How can one introduce Elite?
It was the reason I bought my first home computer, and at that point it
still hadn't been converted to the C64, but I'd fought up and down the
Lave system with a basic ship on the BBC computer we had at work during
my lunch hours.
Its a biggie, in terms of gameplay, challenge, genre-busting potential
and importance to the history of computer games.
And gosh, its a lot of fun too.
Briefly, you start with an inherited spaceship and very limited funds.
You can trade goods from one space station (one in each system) to
another, making a little profit each time. You can take up asteroid
mining, bounty hunting, or go off and explore the planets in this and
other galaxies. Its up to you.
But whatever you do, its likely somebody soon will try and take what you
have, even if its just for the "notch" that killing another greenhorn
will provide. It would be wise to hone your combat skills and equip your
ship so that your adversary become one with the universe before you do.
So get trading.
Right on Commanders!
Well, that was the intro. ;)
Now, I seem to have a sound problem - possibly a WinUAE setting.
Playing Elite again after so many years reminded me
about the good and also the bad things the game imho
has.
This game is about space dogfighting to the purest.
Sure you can (and actually in the beginning of the game
have to) concentrate only to the trading part but you
will then miss the most challenging part of the game.
Odds are heavily against you in the beginning but once
you manage to make some money and uppgrade the
ship a bit you actually start to enjoy the battles.
It is really easy to die in the early stage of the
career as your feeble vessel cannot stand much
punishment and the flight controls are quite confusing
until you get the hang of it. This steep learning curve
might put off some of the modern gamers who are
used to more gentle start of the new game.
The game starts really slowly and trading can be a bit
boring - finding a lucrative trade route and then ferrying
goods from one spaceport to other and back is fun only
if you are into that sort of thing.
Exploring the universe is obligatory work to any serious
space adventurer - if only to find the best trade routes and
even possibly a mission or two to fly. I remember there
were five of them to be found, yes?
Bye,
Seppo
WHAT????!!!!!!!!!!!!!!!!!!!! :)
>
> This game is about space dogfighting to the purest.
> Sure you can (and actually in the beginning of the game
> have to) concentrate only to the trading part but you
> will then miss the most challenging part of the game.
> Odds are heavily against you in the beginning but once
> you manage to make some money and uppgrade the
> ship a bit you actually start to enjoy the battles.
>
Y'see I spent a long time playing Elite where (during the lunch hour) we
would try and make a successful run or two in a basic, non-upgraded
ship. We loved the challenge of trying to fight your way through against
the odds, although we generally avoided the most lawless systems.
> It is really easy to die in the early stage of the
> career as your feeble vessel cannot stand much
> punishment and the flight controls are quite confusing
> until you get the hang of it. This steep learning curve
> might put off some of the modern gamers who are
> used to more gentle start of the new game.
Lightweights! :)
>
> The game starts really slowly and trading can be a bit
> boring - finding a lucrative trade route and then ferrying
> goods from one spaceport to other and back is fun only
> if you are into that sort of thing.
But that's what I think was so cool. You were building towards affording
equipment that would allow you to do the more dangerous and profitable
runs. Just getting your first beam laser was very gratifying, making you
that much more formidable against pirates and the like.
>
> Exploring the universe is obligatory work to any serious
> space adventurer - if only to find the best trade routes and
> even possibly a mission or two to fly. I remember there
> were five of them to be found, yes?
>
I think this varied quite a bit between versions.
I think the BBC only had 2, (The Constrictor and the Thargoid Invasion
plan missions) which the C64 also had but along with the Merchant Prince
of Thrum's "present" (squeak-squeak).
The spectrum had some more including evacuating colonists from a system
where the star was about to go nova.
The thing is back in 1985 or whenever the game was released on your
particular platform, while you were being entertained with an excellent
3D comabt game, the likes of which had not been seen before, you just
didn't know what the game had lying in wait for you as you progressed
through the ranks on a journey of discovery, so there was a real sense
of wonder.
> In article <1224116626650.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > Playing Elite again after so many years reminded me
> > about the good and also the bad things the game imho
> > has.
>
> WHAT????!!!!!!!!!!!!!!!!!!!! :)
Even the greatest games have their faults :)
> > This game is about space dogfighting to the purest.
> > Sure you can (and actually in the beginning of the game
> > have to) concentrate only to the trading part but you
> > will then miss the most challenging part of the game.
> > Odds are heavily against you in the beginning but once
> > you manage to make some money and uppgrade the
> > ship a bit you actually start to enjoy the battles.
