I've released a new X win version of my attempt at the 1980s arcade game QIX. It compiles and runs on Linux, FreeBSD and OSF/1 and with Linux there is also sound.
Its written in C++ and doesn't require any special libraries (graphics just use Xlib and Xext and sound data is written direct to /dev/dsp) so if you're interested you can get it here:
I have also written another game called Final Gun which is my own idea and is a simple 3D game. It runs on the same platforms and it doesn't require any special libraries either:
> I've released a new X win version of my attempt at the 1980s > arcade game QIX. It compiles and runs on Linux, FreeBSD and > OSF/1 and with Linux there is also sound.
> Its written in C++ and doesn't require any special libraries > (graphics just use Xlib and Xext and sound data is written > direct to /dev/dsp) so if you're interested you can get it > here:
> I have also written another game called Final Gun which is my > own idea and is a simple 3D game. It runs on the same platforms > and it doesn't require any special libraries either:
On Saturday 20 November 2010 23:09 in comp.os.linux.misc, somebody
identifying as philo wrote... > On 11/20/2010 12:00 PM, Sidney Lambe wrote:
>> Games aren't my thing, but I'd like to thank you for >> your work on behalf of the Linux community. People like >> you are the foundations of Linux.
>> Salute
> Damn win-troll
> *plonk*
There are many reasons as to why would want to killfile Sidney Lambe - his abrasive personality and spurious hostilities being probably the most significant of them.
However, there is definitely one thing he is not, and that is a Win-troll. Furthermore, I do not see anything wrong in what he has written here, and in fact, when I saw x...@xix.world's post - I remember him from his earlier announcements of games which he has ported to either UNIX/POSIX in general or GNU/Linux in particular, or which he has written from scratch - I too felt like thanking "XIX" for his hard work and congratulating him on his efforts, just like Sidney Lambe did.
It is always nice to, as a GNU/Linux user and advocate, "meet" the developers, no matter what it is they develop. These are people who are doing their best to offer us usable software, whether it's a game, a tool or a kernel driver for a given piece of hardware, and these people do deserve our recognition. These people are the foundations of the FOSS community.
And that is what Sidney Lambe has done now. I repeat, there are many reasons as to why you would want to plonk him - and I myself have /had/ to killfile him as well quite a while ago - but if you're going to do it, then at least make sure that it's for the right reason. The quoted comment above is not a valid reason, and neither would calling him a Win-troll be, because I can assure you that he absolutely abhors Windows. That's why he also absolutely abhors anything that even in the remotest way reminds him of Windows, such as KDE, Gnome or XFCE.
Sidney Lambe - or Alan Connor, or Evergreen, or whatever pseudonym he wishes to use - may have personality and social issues, and someone in one of the groups I'm subscribed to has already claimed to know him in person, and that "Sidney" would be a crack addict, and all of that may be true (or not), but a troll he is not.
A "netkook" maybe, yes, but definitely not a troll. There's a significant difference there, and trust me, I have *loads* of experience with Win-trolls. As the matter of fact, there's another troll thread being crossposted from comp.os.linux.advocacy to comp.os.linux.setup again since yesterday or so, and although I haven't been subscribed to comp.os.linux.advocacy for at least four years anymore due to that group being Windroid-occupied territory, I still do consider myself a GNU/Linux and FOSS advocate, and I have posted several articles in said thread to dismantle the FUD. Therefore, I know what I'm talking about. ;-)
> On Saturday 20 November 2010 23:09 in comp.os.linux.misc, somebody > identifying as philo wrote...
>> On 11/20/2010 12:00 PM, Sidney Lambe wrote:
>>> Games aren't my thing, but I'd like to thank you for >>> your work on behalf of the Linux community. People like >>> you are the foundations of Linux.
>>> Salute
>> Damn win-troll
>> *plonk*
<snip> omp.os.linux.advocacy for at least four years
> anymore due to that group being Windroid-occupied territory, I still do > consider myself a GNU/Linux and FOSS advocate, and I have posted > several articles in said thread to dismantle the FUD. Therefore, I > know what I'm talking about. ;-)
> Just wanted to inform you of that. ;-)
Yes I know who he is thank you... I was perhaps being a bit ironic with my insult.
