Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Campaign on Indiegogo for a Bloowych remake

13 views
Skip to first unread message

Thimo Gräf

unread,
Feb 18, 2013, 6:50:03 PM2/18/13
to
http://www.indiegogo.com/projects/a-co-op-dungeon-crawler-like-bloodwych/x/1671886?c=home

Hello,

I'm trying to raise funds for a remake of the classic co-op dungeon
crawler "Bloodwych", which was released in 1989/1990 for ATARI ST,
AMIGA, PC, Amstrad CPC, C64 and Spectrum.

I liked this game very much and since "Legend of Grimrock", a remake
of games like "Dungeon Master" has been rather successful last year, I
think it's time for a dungeon crawler with a co-op-mode.

We want pay programmers for doing an Android (cell phone, Ouya and
tablet), an iOS (iPad and iPhone) and a Windows PC version. There will
also be a boxed version (of the PC version) for donors, who donate
more than $10 and a special edition plus level editor for donors, who
donate $20 or more.

I thought this might be interesting for gamers, who played the
original Bloodwych and its data disk in the 80s/early 90s.

This is my first campaign on Indiegogo, so I may not do anything
right, but I promise to try as long as possible to get a Bloodwych
remake done.

If you are interested, you could support this project. We are trying
to get in contact with the copyright-holders, so that we can pay them
and call the game "Bloodwych". If this isn't possible, the game will
get another name and will be a look-alike, a clone, just as "Legend of
Grimrock" is a "Dungeon Master" or "Eye of the Beholder" - lookalike.

If you have any suggestions, please let me know. My email-address is
bobbyg...@yahoo.de, I'm a programmer myself and known as "Lord
Chaos" in the ATARI - scene.

I'm located in Nuernberg, Germany and I'm looking for programmers, who
could do Android, iOS and PC (Windows) versions of the "Bloodwych" -
remake.

Thimo

Andrew Owen

unread,
Feb 21, 2013, 1:54:09 PM2/21/13
to
I'm a huge fan of the game and I wish you luck. One of these days I may
get around to doing an unofficial multiplayer remake a using the
Neverwinter Nights engine.

Daniel Mandic

unread,
Feb 22, 2013, 5:16:53 AM2/22/13
to
Thimo Gr�f wrote:

> I thought this might be interesting for gamers, who played the
> original Bloodwych and its data disk in the 80s/early 90s.

Mmmh, the taste and smell of heated up 'Lasagne Al Verde' comes up into
my mind when thinking to the times when I played Bloodwych. Murlock
Darkheart, Ulrich Sternaxe, Hengist Meldanash, the/my 4th hero I forgot
by name... a Ninja.

Food was always scarce in the dungeons. I had a trick: While fighting
an enemy you could start a conversation and the monster sells you a
bitten apple for a gold piece (2 bites left on the apple) from time to
time, depending to the sort of monster....
In some cases you could buy repeatedly bitten apples. I remember huge
spiders were good for that (But nasty melee opponents. That kind of
shopping was always a bit risky.), the rest of the conversation I dealt
with bow and arrows from the distance ;-)



Best Regards,


Daniel Mandic

Daniel Mandic

unread,
Feb 22, 2013, 5:50:13 AM2/22/13
to
By Strategic Simulations, Inc.
Developed by Beyond Software, Inc.
Released
1991
?

I am still an enthusiast of the 8x8 grid combat mode. Less is more...

I can think about an online version. Max. 7 players... (6+1DM).
Monsters moved by a real human would be much more effective.
Of course, you can take Pen and Paper (offline). But the old SSI engine
should be enough for the online version. Never again being scorched in
the front rows by a fireball from the mage in the party, due to
chess-like exact demarcations. etc.

Well, modern 3D community says: That's life, in reality you can miss
with a fireball too.
Weasel words...
Tsk, a real horse is not riding 2 steps forward and 1 slantwise too,
and chess is still one of the best games.


--
Daniel Mandic
0 new messages