On Tuesday, August 14, 2012 3:38:20 PM UTC-7, Antoine Vignau wrote:
> Fourteen, just like the width of your Mario objects ;-)
>
> antoine
Yes, I hacked some basic code to do collision detection, draw mario, make him jump. Now I'm converting all to assembly (except for a small basic program that loads levels, sprites, and CALLS 6502 program)
I need to work on how mario moves. I'm moving him one pixel, but his arms and legs are flailing like he's running a marathon. I think move two pixels, and not change the frame of animation so often.
Rich