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Baino Engineer  
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 More options Jun 12 2009, 4:43 pm
Newsgroups: comp.lang.scheme
From: Baino Engineer <bainomugi...@gmail.com>
Date: Fri, 12 Jun 2009 13:43:04 -0700 (PDT)
Local: Fri, Jun 12 2009 4:43 pm
Subject: Bringing Scheme to the iPhone
I would like to share my experience on porting a Scheme interpreter to
Apple's iPhone/iPod touch....

Over a couple of weeks we have been experimenting on porting a Scheme
interpreter to the iPhone. The good news is that we have Scheme
running on the iPhone http://prog.vub.ac.be/doku.php?id=ipop:scheme
This may be among the first Scheme implementations on the iPhone (NON
Jail broken).

regards,
Engineer
Scheme on the iPhone:  http://prog.vub.ac.be/doku.php?id=ipop:scheme


 
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Marc Feeley  
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 More options Jun 13 2009, 9:44 am
Newsgroups: comp.lang.scheme
From: Marc Feeley <fee...@iro.umontreal.ca>
Date: Sat, 13 Jun 2009 06:44:21 -0700 (PDT)
Local: Sat, Jun 13 2009 9:44 am
Subject: Re: Bringing Scheme to the iPhone
On Jun 12, 4:43 pm, Baino Engineer <bainomugi...@gmail.com> wrote:

> This may be among the first Scheme implementations on the iPhone (NON
> Jail broken).

A couple of people have reported that they built Gambit on the iPhone
and iTouch, as far back as January 2008.  Search the Gambit mailing
list for "iphone".  Note that Gambit provides an optimizing Scheme
compiler in addition to an interpreter.  Here are some relevant posts:

https://webmail.iro.umontreal.ca/pipermail/gambit-list/2008-January/0...

https://webmail.iro.umontreal.ca/pipermail/gambit-list/2009-June/0035...

There's also been a port of Gambit to the Nintendo DS in 2007:

https://webmail.iro.umontreal.ca/pipermail/gambit-list/2007-January/0...

A port to the Xilinx Virtex-II pro FPGAs (an embedded system) was done
in a few minutes.  The changes needed were basically to workaround a
broken stdio library.

The ability to build Gambit with minimal effort on any processor (in
these cases the ARM and PowerPC) is one of Gambit's important
features.  That's possible because the Gambit compiler generates
portable C/C++ code.  The only prerequisite is that the platform have
a decent C compiler.  To my knowledge, no other optimizing Scheme
compiler is as portable as Gambit.

Marc


 
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Grant Rettke  
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 More options Jun 13 2009, 11:44 pm
Newsgroups: comp.lang.scheme
From: Grant Rettke <gret...@gmail.com>
Date: Sat, 13 Jun 2009 20:44:35 -0700 (PDT)
Local: Sat, Jun 13 2009 11:44 pm
Subject: Re: Bringing Scheme to the iPhone
On Jun 12, 3:43 pm, Baino Engineer <bainomugi...@gmail.com> wrote:

> I would like to share my experience on porting a Scheme interpreter to
> Apple's iPhone/iPod touch....

> Over a couple of weeks we have been experimenting on porting a Scheme
> interpreter to the iPhone. The good news is that we have Scheme
> running on the iPhonehttp://prog.vub.ac.be/doku.php?id=ipop:scheme
> This may be among the first Scheme implementations on the iPhone (NON
> Jail broken).

> regards,
> Engineer
> Scheme on the iPhone:  http://prog.vub.ac.be/doku.php?id=ipop:scheme

The download link

http://prog2.vub.ac.be/~ebainomu/Streaming/iphone-scheme.mov

seems to be broken.


 
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Marek Kubica  
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 More options Jun 14 2009, 6:28 am
Newsgroups: comp.lang.scheme
From: Marek Kubica <ma...@xivilization.net>
Date: Sun, 14 Jun 2009 12:28:27 +0200
Local: Sun, Jun 14 2009 6:28 am
Subject: Re: Bringing Scheme to the iPhone
On Sat, 13 Jun 2009 20:44:35 -0700 (PDT)

Grant Rettke <gret...@gmail.com> wrote:
> The download link

> http://prog2.vub.ac.be/~ebainomu/Streaming/iphone-scheme.mov

> seems to be broken.

