Summer's upon us here in the Northern Hemisphere; I'm thinking we should put
up an arcade game for May for play and comments.
Was there a version of the famous arcade game Krakout that was written for
the Commodore 64?
Any other suggestions for a 'quick-play' game?
Nate
> Seem's a bit quiet in this newsgroup lately.
>
> Summer's upon us here in the Northern Hemisphere; I'm thinking we should put
> up an arcade game for May for play and comments.
>
> Was there a version of the famous arcade game Krakout that was written for
> the Commodore 64?
Not that I know of - and I cannot find any references to the Amiga
version.
> Any other suggestions for a 'quick-play' game?
SWIV, or its predecessor Silkworm? Hm, seems neither of
them is available for legal download. How about Hybris?
It is legally available in www.back2roots.org.
Bye,
Seppo
Well, I do have Silkworm. If you have it and Angus has it, we could include
it in a set of two, the other game being Hybris.
I'll check Hybris out. I need to donate some money to the people at
back2roots.org so it doesn't go away again...
Nate
Odd; I see lots of activity in this Newsgroup on this particular computer;
on my other system, the newgroup appeared to have been very silent for days.
Got a feeling that a news server isn't working well downstairs...
Nate
Silkworm and Hybris are fine with me, but next time let's include SWIV
that looks like great fun, although I've never really got into it.
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
> On 03-May-08 00:35:51, Nate Brazil said
> >"Seppo" <gro...@ppspam.inet.fi> wrote in message
> >news:1107911483222021...@news.inet.fi...
> >> On Thu, 1 May 2008 16:12:06 -0500, "Nathan Brazil" wrote:
> >>
> >>
>
> >Well, I do have Silkworm. If you have it and Angus has it, we could include
> >it in a set of two, the other game being Hybris. I'll check Hybris out. I
> >need to donate some money to the people at back2roots.org so it doesn't go
> >away again...
>
> Silkworm and Hybris are fine with me, but next time let's include SWIV
> that looks like great fun, although I've never really got into it.
SWIV is a great game, IMHO the greatest vertical
shoot'em up for Amiga. It's best in the cooperative
two-player mode where one player control a tank
and other one flies the attack chopper.
Be sure to connect the Amiga to proper stereo audio
system as the soundtrack of the game is unbelievable.
I see no reason to exclude SWIV from the thread -
I think we can have all three included. What do you think,
now or later?
Bye,
Seppo
Cool - let's include it now then. Nate?
Now it is! And I'm thinking I'll keep posting to the "It Came From the
Desert" thread above. What an awsome game!!
Nate
> SWIV, or its predecessor Silkworm? Hm, seems neither of
> them is available for legal download. How about Hybris?
> It is legally available in www.back2roots.org.
I find Battle Squadron pretty good fun for a quick blast in a similar style.
---
Sam
Well, if Sam is up for it, how about SWIV, Silkworm and Battle Squadron?
Good compromise?
> On 07-May-08 10:16:07, Sam Smith said
> >Seppo wrote:
>
> >> SWIV, or its predecessor Silkworm? Hm, seems neither of
> >> them is available for legal download. How about Hybris?
> >> It is legally available in www.back2roots.org.
>
> >I find Battle Squadron pretty good fun for a quick blast in a similar style.
>
> Well, if Sam is up for it, how about SWIV, Silkworm and Battle Squadron?
>
> Good compromise?
Sounds good to me :)
Bye,
Seppo
Me too!
Nate
I downloaded Hybris from back2roots.org and it didn't work; has anyone else
run into this issue?
Nate
Which version are you using, the ADF or the HD version?
HD version works fine here, have not tried the ADF one.
Regarding the other games in this thread, I'd like to open
the discussion with my first impressions of the games
and the high scores I have achieved :)
SWIV: 255260
From the three games this is the only game I
had seriously played before. It is one of those
games that give you instant gratification - it is
quite easy to achieve a pretty good score even
if you are new to the game. The graphics, gun
sounds and explosions make you smile - this is
Amiga gaming in its finest form. The game cleverly
monitors your success and adjusts the difficulty
level accordingly - do very well and more enemies
are thrown against you, do very bad and things
get a bit easier. The powerups are worth getting
in this game - giving you the satisfying firepower
against overwhelming enemy.
Silkworm: 169700
This game is the predecessor of SWIV and sports
many of the gameplay elements refined in the
sequel. Although not as fancy in the gfx side as
SWIV it boasts the same Hi-Fi sound effects and
the swift game controls which make it a pleasure
to play. The variation of the power-ups is not as
good as in SWIV but still worth getting. The
gameplay seems harder than in SWIV, but
it has still been highly enjoyable experience
to me.
Battle Squadron: 70273
This was a new game to me and I am very
happy it was included in this thread. I have not
gotten very far in this game but what I have
seen oozes quality. The graphics look good and
are well animated (especially the player's ship)
and sound effects are suitably meaty. There is
plenty of nice touches - like the enemies which
use cloaking device and are very hard to spot.
The power-ups I have managed to collect offer
some relief but I have yet to study which one
is the most effective one. This game feels
tougher than the others - maybe because I am
new to it and the gameplay it offers.
Enough of my ramblings, let's hear other
player's experiences of these fine games.
The floor is yours ;)
Bye,
Seppo
>Regarding the other games in this thread, I'd like to open
>the discussion with my first impressions of the games
>and the high scores I have achieved :)
>SWIV: 255260
What percentage complete is that Seppo?
>From the three games this is the only game I
>had seriously played before. It is one of those
>games that give you instant gratification - it is
>quite easy to achieve a pretty good score even
>if you are new to the game. The graphics, gun
>sounds and explosions make you smile
Definitely, its a very "Come on!" kind of game.
- this is
>Amiga gaming in its finest form. The game cleverly
>monitors your success and adjusts the difficulty
>level accordingly - do very well and more enemies
>are thrown against you, do very bad and things
>get a bit easier. The powerups are worth getting
>in this game - giving you the satisfying firepower
>against overwhelming enemy.
Yes, I hadn't appreciated that importance, and the multiple component
ships that produce them are a lot of effort to kill - but definitely worth
the trouble. Any strategies regarding shooting the pick-ups before
collecting them?
>Silkworm: 169700
Not tried yet.
>Battle Squadron: 70273
Also not yet tried yet.
>> Well, if Sam is up for it, how about SWIV, Silkworm and Battle Squadron?
A lovely collection of shooters.
---
Sam
> On 10-May-08 19:41:14, Seppo said
> >On Fri, 9 May 2008 21:06:56 -0400, "Nate Brazil" wrote:
>
>
> >Regarding the other games in this thread, I'd like to open
> >the discussion with my first impressions of the games
> >and the high scores I have achieved :)
>
> >SWIV: 255260
>
> What percentage complete is that Seppo?
With all the "continues" used, 57 percent
completed. The high score (now 487370)
is for one game (score is resetted when
you use all the lifes for one game and
choose to continue).
> >From the three games this is the only game I
> >had seriously played before. It is one of those
> >games that give you instant gratification - it is
> >quite easy to achieve a pretty good score even
> >if you are new to the game. The graphics, gun
> >sounds and explosions make you smile
>
> Definitely, its a very "Come on!" kind of game.
>
>
> - this is
> >Amiga gaming in its finest form. The game cleverly
> >monitors your success and adjusts the difficulty
> >level accordingly - do very well and more enemies
> >are thrown against you, do very bad and things
> >get a bit easier. The powerups are worth getting
> >in this game - giving you the satisfying firepower
> >against overwhelming enemy.
>
> Yes, I hadn't appreciated that importance, and the multiple component
> ships that produce them are a lot of effort to kill - but definitely worth
> the trouble. Any strategies regarding shooting the pick-ups before
> collecting them?
I usually try to get at least couple of those red "V"
pickups and one rapid-fire (the one with four yellow
dots). With those it is possible to spread bullets
almost the whole width of the battlefield and you
can shoot enemies from angles, removing the need
to fly into their line of fire.
> >Silkworm: 169700
>
>
> Not tried yet.
>
>
> >Battle Squadron: 70273
>
> Also not yet tried yet.
And then, and then? :)
Bye,
Seppo
>> On 10-May-08 19:41:14, Seppo said
>> >On Fri, 9 May 2008 21:06:56 -0400, "Nate Brazil" wrote:
>>
>>
>> >Regarding the other games in this thread, I'd like to open
>> >the discussion with my first impressions of the games
>> >and the high scores I have achieved :)
>>
>> >SWIV: 255260
>>
>> What percentage complete is that Seppo?
>With all the "continues" used, 57 percent
>completed.
Wow! :)
>I usually try to get at least couple of those red "V"
>pickups and one rapid-fire (the one with four yellow
>dots). With those it is possible to spread bullets
>almost the whole width of the battlefield and you
>can shoot enemies from angles, removing the need
>to fly into their line of fire.
Okay, something to think about.
This game session is a bit weird for me as these games are a bit full-on
to say the least.
>> >Silkworm: 169700
>>
This is pretty imperessive, but it hasn't impressed me as much as SWIV,
and with all this action and insane levels of blasting, I'm finding it
quite tough to concentrate on all 3 games.
>>
>>
>> >Battle Squadron: 70273
>>
>> Also not yet tried yet.
>And then, and then? :)
A bit more like SWIV, I liked this a lot. Not quite an full-on intense as
SWIV, but oh boy, don't the places to hide from the incoming projectiles
get small?!
And what's that intro sound? Is it really supposed to be "Welcome to
Battle Squadron" ? :)
I like the music a lot though - its got some almsot C64 flourishes, and I
mean that in a good way. The animation doesn't seem quite as slick as in
SWIV, but the slightly different pace makes it a good vacation from that
game.
As I say, this is a bit odd for me, becaue although I'm partial to an
occasional blast, its not really my chosen genre. I'm used to games with a
slower pace, and here we are with 3 no-nonsense, balls-out plasma fests.
Oh, and I appreciate I should be too embarassed to ask, but I'm not, so
how do you access the ground vehicle in SWIV?
I'm still tring to beat ItCame From the Desert, and I have made it into the
nest, but I think I may have left it to late - there are so many ants down
there, I never seem to get to the Queen, might just be my poor game skills
though. :)
> On 12-May-08 15:34:52, Seppo said
> >On 11 May 2008 15:12:39 +0000, "Angus Manwaring" wrote:
>
> >> On 10-May-08 19:41:14, Seppo said
> >> >On Fri, 9 May 2008 21:06:56 -0400, "Nate Brazil" wrote:
> >>
> >>
> >> >Regarding the other games in this thread, I'd like to open
> >> >the discussion with my first impressions of the games
> >> >and the high scores I have achieved :)
> >>
> >> >SWIV: 255260
> >>
> >> What percentage complete is that Seppo?
