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Invader War for Apple IIGS

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limtc

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Sep 6, 2008, 12:50:09 PM9/6/08
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Our little programmer Ding Wen (http://virtualgs.larwe.com/Virtual_GS/
Lim_Ding_Wen.html) releases the source code for Invader War, a simple
arcade game for Apple IIGS.

http://virtualgs.larwe.com/Virtual_GS/Invader_War.html

Written in Orca/Pascal with its Object Pascal feature, this program
will run in real accelerated GS.

BluPhoenyx

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Sep 6, 2008, 2:14:39 PM9/6/08
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To: limtc

An excellent example to show that the Orca tools aren't strictly for
GS/OS desktop applications and tools.

Cheers,
Mike T.

limtc

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Sep 6, 2008, 9:12:06 PM9/6/08
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We are just very surprise that the naming of the toolbox isn't the
same.

Complete Pascal:
uses types,quickDraw,events,miscTool;

Orca Pascal:
uses Common,QuickDrawII,EventMgr,MscToolSet;

Even there are differences like this: event.what (Complete Pascal),
event.eventWhat (Orca/Pascal).

Complete Pascal graphics() starts up enough tools for writing a simple
animation or games, Orca/Pascal startGraphics() starts up only
QuickDraw, but startDesk() starts up everything - to use mouse, we
need to use startDesk.

Both me and Ding Wen prefers Complete Pascal for writing games, but
Orca/Pascal is the only OOP language in town. This is the first OOP
language Ding Wen learned, and pave his path to learn ActionScript and
other OOP languages.

On 9月7日, 上午2时14分, "BluPhoenyx" <bluphoe...@a2central.com.remove-ip8-

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