Works for me. Maybe it was a temporary hiccup.

regards,
Marek


 
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Grant Rettke  
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 More options Jun 15 2009, 10:31 pm
Newsgroups: comp.lang.scheme
From: Grant Rettke <gret...@gmail.com>
Date: Mon, 15 Jun 2009 19:31:20 -0700 (PDT)
Local: Mon, Jun 15 2009 10:31 pm
Subject: Re: Bringing Scheme to the iPhone
On Jun 14, 5:28 am, Marek Kubica <ma...@xivilization.net> wrote:

> On Sat, 13 Jun 2009 20:44:35 -0700 (PDT)

> Grant Rettke <gret...@gmail.com> wrote:
> > The download link

> >http://prog2.vub.ac.be/~ebainomu/Streaming/iphone-scheme.mov

> > seems to be broken.

> Works for me. Maybe it was a temporary hiccup.

Oops. I mean the download link; not the movie:

http://prog.vub.ac.be/doku.php?id=ipop:file.zip


 
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Baino Engineer  
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 More options Jun 16 2009, 9:44 am
Newsgroups: comp.lang.scheme
From: Baino Engineer <bainomugi...@gmail.com>
Date: Tue, 16 Jun 2009 06:44:14 -0700 (PDT)
Local: Tues, Jun 16 2009 9:44 am
Subject: Re: Bringing Scheme to the iPhone
On Jun 16, 4:31 am, Grant Rettke <gret...@gmail.com> wrote:

You can download the .app and sb. files here
http://prog2.vub.ac.be/~ebainomu/Downloads/iPhone-Scheme.zip . This is
the same as one demonstrated in the movie.

The extended front-end (with "bigger" editor workspace) is also
available here http://prog2.vub.ac.be/~ebainomu/Downloads/iPhone-Scheme1.0.zip

RUNTIME REQUIREMENTS: Mac OS X 10.5.3, iPhone OS 2.0+.

---
Engineer


 
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Brian Harvey  
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 More options Jun 16 2009, 9:56 am
Newsgroups: comp.lang.scheme
From: b...@cs.berkeley.edu (Brian Harvey)
Date: Tue, 16 Jun 2009 13:56:58 GMT
Local: Tues, Jun 16 2009 9:56 am
Subject: Re: Bringing Scheme to the iPhone

Baino Engineer <bainomugi...@gmail.com> writes:
>This may be among the first Scheme implementations on the iPhone (NON
>Jail broken).

I'm confused.  I thought that iPhones could only download applications
from Apple (if "NON Jail broken").  And that Apple outlawed programming
languages.  (This is one of the reasons I'm not an iPhone user.)  Has
something changed?

 
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Grant Rettke  
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 More options Jun 16 2009, 10:54 am
Newsgroups: comp.lang.scheme
From: Grant Rettke <gret...@gmail.com>
Date: Tue, 16 Jun 2009 07:54:45 -0700 (PDT)
Local: Tues, Jun 16 2009 10:54 am
Subject: Re: Bringing Scheme to the iPhone
On Jun 16, 8:56 am, b...@cs.berkeley.edu (Brian Harvey) wrote:

> Baino Engineer <bainomugi...@gmail.com> writes:
> >This may be among the first Scheme implementations on the iPhone (NON
> >Jail broken).

> I'm confused.  I thought that iPhones could only download applications
> from Apple (if "NON Jail broken").  And that Apple outlawed programming
> languages.  (This is one of the reasons I'm not an iPhone user.)  Has
> something changed?

Some Smalltalk apps are for sale in the app store:

http://www.infoq.com/news/2009/05/squeak-smalltalk-iphone


 
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Jens Axel Soegaard  
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 More options Jun 16 2009, 10:59 am
Newsgroups: comp.lang.scheme
From: Jens Axel Soegaard <findrealaddresswithgoo...@soegaard.net>
Date: Tue, 16 Jun 2009 16:59:11 +0200
Local: Tues, Jun 16 2009 10:59 am
Subject: Re: Bringing Scheme to the iPhone
Brian Harvey skrev:

> Baino Engineer <bainomugi...@gmail.com> writes:
>> This may be among the first Scheme implementations on the iPhone (NON
>> Jail broken).

> I'm confused.  I thought that iPhones could only download applications
> from Apple (if "NON Jail broken").  And that Apple outlawed programming
> languages.  (This is one of the reasons I'm not an iPhone user.)  Has
> something changed?

Nothing changed.

However if you send the device number of your iphone to the developer,
he can send you an app specifically signed for you - and that you
can install in the same way you install a normal app.

However, if you just want to run the app in the emulator and
not a real device, signing isn't neccessary (IIRC).