> >
> Y'see I spent a long time playing Elite where (during the lunch hour) we
> would try and make a successful run or two in a basic, non-upgraded
> ship. We loved the challenge of trying to fight your way through against
> the odds, although we generally avoided the most lawless systems.
I suppose you can get some short term fun that
way - wait a minute, are you proposing some sort
of competition here? :)
> > It is really easy to die in the early stage of the
> > career as your feeble vessel cannot stand much
> > punishment and the flight controls are quite confusing
> > until you get the hang of it. This steep learning curve
> > might put off some of the modern gamers who are
> > used to more gentle start of the new game.
>
> Lightweights! :)
I remember some serious frustration when I tried
Elite first time - like with "Carrier Command" it
took me quite long time to really get into the game.
Which reminds me, how about some comments from
our new Elite player, Nate? :)
> > The game starts really slowly and trading can be a bit
> > boring - finding a lucrative trade route and then ferrying
> > goods from one spaceport to other and back is fun only
> > if you are into that sort of thing.
>
> But that's what I think was so cool. You were building towards affording
> equipment that would allow you to do the more dangerous and profitable
> runs. Just getting your first beam laser was very gratifying, making you
> that much more formidable against pirates and the like.
I remember the joy of finally buying the docking computer -
though I had already pretty much mastered the manual docking
by the time I had money to buy it :)
> > Exploring the universe is obligatory work to any serious
> > space adventurer - if only to find the best trade routes and
> > even possibly a mission or two to fly. I remember there
> > were five of them to be found, yes?
> >
> I think this varied quite a bit between versions.
>
> I think the BBC only had 2, (The Constrictor and the Thargoid Invasion
> plan missions) which the C64 also had but along with the Merchant Prince
> of Thrum's "present" (squeak-squeak).
>
> The spectrum had some more including evacuating colonists from a system
> where the star was about to go nova.
My understanding is that Amiga version has five missions - can
anybody confirm this?
> The thing is back in 1985 or whenever the game was released on your
> particular platform, while you were being entertained with an excellent
> 3D comabt game, the likes of which had not been seen before, you just
> didn't know what the game had lying in wait for you as you progressed
> through the ranks on a journey of discovery, so there was a real sense
> of wonder.
Speaking of ranks - did you make it to "Elite"? I remember it took me
awful
long time to reach "Dangerous" and after that I kind of lost interest.
Bye,
Seppo
Any time, any system! :)
>
> I remember some serious frustration when I tried
> Elite first time - like with "Carrier Command" it
> took me quite long time to really get into the game.
I didn't experience that - to me they just invited me in, and I stayed.
:)
>
> Which reminds me, how about some comments from
> our new Elite player, Nate? :)
>
Yeah, Nate! :)
What's up, we're playing it, at your request, and where are you?! ;)
I've now finally got the game working without glitches on my system, by
the way.
>
> I remember the joy of finally buying the docking computer -
> though I had already pretty much mastered the manual docking
> by the time I had money to buy it :)
Which is sort of clever, because by the time docking becomes a chore,
you can forego it, but you need to have learnt the skill.
I'm not sure about how many mission on the original Amiga verson, my
fondest Elite memories are of the C64 version - I'm in danger of
developing a Kiwi accent here. ;)
The 8 bit version were very impressive, given the limitations of the
machines, but while it remained a great game, I really hoped for more
when it eventually came out in 16-bit flavour.
>
> Speaking of ranks - did you make it to "Elite"? I remember it took me
> awful
> long time to reach "Dangerous" and after that I kind of lost interest.
>
I hung on in there to deadly, but never made it to Elite, except in
Frontier where having got to deadly, I exploited a cheat to get to Elite
in case it triggered something cool. I don't think it did.
> In article <1224646224913.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > On Sun, 10 Jul 2011 12:20:59 +0100, Angus wrote:
> >
> > > In article <1224116626650.NC...@News.Individual.NET>,
> > > gro...@spamp.inet.fi says...
> > > >
> > > >
> > > Y'see I spent a long time playing Elite where (during the lunch hour) we
> > > would try and make a successful run or two in a basic, non-upgraded
> > > ship. We loved the challenge of trying to fight your way through against
> > > the odds, although we generally avoided the most lawless systems.
> >
> > I suppose you can get some short term fun that
> > way - wait a minute, are you proposing some sort
> > of competition here? :)
>
> Any time, any system! :)
Any proposals about the rules? :)
> > I remember some serious frustration when I tried
> > Elite first time - like with "Carrier Command" it
> > took me quite long time to really get into the game.
>
> I didn't experience that - to me they just invited me in, and I stayed.