>
> >With all the "continues" used, 57 percent
> >completed.
>
>
> Wow! :)
>
>
> >I usually try to get at least couple of those red "V"
> >pickups and one rapid-fire (the one with four yellow
> >dots). With those it is possible to spread bullets
> >almost the whole width of the battlefield and you
> >can shoot enemies from angles, removing the need
> >to fly into their line of fire.
>
>
> Okay, something to think about.
>
> This game session is a bit weird for me as these games are a bit full-on
> to say the least.
Too much action? :)
> >> >Silkworm: 169700
> >>
>
> This is pretty imperessive, but it hasn't impressed me as much as SWIV,
> and with all this action and insane levels of blasting, I'm finding it
> quite tough to concentrate on all 3 games.
Hmmm :)
> >>
> >>
> >> >Battle Squadron: 70273
> >>
> >> Also not yet tried yet.
>
> >And then, and then? :)
>
> A bit more like SWIV, I liked this a lot. Not quite an full-on intense as
> SWIV, but oh boy, don't the places to hide from the incoming projectiles
> get small?!
The best thing in all the three games is that the
controls are pretty much perfect - with a little skill
you can actually fly between the bullets and missiles
- like a real ace pilot :)
> And what's that intro sound? Is it really supposed to be "Welcome to
> Battle Squadron" ? :)
>
> I like the music a lot though - its got some almsot C64 flourishes, and I
> mean that in a good way. The animation doesn't seem quite as slick as in
> SWIV, but the slightly different pace makes it a good vacation from that
> game.
I find Battle Squadron the most challenging as the
powerups in that game don't make you as powerful
as in for example, SWIV. It also does not have the
rapid fire feature found in the two other games -
meaning more work to your fire button finger if
you want to achieve better fire rates.
> As I say, this is a bit odd for me, becaue although I'm partial to an
> occasional blast, its not really my chosen genre. I'm used to games with a
> slower pace, and here we are with 3 no-nonsense, balls-out plasma fests.
>
> Oh, and I appreciate I should be too embarassed to ask, but I'm not, so
> how do you access the ground vehicle in SWIV?
You can select the vehicle from the option screen.
In single-player mode the helicopter is IMHO better
choice.
> I'm still tring to beat ItCame From the Desert, and I have made it into the
> nest, but I think I may have left it to late - there are so many ants down
> there, I never seem to get to the Queen, might just be my poor game skills
> though. :)
Maybe the nest activity is higher at certain dates - when
I attacked the nest at June 5th, there were only a handful
of ants to fight off. Mind you dont have to kill them guardians,
sometimes it is wiser to just go around them and run away.
My latest scores:
Silkworm - 169700
SWIV - 487370
Battle Squadron - 85850
Bye,
Seppo
I usually use ADF images; I'll try the HD version.
Nate
Guys, got a bit of a problem with SWIV. I posted this to some WHDLoad guys
as well, but here goes.
When I load up the game there's a a graphics glitch at the top left of the
screen, I think corruptong some text. I get the countdown screen and it
says its located 512k of memory somewhere, but then in the game the glitch
stretches right across the screen (thin black line) and the background
music is gone.
This doesn't always happen, when I played it a week or so ago it was
fine, so I wonder if its just down to what happens to be loaded where in
memory.
I have tried running the game from cli after a minimal startup, but that
didn't fix it.
Seppo, are you using UAE on this?
Nate, are you using the 500?
Seen anything like this?
> On 15-May-08 16:09:53, Seppo said
> >On 14 May 2008 20:25:17 +0000, "Angus Manwaring" wrote:
>
>
> Guys, got a bit of a problem with SWIV. I posted this to some WHDLoad guys
> as well, but here goes.
>
> When I load up the game there's a a graphics glitch at the top left of the
> screen, I think corruptong some text. I get the countdown screen and it
> says its located 512k of memory somewhere, but then in the game the glitch
> stretches right across the screen (thin black line) and the background
> music is gone.
>
> This doesn't always happen, when I played it a week or so ago it was
> fine, so I wonder if its just down to what happens to be loaded where in
> memory.
>
> I have tried running the game from cli after a minimal startup, but that
> didn't fix it.
>
> Seppo, are you using UAE on this?
EUAE on OS4 running on AmigaOne, yes.
> Nate, are you using the 500?
>
> Seen anything like this?
Not here. I have experienced couple of mid-game crashes
but neither of them had any graphical glitches, the whole
game just freezes. There is some gfx corruption on menu
screens but they seem harmless and do not crash
the actual game.
Bye,
Seppo
Yep I'm using my trusty A500.
I haven't seen this glitch - yet. I just played a few minutes ago and
although I see what appears to be some memory decompression output on the
screen, the game runs well after. Is it common for my floppy drive to stay
on during the entire game? Will this hurt it in anyone's opinion?
Also, I seem to have a lot of "lives" but once I use them up, I don't seem
to get a "continue?" prompt. I'll try this again and see what happens.
What are the $ signs for? Do they just add to your score, or is there a way
to upgrade your weapon set with them?
Nate
SWIV is a game with just one huge level which is loaded as
you progress through the battlefield. This means constant
disk access but it is not harmful at all. Disks like to be used
you know :)
> Also, I seem to have a lot of "lives" but once I use them up, I don't seem
> to get a "continue?" prompt. I'll try this again and see what happens.
The "continues" (credits) are build into the game - they are
used automatically. The high score is also resetted each time
a "continue" is used.
> What are the $ signs for? Do they just add to your score, or is there a way
> to upgrade your weapon set with them?
No idea, it seems they serve other purpose than adding
your high score. Must investigate!
Bye,
Seppo
Hmmmm...... and I'm not mad, there is supposed to be background music in
SWIV, right?
Battle Squadron 131775 (with 2 glasses of red wine). :)
>Yep I'm using my trusty A500.
Good on yah! :)
>I haven't seen this glitch - yet. I just played a few minutes ago and
>although I see what appears to be some memory decompression output on the
>screen, the game runs well after. Is it common for my floppy drive to stay
>on during the entire game? Will this hurt it in anyone's opinion?
Naaaaah. :)
>Also, I seem to have a lot of "lives" but once I use them up, I don't seem
>to get a "continue?" prompt. I'll try this again and see what happens.
>What are the $ signs for? Do they just add to your score, or is there a way
>to upgrade your weapon set with them?
Not sure, Nate. Initially I really liked the look of SWIV, but the
problems I've been having with it have made me concentrate more on Battle
Squadron for the time being.
> On 17-May-08 10:56:40, Seppo said
> >On 17 May 2008 11:11:10 +0000, "Angus Manwaring" wrote:
>
>
> >Not here. I have experienced couple of mid-game crashes
> >but neither of them had any graphical glitches, the whole
> >game just freezes. There is some gfx corruption on menu
> >screens but they seem harmless and do not crash
> >the actual game.
>
> Hmmmm...... and I'm not mad, there is supposed to be background music in
> SWIV, right?
Only on menu screens, the actual game only has
those beefy sound effects.
> Battle Squadron 131775 (with 2 glasses of red wine). :)
Well done old chap :)
Bye,
Seppo
> On 17-May-08 17:57:02, Nate Brazil said
>
>
> >Yep I'm using my trusty A500.
>
>
> Good on yah! :)
>
> >I haven't seen this glitch - yet. I just played a few minutes ago and
> >although I see what appears to be some memory decompression output on the
> >screen, the game runs well after. Is it common for my floppy drive to stay
> >on during the entire game? Will this hurt it in anyone's opinion?
>
>
> Naaaaah. :)
>
> >Also, I seem to have a lot of "lives" but once I use them up, I don't seem
> >to get a "continue?" prompt. I'll try this again and see what happens.
>
> >What are the $ signs for? Do they just add to your score, or is there a way
> >to upgrade your weapon set with them?
>
> Not sure, Nate.
Apparently the dollar sign grants player invulnerability
for a short period (the player's ship will flash during that).
Very handy powerup later on the game.
No new high scores from me but I made some progress
in SWIV - with all "continues" used I got as far as 78
percent of the level - died when fighting the third
"big boss".
> Initially I really liked the look of SWIV, but the
> problems I've been having with it have made
> me concentrate more on Battle Squadron for
> the time being.
Sounds like a sensible plan to me.
Bye
Seppo
Me, I am pretty much stuck on both Silkworm and Battle Squadron. The
latter
one especially is giving me headache as I have not yet managed to get a
good grip of the enemy patterns or the weapon uppgrade system. There
seems to be four different systems neither of which giving edge over the
opponent. I also wish there were some kind of rapid fire uppgrade like
in SWIV
but I guess I'll have to learn to live without that.
Speaking of SWIV, it is the game I have played mostly. Yesterday I
racked
up a new personal record ( 513420 ).
Any news or comments from other players?
Bye,
Seppo
>Me, I am pretty much stuck on both Silkworm and Battle Squadron. The
>latter
>one especially is giving me headache as I have not yet managed to get a
>good grip of the enemy patterns or the weapon uppgrade system. There
>seems to be four different systems neither of which giving edge over the
>opponent. I also wish there were some kind of rapid fire uppgrade like
>in SWIV
>but I guess I'll have to learn to live without that.
Well, first of all I use autofire in Battle Squadron. My weapon of choice
is probably the thin green lasers. I want to be able to accurately pour on
the maximum fire power on to my chosen victim without a spectacular
display of projectiles flying in multiple directions, and this seems the
best weapon for that to me.
What do you reckon, Sam?
I've been using the first tunnel in the game, and trying to get as far
along that as possible. I've got past the guardian after the orange spinal
part of the game, but not much further. My top score is 184425.
>Speaking of SWIV, it is the game I have played mostly. Yesterday I
>racked
>up a new personal record ( 513420 ).
Sounds good, I've lost a bit of motivation with SWIV, but I'll give it
another go. Its pretty impressive, but you can see that some of the speed
comes from less colours (I think), and generally, the slightly more sedate
pace of Battle Squadron suits me (and my reflexes) better. I think both
games play a lot better than Xenon 2 though, where I never got very far at
all.
BTW, I'm still trying to locate the Queen in ICftD - any hints?
> On 24-May-08 10:22:04, Seppo said
> >Very quiet in this thread, are you guys too busy playing the games
> >perhaps? :)
>
> >Me, I am pretty much stuck on both Silkworm and Battle Squadron. The
> >latter
> >one especially is giving me headache as I have not yet managed to get a
> >good grip of the enemy patterns or the weapon uppgrade system. There
> >seems to be four different systems neither of which giving edge over the
>
> >opponent. I also wish there were some kind of rapid
> >fire uppgrade like in SWIV
> >but I guess I'll have to learn to live without that.