Anyway he's been in my killfile for a long time but since he's infested one more group I was simply putting him into one more killfile.
> I've released a new X win version of my attempt at the 1980s arcade game QIX.
A nice effort, QIX was a favorite of mine. One thing I find noticably different is that in your version, at least for me, the sparks are the hard enemy to avoid while the QIX thing is very easy to avoid. That seems to be because the original game was filling in a large box, so there was a long perimeter and every build necessarily brought you into the QIX's space. This game has you building outward from a very small perimeter, so you can easily build somewhere the QIX isn't, but it doesn't take long for the sparks to get to you.
FWIW sound didn't work for me under Linux, but I've never been much for computers making noises anyway.
Elijah ------ hasn't seen a demon.co.uk URL in a long time
On Sun, 21 Nov 2010 04:10:48 +0000 (UTC) Eli the Bearded <*...@eli.users.panix.com> wrote:
>In comp.os.linux.x, <x...@xix.world> wrote: >> I've released a new X win version of my attempt at the 1980s arcade game QIX.
>A nice effort, QIX was a favorite of mine. One thing I find noticably >different is that in your version, at least for me, the sparks are the >hard enemy to avoid while the QIX thing is very easy to avoid. That
Well I could pretend that I decided to make it different to the original in that way but the truth is its been so long since I played the original that I couldn't remember - I just had videos on youtube to go by.
>seems to be because the original game was filling in a large box, so >there was a long perimeter and every build necessarily brought you >into the QIX's space. This game has you building outward from a very >small perimeter, so you can easily build somewhere the QIX isn't, but >it doesn't take long for the sparks to get to you.
Yes , also as you say it does tend to fall out of the mix that way.
>FWIW sound didn't work for me under Linux, but I've never been much >for computers making noises anyway.
Because I didn't use ALSA (I don't have the time or inclination to learn the API to be honest) it uses /dev/dsp direct and it'll only work if nothing else is using that device at the time which means probably any browser or media player. If you run the game with nothing else running on your desktop it should work.
Chris Davies <chris-use...@roaima.co.uk> wrote: >Eli the Bearded <*...@eli.users.panix.com> wrote: >> FWIW sound didn't work for me under Linux, but I've never been much >> for computers making noises anyway.
>It's a rather fun game; I remember being impressed by the original, too.
>I found I needed to run it under aoss, i.e. "aoss ./xix", in order to >get ALSA sound.
I didn't actually know about aoss. Very useful. I'll have to put that in the README if I do another release.
On Wed, 24 Nov 2010 08:09:51 +0000 (UTC) Eli the Bearded <*...@eli.users.panix.com> wrote:
>In comp.os.linux.x, <x...@xix.world> wrote: >> I didn't actually know about aoss. Very useful. I'll have to put that in >> the README if I do another release.
>So the casual bypasser can figure out what the other things there are?
Thats a very good idea. Unfortunately I'm a bit lazy when it comes to documentation. Easier just to let people download the stuff and find out for themselves ;)
Incidentaly I found a couple of minor bugs in XIX which would probably never cause an issue but I fixed them anyway so I've put up a new version 1.3.2 in that directory.
>>So the casual bypasser can figure out what the other things >>there are?
> Thats a very good idea. Unfortunately I'm a bit lazy when it > comes to documentation. Easier just to let people download the > stuff and find out for themselves ;)
Which makes you a crappy developer who won't last long.
A program without good documentation is like a car without wheels.
> Incidentaly I found a couple of minor bugs in XIX which would > probably never cause an issue but I fixed them anyway so I've > put up a new version 1.3.2 in that directory.
This is hardly surprising, considering how lazy and irresponsible you are.
<shrug> What does one expect from people who waste the most incredible communications and learning tool ever on playing cartoon video games?
In article <slrnieqerd.3s9.sidneyla...@3f8s2dcr5.net>, Sidney Lambe <sidneyla...@somewhere.invalid> bleated: ...
>Which makes you a crappy developer who won't last long.
How to win friends and influence people...
>A program without good documentation is like a car without >wheels.
s/wheels/owner's manual/
>This is hardly surprising, considering how lazy and irresponsible >you are.
Seebs said it best. Masterful combination of newbie-level knowledge with wizard-level arrogance.
