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Games for May - No, June! - Elite Plus. (hi Syd)

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Angus

unread,
Jun 20, 2011, 3:06:40 PM6/20/11
to

How can one introduce Elite?

It was the reason I bought my first home computer, and at that point it
still hadn't been converted to the C64, but I'd fought up and down the
Lave system with a basic ship on the BBC computer we had at work during
my lunch hours.

Its a biggie, in terms of gameplay, challenge, genre-busting potential
and importance to the history of computer games.

And gosh, its a lot of fun too.

Briefly, you start with an inherited spaceship and very limited funds.
You can trade goods from one space station (one in each system) to
another, making a little profit each time. You can take up asteroid
mining, bounty hunting, or go off and explore the planets in this and
other galaxies. Its up to you.

But whatever you do, its likely somebody soon will try and take what you
have, even if its just for the "notch" that killing another greenhorn
will provide. It would be wise to hone your combat skills and equip your
ship so that your adversary become one with the universe before you do.

So get trading.

Right on Commanders!


Well, that was the intro. ;)

Now, I seem to have a sound problem - possibly a WinUAE setting.

Seppo

unread,
Jul 7, 2011, 10:46:34 PM7/7/11
to

Playing Elite again after so many years reminded me
about the good and also the bad things the game imho
has.

This game is about space dogfighting to the purest.
Sure you can (and actually in the beginning of the game
have to) concentrate only to the trading part but you
will then miss the most challenging part of the game.
Odds are heavily against you in the beginning but once
you manage to make some money and uppgrade the
ship a bit you actually start to enjoy the battles.

It is really easy to die in the early stage of the
career as your feeble vessel cannot stand much
punishment and the flight controls are quite confusing
until you get the hang of it. This steep learning curve
might put off some of the modern gamers who are
used to more gentle start of the new game.

The game starts really slowly and trading can be a bit
boring - finding a lucrative trade route and then ferrying
goods from one spaceport to other and back is fun only
if you are into that sort of thing.

Exploring the universe is obligatory work to any serious
space adventurer - if only to find the best trade routes and
even possibly a mission or two to fly. I remember there
were five of them to be found, yes?

Bye,

Seppo

Angus

unread,
Jul 10, 2011, 7:20:59 AM7/10/11
to
In article <1224116626650.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...

>
>
> Playing Elite again after so many years reminded me
> about the good and also the bad things the game imho
> has.


WHAT????!!!!!!!!!!!!!!!!!!!! :)


>
> This game is about space dogfighting to the purest.
> Sure you can (and actually in the beginning of the game
> have to) concentrate only to the trading part but you
> will then miss the most challenging part of the game.
> Odds are heavily against you in the beginning but once
> you manage to make some money and uppgrade the
> ship a bit you actually start to enjoy the battles.
>

Y'see I spent a long time playing Elite where (during the lunch hour) we
would try and make a successful run or two in a basic, non-upgraded
ship. We loved the challenge of trying to fight your way through against
the odds, although we generally avoided the most lawless systems.


> It is really easy to die in the early stage of the
> career as your feeble vessel cannot stand much
> punishment and the flight controls are quite confusing
> until you get the hang of it. This steep learning curve
> might put off some of the modern gamers who are
> used to more gentle start of the new game.

Lightweights! :)



>
> The game starts really slowly and trading can be a bit
> boring - finding a lucrative trade route and then ferrying
> goods from one spaceport to other and back is fun only
> if you are into that sort of thing.

But that's what I think was so cool. You were building towards affording
equipment that would allow you to do the more dangerous and profitable
runs. Just getting your first beam laser was very gratifying, making you
that much more formidable against pirates and the like.

>
> Exploring the universe is obligatory work to any serious
> space adventurer - if only to find the best trade routes and
> even possibly a mission or two to fly. I remember there
> were five of them to be found, yes?
>

I think this varied quite a bit between versions.

I think the BBC only had 2, (The Constrictor and the Thargoid Invasion
plan missions) which the C64 also had but along with the Merchant Prince
of Thrum's "present" (squeak-squeak).

The spectrum had some more including evacuating colonists from a system
where the star was about to go nova.

The thing is back in 1985 or whenever the game was released on your
particular platform, while you were being entertained with an excellent
3D comabt game, the likes of which had not been seen before, you just
didn't know what the game had lying in wait for you as you progressed
through the ranks on a journey of discovery, so there was a real sense
of wonder.

Seppo

unread,
Jul 12, 2011, 8:46:30 PM7/12/11
to
On Sun, 10 Jul 2011 12:20:59 +0100, Angus wrote:

> In article <1224116626650.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > Playing Elite again after so many years reminded me
> > about the good and also the bad things the game imho
> > has.
>
> WHAT????!!!!!!!!!!!!!!!!!!!! :)

Even the greatest games have their faults :)



> > This game is about space dogfighting to the purest.
> > Sure you can (and actually in the beginning of the game
> > have to) concentrate only to the trading part but you
> > will then miss the most challenging part of the game.
> > Odds are heavily against you in the beginning but once
> > you manage to make some money and uppgrade the
> > ship a bit you actually start to enjoy the battles.
> >
> Y'see I spent a long time playing Elite where (during the lunch hour) we
> would try and make a successful run or two in a basic, non-upgraded
> ship. We loved the challenge of trying to fight your way through against
> the odds, although we generally avoided the most lawless systems.

I suppose you can get some short term fun that
way - wait a minute, are you proposing some sort
of competition here? :)

> > It is really easy to die in the early stage of the
> > career as your feeble vessel cannot stand much
> > punishment and the flight controls are quite confusing
> > until you get the hang of it. This steep learning curve
> > might put off some of the modern gamers who are
> > used to more gentle start of the new game.
>
> Lightweights! :)

I remember some serious frustration when I tried
Elite first time - like with "Carrier Command" it
took me quite long time to really get into the game.

Which reminds me, how about some comments from
our new Elite player, Nate? :)

> > The game starts really slowly and trading can be a bit
> > boring - finding a lucrative trade route and then ferrying
> > goods from one spaceport to other and back is fun only
> > if you are into that sort of thing.
>
> But that's what I think was so cool. You were building towards affording
> equipment that would allow you to do the more dangerous and profitable
> runs. Just getting your first beam laser was very gratifying, making you
> that much more formidable against pirates and the like.

I remember the joy of finally buying the docking computer -
though I had already pretty much mastered the manual docking
by the time I had money to buy it :)

> > Exploring the universe is obligatory work to any serious
> > space adventurer - if only to find the best trade routes and
> > even possibly a mission or two to fly. I remember there
> > were five of them to be found, yes?
> >
> I think this varied quite a bit between versions.
>
> I think the BBC only had 2, (The Constrictor and the Thargoid Invasion
> plan missions) which the C64 also had but along with the Merchant Prince
> of Thrum's "present" (squeak-squeak).
>
> The spectrum had some more including evacuating colonists from a system
> where the star was about to go nova.

My understanding is that Amiga version has five missions - can
anybody confirm this?

> The thing is back in 1985 or whenever the game was released on your
> particular platform, while you were being entertained with an excellent
> 3D comabt game, the likes of which had not been seen before, you just
> didn't know what the game had lying in wait for you as you progressed
> through the ranks on a journey of discovery, so there was a real sense
> of wonder.