>
>
> Well, first of all I use autofire in Battle Squadron.
I assume this is offered by your joystick?
> My weapon of choice
> is probably the thin green lasers. I want to be able to accurately pour on
> the maximum fire power on to my chosen victim without a spectacular
> display of projectiles flying in multiple directions, and this seems the
> best weapon for that to me.
>
> What do you reckon, Sam?
>
> I've been using the first tunnel in the game, and trying to get as far
> along that as possible. I've got past the guardian after the orange spinal
> part of the game, but not much further. My top score is 184425.
Wow!
> >Speaking of SWIV, it is the game I have played mostly.
>> Yesterday I racked up a new personal record ( 513420 ).
>
> Sounds good, I've lost a bit of motivation with SWIV, but I'll give it
> another go. Its pretty impressive, but you can see that some of the speed
> comes from less colours (I think),
Hmmm...in Silkworm perhaps, but I don't think SWIV
uses any less colours than for example Battle
Squadron.
>and generally, the slightly more sedate pace
Amazingly, I find Battle Squadron a more hectic
game - but I guess it is because I have played it
much less than SWIV.
>of Battle Squadron suits me (and my reflexes) better. I think both
> games play a lot better than Xenon 2 though, where I never got very far at
> all.
Understood.
> BTW, I'm still trying to locate the Queen in ICftD - any hints?
Have you found your way to the second
level of the nest? If not, look for similar figure
on ground as in the entrance of the
nest.
Bye,
Seppo
>>
>> Well, first of all I use autofire in Battle Squadron.
>I assume this is offered by your joystick?
That's right.
>>
>> I've been using the first tunnel in the game, and trying to get as far
>> along that as possible. I've got past the guardian after the orange spinal
>> part of the game, but not much further. My top score is 184425.
>Wow!
hope that's not sarcasm? :)
>> >Speaking of SWIV, it is the game I have played mostly.
>>> Yesterday I racked up a new personal record ( 513420 ).
I have a puny score of 74270 in SWIV,
>>
>> Sounds good, I've lost a bit of motivation with SWIV, but I'll give it
>> another go. Its pretty impressive, but you can see that some of the speed
>> comes from less colours (I think),
>Hmmm...in Silkworm perhaps, but I don't think SWIV
>uses any less colours than for example Battle
>Squadron.
Really? It looks a lot less colourful to me, maybe just the sprites, but
it moves a whole lot faster and a bit smoother too, IMO.
>>and generally, the slightly more sedate pace
>Amazingly, I find Battle Squadron a more hectic
>game - but I guess it is because I have played it
>much less than SWIV.
Well, Battle Squadron get's really "busy" doesn't it, where you are
monitoring several threats at once and attempting to thread a path around
them.
>
>> BTW, I'm still trying to locate the Queen in ICftD - any hints?
>Have you found your way to the second
>level of the nest? If not, look for similar figure
>on ground as in the entrance of the
>nest.
Yes, I've found a rope to the second level in the South East part of the
map, I'm now scrambling around trying to find either the queen or another
rope.... I think I need to get up to the North West area of the second
map... but I keep waking up with this blonde nurse winking at me. :)
> On 25-May-08 16:41:41, Seppo said
> >On 25 May 2008 0:4:27 +0000, "Angus Manwaring" wrote:
>
>
> >>
> >> Well, first of all I use autofire in Battle Squadron.
>
> >I assume this is offered by your joystick?
>
> That's right.
No such luxury in my trusty TAC-2 :)
> >> I've been using the first tunnel in the game, and trying to get as far
> >> along that as possible. I've got past the guardian after the orange spinal
> >> part of the game, but not much further. My top score is 184425.
>
> >Wow!
>
> hope that's not sarcasm? :)
Certainly not - my personal best is 85850,
which apparently is pathetic :)
I tried those green lasers you recommend,
and seem quite effective. - the only problem
is that with screen full of enemies it does not
offer enough firepower to me.
I usually die when trying to shoot down that
weapons uppgrade ship - it is quite hard to
destroy and with all those projectiles flying
around I either die or miss the uppgrade.
> >> >Speaking of SWIV, it is the game I have played mostly.
> >>> Yesterday I racked up a new personal record ( 513420 ).
>
> I have a puny score of 74270 in SWIV,
How far do you get in the game?
> >> Sounds good, I've lost a bit of motivation with SWIV, but I'll give it
> >> another go. Its pretty impressive, but you can see that some of the speed
> >> comes from less colours (I think),
>
> >Hmmm...in Silkworm perhaps, but I don't think SWIV
> >uses any less colours than for example Battle
> >Squadron.
>
> Really? It looks a lot less colourful to me, maybe just the sprites, but
> it moves a whole lot faster and a bit smoother too, IMO.
Interesting - I feel the graphics in SWIV are
more '3D' and uses the colours better -
while in Battle Squadron the graphics feel more
cartooney (for example, the unrealistic looking
starfield in the very beginning). But I guess it is a
matter of taste.
> >>and generally, the slightly more sedate pace
>
> >Amazingly, I find Battle Squadron a more hectic
> >game - but I guess it is because I have played it
> >much less than SWIV.
>
> Well, Battle Squadron get's really "busy" doesn't it,
> where you are monitoring several threats at once
> and attempting to thread a path around them.
Thankfully, the precise controls help you to dodge
most of the bullets and missiles.
> >> BTW, I'm still trying to locate the Queen in ICftD - any hints?
>
> >Have you found your way to the second
> >level of the nest? If not, look for similar figure
> >on ground as in the entrance of the
> >nest.
>
> Yes, I've found a rope to the second level in the South East part of the
> map, I'm now scrambling around trying to find either the queen or another
> rope.... I think I need to get up to the North West area of the second
> map... but I keep waking up with this blonde nurse winking at me. :)
You are going in on 5th June, are you - or later in
the game? I did not had much trouble concering the
guardian ants - propably because I kept moving
and avoided situations where I could not escape.
Remember to map the nest so that if you die
and re-enter the nest you don't waste time
searching those same places again!
Bye,
Seppo
The graphics are stunning in my opinion and definitely have that "3-D" feel.
I like the overall playability of the game although one thing that I do not
care for is the 'automatic' restart when you run out of lives. I'm one who
likes to try to beat my previous high scores and was doing very well during
one series; a few screens later, I noticed that my highscore had reset. If
the game were to offer a "Continue?" option, I could check my score before
continuing on. But for a quick, fun, shoot-em-up kind of game, SWIV is very
rewarding.
I'm really digging Hybris though! My high score in that game is too low to
mention right now but I'll post one in a few days.
Been away from newsgroups for a while - had to help take care of my
mother-in-law for a week and was unable to access my newsgroup server
because it's only available if I connect using my home ISP. I used to be
able to post from work using my work newsgroup server but it seems to be
frozen in time on March 30th. But... I'm back!!
Nate
The graphics are stunning in my opinion and definitely have that "3-D" feel.
Sorry about the double post. Newsgroup software has been acting funny
across the board lately...
Nate
>> On 25-May-08 16:41:41, Seppo said
>> >On 25 May 2008 0:4:27 +0000, "Angus Manwaring" wrote:
>>
>>
>> >>
>> >> Well, first of all I use autofire in Battle Squadron.
>>
>> >I assume this is offered by your joystick?
>>
>> That's right.
>No such luxury in my trusty TAC-2 :)
"Go tell the Spartans". ;)
>Certainly not - my personal best is 85850,
>which apparently is pathetic :)
Or could be I'm some sort of Jedi.... Sam?
>I tried those green lasers you recommend,
>and seem quite effective. - the only problem
>is that with screen full of enemies it does not
>offer enough firepower to me.
But mate, would anything? :)
Those criss-cross wavy trajectory laser might be more to your liking. Just
before being killed I once got a rear firing power-up, which was a pretty
useful addition.
>I usually die when trying to shoot down that
>weapons uppgrade ship - it is quite hard to
>destroy and with all those projectiles flying
>around I either die or miss the uppgrade.
I get in as soon as possible and as close as I dare and pummel the git -
only backing off when shots come straight for me, then getting in again
and blasting. Undoubtedly autofire is an advantage, but aggression is
essential.
>> >> >Speaking of SWIV, it is the game I have played mostly.
>> >>> Yesterday I racked up a new personal record ( 513420 ).
>>
>> I have a puny score of 74270 in SWIV,
>How far do you get in the game?
Not far. :) Hmmm..... past some very big guns, some floating spheres....
erm....
>>
>> Really? It looks a lot less colourful to me, maybe just the sprites, but
>> it moves a whole lot faster and a bit smoother too, IMO.
>Interesting - I feel the graphics in SWIV are
>more '3D' and uses the colours better -
>while in Battle Squadron the graphics feel more
>cartooney (for example, the unrealistic looking
>starfield in the very beginning). But I guess it is a
>matter of taste.
I'm not saying one is better, but I think Battle Squadron's are more cpu
demanding, and I think it shows - could be completely wrong.
ICftD:
>You are going in on 5th June, are you - or later in
>the game? I did not had much trouble concering the
>guardian ants - propably because I kept moving
>and avoided situations where I could not escape.
>Remember to map the nest so that if you die
>and re-enter the nest you don't waste time
>searching those same places again!
Okay, I've managed it twice now. I didn't get completely out of the nest
though, but I assume what I saw was the end game screen - very nice, and
evidently their fears prove correct.
>The graphics are stunning in my opinion and definitely have that "3-D" feel.
>I like the overall playability of the game although one thing that I do not
>care for is the 'automatic' restart when you run out of lives. I'm one who
>likes to try to beat my previous high scores and was doing very well during
>one series; a few screens later, I noticed that my highscore had reset. If
>the game were to offer a "Continue?" option, I could check my score before
>continuing on. But for a quick, fun, shoot-em-up kind of game, SWIV is very
>rewarding.
I agree about the restart thing. I like to have firm rules in a game about
what constitutes a "real" result. :)
>I'm really digging Hybris though! My high score in that game is too low to
>mention right now but I'll post one in a few days.
Hybris didn't make so much of an impression for me - probably too fast and
furious. Have you tried Battle Squadron?
>Been away from newsgroups for a while - had to help take care of my
>mother-in-law for a week
Good on you Nate, always a sound plan investing in that area. :)
.and was unable to access my newsgroup server
>because it's only available if I connect using my home ISP. I used to be
>able to post from work using my work newsgroup server but it seems to be
>frozen in time on March 30th. But... I'm back!!
