> Daystar's current price is $1000. I'd like to get $600. I'll pay shipping
> anywhere in US.
You've got to be kidding. That price is way out of date and doesn't
reflect the post-G3 price drops.
Dual 604e 200MHz boards can be had for as little as $350, and Dual 604e
225MHz boards for as little as $450.
--Eric
Aloha,
Steve
----------
In article <34EFADD9.39EC@REMOVE_TO_REPLY.objektsynth.com>, Eric Iverson
> Dual 604e 200MHz boards can be had for as little as $350, and Dual 604e
> 225MHz boards for as little as $450.
>
>
> --Eric
Where can i find a dual 200 604e for 350?
sil
--
I like Clinton, the economy is doing well, unemployment is down, crime is down, hell we are doing well. If gettting laid by the entire secretarial pool is what it takes, so be it.
-sil
Would you like to buy my duel 180? Make me an offer, please.
Aloha,
Steve
----------
In article <nope-25029...@129.64.24.22>, no...@i-do-not-think-so.com
www.starshipcorp.com had them, bu they sold
out so I got a dual 225 604e for $450 instead.
(actually they mistakenly quoted it over the
phone at $399--which was a stroke of luck for me).
--Eric
No thanks, I just bought a dual 225 604e.
Maybe Sil wil buy it.
You want to buy my single 180 604e?
--Eric
"Duel" CPU? You mean, like they shoot at each other or something?
T H E C P U D U E L
-----------------------
A micro-novel, by Tom Harrington
The town of Daystar had always been pretty quiet. For the most part,
it was just like any other town. The town video card handled
everyone's screen updates, the local hard drives ran a U-store-it for
everyone's data, and there was Doc Modem there whenever anyone needed
to get to the internet. Typical of most towns.
But there was a difference. Every town had a CPU to run the show and
keep order. Daystar had not one, but two CPUs.
It hadn't always been like this. At first, Daystar was just like any
other town in Macland. Just the one CPU, who kept everything running.
But one night, while everyone was asleep, something changed. Nobody
knew exactly how, but when they woke up, the CPU they'd known and
loved was locked up in the town jail. And there were two brand-new
CPUs running the show. They wouldn't let anyone speak to the old CPU.
The newcomers worked as a team, dividing up the responsibilities
between them. They tore down the "pop. 7300" sign at the edge of town
and put up a new one, which read "Daystar".
At first the two new CPUs seemed to get along just fine. But neither
of them could stand the idea that the other was his equal. Every time
you turned around, one of them was trying to best the other in some
way. They especially liked to show off just how fast they could work,
each trying to beat out the other.
Most of the residents of Daystar could see how silly this was. The
two CPUs were, as far as they could tell, exactly the same. They
worked in exactly the same way at exactly the same speed. They looked
the same. They even wore identical badges, strange square brass
plaques that read "180MHz 604e". In fact, most people couldn't tell
them apart at all. If it wasn't for the fact that they lived at
opposite edges of town, you'd never know which was which. Of course,
you'd never point this out to their face. When one of them was
around, you'd always act like he was the better of the two. If you
didn't, they got mad. So mad that they'd flip out, make everyone in
town stop what they were doing, and then restart the whole system.
Now, in a town with two CPUs, and only one of most everything else,
there's going to be trouble. Like with Doc Modem, for instance. Doc
could only talk to one person at a time. And, often as not, when one
of the CPUs got to Doc's place, he'd find that the other CPU was
already there, talking Doc's ear off. When this happened, the CPU
would just have to sit there and wait his turn. This would make him
mad. He liked to work fast, and sitting around waiting prevented him
from doing that. Sometimes he'd give up, and stomp off somewhere
else.
What really got the two of them at each other, though, was the town
bus. Nobody in Daystar had a car, so they all had to use the bus to
get around. It wasn't really a "bus" though, since it could only hold
one person at a time. More like a small taxi, really. The CPUs just
hated it when they needed the bus, and found that it was in use.
Sometimes they'd both want the bus at the same time, and they'd fight
over it. These bus contention problems would make the whole town
grind to a halt until one of them managed to get on the bus, while the
other waited.
Finally, it came to a head. The CPUs couldn't stand each other any
more. One day, at the center of town, they challenged each other to a
duel. They didn't even notice how they each challenged the other at
exactly the same time, they were so mad.
The town memory controller provided the weapons. Two copies of a
series of assembly language instructions. When one of them exectued
these instructions, it'd force the other to execute the dreaded,
undocumented, HCF instruction. That's Halt-and-Catch-Fire, for you
non-techies. The victim would suddenly stop whatever he was doing and
just stand there, heating up, until finally he'd burst into flames.
Each CPU loaded the instructions into his L1 cache. As the town clock
ticked off the nanoseconds, each of them added a cache pointer to the
start of these instructions. Then a pointer to that pointer, and so
on.
When they filled up their L1 caches, they each turned and started
dereferencing as fast as they could. The first one to dereference 'em
all would execute the killer instruction and rule the town.
And then, the strangest thing happened. You remember how I said
earlier that these two CPUs were identical? Well they were. In fact
they were even from the same batch at the chip fab where they'd grown
up. So it surprised nobody but the two CPUs that they both finished
dereferencing at exactly the same tick of the town clock. Both of 'em
suddenly froze up with these surprised looks on their faces. In moments
they were both in flames, and before long all that was left was two
ugly lumps of molten metal and plastic.
The next morning, everyone awoke as usual. The remains of the two
invading CPUs had disappeared. And, to their surprise, the old CPU
was free again, running things just like he always did. He even put
the old "pop. 7300" sign back up at the edge of town.
The moral of the story: If you're going to have two CPUs in a town,
make sure the town was designed for more than once CPU. Sticking
multiple CPUs into a town designed for one is asking for trouble.
--
Tom Harrington --------- t...@rmii.com -------- http://rainbow.rmii.com/~tph
"Welcome to the real world - an interesting place to visit, but I
refuse to live there." -Andy Rozmiarek
Cookie's Revenge: ftp://ftp.rmi.net/pub2/tph/cookie/cookies-revenge.sit.hqx
What your cache, there sherrif.
Aloha,
Steve
In article <6d71r7$o3...@eccws1.dearborn.ford.com> , t...@longhorn.uucp (Tom
You have FAR too much time on your hands. (-:
Tobin