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View:  Topic list, Topic summary Topics 1 - 10 of 5639  Older »
Description: Programming on the Apple II.
 

Dos 3.3 Launcher 
  Hi, my apologies if this is in the wrong discussion forum. Ive dloaded Dos 3.3 launcher for my rom 3 IIgs. I have read the txt file on how to use it with gs/os and installation to hard drive. I cannot get my head around on actually how this works on the hard drive partition (32mb). If anybody is using this software I would appreciate some assistance on how... more »
By Rommel Junta  - Apr 24 - 3 new of 3 messages    

GS/OS disk insert notifications 
  Anyone know why in some apps, my code doesn't get GS/OS "disk inserted" notification proc calls until after a desk accessory accesses the disk? I tried adding a NullGS call, thinking that might flush the queues or something, but no go. -- Eric Shepherd (Sheppy) [link]... more »
By Sheppy  - Apr 19 - 6 new of 6 messages    

Capturing and Recycling AppleWin Lo-Res and Double Lo-Res Screens - A Tutorial 
  Now available from the Following Link: [link] The document above describes how to capture and edit both Lo-Res and Double Lo-Res Screen Captures from the AppleWin Apple IIe Emulator. This completes a series of Tutorials on Capturing and Recycling AppleWin... more »
By Bill Buckels  - Apr 11 - 1 new of 1 message    

Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update 
  As promised! A less than modest C cross-Compiler for the Apple IIe! [link] No installation necessary. Just unzip anywhere that MS-DOS (or DOSBox) runs and you are ready to go! Comes complete with Windows XP shortcuts, and should run out-of-the-box as it does on my Windows XP box!... more »
By Bill Buckels  - Apr 8 - 7 new of 7 messages    

Announcing - Lo-Res and Double Lo-Res Production Utiities for Aztec C65 Apple II programmers and Everyone 
  The following is a reasonably comprehensive tutorial on round-trip conversion of Lo-Res and Double Lo-Res graphics file conversion and title screen generation between Windows and the Apple IIe running ProDOS 8: [link] The tutorial requires the following download which also contains the... more »
By Bill Buckels  - Apr 7 - 3 new of 3 messages    

KFest 2008 (code/demo) 
  Some of you may have seen a demo I put out a few months ago that I did for KansasFest 2013. It was really just an excuse for me to port my flame demo to 65c02 instructions and then I added some more little routines just to make it more of a demo. It actually wasn't the first time I thought I should make a demo for KansasFest. Back in 2008, I was thinking about playing around with double lo-res graphics in BASIC, so that's what I did.... more »
By Dagen Brock  - Apr 2 - 4 new of 4 messages    

Notifications and Scheduler 
  If I'm using Scheduler to run code that needs to run at a tricky time (it's invoked in response to a GS/OS notification proc), how can I safely display a dialog box to ask the user a question? I'm trying to figure out how to deal with a situation where something needs to be confirmed to prevent an accidental loss of data under this circumstance.... more »
By Sheppy  - Mar 25 - 7 new of 7 messages    

Capturing and Recycling AppleWin DHGR (Double Hi-Res) "Screen-Grabs" - A Tutorial 
  This document (see link below) is a tutorial about capturing, editing, and otherwise recycling Apple II DHGR (Double Hi-Res) screens using AppleWin and Windows Paint, and 2 utilities that I have extensively re-written for the occasion: A2FCBMP and BMPA2FC [link]... more »
By Bill Buckels  - Mar 24 - 1 new of 1 message    

Happy Birthday! 
  I wrote this for Antoine's birthday since he's such a nice guy. And really I'm just shamelessly trying to get him to spill the beans on this big secret of his. :-D Anyway, it requires 65c02 but only barely -- I think the BRA can be changed to a BEQ and it will be 6502 friendly -- I originally was using 65c02 LDA (ZP) opcodes before changing things around during the revision process; I crammed note+duration into individual bytes trying to get it to fit as a one-liner. Alas, I was not successful at making it a one-liner. It still fits as a two-liner though. The data format is simple: High-nibble is duration and low-nibble is the pitch. Pitches are stored in a lookup table. #00 marks the end of the data. I might have gotten it into a one-liner if I simplified the playback but I rather liked the ability to add pauses and have duration work the same for every pitch.... more »
By BLuRry  - Mar 22 - 3 new of 3 messages    

Announcing BMP2RAG - The HGR File Converter - Convert BMP's to HGR Images and More 
  This is the Contender: Convert 280 x 192 full-screen and partial Windows BMP images to Apple II Hi-Res Screens and Image Fragments (sprites): Read about it here: [link] Download it here: [link] This completes the HGR utilities portion of the toolchain for the 2013... more »
By Bill Buckels  - Mar 20 - 1 new of 1 message    

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