Good to see you back.
>>[Nate stated:] I'm really digging Hybris though! My high score in that
>>game is too low to
>>mention right now but I'll post one in a few days.
>
> [Angus replied:] Hybris didn't make so much of an impression for me -
> probably too fast and
> furious. Have you tried Battle Squadron?
>
Not yet but I will give this a try. Been playing too much Hybris lately.
Quite accidently, I found out that you have access to "Smart Bombs" in this
game! That was a welcome surprise. Guess I should read the instructions
before playing these games!
I think Hybris has about the right amount of action for me. Graphics are
pretty good as well...
>
>>Been away from newsgroups for a while - had to help take care of my
>>mother-in-law for a week
>
> Good on you Nate, always a sound plan investing in that area. :)
>
> .and was unable to access my newsgroup server
>>because it's only available if I connect using my home ISP. I used to be
>>able to post from work using my work newsgroup server but it seems to be
>>frozen in time on March 30th. But... I'm back!!
>
> Good to see you back.
>
>
Great to be back!!
Nate
> On 27-May-08 19:19:33, Seppo said
> >On 27 May 2008 19:32:41 +0000, "Angus Manwaring" wrote:
>
> >> On 25-May-08 16:41:41, Seppo said
> >> >On 25 May 2008 0:4:27 +0000, "Angus Manwaring" wrote:
> >>
> >> >> Well, first of all I use autofire in Battle Squadron.
> >>
> >> >I assume this is offered by your joystick?
> >>
> >> That's right.
>
> >No such luxury in my trusty TAC-2 :)
>
> "Go tell the Spartans". ;)
Hmmm.... :)
> >Certainly not - my personal best is 85850,
> >which apparently is pathetic :)
>
> Or could be I'm some sort of Jedi.... Sam?
With two glasses of wine you said?
Maybe I should try the same... :)
> >I tried those green lasers you recommend,
> >and seem quite effective. - the only problem
> >is that with screen full of enemies it does not
> >offer enough firepower to me.
>
> But mate, would anything? :)
In Battle Squadron, propably not :)
> Those criss-cross wavy trajectory laser might be more to your liking. Just
> before being killed I once got a rear firing power-up, which was a pretty
> useful addition.
Sounds good!
> >I usually die when trying to shoot down that
> >weapons uppgrade ship - it is quite hard to
> >destroy and with all those projectiles flying
> >around I either die or miss the uppgrade.
>
> I get in as soon as possible and as close as I dare and pummel the git -
> only backing off when shots come straight for me, then getting in again
> and blasting. Undoubtedly autofire is an advantage, but aggression is
> essential.
I know (I basically do the same). But then you
have to wait for that uppgrade to change into
desired one while dodging all the enemy fire.
> >> >> >Speaking of SWIV, it is the game I have played mostly.
> >> >>> Yesterday I racked up a new personal record ( 513420 ).
> >>
> >> I have a puny score of 74270 in SWIV,
>
> >How far do you get in the game?
>
> Not far. :) Hmmm..... past some very big guns, some floating spheres....
> erm....
Some small tips - try to avoid hitting the spheres that
detach from their ground base and float upwards
- they possess a nasty surprise which they deliver
if you hit them too many times. Also, use the
moments you are invulnerable (just after losing
life or after picking the shield (bubble) to your
benefit - you can destroy things just by moving
on top of them. Never use the shield as a smart
bomb - using it as a shield is much more beneficial.
> >>
> >> Really? It looks a lot less colourful to me, maybe just the sprites, but
> >> it moves a whole lot faster and a bit smoother too, IMO.
>
> >Interesting - I feel the graphics in SWIV are
> >more '3D' and uses the colours better -
> >while in Battle Squadron the graphics feel more
> >cartooney (for example, the unrealistic looking
> >starfield in the very beginning). But I guess it is a
> >matter of taste.
>
> I'm not saying one is better, but I think Battle Squadron's are more cpu
> demanding, and I think it shows - could be completely wrong.
I think they are both using Amiga's resources to
the extreme. The amount of objects in the screen
without any slowdowns is just staggering.
> ICftD:
> >You are going in on 5th June, are you - or later in
> >the game? I did not had much trouble concering the
> >guardian ants - propably because I kept moving
> >and avoided situations where I could not escape.
>
> >Remember to map the nest so that if you die
> >and re-enter the nest you don't waste time
> >searching those same places again!
>
> Okay, I've managed it twice now. I didn't get completely out of the nest
> though, but I assume what I saw was the end game screen - very nice, and
> evidently their fears prove correct.
Congratulations! :)
You are right, you only need to get out from the
level where the queen resides and you win the
game.
Antheads, anyone? Ok, maybe later :)
Bye,
Seppo
> [snip]
>
> >>[Nate stated:] I'm really digging Hybris though! My high score in that
> >>game is too low to
> >>mention right now but I'll post one in a few days.
> >
> > [Angus replied:] Hybris didn't make so much of an impression for me -
> > probably too fast and
> > furious. Have you tried Battle Squadron?
> >
>
> Not yet but I will give this a try. Been playing too much Hybris lately.
> Quite accidently, I found out that you have access to "Smart Bombs" in this
> game! That was a welcome surprise. Guess I should read the instructions
> before playing these games!
>
> I think Hybris has about the right amount of action for me. Graphics are
> pretty good as well...
Interesting how we each have our own favourite -
for Sam and Angus, Battle Squadron
Hybris for Nate and SWIV for me. Everybody's
happy I think :)
> >>Been away from newsgroups for a while - had to help take care of my
> >>mother-in-law for a week
> >
> > Good on you Nate, always a sound plan investing in that area. :)
> >
> > .and was unable to access my newsgroup server
> >>because it's only available if I connect using my home ISP. I used to be
> >>able to post from work using my work newsgroup server but it seems to be
> >>frozen in time on March 30th. But... I'm back!!
> >
> > Good to see you back.
> >
> Great to be back!!
Indeed, nice to have you back :)
Bye,
Seppo
>> >I tried those green lasers you recommend,
>> >and seem quite effective. - the only problem
>> >is that with screen full of enemies it does not
>> >offer enough firepower to me.
>>
>> But mate, would anything? :)
>In Battle Squadron, propably not :)
Seppo, I tried without autofire and didn't get as good a score as you. It
makes a huge difference, and also wears my trigger finger down to the
bone!
There's a "mid level" guardian that I wound never pass without autofire
I'm sure, and I'm still not really getting very far.
Sam? Any help available?
BTW have you used the Nova bomb thing by the way, using autofire disables
it, so its new to me. :)
>>
>> I get in as soon as possible and as close as I dare and pummel the git -
>> only backing off when shots come straight for me, then getting in again
>> and blasting. Undoubtedly autofire is an advantage, but aggression is
>> essential.
>I know (I basically do the same). But then you
>have to wait for that uppgrade to change into
>desired one while dodging all the enemy fire.
Have you had any better luck experimenting with different upgrades?
>Some small tips - try to avoid hitting the spheres that
>detach from their ground base and float upwards
>- they possess a nasty surprise which they deliver
>if you hit them too many times.
Yup, seen this. Is there a big points payoff though?
> Also, use the
>moments you are invulnerable (just after losing
>life or after picking the shield (bubble) to your
>benefit - you can destroy things just by moving
>on top of them. Never use the shield as a smart
>bomb - using it as a shield is much more beneficial.
Okay - but you use the smart by picking up a second shield don't you, and
its only available on screen for a short time - so you're saying avoid
the second one?
>>
>> Okay, I've managed it twice now. I didn't get completely out of the nest
>> though, but I assume what I saw was the end game screen - very nice, and
>> evidently their fears prove correct.
>Congratulations! :)
>You are right, you only need to get out from the
>level where the queen resides and you win the
>game.
>Antheads, anyone? Ok, maybe later :)
Yeah, I'd give it a go - but as you say, maybe after a short break from
the Desert.
> On 05-Jun-08 15:58:27, Seppo said
> >On 31 May 2008 17:20:24 +0000, "Angus Manwaring" wrote:
>
> >> >I tried those green lasers you recommend,
> >> >and seem quite effective. - the only problem
> >> >is that with screen full of enemies it does not
> >> >offer enough firepower to me.
> >>
> >> But mate, would anything? :)
>
> >In Battle Squadron, propably not :)
>
> Seppo, I tried without autofire and didn't get as good a score as you. It
> makes a huge difference, and also wears my trigger finger down to the
> bone!
There you go!
> There's a "mid level" guardian that I wound never pass without autofire
> I'm sure, and I'm still not really getting very far.
>
> Sam? Any help available?
>
> BTW have you used the Nova bomb thing by the way, using autofire disables
> it, so its new to me. :)
I've tried it couple of times, yes. I wonder if it is
useful against the weapons uppgrade ship?
> >> I get in as soon as possible and as close as I dare and pummel the git -
> >> only backing off when shots come straight for me, then getting in again
> >> and blasting. Undoubtedly autofire is an advantage, but aggression is
> >> essential.
>
> >I know (I basically do the same). But then you
> >have to wait for that uppgrade to change into
> >desired one while dodging all the enemy fire.
>
> Have you had any better luck experimenting with different upgrades?
None - but that's propably because I usually die
when trying to uppgrade them further.
> >Some small tips - try to avoid hitting the spheres that
> >detach from their ground base and float upwards
> >- they possess a nasty surprise which they deliver
> >if you hit them too many times.
>
> Yup, seen this. Is there a big points payoff though?
I would not recommend killing them. Try to avoid
detonating them and concentrate on those other
enemies (flying ships, gun turrets, mines).
> > Also, use the
> >moments you are invulnerable (just after losing
> >life or after picking the shield (bubble) to your
> >benefit - you can destroy things just by moving
> >on top of them. Never use the shield as a smart
> >bomb - using it as a shield is much more beneficial.
>
> Okay - but you use the smart by picking up a second shield don't you, and
> its only available on screen for a short time - so you're saying avoid
> the second one?
If you see two of those shield domes just shoot the
first one and grab the shield. Now dispose other
enemies and when the shield is gone, shoot the
second dome and grab the shield from that.
I can't stress enough about the usefulness of
the shields in this game. Smart bomb only kills
the enemies currently on screen, shields
protect you longer.
> >>
> >> Okay, I've managed it twice now. I didn't get completely out of the nest
> >> though, but I assume what I saw was the end game screen - very nice, and
> >> evidently their fears prove correct.
>
> >Congratulations! :)
>
> >You are right, you only need to get out from the
> >level where the queen resides and you win the
> >game.
>
> >Antheads, anyone? Ok, maybe later :)
>
> Yeah, I'd give it a go - but as you say, maybe after a short break from
> the Desert.
