjoying the rest of the game though...


Tim O

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Oct 30, 2005, 8:25:53โ€ฏPM10/30/05
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On Mon, 31 Oct 2005 00:09:09 GMT, "McGrandpa"
<McGran...@NOThotmail.com> wrote:

>yep. Sure have. The arcade quality is getting PUT in a thing, being
>stuck there, can NOT get out, reconnoiter, do yer own thing. Canyon is
>arcade.
>
>McG.

OK, not sure I'm with you on calling that arcadey, but I do hate the
tunnel run aspect of every FPS I've played since Far Cry. Doom felt
that way because of the small rooms, Half Life 2 has that feeling
really bad because you're so often blocked by something as simple as a
chain link fence. I realize stuff can't be totally free form, but that
tunnel run feeling really hurt the immersion of Half Life 2 for me.

McGrandpa

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Oct 30, 2005, 9:01:56โ€ฏPM10/30/05
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"Knight37" <knig...@gmail.com> wrote in message
news:Xns96FFBB71B...@130.133.1.4...

> Tim O <tim...@hotmail.com> once tried to test me with:
>
>> On Sun, 30 Oct 2005 23:30:47 +0100, Walter Mitty <mitt...@gmail.com>
>> wrote:
>>
>>>Its an FPS : what does "arcade" mean in this context? Really. I'm
>>>getting confused.
>>
>> I don't think its you who is confused. I'm not sure McGrandpa has ever
>> been in an arcade.
>
> The only thing I can think of that is "arcady" would be a scene like the
> ones in Call of Duty or Medal of Honor where you're riding on a vehicle
> and
> have to shoot at things as you drive by, but you have no control over
> movement. Is that what you mean, McG?

That's right. I've mentioned Canyon, as it's where you're put on a ride and
cannot do anything BUT shoot the stupid gun at the ducks.

McGrandpa

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Oct 30, 2005, 9:03:23โ€ฏPM10/30/05
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"Shawk" <sh...@clara.co.uk.3guesses> wrote in message
news:11307195...@doris.uk.clara.net...
Raven't devs've been smokin meth.
McG.


McGrandpa

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Oct 30, 2005, 9:09:12โ€ฏPM10/30/05
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"Tim O" <tim...@hotmail.com> wrote in message
news:vesam19kajrnfn6de...@4ax.com...

There is no place in Far Cry or HL2 where you can NOT move from the spot you
are in when the level starts. It's a damn corkgun gallery. The corridors
in Doom3 do not stop you from walking, running, jumping, switching weapons.
The chain link fence, same.
A like comparison in HL2 would be when the level starts and you are in a
gantry crane and cannot exit it cannot do anything but successfully complete
your little arcade task OR die and restart the level. That's the Canyon in
Quake4 and as its pointed out it gets worse.
McG.


NuQ

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Oct 30, 2005, 9:54:51โ€ฏPM10/30/05
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I just finished the Mech part and enjoyed it. It's a good change of pace.

Doug

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Oct 31, 2005, 1:28:36โ€ฏAM10/31/05
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I'd say an "arcade style FPS" would be just a pure shoot-em-up like the
original Doom was, no puzzles, NPC's, RPG-elements etc.

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"Walter Mitty" <mitt...@gmail.com> wrote in message
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Doug

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Oct 31, 2005, 1:34:35โ€ฏAM10/31/05
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I've just started playing NOLF. It's a 2001 release. It reminds me a little
of Half Life, but it has elements that are all its own. For example, in most
FPS's stealth really isn't an issue and run and gun is the normal tactic.
You can't hide from the demons in Doom3, or the mutants in Far Cry: they
always know where you are. In NOLF (and NOLF2) the enemies don't always know
exactly where you are or even that you're there at all. On some levels you
can't possibly take on all your opponents at once because you'd be dead
double quick.
There's also the humor element and the fact that NOLF has a story and NPC's
that you actually care about (e.g. Tom Goodman) and interact with. Some
would say NOLF has too much talking and not enough action, and the NOLF2
team obviously thought so because they removed most of the kind of
interaction you see in the original NOLF.

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"McGrandpa" <McGran...@NOThotmail.com> wrote in message

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Grumpycrab

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Oct 31, 2005, 4:00:31โ€ฏAM10/31/05
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"Shawk" <sh...@clara.co.uk.3guesses> wrote in message
news:11307128...@lotis.uk.clara.net...
...