If the plan is to put the Scheme interpreter in the App Store, there
might be a problem with Apple's terms:

   3.3.2         An Application may not itself install or launch other
   executable code by any means, including without limitation through
   the use of a plug-in architecture, calling other frameworks, other
   APIs or otherwise. No interpreted code may be downloaded or used in an
   Application except for code that is interpreted and run by Apple's
   Documented APIs and built-in interpreter(s).

--
Jens Axel S gaard


 
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Grant Rettke  
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 More options Jun 16 2009, 11:26 am
Newsgroups: comp.lang.scheme
From: Grant Rettke <gret...@gmail.com>
Date: Tue, 16 Jun 2009 08:26:15 -0700 (PDT)
Local: Tues, Jun 16 2009 11:26 am
Subject: Re: Bringing Scheme to the iPhone
On Jun 16, 9:59 am, Jens Axel Soegaard

<findrealaddresswithgoo...@soegaard.net> wrote:
> If the plan is to put the Scheme interpreter in the App Store, there
> might be a problem with Apple's terms:

>    3.3.2         An Application may not itself install or launch other
>    executable code by any means, including without limitation through
>    the use of a plug-in architecture, calling other frameworks, other
>    APIs or otherwise. No interpreted code may be downloaded or used in an
>    Application except for code that is interpreted and run by Apple's
>    Documented APIs and built-in interpreter(s).

Apple doesn't want you to introduce backdoors into your programs. That
sounds to me like no EVAL; Scheme or Smalltalk.

 
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Pascal J. Bourguignon  
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 More options Jun 16 2009, 11:55 am
Newsgroups: comp.lang.scheme
From: p...@informatimago.com (Pascal J. Bourguignon)
Date: Tue, 16 Jun 2009 17:55:52 +0200
Local: Tues, Jun 16 2009 11:55 am
Subject: Re: Bringing Scheme to the iPhone

Grant Rettke <gret...@gmail.com> writes:
> On Jun 16, 9:59 am, Jens Axel Soegaard
> <findrealaddresswithgoo...@soegaard.net> wrote:
>> If the plan is to put the Scheme interpreter in the App Store, there
>> might be a problem with Apple's terms:

>> 3.3.2 An Application may not itself install or launch other
>> executable code by any means, including without limitation through
>> the use of a plug-in architecture, calling other frameworks, other
>> APIs or otherwise. No interpreted code may be downloaded or used in an
>> Application except for code that is interpreted and run by Apple's
>> Documented APIs and built-in interpreter(s).

> Apple doesn't want you to introduce backdoors into your programs. That
> sounds to me like no EVAL; Scheme or Smalltalk.

   "An application may not initiate its functions upon events received
    from other sources than the user."

Strangely enough, I fail to see the similarity between this
interdiction and 3.3.2...

--
__Pascal Bourguignon__


 
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jlongster  
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 More options Jun 17 2009, 5:13 pm
Newsgroups: comp.lang.scheme
From: jlongster <longs...@gmail.com>
Date: Wed, 17 Jun 2009 14:13:53 -0700 (PDT)
Local: Wed, Jun 17 2009 5:13 pm
Subject: Re: Bringing Scheme to the iPhone
Hey everyone,

You all are right about Apple disallowing any interpreted code.
However, as Marc previously stated, there's nothing they can do about
compiling Scheme to C, and compiling the C code for the iPhone.

I was able to get Gambit Scheme compiled for the iPhone and write a
small application on top of it.  I wrote an article about my
experiences and gave detailed instructions of how to do this
yourself.  Writing iPhone apps in Scheme is surely feasible (mostly
because of the incredible portability of Gambit).

http://jlongster.com/blog/2009/06/17/write-apps-iphone-scheme/

- James


 
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Baino Engineer  
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 More options Jun 18 2009, 12:51 am
Newsgroups: comp.lang.scheme
From: Baino Engineer <bainomugi...@gmail.com>
Date: Wed, 17 Jun 2009 21:51:21 -0700 (PDT)
Local: Thurs, Jun 18 2009 12:51 am
Subject: Re: Bringing Scheme to the iPhone
On Jun 16, 3:56 pm, b...@cs.berkeley.edu (Brian Harvey) wrote:

> Baino Engineer <bainomugi...@gmail.com> writes:
> >This may be among the first Scheme implementations on the iPhone (NON
> >Jail broken).

> I'm confused.  I thought that iPhones could only download applications
> from Apple (if "NON Jail broken").  