Fair enough :)
Bye,
Seppo
>> BTW have you used the Nova bomb thing by the way, using autofire disables
>> it, so its new to me. :)
>I've tried it couple of times, yes. I wonder if it is
>useful against the weapons uppgrade ship?
Yes definitely, I'm sure, but they can take a lot of hits so one might not
cover it. I seem to be having trouble activating it though, so I'll qiotw
often lose a life by messing up the operation, so I may have to stop using
it.
>>
>> Have you had any better luck experimenting with different upgrades?
>None - but that's propably because I usually die
>when trying to uppgrade them further.
Well I really meant trying out different upgrades by waiting different
times before you collect them.
>I would not recommend killing them. Try to avoid
>detonating them and concentrate on those other
>enemies (flying ships, gun turrets, mines).
>If you see two of those shield domes just shoot the
>first one and grab the shield. Now dispose other
>enemies and when the shield is gone, shoot the
>second dome and grab the shield from that.
>I can't stress enough about the usefulness of
>the shields in this game. Smart bomb only kills
>the enemies currently on screen, shields
>protect you longer.
Okay, thanks for the tactical advice. :)
>> Yeah, I'd give it a go - but as you say, maybe after a short break from
>> the Desert.
>Fair enough :)
I was wondering for a change of pace, how about Xenomorph next? Sort of
Aliens meets Dungeon Master.
>
> I was wondering for a change of pace, how about Xenomorph next? Sort of
> Aliens meets Dungeon Master.
>
> All the best,
> Angus Manwaring. (for e-mail remove ANTISPEM)
>
I'll see if I have this. If so, I'm certainly voting "yes" to trying it.
Ok I have Xenophobe but not Xenomorph. Is this available as public domain?
Nate
>>
>> I was wondering for a change of pace, how about Xenomorph next? Sort of
>> Aliens meets Dungeon Master.
>>
>I'll see if I have this. If so, I'm certainly voting "yes" to trying it.
I seem to have hit my destructive peak with the current games, although I
probably need to try Battle Squadron again after a couple of glasses of
wine....
Seppo, any thoughts on Xenomorph suitability?
Any other suggestions?
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
> On 19-Jun-08 02:53:52, Nate Brazil said
> >[snip]
>
> >>
> >> I was wondering for a change of pace, how about Xenomorph next? Sort of
> >> Aliens meets Dungeon Master.
> >>
>
> >I'll see if I have this. If so, I'm certainly voting "yes" to trying it.
>
> I seem to have hit my destructive peak with the current games, although I
> probably need to try Battle Squadron again after a couple of glasses of
> wine....
Hmmm.... ;)
> Seppo, any thoughts on Xenomorph suitability?
Sounds good to me, judging from the
descriptions I found this game could
offer similar fun as Hired Guns.
> Any other suggestions?
Not at the moment :)
Bye,
Seppo
I'd love to try Xenomorph - it does look interesting! Should we start a new
thread or just continue this one?
I could start the new thread and call it "Games for Summer 2008 - Game 1:
Xenomorph". I think this game could keep us occupied for a month or two!
Just wandering around the ship in this game has proven to be interesting.
How does one activate the in-game snack machine and coffee maker?
And just for kicks, I want to open the airlock without a helmet on. I guess
I'm regressing to my Space Quest "try to find out how to die in every
conceivable way" mentality. Assuming there is an airlock; I've just begun
to play this game.
Shall I start a new thread guys?
Nate
Nate
> I'd love to try Xenomorph - it does look interesting! Should we start a new
> thread or just continue this one?
I think a new thread is a better option.
> I could start the new thread and call it "Games for Summer 2008 - Game 1:
> Xenomorph". I think this game could keep us occupied for a month or two!
> Just wandering around the ship in this game has proven to be interesting.
> How does one activate the in-game snack machine and coffee maker?
>
> And just for kicks, I want to open the airlock without a helmet on. I guess
> I'm regressing to my Space Quest "try to find out how to die in every
> conceivable way" mentality. Assuming there is an airlock; I've just begun
> to play this game.
>
> Shall I start a new thread guys?
Fine by me :)
Bye,
Seppo
I don't think its as action orientated or quite as slick as Hired Guns,
but it seems to have quite a good reputation.
>I'd love to try Xenomorph - it does look interesting! Should we start a new
>thread or just continue this one?
>I could start the new thread and call it "Games for Summer 2008 - Game 1:
>Xenomorph". I think this game could keep us occupied for a month or two!
>Just wandering around the ship in this game has proven to be interesting.
>How does one activate the in-game snack machine and coffee maker?
>And just for kicks, I want to open the airlock without a helmet on. I guess
>I'm regressing to my Space Quest "try to find out how to die in every
>conceivable way" mentality. Assuming there is an airlock; I've just begun
>to play this game.
I've had a quick look and found some unfriendly spherical robots.
I think this might be one that we should choose some background music for.
>Shall I start a new thread guys?
Yeah, yeah - do it! :)
> On 22-Jun-08 14:32:37, Nate Brazil said
> >"Seppo" <gro...@ppspam.inet.fi> wrote in message
> >news:111308096673237...@news.inet.fi...
> >> On 21 Jun 2008 10:31:52 +0000, "Angus Manwaring" wrote:
> >>
> >>
> >> Hmmm.... ;)
> >>
> >>> Seppo, any thoughts on Xenomorph suitability?
> >>
> >> Sounds good to me, judging from the
> >> descriptions I found this game could
> >> offer similar fun as Hired Guns.
>
> I don't think its as action orientated or quite as slick as Hired Guns,
> but it seems to have quite a good reputation.
I had a quick go at the game - but I'll post my
first impressions in the new thread - Nate? :)
> >I'd love to try Xenomorph - it does look interesting! Should we start a new
> >thread or just continue this one?
>
> >I could start the new thread and call it "Games for Summer 2008 - Game 1:
> >Xenomorph". I think this game could keep us occupied for a month or two!
> >Just wandering around the ship in this game has proven to be interesting.
> >How does one activate the in-game snack machine and coffee maker?
Like in real life - you have to have suitable currency in one form or
other :)
> >And just for kicks, I want to open the airlock without a helmet on. I guess
> >I'm regressing to my Space Quest "try to find out how to die in every
> >conceivable way" mentality. Assuming there is an airlock; I've just begun
> >to play this game.
Hmmm... :)
> I've had a quick look and found some unfriendly spherical robots.
>
> I think this might be one that we should choose some background music for.
>
> >Shall I start a new thread guys?
>
> Yeah, yeah - do it! :)
Go, Nate, go! :)
Bye,
Seppo
Well SOMEBODY had to! :)
>I had a quick go at the game - but I'll post my
>first impressions in the new thread - Nate? :)
Go for it, gere are mine.
The Novella is a surprisingly good read and sets up a good atmosphere for
the game - hmmm and apparently wearing an environmental suit spedds up
dehydration, are we supposed to proceed in underpants?!
I had a good look round the ship, no sign of the cat yet... and then
descended to the first level of the station. Its kind of big and empty,
isn't it?
Apart from the spherical black robots with the attitude problem. I hope
the next level is more interesting, though I've seen no clue as to how to
reach it, and I think I might need some help with that.
My copy doesn't have the Amiga addendum, has anybody seen one?
A couple of keypresses I found:
Control V gives you the version, I think mine is 1.1
Escape seems ro toggle between PAL and NTSC.
>> >And just for kicks, I want to open the airlock without a helmet on. I
>> >guess I'm regressing to my Space Quest "try to find out how to die in
>> >every conceivable way" mentality. Assuming there is an airlock; I've just
>> >begun to play this game.
>Hmmm... :)
Launching the ship without repairing it is another fun option.
I'm wondering if we might include another "lightweight" for a bit of
relief?
> On 23-Jun-08 20:08:02, Seppo said
> >On 22 Jun 2008 19:49:23 +0000, "Angus Manwaring" wrote:
>
>
>
> Well SOMEBODY had to! :)
>
>
> >I had a quick go at the game - but I'll post my
> >first impressions in the new thread - Nate? :)
>
> Go for it, gere are mine.
>
> The Novella is a surprisingly good read and sets up a good atmosphere for
> the game - hmmm and apparently wearing an environmental suit spedds up
> dehydration, are we supposed to proceed in underpants?!
I would imagine any protective clothing
makes you sweat :)
> I had a good look round the ship, no sign of the cat yet... and then
> descended to the first level of the station. Its kind of big and empty,
> isn't it?
Apparently. But it is nice that the game designers
decided to allow player to do some peaceful
exploration at first - so that you can learn to play
the game before the actual challenge begins.
> Apart from the spherical black robots with the attitude problem. I hope
> the next level is more interesting, though I've seen no clue as to how to
> reach it, and I think I might need some help with that.
How many levels have you explored, btw?
> My copy doesn't have the Amiga addendum, has anybody seen one?
Not me.
> A couple of keypresses I found:
>
> Control V gives you the version, I think mine is 1.1
>
> Escape seems ro toggle between PAL and NTSC.
I have been playing the game completely on mouse.
There seems to be lots of things to interact - the
various panels and slot-machines were you can buy
stuff. I wonder how much credit I have on the card :)
All in all, the game seems easy to play and fun to
explore so my first impressions are quite positive.
> >> >And just for kicks, I want to open the airlock without a helmet on. I
> >> >guess I'm regressing to my Space Quest "try to find out how to die in
> >> >every conceivable way" mentality. Assuming there is an airlock; I've just
> >> >begun to play this game.
>
> >Hmmm... :)
>
> Launching the ship without repairing it is another fun option.
You guys have pretty weird perception of fun :)
> I'm wondering if we might include another "lightweight" for a bit of
> relief?
What kind of game do you have in mind?
Bye,
Seppo
>> On 23-Jun-08 20:08:02, Seppo said
>> >On 22 Jun 2008 19:49:23 +0000, "Angus Manwaring" wrote:
>>
>>
>> The Novella is a surprisingly good read and sets up a good atmosphere for
>> the game - hmmm and apparently wearing an environmental suit spedds up
>> dehydration, are we supposed to proceed in underpants?!
>I would imagine any protective clothing
>makes you sweat :)
Okay, but most games don't factor this is, so it sounds as if its
something to be aware of.
>> I had a good look round the ship, no sign of the cat yet... and then
>> descended to the first level of the station. Its kind of big and empty,
>> isn't it?
>Apparently. But it is nice that the game designers
>decided to allow player to do some peaceful
>exploration at first - so that you can learn to play
>the game before the actual challenge begins.
Hmmmm....
