At this point, I have too many ideas and not enough time or skill to
implement them. But some of my game ideas would probably be pretty
trivial for the more skilled programmers out there. (Esp. considering
I don't know assembly, and am trying to shove my ideas into Action!)
So who's up for it? :)
* Ever seen "Quantum", an old Atari arcade vector game with a trakball?
I'd love to see an 8-bit version (heck, it could be in blocky
GRAPHICS 7 mode). And support not just Trakball, but also Touch Tablet
and Koala Pad, and mouse.
* Musical games
- Guitar Hero (though that's best with a guitar controller :)
see Shredz64)
- Taiko Drum Master (surprisingly playable WITHOUT beating a drum,
though that helps, too)
- Dance Dance Revolution (pretty much REQUIRES a pad to jump around on)
Err... and now maybe it's late, and I can't remember all the ideas I've
been brainstorming for the past year. ;)
--
-bill!
Sent from my computer
I don't have the time to contribute but I am trying to get back into
programming a bit after a long layoff so if you want me to take a peek
at your source code I will do it.
I do have an odd pet project I am thinking about that should get me back
up to speed if I ever find the time to work on it.
Years ago I did a rough dungeon/rogue type game that used 3d view
something like dungeons in Ultima III but closer in execution to Dungeon
Master type of step move, five color character set graphics, and had a
few tools for laying out graphics and play fields. Anyway I am going to
see if I can pull anything off the old Tandy 1000 I had the files stored on.
Not that it is a significant epiphany but I think I figured out how to
make it multi user on the 8bit side. Kind of along the lines of the old
bbs door game with a little bit of WoW MMPOG added.
I figure I can have the internet connected computer transfer data
encoded in blocks with position in each block being a players move or
response.
Let's say 8 bit game server side there are no graphics or screen
scrolling to interrupt processing. I should be able to get at least 2400
BAUD through put or the ability to get ~240 characters/second. For a
four player game you could update it ~60x/second or a 40 player game
6x/second.
Just had the data encoded by position and tokenized. i.e. 0 => skip or
null '1 => cast light '2 cast => magic missle '3 => attack with equipped
weapon '4 open door '5 => open chest.
Sequence may come out as strings<for arguments sake>
0100
=> player two casts light
2233
=> players one and two cast magic missile, players three and four swing
weapons.
Each player could have small server side buffer for a primitive chat.
That is accumulate text until EOL.
00H0
00e0
00l0
00l0
00o0
00<EOL>0
At which time it gets passed to the other players.
Rick