Speaking of ranks - did you make it to "Elite"? I remember it took me
awful
long time to reach "Dangerous" and after that I kind of lost interest.

Bye,

Seppo


Angus

unread,
Jul 31, 2011, 4:03:10 PM7/31/11
to
In article <1224646224913.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...

>
> On Sun, 10 Jul 2011 12:20:59 +0100, Angus wrote:
>
> > In article <1224116626650.NC...@News.Individual.NET>,
> > gro...@spamp.inet.fi says...
> > >
> > >
> > Y'see I spent a long time playing Elite where (during the lunch hour) we
> > would try and make a successful run or two in a basic, non-upgraded
> > ship. We loved the challenge of trying to fight your way through against
> > the odds, although we generally avoided the most lawless systems.
>
> I suppose you can get some short term fun that
> way - wait a minute, are you proposing some sort
> of competition here? :)

Any time, any system! :)


>
> I remember some serious frustration when I tried
> Elite first time - like with "Carrier Command" it
> took me quite long time to really get into the game.

I didn't experience that - to me they just invited me in, and I stayed.
:)

>
> Which reminds me, how about some comments from
> our new Elite player, Nate? :)
>


Yeah, Nate! :)

What's up, we're playing it, at your request, and where are you?! ;)

I've now finally got the game working without glitches on my system, by
the way.

>
> I remember the joy of finally buying the docking computer -
> though I had already pretty much mastered the manual docking
> by the time I had money to buy it :)

Which is sort of clever, because by the time docking becomes a chore,
you can forego it, but you need to have learnt the skill.

I'm not sure about how many mission on the original Amiga verson, my
fondest Elite memories are of the C64 version - I'm in danger of
developing a Kiwi accent here. ;)

The 8 bit version were very impressive, given the limitations of the
machines, but while it remained a great game, I really hoped for more
when it eventually came out in 16-bit flavour.


>
> Speaking of ranks - did you make it to "Elite"? I remember it took me
> awful
> long time to reach "Dangerous" and after that I kind of lost interest.
>


I hung on in there to deadly, but never made it to Elite, except in
Frontier where having got to deadly, I exploited a cheat to get to Elite
in case it triggered something cool. I don't think it did.

Seppo

unread,
Aug 10, 2011, 8:32:10 PM8/10/11
to
On Sun, 31 Jul 2011 21:03:10 +0100, Angus wrote:

> In article <1224646224913.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > On Sun, 10 Jul 2011 12:20:59 +0100, Angus wrote:
> >
> > > In article <1224116626650.NC...@News.Individual.NET>,
> > > gro...@spamp.inet.fi says...
> > > >
> > > >
> > > Y'see I spent a long time playing Elite where (during the lunch hour) we
> > > would try and make a successful run or two in a basic, non-upgraded
> > > ship. We loved the challenge of trying to fight your way through against
> > > the odds, although we generally avoided the most lawless systems.
> >
> > I suppose you can get some short term fun that
> > way - wait a minute, are you proposing some sort
> > of competition here? :)
>
> Any time, any system! :)

Any proposals about the rules? :)

> > I remember some serious frustration when I tried
> > Elite first time - like with "Carrier Command" it
> > took me quite long time to really get into the game.
>
> I didn't experience that - to me they just invited me in, and I stayed.
> :)

Hmmm :)

> > Which reminds me, how about some comments from
> > our new Elite player, Nate? :)
> >
>
>
> Yeah, Nate! :)
>
> What's up, we're playing it, at your request, and where are you?! ;)
>
> I've now finally got the game working without glitches on my system, by
> the way.
>
> >
> > I remember the joy of finally buying the docking computer -
> > though I had already pretty much mastered the manual docking
> > by the time I had money to buy it :)
>
> Which is sort of clever, because by the time docking becomes a chore,
> you can forego it, but you need to have learnt the skill.

Yeah, but it is a sort of anti-climax imho.

> I'm not sure about how many mission on the original Amiga verson, my
> fondest Elite memories are of the C64 version - I'm in danger of
> developing a Kiwi accent here. ;)
>
> The 8 bit version were very impressive, given the limitations of the
> machines, but while it remained a great game, I really hoped for more
> when it eventually came out in 16-bit flavour.

I enjoyed the Amiga version more - mainly because it was
much easier to save and reload the game when you died.
Which I did a lot in that game :)

> > Speaking of ranks - did you make it to "Elite"? I
> > remember it took me awful
> > long time to reach "Dangerous" and after that I
> > kind of lost interest.
> >
>
> I hung on in there to deadly, but never made it to Elite, except in
> Frontier where having got to deadly, I exploited a cheat to get to Elite
> in case it triggered something cool. I don't think it did.

Do you know if it triggered anything in the original game?

Bye,

Seppo


Angus

unread,
Aug 21, 2011, 5:49:33 AM8/21/11
to
In article <1227532223306.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> > > > Y'see I spent a long time playing Elite where (during the lunch
hour) we
> > > > would try and make a successful run or two in a basic, non-upgraded
> > > > ship. We loved the challenge of trying to fight your way through against
> > > > the odds, although we generally avoided the most lawless systems.
> > >
> > > I suppose you can get some short term fun that
> > > way - wait a minute, are you proposing some sort
> > > of competition here? :)
> >
> > Any time, any system! :)
>
> Any proposals about the rules? :)


How about this:

Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest amount
of credits from bounties wins. This is before selling the narcotics.

You do get credits for killing pirates in this version, don't you?

> >
> > I hung on in there to deadly, but never made it to Elite, except in
> > Frontier where having got to deadly, I exploited a cheat to get to Elite
> > in case it triggered something cool. I don't think it did.
>
> Do you know if it triggered anything in the original game?
>

On the BBC? I'm sure it didn't from what I've heard.

Its a shame because the novella that came with the game referred to a
legendary system called Raxxla that was defended (supposedly) by Elite
pilots. It would have been a real nice touch and motivator for continued
playing of the game.

Seppo

unread,
Aug 28, 2011, 1:56:26 PM8/28/11
to
On Sun, 21 Aug 2011 10:49:33 +0100, Angus wrote:

> In article <1227532223306.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > > > > Y'see I spent a long time playing Elite where (during the lunch
> hour) we
> > > > > would try and make a successful run or two in a basic, non-upgraded
> > > > > ship. We loved the challenge of trying to fight your way through against
> > > > > the odds, although we generally avoided the most lawless systems.
> > > >
> > > > I suppose you can get some short term fun that
> > > > way - wait a minute, are you proposing some sort
> > > > of competition here? :)
> > >
> > > Any time, any system! :)
> >
> > Any proposals about the rules? :)
>
> How about this:
>
> Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest amount
> of credits from bounties wins. This is before selling the narcotics.

Ok, I'm game :)



> You do get credits for killing pirates in this version, don't you?

No idea, I guess we'll find that out soon.



> > > I hung on in there to deadly, but never made it to Elite, except in
> > > Frontier where having got to deadly, I exploited a cheat to get to Elite
> > > in case it triggered something cool. I don't think it did.
> >
> > Do you know if it triggered anything in the original game?
>
> On the BBC? I'm sure it didn't from what I've heard.
>
> Its a shame because the novella that came with the game referred to a
> legendary system called Raxxla that was defended (supposedly) by Elite
> pilots. It would have been a real nice touch and motivator for continued
> playing of the game.