><shrug> What does one expect from people who waste the most >incredible communications and learning tool ever on playing >cartoon video games?
Oh.
The.
Irony.
--
Some of the more common characteristics of Asperger syndrome include:
* Inability to think in abstract ways (eg: puns, jokes, sarcasm, etc) * Difficulties in empathising with others * Problems with understanding another person's point of view * Hampered conversational ability * Problems with controlling feelings such as anger, depression and anxiety * Adherence to routines and schedules, and stress if expected routine is disrupted * Inability to manage appropriate social conduct * Delayed understanding of sexual codes of conduct * A narrow field of interests. For example a person with Asperger syndrome may focus on learning all there is to know about baseball statistics, politics or television shows. * Anger and aggression when things do not happen as they want * Sensitivity to criticism * Eccentricity * Behaviour varies from mildly unusual to quite aggressive and difficult
Sidney Lambe <sidneyla...@somewhere.invalid> wrote: >> Thats a very good idea. Unfortunately I'm a bit lazy when it >> comes to documentation. Easier just to let people download the >> stuff and find out for themselves ;)
>Which makes you a crappy developer who won't last long.
You seem to be under the misguided impression that I'm straight out of college. You couldn't be more wrong if you tried my friend. You ever stopped to wonder how many teens or early 20 somethings would be resurrecting obscure 1980s video games? No, didn't think so.
>A program without good documentation is like a car without >wheels.
If you need lots of documentation to play a simple video game then perhaps you should get an IQ test as a matter of urgency. But then if you'd actually bothered to follow the thread - which you obviously didn't as no doubt you were too busy wiping spittle off you face from shouting at the pigeons - you'd know the thing being talked about was aoss, not my game.
>> Incidentaly I found a couple of minor bugs in XIX which would >> probably never cause an issue but I fixed them anyway so I've >> put up a new version 1.3.2 in that directory.
>This is hardly surprising, considering how lazy and irresponsible >you are.
Irresponsible developers don't bother fixing bugs. But then you don't bother thinking so each to their own.
><shrug> What does one expect from people who waste the most >incredible communications ...
Ah the irony. ;) Still, I doubt you would see it if it was on a billboard with a big flashing arrow pointing at it.
You're a pretty pathetic troll - you really need to go to other newsgroups where you could pick up some tips. Hopefully you won't be evicted from under your bridge for breaking the terms of your lease just yet...
identifying as x...@xix.world wrote... > On 24 Nov 2010 17:47:54 +0100 > Sidney Lambe <sidneyla...@somewhere.invalid> wrote:
>> [Boltar2003 wrote:]
>>> Thats a very good idea. Unfortunately I'm a bit lazy when it >>> comes to documentation. Easier just to let people download the >>> stuff and find out for themselves ;)
>> Which makes you a crappy developer who won't last long.
> You seem to be under the misguided impression that I'm straight out of > college. You couldn't be more wrong if you tried my friend. You ever > stopped to wonder how many teens or early 20 somethings would be > resurrecting obscure 1980s video games? No, didn't think so.
As a FYI only, "Sidney Lambe" - also known as "Alan Connor", "Bruce Burhans", "Evergreen" and a bunch of other pseudonyms - is the resident netkook of most (if not all) UNIX-related newsgroups. Most of us have him killfiled because of his abrasive, rude and delusional personality.
Sidney is a commandline elitist, and he will rather write a couple hundred lines of - in his case, poorly coded - shell script than to have to use a mouse and - $DEITY forbid! - an icon on a panel. While it is probably far more rewarding to do it that way as the user will then actually learn something - and that is what I advocate in my own advice to newbies - sometimes efficiency is more important, and that too deserves being acknowledged.
Sidney regularly expresses an idolatry regarding experienced shell users so as to work himself into their favor and be "part of the elite", while ironically, most of the people whose favor he seeks actually have him killfiled.
In addition to all of the above, he also has this delusional idea that each and every person on Usenet who does not agree with him would all be pseudonyms of one and the same person. He therefore also maintains (and liberally applies) what he calls "a gagging filter", which allows him to see who has replied to him without that he sees the message body. I presume it strokes his ego to learn that someone has actually bothered to reply to him, and that he can then discard that reply from within his ivory tower.
