Newsgroups: comp.programming.threads
From: Joe Seigh <jseigh...@xemaps.com>
Date: Fri, 10 Feb 2006 07:39:10 -0500
Local: Fri, Feb 10 2006 7:39 am
Subject: Re: game threads
b...@coolgroups.com wrote: For performance gains by being able to exploit multiprocessors. > Can someone tell me when you would need to use threads in programming a > game? I've written a few games, and I've never needed them, but these > game development companies acted like they were real important when I > talked to them. On the client side (the PC) it will depend on how well a formerly single On the server side (also the PC if you're peer to peer) for multi-player So the game companies think threading is important? Well given that they -- When you get lemons, you make lemonade. You must Sign in before you can post messages.
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