> :)
Hmmm :)
> > Which reminds me, how about some comments from
> > our new Elite player, Nate? :)
> >
>
>
> Yeah, Nate! :)
>
> What's up, we're playing it, at your request, and where are you?! ;)
>
> I've now finally got the game working without glitches on my system, by
> the way.
>
> >
> > I remember the joy of finally buying the docking computer -
> > though I had already pretty much mastered the manual docking
> > by the time I had money to buy it :)
>
> Which is sort of clever, because by the time docking becomes a chore,
> you can forego it, but you need to have learnt the skill.
Yeah, but it is a sort of anti-climax imho.
> I'm not sure about how many mission on the original Amiga verson, my
> fondest Elite memories are of the C64 version - I'm in danger of
> developing a Kiwi accent here. ;)
>
> The 8 bit version were very impressive, given the limitations of the
> machines, but while it remained a great game, I really hoped for more
> when it eventually came out in 16-bit flavour.
I enjoyed the Amiga version more - mainly because it was
much easier to save and reload the game when you died.
Which I did a lot in that game :)
> > Speaking of ranks - did you make it to "Elite"? I
> > remember it took me awful
> > long time to reach "Dangerous" and after that I
> > kind of lost interest.
> >
>
> I hung on in there to deadly, but never made it to Elite, except in
> Frontier where having got to deadly, I exploited a cheat to get to Elite
> in case it triggered something cool. I don't think it did.
Do you know if it triggered anything in the original game?
Bye,
Seppo
How about this:
Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest amount
of credits from bounties wins. This is before selling the narcotics.
You do get credits for killing pirates in this version, don't you?
> >
> > I hung on in there to deadly, but never made it to Elite, except in
> > Frontier where having got to deadly, I exploited a cheat to get to Elite
> > in case it triggered something cool. I don't think it did.
>
> Do you know if it triggered anything in the original game?
>
On the BBC? I'm sure it didn't from what I've heard.
Its a shame because the novella that came with the game referred to a
legendary system called Raxxla that was defended (supposedly) by Elite
pilots. It would have been a real nice touch and motivator for continued
playing of the game.
> In article <1227532223306.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > > > > Y'see I spent a long time playing Elite where (during the lunch
> hour) we
> > > > > would try and make a successful run or two in a basic, non-upgraded
> > > > > ship. We loved the challenge of trying to fight your way through against
> > > > > the odds, although we generally avoided the most lawless systems.
> > > >
> > > > I suppose you can get some short term fun that
> > > > way - wait a minute, are you proposing some sort
> > > > of competition here? :)
> > >
> > > Any time, any system! :)
> >
> > Any proposals about the rules? :)
>
> How about this:
>
> Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest amount
> of credits from bounties wins. This is before selling the narcotics.
Ok, I'm game :)
> You do get credits for killing pirates in this version, don't you?
No idea, I guess we'll find that out soon.
> > > I hung on in there to deadly, but never made it to Elite, except in
> > > Frontier where having got to deadly, I exploited a cheat to get to Elite
> > > in case it triggered something cool. I don't think it did.
> >
> > Do you know if it triggered anything in the original game?
>
> On the BBC? I'm sure it didn't from what I've heard.
>
> Its a shame because the novella that came with the game referred to a
> legendary system called Raxxla that was defended (supposedly) by Elite
> pilots. It would have been a real nice touch and motivator for continued
> playing of the game.
Indeed. It is fine and dandy to have a "sandbox game" where
you can freely roam and do whatever you please but this kind
of "ultimate reward" would not have hurt anything.
Seppo
Let the games commence! :)
Results posted here.
Nate, Hidehiko! To your ships, now!! :)
(Chance would be a fine thing!)
> >
> > Its a shame because the novella that came with the game referred to a
> > legendary system called Raxxla that was defended (supposedly) by Elite
> > pilots. It would have been a real nice touch and motivator for continued
> > playing of the game.
>
> Indeed. It is fine and dandy to have a "sandbox game" where
> you can freely roam and do whatever you please but this kind
> of "ultimate reward" would not have hurt anything.
>
I think they would say, there comes a point where either though memory
constraints or time, you have to say that's enough.
But yeah, it would have been cool. :)
Away from home until next week, but I'll definitely give this a go!
I have a laptop with me that I think can run WinUAE so I'll
see if I can get this going even though I'm away...
Nate
> >
> > > > Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest amount
> > > > of credits from bounties wins. This is before selling the narcotics.
> >
> > > Ok, I'm game :)
> >
> > Let the games commence! :)
> >
> I have a laptop with me that I think can run WinUAE so I'll
>
> see if I can get this going even though I'm away...