Indeed. It is fine and dandy to have a "sandbox game" where
you can freely roam and do whatever you please but this kind
of "ultimate reward" would not have hurt anything.

Seppo

Angus

unread,
Aug 29, 2011, 5:49:05 AM8/29/11
to
In article <122921076437328.N...@News.Individual.NET>,
gro...@spamp.inet.fi says...

>
> On Sun, 21 Aug 2011 10:49:33 +0100, Angus wrote:
>
> > In article <1227532223306.NC...@News.Individual.NET>,
> > gro...@spamp.inet.fi says...
> > >
> > > > > > Y'see I spent a long time playing Elite where (during the lunch
> > hour) we
> > > > > > would try and make a successful run or two in a basic, non-upgraded
> > > > > > ship. We loved the challenge of trying to fight your way through against
> > > > > > the odds, although we generally avoided the most lawless systems.
> > > > >
> > > > > I suppose you can get some short term fun that
> > > > > way - wait a minute, are you proposing some sort
> > > > > of competition here? :)
> > > >
> > > > Any time, any system! :)
> > >
> > > Any proposals about the rules? :)
> >
> > How about this:
> >
> > Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest amount
> > of credits from bounties wins. This is before selling the narcotics.
>
> Ok, I'm game :)
>

Let the games commence! :)

Results posted here.

Nate, Hidehiko! To your ships, now!! :)

(Chance would be a fine thing!)


> >
> > Its a shame because the novella that came with the game referred to a
> > legendary system called Raxxla that was defended (supposedly) by Elite
> > pilots. It would have been a real nice touch and motivator for continued
> > playing of the game.
>
> Indeed. It is fine and dandy to have a "sandbox game" where
> you can freely roam and do whatever you please but this kind
> of "ultimate reward" would not have hurt anything.
>


I think they would say, there comes a point where either though memory
constraints or time, you have to say that's enough.

But yeah, it would have been cool. :)

Nate Brazil

unread,
Aug 30, 2011, 2:25:03 PM8/30/11
to
On Aug 29, 5:49 am, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> In article <122921076437328.NC-AmigaOS4.grou...@News.Individual.NET>,
> grou...@spamp.inet.fi says...

>
>
>
>
>
>
>
> > On Sun, 21 Aug 2011 10:49:33 +0100, Angus wrote:
>
> > > In article <1227532223306.NC-AmigaOS4.grou...@News.Individual.NET>,
> > > grou...@spamp.inet.fi says...
> But yeah, it would have been cool.  :)- Hide quoted text -
>
> - Show quoted text -

Away from home until next week, but I'll definitely give this a go!

I have a laptop with me that I think can run WinUAE so I'll

see if I can get this going even though I'm away...

Nate

Angus

unread,
Sep 7, 2011, 1:57:46 PM9/7/11
to
In article <bed5e61f-e257-4059-ac33-75c6abf7c7b3
@p25g2000pri.googlegroups.com>, nateb...@comcast.net says...
>

> >
> > > > Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest amount
> > > > of credits from bounties wins. This is before selling the narcotics.
> >
> > > Ok, I'm game  :)
> >
> > Let the games commence!    :)
> >

> I have a laptop with me that I think can run WinUAE so I'll
>
> see if I can get this going even though I'm away...
>
> Nate


Darn, this is harder than I remember - I haven't made it to dock yet!

Some of these guys take a real hammering before they go down, and some
of them wait till you get close and then launch a double missile strike
- which is rather unsportsmanlike. :)

.....but from what I've seen so far, I don't think bounty credits are
necessarily being paid in my version of the game.

Seppo

unread,
Sep 10, 2011, 7:28:04 PM9/10/11
to
On Wed, 7 Sep 2011 18:57:46 +0100, Angus wrote:

> In article <bed5e61f-e257-4059-ac33-75c6abf7c7b3
> @p25g2000pri.googlegroups.com>, nateb...@comcast.net says...
> >
>
> > >
> > > > > Buy 2 tons of narcotics at Lave, jump to Orerve and dock. Highest a
> mount
> > > > > of credits from bounties wins. This is before selling the narcotics
> .
> > >
> > > > Ok, I'm game �:)
> > >
> > > Let the games commence! � �:)
> > >
> > I have a laptop with me that I think can run WinUAE so I'll
> >
> > see if I can get this going even though I'm away...
> >
> > Nate
>
>
> Darn, this is harder than I remember - I haven't made it to dock yet!
>
> Some of these guys take a real hammering before they go down, and some
> of them wait till you get close and then launch a double missile strike
> - which is rather unsportsmanlike. :)

Really? The ships attacking me seem to only use lasers - even the
Thargoid
one that once appeared when I was approaching Orerve.

> .....but from what I've seen so far, I don't think bounty credits are
> necessarily being paid in my version of the game.

Are you sure you are shooting the right ships? No bounty from
civilian ships I believe ;)

I am suffering from the lack of targets - there are usually
only couple of ships attacking me before I reach the safe zone
in Orerve so there is little credits to be collected. Or maybe
I am playing this the wrong way? :o

Seppo


Angus

unread,
Sep 12, 2011, 2:47:33 PM9/12/11
to
In article <12305140882189.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> >
> > Some of these guys take a real hammering before they go down, and some
> > of them wait till you get close and then launch a double missile strike
> > - which is rather unsportsmanlike. :)
>
> Really? The ships attacking me seem to only use lasers - even the
> Thargoid
> one that once appeared when I was approaching Orerve.
>
> > .....but from what I've seen so far, I don't think bounty credits are
> > necessarily being paid in my version of the game.
>
> Are you sure you are shooting the right ships? No bounty from
> civilian ships I believe ;)

Seppo, I've erm... changed version.

I'm now seeing bounty, and yes, sometimes there isn't much in the way of
opposition.

I went after some big trading ships, Pythons, I think. They will let you
have it with missiles at just the wrong moment, believe me. :)

>
> I am suffering from the lack of targets - there are usually
> only couple of ships attacking me before I reach the safe zone
> in Orerve so there is little credits to be collected. Or maybe
> I am playing this the wrong way? :o
>

I'm pretty sure it was fiercer than this when I used to play it - and my
reflexes were in better shape. But whatever works, go out and find some
pirates, bounty hunter.

Seppo

unread,
Sep 12, 2011, 8:14:27 PM9/12/11
to
On Mon, 12 Sep 2011 19:47:33 +0100, Angus wrote:

> In article <12305140882189.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > >
> > > Some of these guys take a real hammering before they go down, and some
> > > of them wait till you get close and then launch a double missile strike
> > > - which is rather unsportsmanlike. :)
> >
> > Really? The ships attacking me seem to only use lasers - even the
> > Thargoid
> > one that once appeared when I was approaching Orerve.
> >
> > > .....but from what I've seen so far, I don't think bounty credits are
> > > necessarily being paid in my version of the game.
> >
> > Are you sure you are shooting the right ships? No bounty from
> > civilian ships I believe ;)
>
> Seppo, I've erm... changed version.
>
> I'm now seeing bounty, and yes, sometimes there isn't much in the way of
> opposition.
>
> I went after some big trading ships, Pythons, I think. They will let you
> have it with missiles at just the wrong moment, believe me. :)

Hmmm...I have not encountered any big ships yet - usually
only smaller vessels like Cobras, Geckos and Adders.