>> Apart from the spherical black robots with the attitude problem. I hope
>> the next level is more interesting, though I've seen no clue as to how to
>> reach it, and I think I might need some help with that.
>How many levels have you explored, btw?
At the time I wrote the above text, just the first level of the station. I
found it quite hard going with no compass, or landmarks, or much to
actually look at.
I've now got to the level below, and have had a brief look at the lvel
below that (pipes!). It does seem a bit on the erm..... quiet side, apart
from the odd encounter with alien filth.
>> My copy doesn't have the Amiga addendum, has anybody seen one?
>I have been playing the game completely on mouse.
>There seems to be lots of things to interact - the
>various panels and slot-machines were you can buy
>stuff. I wonder how much credit I have on the card :)
Yes, that would be interesting to know. The manual says the addendum has
useful information for "your computer" that's why I have been
experimenting with keypresses. But which version have you got, Seppo?
It would be nice to be able to examine the various objects that you have -
maybe there is a way, it took me a while to realise how to consume food
and drink.
On the inventory screen, is that another icon, next to the Save/Load icon?
>All in all, the game seems easy to play and fun to
>explore so my first impressions are quite positive.
Where have you got to? :)
>>
>> Launching the ship without repairing it is another fun option.
>You guys have pretty weird perception of fun :)
>
A man's gotta know his limitations.
>> I'm wondering if we might include another "lightweight" for a bit of
>> relief?
>What kind of game do you have in mind?
Well, there's this little beauty:
Alpha Waves or Continuum, which I think we should definitely look at at
some point. Or maybe just a bit of arcade action. What do you think?
> On 26-Jun-08 21:11:02, Seppo said
> >On 25 Jun 2008 18:26:14 +0000, "Angus Manwaring" wrote:
>
> >> On 23-Jun-08 20:08:02, Seppo said
> >> >On 22 Jun 2008 19:49:23 +0000, "Angus Manwaring" wrote:
> >>
> >>
> >> The Novella is a surprisingly good read and sets up a good atmosphere for
> >> the game - hmmm and apparently wearing an environmental suit spedds up
> >> dehydration, are we supposed to proceed in underpants?!
>
> >I would imagine any protective clothing
> >makes you sweat :)
>
> Okay, but most games don't factor this is, so it sounds as if its
> something to be aware of.
Another nice feature is the "fatique factor"- when you
wander around the level you get tired, and you have to
rest (or use some medicine) to overcome that.
> >> I had a good look round the ship, no sign of the cat yet... and then
> >> descended to the first level of the station. Its kind of big and empty,
> >> isn't it?
>
> >Apparently. But it is nice that the game designers
> >decided to allow player to do some peaceful
> >exploration at first - so that you can learn to play
> >the game before the actual challenge begins.
>
> Hmmmm....
Just my humble opinion of course, feel free to
disagree :)
Many times in Amiga games player is dropped to
the deep end of the pool and expected to survive.
If the game is a bit more complex affair than
your regular shoot'em up (like Xenomorph
appears to be) player should be able to learn
the basic things without a instant fear of dying.
> >> Apart from the spherical black robots with the attitude problem. I hope
> >> the next level is more interesting, though I've seen no clue as to how to
> >> reach it, and I think I might need some help with that.
>
> >How many levels have you explored, btw?
>
> At the time I wrote the above text, just the first level of the station. I
> found it quite hard going with no compass, or landmarks, or much to
> actually look at.
>
> I've now got to the level below, and have had a brief look at the lvel
> below that (pipes!). It does seem a bit on the erm..... quiet side, apart
> from the odd encounter with alien filth.
Okay. Yesterday I made first contact with these
spherical robots you talked earlier - few laser
shots were fired, some casualties made. I wonder
if it is possible to recharge the power clips the
weapon and gadgets use?
> >> My copy doesn't have the Amiga addendum, has anybody seen one?
>
>
> >I have been playing the game completely on mouse.
> >There seems to be lots of things to interact - the
> >various panels and slot-machines were you can buy
> >stuff. I wonder how much credit I have on the card :)
>
> Yes, that would be interesting to know. The manual says the addendum has
> useful information for "your computer" that's why I have been
> experimenting with keypresses. But which version have you got, Seppo?
I have not checked the version number. I am using the
arrow keys for movement and mouse to pick up, operate
or shoot things. The user interface game uses is very
clever and intuitive - everything works pretty much how
you expect it.
> It would be nice to be able to examine the various objects that you have -
True - but it seems part of the gameplay is to learn
about the objects by trying them out
> maybe there is a way, it took me a while to realise how to consume food
> and drink.
Hmmm... :)
> On the inventory screen, is that another icon, next to the Save/Load icon?
Looks like it - maybe it will become active later in the game?
> >All in all, the game seems easy to play and fun to
> >explore so my first impressions are quite positive.
>
> Where have you got to? :)
I've been trying to find exit for the level where those robots
are - but most of the time I have tried this and that to get
familiar with the game mechanics.
> >> Launching the ship without repairing it is another fun option.
>
> >You guys have pretty weird perception of fun :)
>
> A man's gotta know his limitations.
Even if it means dying in the process, Jim?! :)
> >> I'm wondering if we might include another "lightweight" for a bit of
> >> relief?
>
> >What kind of game do you have in mind?
>
> Well, there's this little beauty:
>
> http://hol.abime.net/3251
>
> Alpha Waves or Continuum, which I think we should definitely look at at
> some point. Or maybe just a bit of arcade action. What do you think?
Wow - this game looks very interesting! :)
I was going to propose Fireforce
which I have been playing recently - on the surface
it is just another shoot'em up but contains some
very nice strategic elements in it. A good review
of the game can be found here:
http://amr.abime.net/review_9095
Bye,
Seppo
>>
>> Okay, but most games don't factor this is, so it sounds as if its
>> something to be aware of.
>Another nice feature is the "fatique factor"- when you
>wander around the level you get tired, and you have to
>rest (or use some medicine) to overcome that.
That's fairly standard though isn't it? I mean after all the game was
surely influenced by Dungeon Master, remember all that food and water
management in that game? On the one hand its a bit unfair making
comparisons, but on the other hand, when the engine is so similar, and to
my way of thinking Xenomorph would not exist if Dungeon Master hadn't
appeared first, so I think some comparison is reasonable.
>> >Apparently. But it is nice that the game designers
>> >decided to allow player to do some peaceful
>> >exploration at first - so that you can learn to play
>> >the game before the actual challenge begins.
>>
>> Hmmmm....
>Just my humble opinion of course, feel free to
>disagree :)
:) Well, I agree that its good your ship isn't a big survival challenge,
but I really meant that I found the first level of the station to be a bit
erm...... on the quiet side.
>Okay. Yesterday I made first contact with these
>spherical robots you talked earlier - few laser
>shots were fired, some casualties made. I wonder
>if it is possible to recharge the power clips the
>weapon and gadgets use?
Don't throw them away, Seppo. ;)
>I have not checked the version number. I am using the
>arrow keys for movement and mouse to pick up, operate
>or shoot things. The user interface game uses is very
>clever and intuitive - everything works pretty much how
>you expect it.
Pretty much the same as Dungeon Master?
>> It would be nice to be able to examine the various objects that you have -
>True - but it seems part of the gameplay is to learn
>about the objects by trying them out
>> maybe there is a way, it took me a while to realise how to consume food
>> and drink.
>Hmmm... :)
>> On the inventory screen, is that another icon, next to the Save/Load icon?
>Looks like it - maybe it will become active later in the game?
>> >All in all, the game seems easy to play and fun to
>> >explore so my first impressions are quite positive.
>>
>> Where have you got to? :)
>I've been trying to find exit for the level where those robots
>are - but most of the time I have tried this and that to get
>familiar with the game mechanics.
It is a bit tricky to find, although its not miles away.
Have you found a floppy disk yet, by the way?
>> A man's gotta know his limitations.
>Even if it means dying in the process, Jim?! :)
Especially then! :)
>> >> I'm wondering if we might include another "lightweight" for a bit of
>> >> relief?
>>
>> Alpha Waves or Continuum,
>Wow - this game looks very interesting! :)
>I was going to propose Fireforce
Okay, well let's do Fireforce now, and perhaps do Alpha Waves next time?
Nate? NATE???!!!! :)
> On 28-Jun-08 08:08:38, Seppo said
> >On 27 Jun 2008 19:38:24 +0000, "Angus Manwaring" wrote:
>
> >>
> >> Okay, but most games don't factor this is, so it sounds as if its
> >> something to be aware of.
>
> >Another nice feature is the "fatique factor"- when you
> >wander around the level you get tired, and you have to
> >rest (or use some medicine) to overcome that.
>
> That's fairly standard though isn't it? I mean after all the game was
> surely influenced by Dungeon Master, remember all that food and water
> management in that game? On the one hand its a bit unfair making
> comparisons, but on the other hand, when the engine is so similar, and to
> my way of thinking Xenomorph would not exist if Dungeon Master hadn't
> appeared first, so I think some comparison is reasonable.
You know, not all people have played Dungeon Master :)
I am approaching this game from novice's viewpoint,
bringing up this nice feature as it has an effect to the
way you play the game
> >> >Apparently. But it is nice that the game designers
> >> >decided to allow player to do some peaceful
> >> >exploration at first - so that you can learn to play
> >> >the game before the actual challenge begins.
> >>
> >> Hmmmm....
>
> >Just my humble opinion of course, feel free to
> >disagree :)
>
> :) Well, I agree that its good your ship isn't a big survival challenge,
> but I really meant that I found the first level of the station to be a bit
> erm...... on the quiet side.
Any change into that later? I managed to reach
the first level of the ship yesterday but have
not explored it completely yet.
> >Okay. Yesterday I made first contact with these
> >spherical robots you talked earlier - few laser
> >shots were fired, some casualties made. I wonder
> >if it is possible to recharge the power clips the
> >weapon and gadgets use?
>
> Don't throw them away, Seppo. ;)
Understood. I have now found another handgun
which is more effective than the first, and does
not require the power clips, just bullets :)
> >I have not checked the version number. I am using the
> >arrow keys for movement and mouse to pick up, operate
> >or shoot things. The user interface game uses is very
> >clever and intuitive - everything works pretty much how
> >you expect it.
>
> Pretty much the same as Dungeon Master?
Don't know about that, sir :)
My reference point must be Hired Guns, as it
imho has the best UI for these "dungeon"
games.
> >> >All in all, the game seems easy to play and fun to
> >> >explore so my first impressions are quite positive.
> >>
> >> Where have you got to? :)
>
> >I've been trying to find exit for the level where those robots
> >are - but most of the time I have tried this and that to get
> >familiar with the game mechanics.