> Still enjoying it - just got 'strogged'. Brainless shooter yeah but
> that's why I bought it. Weakest part so far was the tank. What did you
> have issues with? (Seeing as you recommended it to me, I'd be interested
> in why you changed your mind).

I've just been "strogged" too...and have similar sentiments to McG...
"Brainless shooter"? Quake used to mean more than this. In fact I'll fire
up Quake2 later and see what's changed. But one thing's for sure - the
arcadey bits do stink. Can anybody remember Incoming - effectively Missile
Command for the 90s. This is what the tank bits remind me of. And its
definitely not Quake.

But what about the non-arcadey bits? I'm still not 100% sure. The levels
look better than Doom3 IMHO and there are some great visuals and
architecture. The large spaceship landing was a "cool" point. The
"strogged" video was good too. Perhaps the weapons are too light. Although
the pace is good and varied the good bits are over too quickly. Which gets
me to my main point. It's way to easy. If there are 3 difficulty levels
I'll play on the hardest. If there are 4 or more levels I'll play on the
2nd hardest (the hardest normally being Nightmare and even I'm not that good
:-)

So let's try Quake2 again...

--
Grumps


Shawk

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Oct 31, 2005, 6:26:31โ€ฏAM10/31/05
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"Grumpycrab" <Grump...@hotmail.com> wrote in message
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I dug out Q2 too. Haven't loaded it up yet. My biggest memory of the game
was the slow-downs everytime there was an explosion - it really pushed my PC
until I got my Voodoo2 :-)

Yeah, missile command is more apt than space invaders for that section and
it isn't Quake. I am enjoying the rest though. Not regretting spending
hard-earned on it. All FPS back then were brainless shooters (OK, maybe
'brainless' is a little harsh) and ID/Raven are giving us updated version of
those games. I'm playing on 2nd hardest. Biggest draw for me to keep
playing? I'm having fun....

Walter Mitty

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Oct 31, 2005, 7:23:51โ€ฏAM10/31/05
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eh? And the rest?

Walter Mitty

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Oct 31, 2005, 7:25:41โ€ฏAM10/31/05
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It doesnt get worse at all? Why are you saying that?

There are maybe 4 scenes where you are tied to a gun : that is your job.
They are relatively shirt scenes : the rest you run around to your
hearts content. It is a game. Enemies, scenery etc are designed for that
purpose.

You arent a *real* Marine you know...

Walter Mitty

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Oct 31, 2005, 7:26:28โ€ฏAM10/31/05
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Which lasts about 5 minutes.

You damn the entire game on this ONE aspect that YOU do not like?

Jesus. I thought you were a reasonable individual.

Tecknomage

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Oct 31, 2005, 7:27:22โ€ฏAM10/31/05
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On Sun, 30 Oct 2005 20:05:19 GMT, "McGrandpa"
<McGran...@NOThotmail.com> wrote:

> Sigh. It's the end of an era. Rather, the era ended long ago and I just
> accepted it. There were no arcade play sections in Doom3. There was
> Super Turbo Turkey Puncher. That was all the arcadiness to Doom3. Even
> Quake 3 was no arcade shooter. It appears that the true Quake dynasty ended
> with Quake 2.


Then there are those of us who _don't_ like "arcade" games (especially
on the PC) which is why we _like_ F.E.A.R. & Quake 4.

Each to their own taste.

--
==== Tecknomage ====
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born in moments of revelation. None of us knows the shape of that
future, or where it will take us. We know only that it is always
born in pain." G'Kar, Z'ha'dum

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Walter Mitty

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Oct 31, 2005, 7:27:27โ€ฏAM10/31/05
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Doug wrote:
> I'd say an "arcade style FPS" would be just a pure shoot-em-up like the
> original Doom was, no puzzles, NPC's, RPG-elements etc.
>

No. That is an action FPS. Q4 has the first two anyway.

Walter Mitty

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Oct 31, 2005, 7:30:49โ€ฏAM10/31/05
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Complete rubbish.

By your definition this one scene in Q4 makes it an aracde shooter :
HL2, at least, had one or more scenes where you were stuck/held in
position as the secene developed.

In Tomb raider, Unreal, Quake & Quake 2 you had next to zero interaction
with NPCs : you do in Q4. A little in HL1.

If you're going to slate a game then be concistent.