> > I am suffering from the lack of targets - there are usually
> > only couple of ships attacking me before I reach the safe zone
> > in Orerve so there is little credits to be collected. Or maybe
> > I am playing this the wrong way? :o
>
> I'm pretty sure it was fiercer than this when I used to play it - and my
> reflexes were in better shape. But whatever works, go out and find some
> pirates, bounty hunter.

Hmmm...I guess that is more down to luck than skill :)

Seppo





Angus

unread,
Sep 15, 2011, 1:43:07 PM9/15/11
to
In article <12308141530510.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> On Mon, 12 Sep 2011 19:47:33 +0100, Angus wrote:
>

> >
> > I went after some big trading ships, Pythons, I think. They will let you
> > have it with missiles at just the wrong moment, believe me. :)
>
> Hmmm...I have not encountered any big ships yet - usually
> only smaller vessels like Cobras, Geckos and Adders.


Possibly its a version thing, since I changed I've been encountering
more of the ships you mentioned.

>
> > > I am suffering from the lack of targets - there are usually
> > > only couple of ships attacking me before I reach the safe zone
> > > in Orerve so there is little credits to be collected. Or maybe
> > > I am playing this the wrong way? :o
> >
> > I'm pretty sure it was fiercer than this when I used to play it - and my
> > reflexes were in better shape. But whatever works, go out and find some
> > pirates, bounty hunter.
>
> Hmmm...I guess that is more down to luck than skill :)
>

I would suggest not, if you're getting to the station with little or no
combat, that's luck. If you decide to go into deep space and take down
10 pirates, luck won't bring you back alive, it will mostly be your
combat skills.

Seppo

unread,
Sep 15, 2011, 8:05:36 PM9/15/11
to
Are you flying away from Orerve to find those pirates? Don't you
run out of fuel by doing that?

BTW is it possible to lurk just outside the space station
safe zone and engage pirates there? I am thinking a sort of
"strike and run" tactic here :)

Seppo





Angus

unread,
Sep 17, 2011, 2:41:00 PM9/17/11
to
In article <123115545511.NC-...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> > > Hmmm...I guess that is more down to luck than skill :)
> >
> > I would suggest not, if you're getting to the station with little or no
> > combat, that's luck. If you decide to go into deep space and take down
> > 10 pirates, luck won't bring you back alive, it will mostly be your
> > combat skills.
>
> Are you flying away from Orerve to find those pirates? Don't you
> run out of fuel by doing that?
>

No, the only fuel you have to worry about is your hyperspace fuel, and
as we are going to dock at Orerve, that's not an issue - so yes, go
hunting.


> BTW is it possible to lurk just outside the space station
> safe zone and engage pirates there? I am thinking a sort of
> "strike and run" tactic here :)
>

That ought to work.

I have to admit, I have been having big trouble docking. I finally made
it with 25.3 credits with a status of Poor. :)

I'm sure they were counted, but on some of my kills I saw no bounty
displayed - and they were pirates, yellow ships that initiated
hostilities - although they failed to benefit from their decision. :)




Seppo

unread,
Sep 17, 2011, 8:39:55 PM9/17/11
to
On Sat, 17 Sep 2011 19:41:00 +0100, Angus wrote:

> In article <123115545511.NC-...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > > > Hmmm...I guess that is more down to luck than skill :)
> > >
> > > I would suggest not, if you're getting to the station with little or no
> > > combat, that's luck. If you decide to go into deep space and take down
> > > 10 pirates, luck won't bring you back alive, it will mostly be your
> > > combat skills.
> >
> > Are you flying away from Orerve to find those pirates? Don't you
> > run out of fuel by doing that?
> >
>
> No, the only fuel you have to worry about is your hyperspace fuel, and
> as we are going to dock at Orerve, that's not an issue - so yes, go
> hunting.

Okay. It seems the number of pirates you encounter varies -
and if you are unlucky enough you also get a Thargoid ship to
fight against. I also noticed that if you use the 'hypervelocity jump'
to reach the station faster you are going to encounter less
enemies.

> > BTW is it possible to lurk just outside the space station
> > safe zone and engage pirates there? I am thinking a sort of
> > "strike and run" tactic here :)
> >
>
> That ought to work.

Have to try that out then :)

> I have to admit, I have been having big trouble docking. I finally made
> it with 25.3 credits with a status of Poor. :)
>
> I'm sure they were counted, but on some of my kills I saw no bounty
> displayed - and they were pirates, yellow ships that initiated
> hostilities - although they failed to benefit from their decision. :)

On my best run I encountered and destroyed nine pirate ships -
three of them with missiles and rest with the laser cannon. Sadly
I never made it to space station as one ship (which I thought was
civilian and therefore did not attack it) decided to do a surprise
attack and launched 4 (yes, four!) missiles simultaneously
towards my ship! Needless to say, there was no chance for me
to escape them :o

Anyone else managed to destroy enemy missiles with laser
cannon? During dogfights I managed to do it twice - but sadly
not in the final attack.

Seppo






Angus

unread,
Sep 20, 2011, 2:04:37 PM9/20/11
to
In article <1231339827712.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> On Sat, 17 Sep 2011 19:41:00 +0100, Angus wrote:
>
>
> Okay. It seems the number of pirates you encounter varies -
> and if you are unlucky enough you also get a Thargoid ship to
> fight against. I also noticed that if you use the 'hypervelocity jump'
> to reach the station faster you are going to encounter less
> enemies.

That didn't used to be the case, you just bumped into those ships
quicker, I think.

By the way, the Thargoid can be a good ship to encounter because if you
can kill the mothership after it drops its load of Thargons (Tharglets?)
and before they become active and start blasting you, then they remain
dormant and can be killed for more points at your leisure.


>
> > > BTW is it possible to lurk just outside the space station
> > > safe zone and engage pirates there? I am thinking a sort of
> > > "strike and run" tactic here :)
> > >
> >
> > That ought to work.
>
> Have to try that out then :)

Let me see that After Action Report, pilot! :)

>
> On my best run I encountered and destroyed nine pirate ships -
> three of them with missiles and rest with the laser cannon. Sadly
> I never made it to space station as one ship (which I thought was
> civilian and therefore did not attack it) decided to do a surprise
> attack and launched 4 (yes, four!) missiles simultaneously
> towards my ship! Needless to say, there was no chance for me
> to escape them :o
>
> Anyone else managed to destroy enemy missiles with laser
> cannon? During dogfights I managed to do it twice - but sadly
> not in the final attack.
>

Yes, its particuarly satisfying when you pull of that move. I remember
in the novella the hero does just that, and his beautiful female
companion gasps in admiration - something for you to consider. :)

A couple of things about those pesky missiles, which I think date back
to the BBC code, if you fly very slowly they get a bit confused and sort
of orbit your ship - secondly, they occasionally seem to be launched at
you from vast distances, and you'll see a missile warning, but no
ship.... sometime later a red blip will come hurtling across the radar
screen in a very aggressive manner.


The site below is quite good for images of the ships for ID purposes:

http://www.guardiansofthepast.co.uk/software.php?Version_ID=29

Seppo

unread,
Sep 24, 2011, 7:03:56 AM9/24/11
to
On Tue, 20 Sep 2011 19:04:37 +0100, Angus wrote:
> gro...@spamp.inet.fi says...
> > Okay. It seems the number of pirates you encounter varies -
> > and if you are unlucky enough you also get a Thargoid ship to
> > fight against. I also noticed that if you use the 'hypervelocity jump'
> > to reach the station faster you are going to encounter less
> > enemies.
>
> That didn't used to be the case, you just bumped into those ships
> quicker, I think.