>
> Nate
Darn, this is harder than I remember - I haven't made it to dock yet!
Some of these guys take a real hammering before they go down, and some
of them wait till you get close and then launch a double missile strike
- which is rather unsportsmanlike. :)
.....but from what I've seen so far, I don't think bounty credits are
necessarily being paid in my version of the game.
> In article <bed5e61f-e257-4059-ac33-75c6abf7c7b3
> @p25g2000pri.googlegroups.com>, nateb...@comcast.net says...
> >
>
> > >
> > > > > Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest a
> mount
> > > > > of credits from bounties wins. This is before selling the narcotics
> .
> > >
> > > > Ok, I'm game �:)
> > >
> > > Let the games commence! � �:)
> > >
> > I have a laptop with me that I think can run WinUAE so I'll
> >
> > see if I can get this going even though I'm away...
> >
> > Nate
>
>
> Darn, this is harder than I remember - I haven't made it to dock yet!
>
> Some of these guys take a real hammering before they go down, and some
> of them wait till you get close and then launch a double missile strike
> - which is rather unsportsmanlike. :)
Really? The ships attacking me seem to only use lasers - even the
Thargoid
one that once appeared when I was approaching Orerve.
> .....but from what I've seen so far, I don't think bounty credits are
> necessarily being paid in my version of the game.
Are you sure you are shooting the right ships? No bounty from
civilian ships I believe ;)
I am suffering from the lack of targets - there are usually
only couple of ships attacking me before I reach the safe zone
in Orerve so there is little credits to be collected. Or maybe
I am playing this the wrong way? :o
Seppo
Yes, I ran into some of them, in slightly more decorative ships, I
think.
> > pilot's escape pod, and you had a passenger cabin, you could sell
> them
> > as slaves - but if you had no cabin they were were converted to
> Animal
> > waste, I believe.
>
> Where can buy a passenger cabin in Elite? I thought it was possible
> only in the sequel (Frontier).
>
I think you are right, and I'm mis-remembering - there wasn't something
about people being converted to animal waste though, I think... probably
in Frontier.
>
> > I just made it back with 29.3 credits, which is a pittance, but with
> an
> > Elite rating of Average, which is pretty good for me. No saving,
> > obviously.
>
> Hmmm...so you managed to get "Average" rating with just
> one flight to Orerve? :O
>
I said I was good. ;)
Seriously, I think there maybe an issue with my version giving the
bounty on WinUAE.
>
> BTW the tactic I mentioned before (flying out from
> space station's safe zone for some battle) worked
> rather well - after reaching Orerve safe zone I turned
> around and went back to "unsafe space", looking for
> additional "trouble". I was almost immediately attacked
> by one Thargoid (!) and one Viper. Funnily enough when
> I destroyed the Thargoid the Viper decided to run away
> with tail between its legs. I decided to let her go and
> returned to the safe zone :)
Nice one, sounds like a good tactic. :)
>
> Also while fighting my way towards Orerve I managed to
> shoot another missile down with laser before the thing
> hit me. I think Seven of Nine would have been suitably
> impressed ;)
>
Where is that crazy chick whenever you want her, eh?
Hopefully Nate and Hidehiko will chip in at some point....
They were probably just running your plates and calculating the pay-off.
:)
> Eventually
> they got close enough and started firing their lasers -
> and happily I returned the favour :)
It would be churlish to do otherwise.
>).
> > >
> > I think you are right, and I'm mis-remembering - there wasn't something
> > about people being converted to animal waste though, I think... probably
> > in Frontier.
>
> I tried to dig up some information about this from the Internet
> but came out empty.
If anybody has a Frontier save to hand, it might be if you are carrying
passengers but are then deprived of, or choose to sell the passenger
cabin.
..or maybe I dreamt it. :)
>
> >> > Hmmm...so you managed to get "Average" rating with just
> >> > one flight to Orerve? :O
> > >
> >
> >> I said I was good. ;)
>
> Just out of curiosity, how many ships did you kill to reach
> that rank and how long did it take? :)
I don't know.... I guess I was playing for 45 minutes or an hour?
>
> > Seriously, I think there maybe an issue with my version giving the
> > bounty on WinUAE.
>
> That or you still keep shooting the wrong ships ;)
>
:) It wasn't that, honest!
I must admit, I didn't think I would find the docking so hard, maybe the
C64 version was a bit easier, I know I crashed a lot on the BBC, but I
thought I got the hang of it eventually.
>
> > Hopefully Nate and Hidehiko will chip in at some point....
>
> Would be nice to hear from them indeed :)
>
Yeah! :)