Walter Mitty

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Oct 31, 2005, 7:33:55โ€ฏAM10/31/05
to

Look. Stop this. Its getting silly. People complain when there is no
variety. The mech part is good fun : you have to outhink a few baddies
(big spider thing amongst others) in whatever way you want.

Is anything in a game where you are not on foot madness to you?

Walter Mitty

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Oct 31, 2005, 7:34:31โ€ฏAM10/31/05
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NuQ wrote:
>
> I just finished the Mech part and enjoyed it. It's a good change of pace.

Agreed. A welcome break to sneaking around corners wondering what wanted
to dismember me this time.

Walter Mitty

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Oct 31, 2005, 7:36:25โ€ฏAM10/31/05
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Grumpycrab wrote:
> "Shawk" <sh...@clara.co.uk.3guesses> wrote in message
> news:11307128...@lotis.uk.clara.net...
> ....

>
>>Still enjoying it - just got 'strogged'. Brainless shooter yeah but
>>that's why I bought it. Weakest part so far was the tank. What did you
>>have issues with? (Seeing as you recommended it to me, I'd be interested
>>in why you changed your mind).
>
>
> I've just been "strogged" too...and have similar sentiments to McG...
> "Brainless shooter"? Quake used to mean more than this. In fact I'll fire
> up Quake2 later and see what's changed. But one thing's for sure - the
> arcadey bits do stink. Can anybody remember Incoming - effectively Missile
> Command for the 90s. This is what the tank bits remind me of. And its
> definitely not Quake.


No its Q4.

And you will find Quake and Quake 2 MUCh more linear. methinks you are
living in the past. You dont like a few of the "on rails" bits : fine.
But dont damn the entire game for this and say its not Quake.

This game is more Quake than those that went before it : especially Q3.

It gets very deep into Strogg mentality and evilness : the use with
which they put their captives to is horrifying.

Shawk

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Oct 31, 2005, 11:44:46โ€ฏAM10/31/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3smh9iF...@uni-berlin.de...

>
> Look. Stop this. Its getting silly. People complain when there is no
> variety. The mech part is good fun : you have to outhink a few baddies
> (big spider thing amongst others) in whatever way you want.
>
> Is anything in a game where you are not on foot madness to you?

My last two penneth. The tank part is the lowest point of the game for me
so far. I'm currently in the mech and as I've said that's not so bad.
Vehicles are fine in games where they are done well (such as HL2, BHD or Far
Cry) but where they are not done so well they grate (like Q4, the tank in
COD etc). Manning the gun on the part McG didn't like was Ok for me but in
the tank (Aqueduct) I felt like 'Huh? Did I just fire up the wrong game?'
It just felt too different from the core game.... they're just opinions
Walt, not personal attacks.. and as I've said, I'm enjoying the rest of it.

Walter Mitty

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Oct 31, 2005, 11:48:55โ€ฏAM10/31/05
to


No, No. I agree with you. There are always somethings we dont like in
nearly all games.

But to say Q4 sucks because of one part if ludicrous and would have
expected more from McG - he sounds like a hysterical fan boy.

Q4 is far more Quake than Q3 or even Q1/Q2 where in my opinion : much
more Strogg action and scenery.

noman

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Oct 31, 2005, 1:39:37โ€ฏPM10/31/05
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On Mon, 31 Oct 2005 02:09:12 GMT, "McGrandpa"
<McGran...@NOThotmail.com> wrote:

>There is no place in Far Cry or HL2 where you can NOT move from the spot you
>are in when the level starts. It's a damn corkgun gallery. The corridors
>in Doom3 do not stop you from walking, running, jumping, switching weapons.
>The chain link fence, same.

Okay, now I understand that you are talking about rail-shooter
sequences.

I don't mind these sequences. Sometimes they even break the monotony
of otherwise standard FPS gameplay.

On a side note, when I first saw the hand-glider in FarCry, I fully
expected to be thrown in to a rail sequence. The fact that it didn't
turn out to be so, was the point where I started treating FarCry with
little more respect. It's not that a rail-shooter sequence would have
been a disappointment, rather the ability to control the hand glider
to land almost anywhere across the shore gaining tactical high-ground
or bypassing scores of enemies and better part of the level, was just
amazing. And then I figured out that taking the hand-glider wasn't
even necessary and that one could wade through shallow waters to reach
the other side.