I might have got it wrong but it seems if I try to fly to space
station without "hyperjump" I usually get lots of combat
opportunities while using "hyperjump" the I only get a few
contact with enemy ships.

> By the way, the Thargoid can be a good ship to encounter because if you
> can kill the mothership after it drops its load of Thargons (Tharglets?)
> and before they become active and start blasting you, then they remain
> dormant and can be killed for more points at your leisure.

Was it in some version of Elite where you could actually
collect the baby thargons (like you can collect the loot of
the other destroyed ships) and sell them for good profit?

> > > > BTW is it possible to lurk just outside the space station
> > > > safe zone and engage pirates there? I am thinking a sort of
> > > > "strike and run" tactic here :)
> > > >
> > >
> > > That ought to work.
> >
> > Have to try that out then :)
>
> Let me see that After Action Report, pilot! :)

I first need to reach the safe zone in one piece - lately
my ship has been destroyed way before that :)

> > On my best run I encountered and destroyed nine pirate ships -
> > three of them with missiles and rest with the laser cannon. Sadly
> > I never made it to space station as one ship (which I thought was
> > civilian and therefore did not attack it) decided to do a surprise
> > attack and launched 4 (yes, four!) missiles simultaneously
> > towards my ship! Needless to say, there was no chance for me
> > to escape them :o
> >
> > Anyone else managed to destroy enemy missiles with laser
> > cannon? During dogfights I managed to do it twice - but sadly
> > not in the final attack.
> >
>
> Yes, its particuarly satisfying when you pull of that move. I remember
> in the novella the hero does just that, and his beautiful female
> companion gasps in admiration - something for you to consider. :)

Unfortunately no space babes came with the game
package ;)

> The site below is quite good for images of the ships for ID purposes:
>
> http://www.guardiansofthepast.co.uk/software.php?Version_ID=29

Was there any financial benefit of identifying the ships before
destroying them?

Seppo




Angus

unread,
Sep 26, 2011, 1:56:05 PM9/26/11
to
In article <123196635973413.N...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> > That didn't used to be the case, you just bumped into those ships
> > quicker, I think.
>
> I might have got it wrong but it seems if I try to fly to space
> station without "hyperjump" I usually get lots of combat
> opportunities while using "hyperjump" the I only get a few
> contact with enemy ships.
>

Your probably right, Seppo - perhaps something they fixed in later
versions.


>
> Was it in some version of Elite where you could actually
> collect the baby thargons (like you can collect the loot of
> the other destroyed ships) and sell them for good profit?
>

Yes, but not as big a profit as they deserved, also if you collected a
pilot's escape pod, and you had a passenger cabin, you could sell them
as slaves - but if you had no cabin they were were converted to Animal
waste, I believe.


> > The site below is quite good for images of the ships for ID
purposes:
> >
> > http://www.guardiansofthepast.co.uk/software.php?Version_ID=29
>
> Was there any financial benefit of identifying the ships before
> destroying them?
>


Yes, I think Pythons and Anacondas tended to carry more cargo, and
obviously you could choose which ships you didn't fancy having a fight
with because of their capabilities etc.


I just made it back with 29.3 credits, which is a pittance, but with an
Elite rating of Average, which is pretty good for me. No saving,
obviously.


Seppo

unread,
Oct 3, 2011, 8:17:19 PM10/3/11
to
On 04 Oct 2011 00:15:34 +0000, "Seppo" wrote:

On Mon, 26 Sep 2011 18:56:05 +0100, Angus wrote:
> gro...@spamp.inet.fi says...
> >
> > > That didn't used to be the case, you just bumped into those ships

> > > quicker, I think.
> >
> > I might have got it wrong but it seems if I try to fly to space
> > station without "hyperjump" I usually get lots of combat
> > opportunities while using "hyperjump" the I only get a few
> > contact with enemy ships.
> >
>
> Your probably right, Seppo - perhaps something they fixed in later
> versions.

I did some more investigation - if you use hyperjump
or otherwise fly towards at full speed some ships tend
to ignore you - but if you slow down (allowing them to
catch you) they are more likely to attack you. I was able
to lure some ships into battle with this tactic. Sadly they
seemed to be bounty hunters instead of space pirates
as I did not get any reward for destroying them.

> > Was it in some version of Elite where you could actually
> > collect the baby thargons (like you can collect the loot of
> > the other destroyed ships) and sell them for good profit?
>
> Yes, but not as big a profit as they deserved, also if you collected
a
> pilot's escape pod, and you had a passenger cabin, you could sell
them
> as slaves - but if you had no cabin they were were converted to
Animal
> waste, I believe.

Where can buy a passenger cabin in Elite? I thought it was possible
only in the sequel (Frontier).

> > > The site below is quite good for images of the ships for ID
> purposes:
> > >
> > > http://www.guardiansofthepast.co.uk/software.php?Version_ID=29
> >
> > Was there any financial benefit of identifying the ships before
> > destroying them?
>
> Yes, I think Pythons and Anacondas tended to carry more cargo, and
> obviously you could choose which ships you didn't fancy having a
fight
> with because of their capabilities etc.

Okay.

> I just made it back with 29.3 credits, which is a pittance, but with
an
> Elite rating of Average, which is pretty good for me. No saving,
> obviously.

Hmmm...so you managed to get "Average" rating with just
one flight to Orerve? :O

On my best try I managed to get 99.3 credits (that's
before selling the narcotics in Orerve). My final rating
after docking with Orerve space station was
fugitive/"Mostly Harmless".

BTW the tactic I mentioned before (flying out from
space station's safe zone for some battle) worked
rather well - after reaching Orerve safe zone I turned
around and went back to "unsafe space", looking for
additional "trouble". I was almost immediately attacked
by one Thargoid (!) and one Viper. Funnily enough when
I destroyed the Thargoid the Viper decided to run away
with tail between its legs. I decided to let her go and
returned to the safe zone :)

Also while fighting my way towards Orerve I managed to
shoot another missile down with laser before the thing
hit me. I think Seven of Nine would have been suitably
impressed ;)

Seppo


>
>




Angus

unread,
Oct 7, 2011, 1:05:17 PM10/7/11
to
In article <12329172091815.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...

>
> On 04 Oct 2011 00:15:34 +0000, "Seppo" wrote:
>
> >
> > Your probably right, Seppo - perhaps something they fixed in later
> > versions.
>
> I did some more investigation - if you use hyperjump
> or otherwise fly towards at full speed some ships tend
> to ignore you - but if you slow down (allowing them to
> catch you) they are more likely to attack you. I was able
> to lure some ships into battle with this tactic. Sadly they
> seemed to be bounty hunters instead of space pirates
> as I did not get any reward for destroying them.

Yes, I ran into some of them, in slightly more decorative ships, I
think.

> > pilot's escape pod, and you had a passenger cabin, you could sell
> them
> > as slaves - but if you had no cabin they were were converted to
> Animal
> > waste, I believe.
>
> Where can buy a passenger cabin in Elite? I thought it was possible
> only in the sequel (Frontier).
>

I think you are right, and I'm mis-remembering - there wasn't something
about people being converted to animal waste though, I think... probably
in Frontier.


