I'm writing a very simple 3D graphics program which I hope will ultimately
use perspective, translucent graphics and depth shading. Which means I'm
busy reinventing the wheel in all of these areas. And I'd rather not, to be
honest. Are there any generic graphics libraries that cover these areas
already in existence? I've already found phlamethrower's WOUM and the
IyonixMesa OpenGL library and am looking into them, but are there any
others? Particularly, are there any more RISC-OS-specific code examples
anywhere I can look at? Basic or C and the simpler the better. TIA.
--
Simon Smith
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