FarCry really is an amazing game when it comes to open levels and
sandbox gameplay. No other FPS (including System Shock and Deus Ex)
comes close in matching that particular gameplay aspect.

My 2ยข
--
Noman

Stygian

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Oct 31, 2005, 6:56:16โ€ฏPM10/31/05
to

Gramps if you hadnt missed nap time you might not be so
irritable ! Seriously you thought the day of the day of the
arcade style shooter was gone ? How about Serious Sam 2, Painkiller
and Will Rock the last few years ? Not to mention the fact that all the
Quake single player campaigns (not counting Quake3's single player) have
been arcade style mindless blasting fun. What were you expecting exactly ?

McGrandpa

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Oct 31, 2005, 5:38:48โ€ฏPM10/31/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3smgmmF...@uni-berlin.de...
Are you playing it? If you are or have, then you know.
McG.


McGrandpa

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Oct 31, 2005, 5:43:05โ€ฏPM10/31/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3smgq4F...@uni-berlin.de...
Read it again, it does get worse treatment later on.

>
> There are maybe 4 scenes where you are tied to a gun : that is your job.
> They are relatively shirt scenes : the rest you run around to your hearts
> content. It is a game. Enemies, scenery etc are designed for that purpose.
>
> You arent a *real* Marine you know...

That's right. "Once a Marine, Always a Marine." I was a Coastie.
McG.


McGrandpa

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Oct 31, 2005, 5:43:42โ€ฏPM10/31/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3smgrjF...@uni-berlin.de...

Nope, I damn the aspect and the people that put it in there.
McG.


McGrandpa

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Oct 31, 2005, 5:53:46โ€ฏPM10/31/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3smh9iF...@uni-berlin.de...

not the same thing, Walt. In FC, HL and HL2 for example, you choose to
get in a vehicle, use it and what's in it, and choose to get out of it.
Train, crane and automobile...and boat and airboat.


McGrandpa

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Oct 31, 2005, 6:08:52โ€ฏPM10/31/05
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"Shawk" <sh...@clara.co.uk.3guesses> wrote in message
news:113077678...@iris.uk.clara.net...
I'm not really attacking the whole game. I just think those parts are
totally cheesy and demeaning to QUAKE. I know there are whole games that
play like that. And I've been remiss in knocking the whole Quake4 game.
I'm enjoying the other parts fine. I just despise these parts.
McG.


McGrandpa

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Oct 31, 2005, 6:09:25โ€ฏPM10/31/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3sn07mF...@uni-berlin.de...

No, I was just pissed off.
McG.

McGrandpa

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Oct 31, 2005, 6:12:24โ€ฏPM10/31/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3smhe9F...@uni-berlin.de...

That is the Quake 2 story. It is continued in Quake4 and that story is
rendered in all its goriness graphically. Very graphically in places :)
Yes Walt, I'm enjoying the *rest* of the game.
McG.


stoic

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Oct 31, 2005, 6:19:47โ€ฏPM10/31/05
to
On Sun, 30 Oct 2005 20:05:19 GMT, "McGrandpa"
<McGran...@NOThotmail.com> wrote:

>
>Fifty bucks for a damned arcade game. They raise the bar for graphics,
>sound and engine. So what do they do? Make a shitty ass arcade shooter out
>of it.

Yeah, I have to agree somewhat. Several of the vehicle
segments are very arcade like. I think it's because the maps are so
small. Whether this is due to the engine or the fact that the game is
supposed to run on consoles, you wind up driving in narrow valleys and
shooting enemies in ways strongly reminiscent of old arcade games.

The limited interactivity with the environment doesn't help
either. There are parts of the game that are so bland, that I think
I'm playing a side scroller that has a very pretty, but static,
background picture.

McGrandpa

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Oct 31, 2005, 6:21:50โ€ฏPM10/31/05
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"noman" <no_...@zzzyahoo.yycom> wrote in message
news:rhocm156sbg3amine...@4ax.com...

> On Mon, 31 Oct 2005 02:09:12 GMT, "McGrandpa"
> <McGran...@NOThotmail.com> wrote:
>
>>There is no place in Far Cry or HL2 where you can NOT move from the spot
>>you
>>are in when the level starts. It's a damn corkgun gallery. The
>>corridors
>>in Doom3 do not stop you from walking, running, jumping, switching
>>weapons.
>>The chain link fence, same.
>
> Okay, now I understand that you are talking about rail-shooter
> sequences.