>
> > I just made it back with 29.3 credits, which is a pittance, but with
> an
> > Elite rating of Average, which is pretty good for me. No saving,
> > obviously.
>
> Hmmm...so you managed to get "Average" rating with just
> one flight to Orerve? :O
>

I said I was good. ;)

Seriously, I think there maybe an issue with my version giving the
bounty on WinUAE.

>
> BTW the tactic I mentioned before (flying out from
> space station's safe zone for some battle) worked
> rather well - after reaching Orerve safe zone I turned
> around and went back to "unsafe space", looking for
> additional "trouble". I was almost immediately attacked
> by one Thargoid (!) and one Viper. Funnily enough when
> I destroyed the Thargoid the Viper decided to run away
> with tail between its legs. I decided to let her go and
> returned to the safe zone :)

Nice one, sounds like a good tactic. :)

>
> Also while fighting my way towards Orerve I managed to
> shoot another missile down with laser before the thing
> hit me. I think Seven of Nine would have been suitably
> impressed ;)
>

Where is that crazy chick whenever you want her, eh?

Hopefully Nate and Hidehiko will chip in at some point....

Seppo

unread,
Oct 10, 2011, 3:31:17 PM10/10/11
to
On Fri, 7 Oct 2011 18:05:17 +0100, Angus wrote:

> > On 04 Oct 2011 00:15:34 +0000, "Seppo" wrote:
> >
> > >
> > > Your probably right, Seppo - perhaps something they fixed in later
> > > versions.
> >
> > I did some more investigation - if you use hyperjump
> > or otherwise fly towards at full speed some ships tend
> > to ignore you - but if you slow down (allowing them to
> > catch you) they are more likely to attack you. I was able
> > to lure some ships into battle with this tactic. Sadly they
> > seemed to be bounty hunters instead of space pirates
> > as I did not get any reward for destroying them.
>
> Yes, I ran into some of them, in slightly more decorative ships, I
> think.

It was interesting to see the ships initially passing
my ship without any actions then turn and starting to
follow me when I reduced my cruising speed. Eventually
they got close enough and started firing their lasers -
and happily I returned the favour :)

> > > pilot's escape pod, and you had a passenger cabin, you could sell them
> > > as slaves - but if you had no cabin they were were converted to Animal
> > > waste, I believe.
> >
> > Where can buy a passenger cabin in Elite? I thought it was possible
> > only in the sequel (Frontier).
> >
> I think you are right, and I'm mis-remembering - there wasn't something
> about people being converted to animal waste though, I think... probably
> in Frontier.

I tried to dig up some information about this from the Internet
but came out empty.

>> > Hmmm...so you managed to get "Average" rating with just
>> > one flight to Orerve? :O
> >
>
>> I said I was good. ;)

Just out of curiosity, how many ships did you kill to reach
that rank and how long did it take? :)

> Seriously, I think there maybe an issue with my version giving the
> bounty on WinUAE.

That or you still keep shooting the wrong ships ;)

> > BTW the tactic I mentioned before (flying out from
> > space station's safe zone for some battle) worked
> > rather well - after reaching Orerve safe zone I turned
> > around and went back to "unsafe space", looking for
> > additional "trouble". I was almost immediately attacked
> > by one Thargoid (!) and one Viper. Funnily enough when
> > I destroyed the Thargoid the Viper decided to run away
> > with tail between its legs. I decided to let her go and
> > returned to the safe zone :)
>
> Nice one, sounds like a good tactic. :)

Have to try it out again sometime :)

> > Also while fighting my way towards Orerve I managed to
> > shoot another missile down with laser before the thing
> > hit me. I think Seven of Nine would have been suitably
> > impressed ;)
> >
>
> Where is that crazy chick whenever you want her, eh?

You tell me :)

> Hopefully Nate and Hidehiko will chip in at some point....

Would be nice to hear from them indeed :)

Seppo




Angus

unread,
Oct 14, 2011, 2:43:20 PM10/14/11
to
In article <1233511714364416.N...@News.Individual.NET>,
gro...@spamp.inet.fi says...

>
> On Fri, 7 Oct 2011 18:05:17 +0100, Angus wrote:
>
> > > On 04 Oct 2011 00:15:34 +0000, "Seppo" wrote:
> > >
> > > seemed to be bounty hunters instead of space pirates
> > > as I did not get any reward for destroying them.
> >
> > Yes, I ran into some of them, in slightly more decorative ships, I
> > think.
>
> It was interesting to see the ships initially passing
> my ship without any actions then turn and starting to
> follow me when I reduced my cruising speed.

They were probably just running your plates and calculating the pay-off.
:)

> Eventually
> they got close enough and started firing their lasers -
> and happily I returned the favour :)

It would be churlish to do otherwise.

>).
> > >
> > I think you are right, and I'm mis-remembering - there wasn't something
> > about people being converted to animal waste though, I think... probably
> > in Frontier.
>
> I tried to dig up some information about this from the Internet
> but came out empty.

If anybody has a Frontier save to hand, it might be if you are carrying
passengers but are then deprived of, or choose to sell the passenger
cabin.

..or maybe I dreamt it. :)


>
> >> > Hmmm...so you managed to get "Average" rating with just
> >> > one flight to Orerve? :O
> > >
> >
> >> I said I was good. ;)
>
> Just out of curiosity, how many ships did you kill to reach
> that rank and how long did it take? :)

I don't know.... I guess I was playing for 45 minutes or an hour?



>
> > Seriously, I think there maybe an issue with my version giving the
> > bounty on WinUAE.
>
> That or you still keep shooting the wrong ships ;)
>


:) It wasn't that, honest!

I must admit, I didn't think I would find the docking so hard, maybe the
C64 version was a bit easier, I know I crashed a lot on the BBC, but I
thought I got the hang of it eventually.


>
> > Hopefully Nate and Hidehiko will chip in at some point....
>
> Would be nice to hear from them indeed :)
>


Yeah! :)

Seppo

unread,
Oct 15, 2011, 3:28:39 PM10/15/11
to
On Fri, 14 Oct 2011 19:43:20 +0100, Angus wrote:
> > On Fri, 7 Oct 2011 18:05:17 +0100, Angus wrote:
> >
> > > > On 04 Oct 2011 00:15:34 +0000, "Seppo" wrote:
> > > >
> > > > seemed to be bounty hunters instead of space pirates
> > > > as I did not get any reward for destroying them.
> > >
> > > Yes, I ran into some of them, in slightly more decorative ships, I
> > > think.
> >
> > It was interesting to see the ships initially passing
> > my ship without any actions then turn and starting to
> > follow me when I reduced my cruising speed.
>
> They were probably just running your plates and calculating the pay-off.
> :)

Propably wondering why there is a word "PERKELE"
in the plates, then ;)

> > > I think you are right, and I'm mis-remembering - there wasn't something
> > > about people being converted to animal waste though, I think... probably
> > > in Frontier.
> >
> > I tried to dig up some information about this from the Internet
> > but came out empty.
>
> If anybody has a Frontier save to hand, it might be if you are carrying
> passengers but are then deprived of, or choose to sell the passenger
> cabin.
>
> ..or maybe I dreamt it. :)

Maybe you're right - this passengers turning into aminal
waste (in Frontier) does ring a distant bell here. Maybe if
the passenger cabin was damaged during battle?