>
> It is a bit tricky to find, although its not miles away.
I guess I took the long road to find it, then :)
> Have you found a floppy disk yet, by the way?
Not one, but two. I have read their content
but they do not offer much light into the situation.
> >> A man's gotta know his limitations.
>
> >Even if it means dying in the process, Jim?! :)
>
> Especially then! :)
:)
> >> >> I'm wondering if we might include another "lightweight" for a bit of
> >> >> relief?
> >>
> >> Alpha Waves or Continuum,
> >Wow - this game looks very interesting! :)
>
> >I was going to propose Fireforce
>
> >http://hol.abime.net/552
>
> Okay, well let's do Fireforce now, and perhaps do Alpha Waves next time?
> Nate? NATE???!!!! :)
C.S.A.G. calling Nate, coming Nate... :)
Noticed that at least in my version of Fireforce
saving to hard disk does not work. I have contacted
the WHDLoad slave author and he is looking into it.
But there are still four missions to try out, and I
have only managed to complete one of them.
Bye,
Seppo
>> On 28-Jun-08 08:08:38, Seppo said
>> >On 27 Jun 2008 19:38:24 +0000, "Angus Manwaring" wrote:
>>
>> That's fairly standard though isn't it? I mean after all the game was
>> surely influenced by Dungeon Master, remember all that food and water
>> management in that game? On the one hand its a bit unfair making
>> comparisons, but on the other hand, when the engine is so similar, and to
>> my way of thinking Xenomorph would not exist if Dungeon Master hadn't
>> appeared first, so I think some comparison is reasonable.
>You know, not all people have played Dungeon Master :)
Then they should do! :)
>I am approaching this game from novice's viewpoint,
>bringing up this nice feature as it has an effect to the
>way you play the game
That is your right, however, in Dungeon Master...... :)
>>
>> :) Well, I agree that its good your ship isn't a big survival challenge,
>> but I really meant that I found the first level of the station to be a bit
>> erm...... on the quiet side.
>Any change into that later? I managed to reach
>the first level of the ship yesterday but have
>not explored it completely yet.
If we call the big level under ths ship (with the barriers and no
furniture - or anything much, actually) Level 1, I have made it to Level
4. 2, and 3 I didn't find very inspiring, and although I got killed on
Level 4 by some bipedal aliens fairly quickly, I'm not sure the game is
really for me.
Dungeon Master was released on the ST by FTL and for ages there was talk
of an Amiga version. Initially they said they were enjoying the challenge
of rewriting the game so it would work on a 512k Amiga, but eventually it
only came out as a 1 meg game, I believe. I think Xenomorph was released
during this time when lots of Amigans were enviously watching their ST
"friends" playing the game (probably for the 3rd time) while unable to do
so themselves. Xenomorph turned up to fill the gap, cleverly taking a
Dungeon Master style game engine into the Ridely Scott/James Cameron
Aliens scenario, but, based on what I've seen so far, they released a
highly competent game engine, which lacked the depth and gameplay of its
predecessor and inspiration.
Dungeon Master had real excitement in the action, it had a nicely balanced
resource management system - food and water, it had beautifully designed
puzzles and problems, and the freedom of different skills, different
weapons, and an excellent magic system, which like the other skills
improved as you amassed experience. Oh yes, and superb atmosphere -
although I always thought the GUI looked a bit odd with its cyan
colouring...
Xenomorph on the other hand has lots of wandering around featureless
areas, and occasional encounters with rather uninspired enemies that all
seem to behave the same.
In short, I'm not very impressed so far. :)
>My reference point must be Hired Guns, as it
>imho has the best UI for these "dungeon"
>games.
It was almost saddled with no side-stepping though, I think it was put in
after feedback from players who tried the coverdisk.
>Not one, but two. I have read their content
>but they do not offer much light into the situation.
Yes, so far I've just had little bits of background story - although I've
found one disk that doesn't seem to do anything.
>Noticed that at least in my version of Fireforce
>saving to hard disk does not work. I have contacted
>the WHDLoad slave author and he is looking into it.
>But there are still four missions to try out, and I
>have only managed to complete one of them.
I don't think I really clicked with the game when I tried the coverdisk on
the One around '92, but I'm happy to give it a go if you rate it.
> On 30-Jun-08 09:52:19, Seppo said
> >On 29 Jun 2008 14:8:50 +0000, "Angus Manwaring" wrote:
>
> >> On 28-Jun-08 08:08:38, Seppo said
> >> >On 27 Jun 2008 19:38:24 +0000, "Angus Manwaring" wrote:
> >>
> >> That's fairly standard though isn't it? I mean after all the game was
> >> surely influenced by Dungeon Master, remember all that food and water
> >> management in that game? On the one hand its a bit unfair making
> >> comparisons, but on the other hand, when the engine is so similar, and to
> >> my way of thinking Xenomorph would not exist if Dungeon Master hadn't
> >> appeared first, so I think some comparison is reasonable.
>
> >You know, not all people have played Dungeon Master :)
>
> Then they should do! :)
Even if they are not into this dungeons and
dragons' stuff? :)
> >I am approaching this game from novice's viewpoint,
> >bringing up this nice feature as it has an effect to the
> >way you play the game
>
> That is your right, however, in Dungeon Master...... :)
Yeah, yeah...may I kindly remind you that we are
playing a game called Xenomorph now? :)
> >> :) Well, I agree that its good your ship isn't a big survival challenge,
> >> but I really meant that I found the first level of the station to be a bit
> >> erm...... on the quiet side.
>
> >Any change into that later? I managed to reach
> >the first level of the ship yesterday but have
> >not explored it completely yet.
>
> If we call the big level under ths ship (with the barriers and no
> furniture - or anything much, actually) Level 1, I have made it to Level
> 4. 2, and 3 I didn't find very inspiring, and although I got killed on
> Level 4 by some bipedal aliens fairly quickly, I'm not sure the game is
> really for me.
Why?
> Dungeon Master was released on the ST by FTL and for ages there was talk
> of an Amiga version. Initially they said they were enjoying the challenge
> of rewriting the game so it would work on a 512k Amiga, but eventually it
> only came out as a 1 meg game, I believe. I think Xenomorph was released
> during this time when lots of Amigans were enviously watching their ST
> "friends" playing the game (probably for the 3rd time) while unable to do
> so themselves. Xenomorph turned up to fill the gap, cleverly taking a
> Dungeon Master style game engine into the Ridely Scott/James Cameron
> Aliens scenario, but, based on what I've seen so far, they released a
> highly competent game engine, which lacked the depth and gameplay of its
> predecessor and inspiration.
>
> Dungeon Master had real excitement in the action, it had a nicely balanced
> resource management system - food and water, it had beautifully designed
> puzzles and problems, and the freedom of different skills, different
> weapons, and an excellent magic system, which like the other skills
> improved as you amassed experience. Oh yes, and superb atmosphere -
> although I always thought the GUI looked a bit odd with its cyan
> colouring...
There you got with the wrong game, again :)
> Xenomorph on the other hand has lots of wandering around featureless
> areas, and occasional encounters with rather uninspired enemies that all
> seem to behave the same.
>
> In short, I'm not very impressed so far. :)
Well, to tell you the truth, neither am I. It started ok but
after the first excitement there is very little to discover
for a long time.
> >My reference point must be Hired Guns, as it
> >imho has the best UI for these "dungeon"
> >games.
>
> It was almost saddled with no side-stepping though, I think it was put in
> after feedback from players who tried the coverdisk.
But the sidestepping in Xenomorph is next to useless, as
you cannot use the keyboard for that (or can you?).
> >Not one, but two. I have read their content
> >but they do not offer much light into the situation.
>
> Yes, so far I've just had little bits of background story - although I've
> found one disk that doesn't seem to do anything.
The red one? I tried inserting that to ship's computer
but nothing happened. Maybe it works on later levels?
I also have collected three cards one - one fits the
food machines (and I seem to have spend all credit
on that) and one fits the medikit panel. The third
one's purpose I don't know yet.
> >Noticed that at least in my version of Fireforce
> >saving to hard disk does not work. I have contacted
> >the WHDLoad slave author and he is looking into it.
> >But there are still four missions to try out, and I
> >have only managed to complete one of them.
>
> I don't think I really clicked with the game when I tried the coverdisk on
> the One around '92, but I'm happy to give it a go if you rate it.
You seem to be a hard man to please :)
In Fireforce, you control a commando soldier who
has to complete number of missions against a
tight time limit. Unlike in ordinary shoot'em up
you get to choose your ordnance before the
mission - the choices you make can have a
clear effect to the outcome. Because of
their weight you can carry only certain amount
of equipment - so if you go in with guns blazing
you'll be without ammo very quickly.
Interesting feature in the game is that you
can actually pick up and use the weaponry
from the enemies you kill. There's also your
trusty knife which can be used for some
grizzly close combat (and allow you to remain
undetected if needed).
If you survive the mission and make it to the
pick up points, medals are awarded, based on
you performance. You can fail the mission
either by dying or missing the pick up.
While waiting for Bored to fix the save game
in slave, you can try out the four first missions
which can be chosen from the beginning. I have
only completed the first, and it was a tough
one - though nothing the budding John Rambo
in you could not handle :)
Bye,
Seppo
>> On 30-Jun-08 09:52:19, Seppo said
>> >On 29 Jun 2008 14:8:50 +0000, "Angus Manwaring" wrote:
>> >You know, not all people have played Dungeon Master :)
>>
>> Then they should do! :)
>Even if they are not into this dungeons and
>dragons' stuff? :)
Well, okay... that could possibly be a problem, but if there was an
exception for these people, I would honestly suggest that Dungeon Master
is it.
If its a game you've avoided Seppo, I really think you should give it a
try, IMHO, its a beautifully designed playing experience. The graphics
were in some ways (arguably) surpassed by games like Eye of the Beholder
and Crystal Dragon, but for my money these games and others did not match
the design and absorbtion offered by Dungeon Master.
Really! :)
>>
>> That is your right, however, in Dungeon Master...... :)
>Yeah, yeah...may I kindly remind you that we are
>playing a game called Xenomorph now? :)
Oh yeah, sorry. :)
>>
>> If we call the big level under ths ship (with the barriers and no
>> furniture - or anything much, actually) Level 1, I have made it to Level
>> 4. 2, and 3 I didn't find very inspiring, and although I got killed on
>> Level 4 by some bipedal aliens fairly quickly, I'm not sure the game is
>> really for me.
>Why?