I think 'corkgun gallery' is accurate.


>
> I don't mind these sequences. Sometimes they even break the monotony
> of otherwise standard FPS gameplay.

I happen TO mind these sequences. To me they disrupt the contiguity of the
gameflow, they do nothing IMO to improve it. Some will find these
sequences fun and welcome them. Some won't.


>
> On a side note, when I first saw the hand-glider in FarCry, I fully
> expected to be thrown in to a rail sequence. The fact that it didn't
> turn out to be so, was the point where I started treating FarCry with
> little more respect. It's not that a rail-shooter sequence would have
> been a disappointment, rather the ability to control the hand glider
> to land almost anywhere across the shore gaining tactical high-ground
> or bypassing scores of enemies and better part of the level, was just
> amazing. And then I figured out that taking the hand-glider wasn't
> even necessary and that one could wade through shallow waters to reach
> the other side.
>
> FarCry really is an amazing game when it comes to open levels and
> sandbox gameplay. No other FPS (including System Shock and Deus Ex)
> comes close in matching that particular gameplay aspect.

Right on.
>
> My 2ยข
> --
> Noman

I still play Far Cry. It's a pretty big gamespace to explore. There ARE
limits and the indestructable gunships let you know when you've gone where
you shouldn't. But outside of that, you have the freedom to do and explore
to your hearts content. In this aspect, only Morrowind (of the games I
play) is as open. Not considering MMORPG's in this. And the hang gliders
were neat. :) I recall getting access to two of them.
McG.


McGrandpa

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Oct 31, 2005, 6:32:23โ€ฏPM10/31/05
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"Stygian" <no...@nowhere.com> wrote in message
news:IYmdnU2wpfJ...@giganews.com...

That's not what I'm calling 'arcady'. yeah I was pretty ticked off with
these sections.
what we called 'arcade' in the 50's and 60's isn't what folks think of as
arcade today. The arcade in the amusement parks usually had a cork gun
shooting gallery. You shot the ducks or bottles or whatever. THAT is what
I was thinking when I got into the CANYON level. Not the 'arcade' video
games.
McG.


McGrandpa

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Oct 31, 2005, 6:34:40โ€ฏPM10/31/05
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"stoic" <f...@foo.com> wrote in message
news:8a9dm1hp4cijuimqb...@4ax.com...
and then other parts of the game are really good. I guess the best part is
the Earth/Strogg story is continuing. Even when i'm shooting ducks with a
cork gun :-\
McG.


Nostromo

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Oct 31, 2005, 5:21:26โ€ฏAM10/31/05
to
Thus spake "McGrandpa" <McGran...@NOThotmail.com>, Mon, 31 Oct 2005
02:09:12 GMT, Anno Domini:

>A like comparison in HL2 would be when the level starts and you are in a
>gantry crane and cannot exit it cannot do anything but successfully complete
>your little arcade task OR die and restart the level. That's the Canyon in
>Quake4 and as its pointed out it gets worse.
>McG.

Ahhh, might have to replay OpFlash:CWC. All this talk of arcades & canyons
reminded me of THE only freeform, non-linear fps since I can remember.
Granted though, it's more of a military sim & not for the faint of heart or
twitch crowd - patience is key :)

Walter Mitty

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Oct 31, 2005, 11:48:55โ€ฏPM10/31/05
to
McGrandpa wrote:
>
>
> I still play Far Cry. It's a pretty big gamespace to explore. There ARE
> limits and the indestructable gunships let you know when you've gone where
> you shouldn't. But outside of that, you have the freedom to do and explore
> to your hearts content. In this aspect, only Morrowind (of the games I
> play) is as open. Not considering MMORPG's in this. And the hang gliders
> were neat. :) I recall getting access to two of them.
> McG.


Ok. What do you find when you explore these super wide open areas?
Please let me know, because maybe my copy was faulty. All I found was
yet more lovely looking foliage and super looking coastline.

No NPCs. No nothing in fact.

Just what exactly was so much fun?


You guys worry me. If games developers listen to you then fast paced
,action packed shooters like Q4 will be consigned to the dung hill. And
that is not a good thing for those of use who buy these games for just
those qualities. Would someone please help here.

Walter Mitty

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Oct 31, 2005, 11:49:39โ€ฏPM10/31/05
to
McGrandpa wrote:
>
> Are you playing it? If you are or have, then you know.
> McG.
>
>


Do you read this NG?

