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PlanetX1 for Vic-20 ready for testers

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David Murray

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Nov 16, 2009, 10:57:36 AM11/16/09
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Download main game: http://galaxy22.dyndns.org/vic20/planetx1
Download game map: http://galaxy22.dyndns.org/vic20/MAP.P00

Remember, game requires a VIC-20 with 24K of RAM!

Some keys to know:

CURSOR KEYS - Move tanks
SPACE - Fire
G - Toggle GPS display
Q - Quit and return to main menu
F1 / F3 - Change between tanks

Some keys to try, that are left over from debugging...
1 - plot a map object
2 - cycle through objects to be plotted
3 - toggle allowing tanks to move through walls
S - save map (warning, will also save random generated bases too!)

Things originally planned to do, that may or may not happen:

-Joystick support
-Better random maps with lakes, lava, trees, rocks, etc..
-Lay mines (you can already do this with the plot keys, but it is
cheating)
-Game ends when player dies or wins (currently it just sits there and
keeps going)

Cato

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Nov 22, 2009, 4:49:11 AM11/22/09
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Hi David,

first of all thanks for writing this new game for the vic20.
I had much fun playing a round PlanetX1 :)

I had some ideas in mind how to improve the game, take this just as a proposal of an propestive PlanetX1 gamer.
Tomorrow I'll tell my collegues of it:
'...sure Call of Duty is not bad, but have you already played the new PlanetX1?'


Here are my thoughts:
- increase the displayed information by not drawing a frame on each display.

current
1234567890123456789012
1 +------------++------+
2 |............||......|

+|- = frame
. = map area

new proposal
1234567890123456789012
1 .............|........
2 .............|........

- expanded screen size, i.e. 26x30
poke 36866,128+26
poke 36864,8
poke 36867,1+30
poke 36865,25
or even more, I think width 28 should also be possible

new proposal
12345678901234567890123456
1 .................|........
2 .................|........


- autopilot drive to homebase
- switch display to show a hugh main map of the whole terrain.
I'm kind of lost by seeing just a microsopic part of the world
Maybe the new survey-map can show only the so far discovered areas for a short amount of time?
- the three panel display is quite confusing to me. Maybe you should expand the Base-Display?
and reduce the Tank1 and Tank2 displays showing the same as now but in reduced scale
- change the tanks to show an indicator in which direction they will shoot (muzzle)
- lock the shoot direction when moving around (on/off)
- switch between tanks by using only one key (toggle between tank1 and tank2)

Best Regards from Germany

Joerg

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