> > >> > Hmmm...so you managed to get "Average" rating with just
> > >> > one flight to Orerve? :O
> > > >
> > >
> > >> I said I was good. ;)
> >
> > Just out of curiosity, how many ships did you kill to reach
> > that rank and how long did it take? :)
>
> I don't know.... I guess I was playing for 45 minutes or an hour?

My hat is of to you, sir. I would not imagine staying alive for that
long in Elite :)

> > > Seriously, I think there maybe an issue with my version giving the
> > > bounty on WinUAE.
> >
> > That or you still keep shooting the wrong ships ;)
> >
> :) It wasn't that, honest!

Hmmm... :)

> I must admit, I didn't think I would find the docking so hard, maybe the
> C64 version was a bit easier, I know I crashed a lot on the BBC, but I
> thought I got the hang of it eventually.

Having not played Elite for many many years I thought I
would had similar problems but I guess for me it was like
riding a bicycle - once you learn it you never forget it.
Unfortunately this skill does not help me much in this
competition... :)

> > > Hopefully Nate and Hidehiko will chip in at some point....
> >
> > Would be nice to hear from them indeed :)
> >
> Yeah! :)

:)

Seppo



Angus

unread,
Oct 27, 2011, 2:33:39 PM10/27/11
to
In article <1234011685416817.N...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> On Fri, 14 Oct 2011 19:43:20 +0100, Angus wrote:
> > > On Fri, 7 Oct 2011 18:05:17 +0100, Angus wrote:
> > >
> >
> > They were probably just running your plates and calculating the pay-off.
> > :)
>
> Propably wondering why there is a word "PERKELE"
> in the plates, then ;)


Now as I understand it, that is a popular Finnish swear word as well as
being a colleague of Thor's. In which sense are you suing the term, pray
tell? :)

> >
> > ..or maybe I dreamt it. :)
>
> Maybe you're right - this passengers turning into aminal
> waste (in Frontier) does ring a distant bell here. Maybe if
> the passenger cabin was damaged during battle?
>

I had an idea Nathan (righteous dude) Wain was impressed by it and
mentioned it here, but I can't find a record of it.

>
> Having not played Elite for many many years I thought I
> would had similar problems but I guess for me it was like
> riding a bicycle - once you learn it you never forget it.
> Unfortunately this skill does not help me much in this
> competition... :)
>

I wasn't expecting much of a problem, but it feels very different to my
recollection of it on the C64.

> > > > Hopefully Nate and Hidehiko will chip in at some point....
> > >
> > > Would be nice to hear from them indeed :)
> > >
> > Yeah! :)
>
> :)
>

What do you think Seppo, time to move on?

Nate Brazil

unread,
Oct 28, 2011, 8:34:16 AM10/28/11
to
On Oct 14, 2:43 pm, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> In article <1233511714364416.NC-AmigaOS4.grou...@News.Individual.NET>,
> grou...@spamp.inet.fi says...
Hoping to play some this weekend - I'm still around being a lurker!

Been unbelievably busy - we have 2 new kittens - one was found
in a wooded area and had a lot of issues - she may have been
2-3 weeks old max when found and was on her way to almost
certain death at the pound - she now has a new home at my place.

Hoping she survives. So far she seems to be doing very well -
she really likes watching the mouse pointer on my Amiga! :-)

If I get some playing time in I'll definitely post back by
Monday! Until then - game on! :-)

Nate

Hidehiko Ogata

unread,
Oct 30, 2011, 3:13:52 AM10/30/11
to
Nate Brazil <nateb...@comcast.net>-san wrote:
>> > > Hopefully Nate and Hidehiko will chip in at some point....
>>
>> > Would be nice to hear from them indeed ᅵ:)
>>
>> Yeah! ᅵ :)
>
> Hoping to play some this weekend - I'm still around being a lurker!

Me too. Although, I'm still learning ropes around this linux thingy.
I'm not even sure if this post is getting out properly or not, actually *^_^*
--
// }{idehiko ()gata "I'm not like other people.
\X/ Amigan since '86 I can't stand pain.
It hurts me." - Daffy Duck

Seppo

unread,
Oct 31, 2011, 8:13:29 PM10/31/11
to
On Thu, 27 Oct 2011 19:33:39 +0100, Angus wrote:

> In article <1234011685416817.N...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > On Fri, 14 Oct 2011 19:43:20 +0100, Angus wrote:
> > > > On Fri, 7 Oct 2011 18:05:17 +0100, Angus wrote:
> > > >
> > >
> > > They were probably just running your plates and calculating the pay-off.
> > > :)
> >
> > Propably wondering why there is a word "PERKELE"
> > in the plates, then ;)
>
> Now as I understand it, that is a popular Finnish swear word as well as
> being a colleague of Thor's. In which sense are you suing the term, pray
> tell? :)

Latter of course - allthough in space nobody can hear the sound of
thunder ;)

> > > ..or maybe I dreamt it. :)
> >
> > Maybe you're right - this passengers turning into aminal
> > waste (in Frontier) does ring a distant bell here. Maybe if
> > the passenger cabin was damaged during battle?
> >
>
> I had an idea Nathan (righteous dude) Wain was impressed by it and
> mentioned it here, but I can't find a record of it.

Maybe we could get a comment straight from horse's mouth - er,
from Mr Wain for this? :)

> > Having not played Elite for many many years I thought I
> > would had similar problems but I guess for me it was like
> > riding a bicycle - once you learn it you never forget it.
> > Unfortunately this skill does not help me much in this
> > competition... :)
> >
>
> I wasn't expecting much of a problem, but it feels very different to my
> recollection of it on the C64.

I did not play Elite that much on C64 so I cannot really
compare the two versions.

> What do you think Seppo, time to move on?

Maybe - do you have any good candidates for the next
game?

Seppo




Angus

unread,
Nov 3, 2011, 4:55:06 PM11/3/11
to
In article <12357135403918.NC...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> > >
> > > Propably wondering why there is a word "PERKELE"
> > > in the plates, then ;)
> >
> > Now as I understand it, that is a popular Finnish swear word as well as
> > being a colleague of Thor's. In which sense are you suing the term, pray
> > tell? :)
>
> Latter of course - allthough in space nobody can hear the sound of
> thunder ;)
>

:)

Well I have this technique of just touching the other ships hull with
mine, so the vibrations travel across.

> >
> > I had an idea Nathan (righteous dude) Wain was impressed by it and
> > mentioned it here, but I can't find a record of it.
>
> Maybe we could get a comment straight from horse's mouth - er,
> from Mr Wain for this? :)


Good idea, I'll send him an e-mail.
>
> > What do you think Seppo, time to move on?
>
> Maybe - do you have any good candidates for the next
> game?
>

Hidehiko and Nate - the return, maybe? ;)

Angus

unread,
Nov 3, 2011, 4:58:44 PM11/3/11
to
In article <j8itfg$9v8$1...@speranza.aioe.org>, wile_e_hide@ybbNO-
SPAM.ne.jp says...
>
> Nate Brazil <nateb...@comcast.net>-san wrote:
> >> > > Hopefully Nate and Hidehiko will chip in at some point....
> >>
> >> > Would be nice to hear from them indeed  :)
> >>
> >> Yeah!   :)
> >
> > Hoping to play some this weekend - I'm still around being a lurker!
>
> Me too. Although, I'm still learning ropes around this linux thingy.
> I'm not even sure if this post is getting out properly or not, actually *^_^*


It got through okay, Hidehiko. Good to read you, and Nate too.