Walter Mitty

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Oct 31, 2005, 11:50:39โ€ฏPM10/31/05
to
McGrandpa wrote:
>
>
> Nope, I damn the aspect and the people that put it in there.
> McG.
>
>

Then delete it from your HD and more fool you. Its a good FPS (IMO) with
some failings (as do all games).

Walter Mitty

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Oct 31, 2005, 11:51:13โ€ฏPM10/31/05
to
McGrandpa wrote:
> "Walter Mitty" <mitt...@gmail.com> wrote in message
>>But to say Q4 sucks because of one part if ludicrous and would have
>>expected more from McG - he sounds like a hysterical fan boy.
>
>
> No, I was just pissed off.
> McG.
>


As I said.

Walter Mitty

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Oct 31, 2005, 11:52:47โ€ฏPM10/31/05
to
McGrandpa wrote:
>
>
> That is the Quake 2 story. It is continued in Quake4 and that story is
> rendered in all its goriness graphically. Very graphically in places :)
> Yes Walt, I'm enjoying the *rest* of the game.
> McG.


Good to hear. Then why post and damn the entire game and the developers?
Maybe it was you on the meths?

Walter Mitty

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Oct 31, 2005, 11:54:39โ€ฏPM10/31/05
to
stoic wrote:
>
> The limited interactivity with the environment doesn't help
> either. There are parts of the game that are so bland, that I think
> I'm playing a side scroller that has a very pretty, but static,
> background picture.
>


The only "bland" parts I can think of are the bits outside of the game
arena. I havent seens a game with more detail inside the gaming
environment. Can you "interact" with everything? No. Get over it. Its an
FPS.

noman

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Nov 1, 2005, 2:15:11โ€ฏPM11/1/05
to
On Tue, 01 Nov 2005 05:48:55 +0100, Walter Mitty <mitt...@gmail.com>
wrote:

>McGrandpa wrote:


>>
>>
>> I still play Far Cry. It's a pretty big gamespace to explore. There ARE
>> limits and the indestructable gunships let you know when you've gone where
>> you shouldn't. But outside of that, you have the freedom to do and explore
>> to your hearts content. In this aspect, only Morrowind (of the games I
>> play) is as open. Not considering MMORPG's in this. And the hang gliders
>> were neat. :) I recall getting access to two of them.
>> McG.
>
>
>Ok. What do you find when you explore these super wide open areas?
>Please let me know, because maybe my copy was faulty. All I found was
>yet more lovely looking foliage and super looking coastline.
>
>No NPCs. No nothing in fact.
>
>Just what exactly was so much fun?

I don't think FarCry was an RPG or an adventure game, so I don't mind
if it didn't have a tavern or an NPC with a dialogue tree that 'd take
15 mintue to traverse.

What it did have was freedom of action - for once, real choice to play
the game the way you want. Want to play it like DOOM3 or Quake4, just
go and blast everything out running from point A to point B. For an
experience like Thief or Metal Gear Solid, sneak around and flank your
enemies. And if you are missing BF1942 or GTA3, then get some vehicles
and explore the island (land and sea and on rare cases, air) bypassing
ambush points, attaining goals without a fixed prescribed path and
also using the vehicle as a weapon (and even then in variety of ways,
for example, a big truck can be used to drive small enemy vehicles off
the cliff-sides, or you can use the rocket launcer in boats or slam
the boats into wooden jetties/bridges or jump over them, or use
vehicles to run over enemies). The possibilities were mind boggling
and due to the size of the level and openness, one could really make
use of them.

It's an FPS and you have to eventually go from one location to the
other, dispatching enemies in the middle. It's how you do it (or not
do it) that makes it one of the all time classics.

>You guys worry me. If games developers listen to you then fast paced
>,action packed shooters like Q4 will be consigned to the dung hill.

You could play FarCry as a fast paced action shooter.
--
Noman

McGrandpa

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Nov 1, 2005, 5:36:46โ€ฏPM11/1/05
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"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3soadmF...@uni-berlin.de...

HOLD the bus; hang on Walt, most of Quake4 is fine, you already know which
sections I don't (or won't when I get to em, haven't finished the game yet)
like. What's wrong with Far Cry to you as far as the gameplay goes? I
liked it fine until I ended up 'one against hundreds' toward the end.
And why do I have to find anything out in those areas besides more scenery
and animals? There might be some old bunkers or airplanes, eh? You don't
know if you don't go look. There might even be an easter egg or two.
McG.