In essence, the routines are there, you can move around, you can kill
aliens, and find pass cards for doors etc - but there just doesn't seem to
be any real inspiration to it. Where's the fun factor - okay,as an explore
'em up maybe, but even there its a bit on the tedious side.
>>
>> In short, I'm not very impressed so far. :)
>Well, to tell you the truth, neither am I. It started ok but
>after the first excitement there is very little to discover
>for a long time.
Yeah.
I've got down to what I'm calling Level 5, under the cable shaft level.
and one more down after that. Lots of glass walls locked "lab doors" and
sentinel robots.
Its fairly dull IMO.
>But the sidestepping in Xenomorph is next to useless, as
>you cannot use the keyboard for that (or can you?).
Not to my knowledge, but there's always the mouse.
>The red one? I tried inserting that to ship's computer
>but nothing happened. Maybe it works on later levels?
I found an anti-matter "twig" by the way.
Fireforce.
>>
>> I don't think I really clicked with the game when I tried the coverdisk on
>> the One around '92, but I'm happy to give it a go if you rate it.
>You seem to be a hard man to please :)
:) Maybe. I just remember on the coverdisk, entering areas and getting
killed without there being much I could do about it, it may have been a
cutdown coverdisk, or my cutdown arcade skills.
>In Fireforce, you control a commando soldier who
>has to complete number of missions against a
>tight time limit. Unlike in ordinary shoot'em up
>you get to choose your ordnance before the
>mission - the choices you make can have a
>clear effect to the outcome. Because of
>their weight you can carry only certain amount
>of equipment - so if you go in with guns blazing
>you'll be without ammo very quickly.
Well, I'm game to give it a go, if you want to kick it off.
>While waiting for Bored to fix the save game
>in slave, you can try out the four first missions
>which can be chosen from the beginning. I have
>only completed the first, and it was a tough
>one - though nothing the budding John Rambo
>in you could not handle :)
Hmmm....... I think I'm being ridiculed. ;)
Back from two trips and I noticed that I have not yet posted a new thread,
so I'll go ahead and start one now.
I'm still interested in playing Xenomorph and hopefully time will be more
available now, although I'd say that I definitely will have one more trip to
take fairly soon.
So without further ado...
Nate
> On 03-Jul-08 20:18:54, Seppo said
> >On 2 Jul 2008 20:40:3 +0000, "Angus Manwaring" wrote:
>
> >> On 30-Jun-08 09:52:19, Seppo said
> >> >On 29 Jun 2008 14:8:50 +0000, "Angus Manwaring" wrote:
>
> >> >You know, not all people have played Dungeon Master :)
> >>
> >> Then they should do! :)
>
> >Even if they are not into this dungeons and
> >dragons' stuff? :)
>
> Well, okay... that could possibly be a problem, but if there was an
> exception for these people, I would honestly suggest that Dungeon Master
> is it.
>
> If its a game you've avoided Seppo, I really think you should give it a
> try, IMHO, its a beautifully designed playing experience. The graphics
> were in some ways (arguably) surpassed by games like Eye of the Beholder
> and Crystal Dragon, but for my money these games and others did not match
> the design and absorbtion offered by Dungeon Master.
>
> Really! :)
The problem is that I am really more into Science
Fiction. Because of this, games like Xenomorph
(and Hired Guns) are more interesting than games
like Dungeon Master and Eye of the Beholder.
Having said that, I might give DM a go sometime
in the future.
> >> If we call the big level under ths ship (with the barriers and no
> >> furniture - or anything much, actually) Level 1, I have made it to Level
> >> 4. 2, and 3 I didn't find very inspiring, and although I got killed on
> >> Level 4 by some bipedal aliens fairly quickly, I'm not sure the game is
> >> really for me.
>
> >Why?
>
> In essence, the routines are there, you can move around, you can kill
> aliens, and find pass cards for doors etc - but there just doesn't seem to
> be any real inspiration to it. Where's the fun factor - okay,as an explore
> 'em up maybe, but even there its a bit on the tedious side.
I agree.
> I've got down to what I'm calling Level 5, under the cable shaft level.
> and one more down after that. Lots of glass walls locked "lab doors" and
> sentinel robots.
>
> Its fairly dull IMO.
Understood.
> >But the sidestepping in Xenomorph is next to useless, as
> >you cannot use the keyboard for that (or can you?).
>
> Not to my knowledge, but there's always the mouse.
Yeah, but that is IMHO a bit clumsy method to move.
> >The red one? I tried inserting that to ship's computer
> >but nothing happened. Maybe it works on later levels?
>
> I found an anti-matter "twig" by the way.
You mean one of those things you have to
replace on your ship?
> Fireforce.
>
> >>
> >> I don't think I really clicked with the game when I tried the coverdisk on
> >> the One around '92, but I'm happy to give it a go if you rate it.
>
> >You seem to be a hard man to please :)
>
> :) Maybe. I just remember on the coverdisk, entering areas and getting
> killed without there being much I could do about it, it may have been a
> cutdown coverdisk, or my cutdown arcade skills.
You were propably just playing the game the
wrong way.
> >In Fireforce, you control a commando soldier who
> >has to complete number of missions against a
> >tight time limit. Unlike in ordinary shoot'em up
> >you get to choose your ordnance before the
> >mission - the choices you make can have a
> >clear effect to the outcome. Because of
> >their weight you can carry only certain amount
> >of equipment - so if you go in with guns blazing
> >you'll be without ammo very quickly.
>
> Well, I'm game to give it a go, if you want to kick it off.
I guess can cut'n'paste this text I wrote here to
a separate thread. Do you want to start it right
away?
> >While waiting for Bored to fix the save game
> >in slave, you can try out the four first missions
> >which can be chosen from the beginning. I have
> >only completed the first, and it was a tough
> >one - though nothing the budding John Rambo
> >in you could not handle :)
>
> Hmmm....... I think I'm being ridiculed. ;)
No, that is just your imagination running
wild :)
Bye,
Seppo
>>
>> Really! :)
>The problem is that I am really more into Science
>Fiction. Because of this, games like Xenomorph
>(and Hired Guns) are more interesting than games
>like Dungeon Master and Eye of the Beholder.
I know what you mean, but I put it to you that Xenomorph actually not as
interesting as Eye of the Beholder or Dungeon Master, once you have seen
what is on offer.
I should say that I'm not a big fan of Dungeons and Dragons style games
either, I just like really good games. I wasn't paticuarly thrilled by Eye
of the Beholder when I tried it, although I accept it is probably a good
game. Black Crypt was pretty good... but Dungeon Master...... mmmmmm. :)
>Having said that, I might give DM a go sometime
>in the future.
You know it makes sense Seppo.
These 2 Amiga Legends, Seppo and Dungeon Master need to become acquainted.
:)
>> >But the sidestepping in Xenomorph is next to useless, as
>> >you cannot use the keyboard for that (or can you?).
>>
>> Not to my knowledge, but there's always the mouse.
>Yeah, but that is IMHO a bit clumsy method to move.
Well, horses for courses I guess. I personally like mouse driven games, if
its appropriate, and I think it is here.
>>
>> I found an anti-matter "twig" by the way.
>You mean one of those things you have to
>replace on your ship?
Yes, I've found 2 so far, but I don't really care enough to continue the
search I'm afraid.
>> Fireforce.
>>
>> :) Maybe. I just remember on the coverdisk, entering areas and getting
>> killed without there being much I could do about it, it may have been a
>> cutdown coverdisk, or my cutdown arcade skills.
>You were propably just playing the game the
>wrong way.
Very likely.
>>
>> Well, I'm game to give it a go, if you want to kick it off.
>I guess can cut'n'paste this text I wrote here to
>a separate thread. Do you want to start it right
>away?
Well, even if debate continues with Xenomorph, it will almost certainly
add some much needed variety. :)
>>
>> Hmmm....... I think I'm being ridiculed. ;)
>No, that is just your imagination running
>wild :)
If only the same could be said of the Xenomorph game design. :)
> On 07-Jul-08 15:14:49, Seppo said
> >On 6 Jul 2008 11:0:59 +0000, "Angus Manwaring" wrote:
>
> >>
> >> Really! :)
>
> >The problem is that I am really more into Science
> >Fiction. Because of this, games like Xenomorph
> >(and Hired Guns) are more interesting than games
> >like Dungeon Master and Eye of the Beholder.
>
> I know what you mean, but I put it to you that Xenomorph actually not as
> interesting as Eye of the Beholder or Dungeon Master, once you have seen
> what is on offer.
You are propably right here.
> I should say that I'm not a big fan of Dungeons and Dragons style games
> either, I just like really good games. I wasn't paticuarly thrilled by Eye
> of the Beholder when I tried it, although I accept it is probably a good
> game. Black Crypt was pretty good... but Dungeon Master...... mmmmmm. :)
>
>
> >Having said that, I might give DM a go sometime
> >in the future.
>
> You know it makes sense Seppo.
>
> These 2 Amiga Legends, Seppo and Dungeon Master need to become acquainted.
> :)
Hmmm... :)
> >> >But the sidestepping in Xenomorph is next to useless, as
> >> >you cannot use the keyboard for that (or can you?).
> >>
> >> Not to my knowledge, but there's always the mouse.
>
> >Yeah, but that is IMHO a bit clumsy method to move.
>
> Well, horses for courses I guess. I personally like mouse driven games, if
> its appropriate, and I think it is here.
I like the way you can move using keyboard and
simultaneously aim your gun with mouse.
Sidestepping with keyboard while shooting with
mouse would have made the controls perfect
(for me).
In the end, it does not matter - once the aliens
notice you they home in like missiles - so only
suitable tactic is to retreat and fire.
> >> I found an anti-matter "twig" by the way.
>
> >You mean one of those things you have to
> >replace on your ship?
>
> Yes, I've found 2 so far, but I don't really care enough to continue the
> search I'm afraid.
Understood.
> >> Fireforce.
> >>
> >> :) Maybe. I just remember on the coverdisk, entering areas and getting
> >> killed without there being much I could do about it, it may have been a
> >> cutdown coverdisk, or my cutdown arcade skills.
>
> >You were propably just playing the game the
> >wrong way.
>
> Very likely.
>
> >>
> >> Well, I'm game to give it a go, if you want to kick it off.
>
> >I guess can cut'n'paste this text I wrote here to
> >a separate thread. Do you want to start it right
> >away?
>
> Well, even if debate continues with Xenomorph, it will almost certainly
> add some much needed variety. :)
Okay, I'll make a new thread then :)
> >> Hmmm....... I think I'm being ridiculed. ;)
>
> >No, that is just your imagination running
> >wild :)
>
> If only the same could be said of the Xenomorph game design. :)
Yeah :)
Bye,
Seppo