Best of luck with the kitten, Nate - one of my cats has just had a
horrible abscess in his groin, but he's a tough old git and seems to be
healing up well - touch wood.

So are you guys going to try the game? :)

Seppo

unread,
Nov 7, 2011, 6:34:05 PM11/7/11
to
On Thu, 3 Nov 2011 20:55:06 -0000, Angus wrote:

> In article <12357135403918.NC...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> >
> > > >
> > > > Propably wondering why there is a word "PERKELE"
> > > > in the plates, then ;)
> > >
> > > Now as I understand it, that is a popular Finnish swear word as well as
> > > being a colleague of Thor's. In which sense are you suing the term, pray
> > > tell? :)
> >
> > Latter of course - allthough in space nobody can hear the sound of
> > thunder ;)
> >
>
> :)
>
> Well I have this technique of just touching the other ships hull with
> mine, so the vibrations travel across.

I was thinking about installing a good old-fashioned
projectile weapon on top of the Cobra. Aiming would
be a bit tricky but once you get it right the iron ball
hitting the target's hull should make a good impression
of things to come ;)

> > > I had an idea Nathan (righteous dude) Wain was impressed by it and
> > > mentioned it here, but I can't find a record of it.
> >
> > Maybe we could get a comment straight from horse's mouth - er,
> > from Mr Wain for this? :)
>
> Good idea, I'll send him an e-mail.

Good - maybe we can finally get the truth then :)

> > > What do you think Seppo, time to move on?
> >
> > Maybe - do you have any good candidates for the next
> > game?
> >
>
> Hidehiko and Nate - the return, maybe? ;)

Hmmm...okay, let's give the chaps some more time -
maybe they'll surprise us! :)

Seppo





Angus

unread,
Nov 10, 2011, 1:54:38 PM11/10/11
to
In article <1236314146134419.N...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> On Thu, 3 Nov 2011 20:55:06 -0000, Angus wrote:
>
> > In article <12357135403918.NC...@News.Individual.NET>,
> > gro...@spamp.inet.fi says...
> > >
> > > > >
> > > > > Propably wondering why there is a word "PERKELE"
> > > > > in the plates, then ;)
> > > >
> > > > Now as I understand it, that is a popular Finnish swear word as well as
> > > > being a colleague of Thor's. In which sense are you suing the term, pray
> > > > tell? :)
> > >
> > > Latter of course - allthough in space nobody can hear the sound of
> > > thunder ;)
> > >
> >
> > :)
> >
> > Well I have this technique of just touching the other ships hull with
> > mine, so the vibrations travel across.
>
> I was thinking about installing a good old-fashioned
> projectile weapon on top of the Cobra. Aiming would
> be a bit tricky but once you get it right the iron ball
> hitting the target's hull should make a good impression
> of things to come ;)
>

Yes, it certainly ought to get their attention in a way that the more
standard energy based weapons would not.


> > >
> > > Maybe - do you have any good candidates for the next
> > > game?
> > >
> >
> > Hidehiko and Nate - the return, maybe? ;)
>
> Hmmm...okay, let's give the chaps some more time -
> maybe they'll surprise us! :)
>

Yeah.... maybe. :)

I noitced that good old Psygore of WHDLoad patching fame has made a
slave for Debut. I have wanted to find out what Debut is like for years,
it certainly looks weird, but how good the game is I don't know. Maybe
we could consider it - in conjunction with another (probably less weird)
game?

Seppo

unread,
Nov 22, 2011, 4:22:03 PM11/22/11
to
On Thu, 10 Nov 2011 18:54:38 -0000, Angus wrote:

> In article <1236314146134419.N...@News.Individual.NET>,
> gro...@spamp.inet.fi says...
> > > > Maybe - do you have any good candidates for the next
> > > > game?
> > > >
> > >
> > > Hidehiko and Nate - the return, maybe? ;)
> >
> > Hmmm...okay, let's give the chaps some more time -
> > maybe they'll surprise us! :)
> >
>
> Yeah.... maybe. :)
>
> I noitced that good old Psygore of WHDLoad patching fame has made a
> slave for Debut. I have wanted to find out what Debut is like for years,
> it certainly looks weird, but how good the game is I don't know. Maybe
> we could consider it - in conjunction with another (probably less weird)
> game?

Debut sounds rather interesting - is there a legal download of the game

available somewhere?

As for the other game I suppose we could some jolly game related
to forthcoming Christmas period? Some platformer or shoot'em up?

Seppo




Angus

unread,
Nov 25, 2011, 2:36:42 PM11/25/11
to
In article <1237812822441520.N...@News.Individual.NET>,
gro...@spamp.inet.fi says...
>
> On Thu, 10 Nov 2011 18:54:38 -0000, Angus wrote:
>
>
> Debut sounds rather interesting - is there a legal download of the game
>
> available somewhere?

Its on Back to the Roots, and check your e-mail for the WHDLoad version.
:)

Maybe we can get Hidehiko and Nate involved - certainly the Samurai nver
backed away from a game because it was weird. :)

>
> As for the other game I suppose we could some jolly game related
> to forthcoming Christmas period? Some platformer or shoot'em up?
>
Sounds good to me, Nate, Hidehiko? (Am I being overly optimistic here,
Seppo?)

Nate Brazil

unread,
Nov 27, 2011, 9:02:53 PM11/27/11
to
On Nov 25, 2:36 pm, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> In article <1237812822441520.NC-AmigaOS4.grou...@News.Individual.NET>,
> grou...@spamp.inet.fi says...
>
>
>
> > On Thu, 10 Nov 2011 18:54:38 -0000, Angus wrote:
>
> > Debut sounds rather interesting - is there a  legal download of the game
>
> > available somewhere?
>
> Its on Back to the Roots, and check your e-mail for the WHDLoad version.
> :)
>
> Maybe we can get Hidehiko and Nate involved - certainly the Samurai nver
> backed away from a game because it was weird.  :)
>
>

I actually really like weird games - was experimenting with Polynomial
on Windows
XP - it's quite bizarre. I'll see if I can find this on BTTR...

>
> > As for the other game I suppose we could some jolly game related
> > to forthcoming Christmas period?  Some platformer or shoot'em up?
>
> Sounds good to me, Nate, Hidehiko? (Am I being overly optimistic here,
> Seppo?)

Actually a platformer or shoot'em up as a 'sidebar' game would be
great!
I'm so tied up at work lately that Elite proved to be too much this
round.
All I managed to do was leave the dock and then fly back in a few
times
for practice. At least for now, going forward, I'll probably need to
focus
on the 'quick-load and play' type games - hopefully once I get some
major projects completed at work, I'll be able to focus on some of the
'longer term' (more involved) games. In any event, I'm still around
reading
every post. I feel bad that I didn't get more done in Elite, but
that's how
life is right now. Hope I can revisit this great game in the
future. :-)

I have a registered copy of WHDLoad - if someone emailed me a
WHDLoad copy of Debut, I wouldn't be terribly upset... :-)

Nate Brazil
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