McGrandpa

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Nov 1, 2005, 5:40:55โ€ฏPM11/1/05
to

"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3soaktF...@uni-berlin.de...

Atenolol. As I said, I was pissed off about that and voiced what i felt.
I also apologised in a crude sort of way for damning the whole thing by word
and not the parts I don't like. We've said enough on the issue.
McG.


Tim O

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Nov 1, 2005, 6:48:31โ€ฏPM11/1/05
to
On Tue, 01 Nov 2005 22:36:46 GMT, "McGrandpa"
<McGran...@NOThotmail.com> wrote:

>HOLD the bus; hang on Walt, most of Quake4 is fine, you already know which
>sections I don't (or won't when I get to em, haven't finished the game yet)
>like. What's wrong with Far Cry to you as far as the gameplay goes? I
>liked it fine until I ended up 'one against hundreds' toward the end.
>And why do I have to find anything out in those areas besides more scenery
>and animals? There might be some old bunkers or airplanes, eh? You don't
>know if you don't go look. There might even be an easter egg or two.
>McG.
>

The wrecked plane was a cool find, huh?
What Mr. Mitty never seems to address is that in addition to the
exploring element (which wasn't a requirement if you weren't
interested), Far Cry also gave you the option to complete your actual
objective in different ways.

One of the levels in Far Cry either let you go up a mountain path on
foot, take out some soldiers and use a vehicle, or even kill the
pilots of an armed boat and go along the shore to soften up enemy
defenses.

Even with the games save faults and cornball plot, that one level was
an epiphany. It made it feel so real that you could basically do what
you wanted. I played that one level about four times trying different
things. The hang glider level is also frequently mentioned. You can
not use it and take the opportunity to stockpile ammo like I did, or
you can take it and basically bypass 1/3 or more of the level. The
cool thing is that its up to you.

Walter Mitty doesn't get this because he doesn't WANT to.
Apparently he needs to be let along by fences, stacked crates and
other tunnel rat blockades or he doesn't know what to do.
Far Cry abolutely ruined Doom3 for me, and seriously tainted Half Life
2. Everywhere I look, I see barriers instead of the level.

Walter Mitty

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Nov 1, 2005, 7:33:54โ€ฏPM11/1/05
to
Tim O wrote:
> On Tue, 01 Nov 2005 22:36:46 GMT, "McGrandpa"
> <McGran...@NOThotmail.com> wrote:
>
>
>>HOLD the bus; hang on Walt, most of Quake4 is fine, you already know which
>>sections I don't (or won't when I get to em, haven't finished the game yet)
>>like. What's wrong with Far Cry to you as far as the gameplay goes? I
>>liked it fine until I ended up 'one against hundreds' toward the end.
>>And why do I have to find anything out in those areas besides more scenery
>>and animals? There might be some old bunkers or airplanes, eh? You don't
>>know if you don't go look. There might even be an easter egg or two.
>>McG.
>>
>
>
> The wrecked plane was a cool find, huh?
> What Mr. Mitty never seems to address is that in addition to the
> exploring element (which wasn't a requirement if you weren't
> interested), Far Cry also gave you the option to complete your actual
> objective in different ways.

No. I didnt miss that. But sneaking around things isnt my idea of an
FPS. Simple really.

>
> One of the levels in Far Cry either let you go up a mountain path on
> foot, take out some soldiers and use a vehicle, or even kill the
> pilots of an armed boat and go along the shore to soften up enemy
> defenses.

Yes. I played it. Still bored me rigid though.

>
> Even with the games save faults and cornball plot, that one level was
> an epiphany. It made it feel so real that you could basically do what
> you wanted. I played that one level about four times trying different
> things. The hang glider level is also frequently mentioned. You can
> not use it and take the opportunity to stockpile ammo like I did, or
> you can take it and basically bypass 1/3 or more of the level. The
> cool thing is that its up to you.

Great : but not my cup of tea for an FPS. I like action and noise and
explosions and stuff ....

>
> Walter Mitty doesn't get this because he doesn't WANT to.

No. Because I dont enjoy it.

> Apparently he needs to be let along by fences, stacked crates and
> other tunnel rat blockades or he doesn't know what to do.

Wrong. I play lots of other games. But Far Cry is not a good example of
free form playing.