For convenience, he also labels every one of those people who do not agree with him as a troll - with the often outspoken question "Why does <insert_poster> hate me?" - and automatically killfiles all posts coming through valid free news servers like Eternal September because in his opinion, those would be gateways for trolls. This is however only a recent development, because up until a few months ago, he was still unable to interpret the headers of the replies to his posts, from which he would have been able to ascertain that those people were in fact all very real and very distinct, and that they were replying from different countries, even.
That, in a nutshell, is "Sidney Lambe" for you. And he probably had you fooled because he initially posted a "thank you" for the work you've done, but as you have now seen for yourself, his friendly demeanor can and will very rapidly flip over into hostility and verbal abuse.
You would be best off to either simply killfile him. He may not be a bad person - he's not a troll, because that's an entirely different thing, and as it just so happens to be, there are a couple of (Win-droid) troll threads going on again in certain GNU/Linux newsgroups - but "Sidney" has severe psychological and social issues, and I for one have already been killfiled by other regulars over my having naively tried to talk some sense into him.
Even if I say so myself, I'm a very patient, understanding and forgiving man, but getting killfiled by other regulars over my - granted - naive and futile attempts at reasoning with "Sidney" was a loud enough wake-up call to realize that it was better to killfile him and move on. I suggest you do the same, for your own peace of mind.
Aragorn <arag...@chatfactory.invalid> wrote: >That, in a nutshell, is "Sidney Lambe" for you. And he probably had you >fooled because he initially posted a "thank you" for the work you've >done, but as you have now seen for yourself, his friendly demeanor can >and will very rapidly flip over into hostility and verbal abuse.
Well, he's not the first of the type I've come across and he probably won't be the last. They all seem to work to the same general script.
>(Win-droid) troll threads going on again in certain GNU/Linux >newsgroups - but "Sidney" has severe psychological and social issues,
Good chance for a spot of fun then. >:o)
>and futile attempts at reasoning with "Sidney" was a loud enough >wake-up call to realize that it was better to killfile him and move on. >I suggest you do the same, for your own peace of mind.
To be honest I actually rather enjoy prodding losers like him. The more of a lather they get themselves into the more amusing I find it. Perhaps I just have a sadistic streak. Its a bit like going to the zoo and chucking peanuts covered in chilli powder to the chimps ;)
On 2010-11-25, Aragorn wrote: > On Thursday 25 November 2010 10:48 in comp.os.linux.misc, somebody > identifying as x...@xix.world wrote...
>> On 24 Nov 2010 17:47:54 +0100 >> Sidney Lambe <sidneyla...@somewhere.invalid> wrote:
>>> [Boltar2003 wrote:]
>>>> Thats a very good idea. Unfortunately I'm a bit lazy when it >>>> comes to documentation. Easier just to let people download the >>>> stuff and find out for themselves ;)
>>> Which makes you a crappy developer who won't last long.
>> You seem to be under the misguided impression that I'm straight out of >> college. You couldn't be more wrong if you tried my friend. You ever >> stopped to wonder how many teens or early 20 somethings would be >> resurrecting obscure 1980s video games? No, didn't think so.
> As a FYI only, "Sidney Lambe" - also known as "Alan Connor", "Bruce > Burhans", "Evergreen" and a bunch of other pseudonyms - is the resident > netkook of most (if not all) UNIX-related newsgroups. Most of us have > him killfiled because of his abrasive, rude and delusional personality.
I don't think so. There are too many discrepancies for them all to be the same person.
-- Chris F.A. Johnson, <http://cfajohnson.com> Author: Pro Bash Programming: Scripting the GNU/Linux Shell (2009, Apress) Shell Scripting Recipes: A Problem-Solution Approach (2005, Apress)
> On 2010-11-25, Aragorn wrote: >> On Thursday 25 November 2010 10:48 in comp.os.linux.misc, somebody >> identifying as x...@xix.world wrote...
>>> On 24 Nov 2010 17:47:54 +0100 >>> Sidney Lambe <sidneyla...@somewhere.invalid> wrote:
>>>> [Boltar2003 wrote:]
>>>>> Thats a very good idea. Unfortunately I'm a bit lazy when it >>>>> comes to documentation. Easier just to let people download the >>>>> stuff and find out for themselves ;)
>>>> Which makes you a crappy developer who won't last long.
