Description:
All issues about multithreaded programming.
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C++ multithreading: explicit locks in domain model classes
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Guys, I'm developing a multiplayer game application with C++ and currently in the process of choosing an appropriate multithreading architecture for it. The core of the application is the endless loop which essentially updates each frame all entities of the game World. Currently this World loop is singlethreaded. It's working just fine but I'd really... more »
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Java Future API
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This is my program. I want very much to fidn some good papers or discussions, or just the standard advice, on this topic. My company uses the Java Future interface to asynchronously start a very very big job, mostly implemented in C++. A user at a GUI can start the operation, and the user at the GUI can cancel the operation.... more »
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Mechanism for interrupting a task sleeping on a lock
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Hi all, In my kernel I have implemented an interruptible sleeping mutex. As a sleeping mutex, it is similar to ones you would find in popular OS'es where the task that could not acquire the lock goes to sleep until the lock becomes available. I have real-time priority concerns and would like to be able to... more »
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