> Far Cry abolutely ruined Doom3 for me, and seriously tainted Half Life
> 2. Everywhere I look, I see barriers instead of the level.

Because it is a scripted FPS with lots going on. far Cry wasnt.

Walter Mitty

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Nov 1, 2005, 7:34:44โ€ฏPM11/1/05
to
McGrandpa wrote:
> "Walter Mitty" <mitt...@gmail.com> wrote in message
> news:3soadmF...@uni-berlin.de...
>
>>McGrandpa wrote:
>>
>>>
>>>I still play Far Cry. It's a pretty big gamespace to explore. There
>>>ARE limits and the indestructable gunships let you know when you've gone
>>>where you shouldn't. But outside of that, you have the freedom to do and
>>>explore to your hearts content. In this aspect, only Morrowind (of the
>>>games I play) is as open. Not considering MMORPG's in this. And the
>>>hang gliders were neat. :) I recall getting access to two of them.
>>>McG.
>>
>>
>>Ok. What do you find when you explore these super wide open areas? Please
>>let me know, because maybe my copy was faulty. All I found was yet more
>>lovely looking foliage and super looking coastline.
>>
>>No NPCs. No nothing in fact.
>>
>>Just what exactly was so much fun?
>>
>>
>>You guys worry me. If games developers listen to you then fast paced
>>,action packed shooters like Q4 will be consigned to the dung hill. And
>>that is not a good thing for those of use who buy these games for just
>>those qualities. Would someone please help here.
>
>
> HOLD the bus; hang on Walt, most of Quake4 is fine, you already know which
> sections I don't (or won't when I get to em, haven't finished the game yet)
> like. What's wrong with Far Cry to you as far as the gameplay goes? I
> liked it fine until I ended up 'one against hundreds' toward the end.

And you accused it before of "not being Quake". Hold the bus McG. make
your mind up.

> And why do I have to find anything out in those areas besides more scenery
> and animals? There might be some old bunkers or airplanes, eh? You don't
> know if you don't go look. There might even be an easter egg or two.


As there are in corridoor shooters too.

Walter Mitty

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Nov 1, 2005, 7:35:21โ€ฏPM11/1/05
to

:) I just felt you needed to explain the "damning" a bit : you have done
so fair play on your part.

McGrandpa

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Nov 1, 2005, 9:01:28โ€ฏPM11/1/05
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"Tim O" <tim...@hotmail.com> wrote in message
news:88vfm157v4iia61ci...@4ax.com...

If he buys the game, he's certainly entitled to enjoy it how he may, just
like the rest of us :) That IS what gaming is about, enjoying yourself.

I loved the same aspects of Far Cry you speak of and for the same reason
(rare huh?). I also carped about the things I didn't like. Same goes for
HL2, Doom3 and now Quake4. These are all PC games and they are action. So
all our commentary has its place here. I prefer (mostly) to not pick on
anyone personally concerning any of their 'picks and pans'. It's alright
if someone sees things differently; as the differences can be interesting,
if genuine. We all share the same "right" to be here and express
ourselves, after all.
Quake4 is more rigidly on rails, inflexible, than any other id (sponsored?)
game. For the most part I'm ok with that, for the continuance of the
story. I simply dislike very much the 'shooting gallery at the arcade'
stuff. Others like it fine.
McG.


McGrandpa

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Nov 1, 2005, 9:07:42โ€ฏPM11/1/05
to

"Walter Mitty" <mitt...@gmail.com> wrote in message
news:3sqft1F...@uni-berlin.de...

The 'arcade shooting gallery' (IMO) isn't 'Quake' and doesn't belong in the
game. I've quite made my mind up about it :)

>
>> And why do I have to find anything out in those areas besides more
>> scenery and animals? There might be some old bunkers or airplanes, eh?
>> You don't know if you don't go look. There might even be an easter egg
>> or two.
>
>
> As there are in corridoor shooters too.

So Quake and Quake2 fit the term 'corridor shooter'? My understanding of
the term is insufficient then. They certainly had their 'eggs', yes.
McG.


Walter Mitty

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Nov 2, 2005, 4:17:19โ€ฏAM11/2/05
to
McGrandpa wrote:
>
>
> So Quake and Quake2 fit the term 'corridor shooter'? My understanding of
> the term is insufficient then. They certainly had their 'eggs', yes.
> McG.
>
>

Q & Q2 are ultimate corridoor shooters.

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