>>> You seem to be under the misguided impression that I'm straight out >>> of college. You couldn't be more wrong if you tried my friend. You >>> ever stopped to wonder how many teens or early 20 somethings would >>> be resurrecting obscure 1980s video games? No, didn't think so.
>> As a FYI only, "Sidney Lambe" - also known as "Alan Connor", "Bruce >> Burhans", "Evergreen" and a bunch of other pseudonyms - is the >> resident netkook of most (if not all) UNIX-related newsgroups. Most >> of us have him killfiled because of his abrasive, rude and >> delusional personality.
> I don't think so. There are too many discrepancies for them all to > be the same person.
Well, he has already stated that he posts under the pseudonym "Evergreen" in a newsgroup related to what he calls "magick" - with a "k" in the end. And he has on occasion also used this "Evergreen" pseudonym when posting to GNU/Linux- and UNIX-related newsgroups.
As for the pseudonym "Alan Connor", I'm pretty convinced that this too is the same person, because of a great number of similarities in both conviction and writing style, which cannot be explained otherwise.
With regard to the other pseudonyms, I'm not sure myself, but "Sidney" has at one point admitted to having previously used all of them, in a post he wrote to alt.os.linux.slackware. This was brought to my attention by Dan C in - I believe - alt.os.linux.mandriva, when Sidney Lambe was being discussed there, and I have clicked the Google Groups link to said post, and indeed, "Sidney" did said article confess to all of those pseudonyms being him.
Now, it doesn't bother me much that he did in the past use other pseudonyms, as long as he doesn't nymshift so as to avoid killfiles. Everyone may over time choose to change his posting nym over valid considerations, and I too have at one stage had to do that.
For many years already, I have been posting as Aragorn, but during my first year or so on Usenet, I was posting as "[BeoWulf]", and my first two or three posts were made using my real name, and - stupidly enough - a working e-mail address, which rewarded me with loads of spam. ;-)
I post under this pseudonym because it is also my nickname on IRC - which was also the case at the time when I was posting as "[BeoWulf]" - and because of the many similarities between my own personality and background and that of Tolkien's "Lord Of The Rings" character.
And in addition to that, many different and unrelated people - among whom my brother's three children - have also started calling me "Aragorn" when the first LOTR movie came out due to my (to them apparent) physical likeness to Viggo Mortensen in the LOTR movies - he's taller than I am, though.
I even think that my two nephews and single niece had a poster of Aragorn in their room, and at the time I was their favorite uncle. [*] So I think I'll just stick with this name. ;-)
[*] Things do change over time, of course, and due to the soured relationship between myself on the one hand and my brother and his spouse on the other hand, I have sadly enough more or less lost contact with their children, and - through backtalking from their parents - also their respect, I'm afraid. But that's another story, of course.
>>> So the casual bypasser can figure out what the other things >>> there are?
>> Thats a very good idea. Unfortunately I'm a bit lazy when it >> comes to documentation. Easier just to let people download the >> stuff and find out for themselves ;)
> Which makes you a crappy developer who won't last long.
So one minute you're commending him for writing software, now you're trashing him for not including good documentation.
He could have just kept the game on his own computer, he didn't have to let it loose.
> A program without good documentation is like a car without > wheels.
No, it sets things up for other people to write documentation. They can either do so and then contact the owner of the software, or release the documentation separately.
I can remember disassemblying commercial software in order to fix something or change it to what I wanted, and it wasn't even allowed under the license agreement. Given that, it wasn't worth the effort to pass along what I found or changed, expecially given the methods of distribution at the time.
>>>So the casual bypasser can figure out what the other things >>>there are?
>>Thats a very good idea. Unfortunately I'm a bit lazy when it >>comes to documentation. Easier just to let people download the >>stuff and find out for themselves ;)
> Which makes you a crappy developer who won't last long.
> A program without good documentation is like a car without > wheels.
>>Incidentaly I found a couple of minor bugs in XIX which would >>probably never cause an issue but I fixed them anyway so I've >>put up a new version 1.3.2 in that directory.
> This is hardly surprising, considering how lazy and irresponsible > you are.
> <shrug> What does one expect from people who waste the most > incredible communications and learning tool ever on playing > cartoon video games?