Description:
Programming on the Apple II.
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Cross Development Software - Aztec C Shell Programming for DOS 3.3
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Manx Aztec C65 MS-DOS Cross Development Software for 65xx-based Systems DOS 3.3 SHELL Version 2.4 Programming Environment Version 1.06e C II Vers. 1.05h 6502 (C) 1982, 1983 rebundled for Windows XP is now up for download at the following link: [link] For more information see the notes below andalso visit the following... more »
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The Apple II Shell Game at the AppleOldies Website
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Please visit the following link: [link] Apple II Unix-like Shells Etc. Aztec Apple II DOS 3.3 Shell - Manx Software Aztec Apple II ProDOS 8 Shell - Manx Software Randy Hyde's ANIX Shell, Lazer Pascal and the LISA Assembler David A. Lyon's DAVEX Shell KYAN Pascal and the KIX Shell... more »
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Introduction to to Graphics in C on the Apple II
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For your perusal and viewing pleasure I am pleased to announce the following addition to the AppleOldies website: [link] Please visit the above link. Single and Double Lo-Res and Hi-Res Graphics in the C Programming Language Introduction to to Graphics in C on the Apple II... more »
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cc65 version 2.13.1 is available
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I'm proud to announce version 2.13.1 of cc65. cc65 is a complete cross development package for 65(C)02 systems, including a powerful macro assembler, a C compiler, linker, librarian and several other tools. cc65 has C and runtime library support for many of the old 6502 machines, including - the following Commodore machines:... more »
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Disassembling code in a .dsk file?
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Hi. I wrote a game for the Apple II+ in 6502 assembly a long time ago and recently discovered that it could be downloaded off the net, bundled with another game, in a .dsk file. I can run it under the Apple2oasis emulator on Windows. I'd like to disassemble my game and reminisce about the pathetic quality of my code, etc. I'm hoping... more »
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detecting DOS 3.3 vs. ProDOS from Applesoft
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I know this must be something well-known and obvious, and yet my searching didn't turn up anything. Is there some simple PEEK or something which would allow an Applesoft program to determine whether it's running under DOS 3.3 or ProDOS? (Or, to really get fancy, also detect something other than those?)... more »
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Fixing XINU for Apple II
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I've decided to take a stab at fixing the version of XINU which was written for Apple II over 10 years ago. The problem with it is a real twist of fate: the guy who wrote it had an Apple II clone (the "CAT") which had 256 KB of memory and a non-standard way of bank-switching it. Here's how it worked:... more »
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Apple II comp.sys.apple2.programmer FAQs, Part 1/1
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Archive-name: apple2/programmerfaq/part1 Posting-Frequency: monthly Last-modified: 2009/11/01 URL: [link] The comp.sys.apple2 Usenet newsgroup Apple II FAQs originate from the II Computing Apple II site, 1997-2009. Apple II Programming comp.sys.apple2.programmer Frequently Asked Questions rev123 November 2009... more »
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cc65 API
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Hello, I am trying to do some serious programming for apple2 using cc65. therefore i need the c library and header files for apple. for instance, this code display's an 'A' .segment "CODE" ldx #$00 lda #$41 jsr _putchar ldx #$00 lda #$00... more »
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Question on Queuing Disk I/O in Interrupt-driven System
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I want to run this idea past the people in this group to see if there's any comment on it. Basically, I had the thought that since interrupts seem to screw up disk I/O on the Apple, why not have all Disk I/O go to a memory buffer to be processed all at once? Basically, the system would work like this:... more »
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