As Jens Axel Søgaard explained, with Apple's developer account, you
can deploy applications to your iPhone without going through apple's
App store. It's this  way that we port the Scheme interpreter here
(http://prog.vub.ac.be/doku.php?id=ipop:scheme) to the iPhone.  The
motivation of these experiments is mainly academic research, no
intentions yet to publish this Scheme interpreter to the Apple store!

And that Apple outlawed programming


 
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Jens Axel Soegaard  
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 More options Jun 22 2009, 10:49 am
Newsgroups: comp.lang.scheme
From: Jens Axel Soegaard <findrealaddresswithgoo...@soegaard.net>
Date: Mon, 22 Jun 2009 16:49:22 +0200
Local: Mon, Jun 22 2009 10:49 am
Subject: Re: Bringing Scheme to the iPhone
jlongster skrev:

> Hey everyone,

> You all are right about Apple disallowing any interpreted code.
> However, as Marc previously stated, there's nothing they can do about
> compiling Scheme to C, and compiling the C code for the iPhone.

> I was able to get Gambit Scheme compiled for the iPhone and write a
> small application on top of it.  I wrote an article about my
> experiences and gave detailed instructions of how to do this
> yourself.  Writing iPhone apps in Scheme is surely feasible (mostly
> because of the incredible portability of Gambit).

> http://jlongster.com/blog/2009/06/17/write-apps-iphone-scheme/

I got your app running on the simulator yesterday. No changes
was need to run it in OS 3.0.

An example of Apple rejecting emulator related apps:

http://nexus404.com/Blog/2009/06/22/iphone-commodore-64-emulator-app-...

I hope they reconsider. The developer distributes a fixed set
of games with the C64 emulator - and he has licensed them properly.

--
Jens Axel S gaard


 
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Pascal J. Bourguignon  
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 More options Jun 22 2009, 11:11 am
Newsgroups: comp.lang.scheme
From: p...@informatimago.com (Pascal J. Bourguignon)
Date: Mon, 22 Jun 2009 17:11:19 +0200
Local: Mon, Jun 22 2009 11:11 am
Subject: Re: Bringing Scheme to the iPhone
Jens Axel Soegaard <findrealaddresswithgoo...@soegaard.net> writes:

Whatever.  What's clear is that I won't consider buying or programming
an iPhone while these rules exist. (And while I cannot buy an open
one, when you spend that kind of money you don't want to be locked to
a single operator).

--
__Pascal Bourguignon__


 
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Grant Rettke  
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 More options Jun 22 2009, 11:00 pm
Newsgroups: comp.lang.scheme
From: Grant Rettke <gret...@gmail.com>
Date: Mon, 22 Jun 2009 20:00:17 -0700 (PDT)
Local: Mon, Jun 22 2009 11:00 pm
Subject: Re: Bringing Scheme to the iPhone
On Jun 22, 9:49 am, Jens Axel Soegaard

<findrealaddresswithgoo...@soegaard.net> wrote:
> An example of Apple rejecting emulator related apps:

> http://nexus404.com/Blog/2009/06/22/iphone-commodore-64-emulator-app-...

> I hope they reconsider. The developer distributes a fixed set
> of games with the C64 emulator - and he has licensed them properly.

Can we agree that the acceptance process has issues?

In that same article you saw that Sega had no problem selling Golden
Axe, which is essentially an emulator with a copy of one game, for the
iPhone.

It seems to be in "how you sell it" to Apple.

Again, there are Smalltalk apps there, but surely they did advertise
the fact as a feature as the C64 emulator has, nor did Sega for Golden
Axe.


 
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Grant Rettke  
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 More options Jun 22 2009, 11:02 pm
Newsgroups: comp.lang.scheme
From: Grant Rettke <gret...@gmail.com>
Date: Mon, 22 Jun 2009 20:02:00 -0700 (PDT)
Subject: Re: Bringing Scheme to the iPhone
On Jun 22, 10:11 am, p...@informatimago.com (Pascal J. Bourguignon)
wrote:

> Whatever.  What's clear is that I won't consider buying or programming
> an iPhone while these rules exist.

While it is a rule, that Apple can do as they wish, it is more about
how you "sell the app" to Apple than some cut and drive objective
criteria.

> (And while I cannot buy an open
> one, when you spend that kind of money you don't want to be locked to
> a single operator).

It depends on what you want to do with it. If you simply want to use
it as a computer, it is terrible deal that is hard to justify.

If you want to try to make some money, then it is a different story.


 
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