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cr88192  
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 More options Jun 11 2006, 12:13 pm
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@NOSPAM.hotmail.com>
Date: Mon, 12 Jun 2006 02:13:45 +1000
Local: Sun, Jun 11 2006 12:13 pm
Subject: misc, maybe ot: I return, and a partial return to the scheme way
for all who remember me, I was a poster here before, but largely went away
after my efforts diverged from having much of anything to do with scheme (I
forget, possibly I was not getting along that well with the people around
here).

now I am possibly returning to all this way, or at least partly.
this is largely a re-introductory post. others may focus more on the
specifics.

so, a history:
starting sometime around 4-6 years ago, I had implemented a scheme variant
(some ways it differed from the spec, but a lot of code ran ok). eventually,
the thing became a complicated and infexible mess, so the effort was laid to
rest.

at about this point, I implemented a new language, borrowing a lot of ideas
from javascript and self, but still maintaining a lot of functional
features.
some things were gained, some things were lost. this time, the vm's
implementation was very loose. it would integrate well enough with c code,
but generated unmanagable levels of garbage, and many features could not be
adequately re-implemented due to the highly ad-hoc nature of the
implementation.

eventually, I started to question dynamic typing altogether, and went down
the path of trying to design and implement a language that would have about
all of this, but be a statically typed class/instance language. several
attempts, all quickly became unmanagably complex and died.

more recently, I had came up with the idea of trying again, but working
clean. I would make a new memory manager and type system, and would keep
everything centralized. I then decided on using precise gc, ref counting,
and tagged references.

something done away with was dom-trees. xml has some coolness, but also some
major limitations (awkward to work with, ...).

the first thought was using s-expressions internally. the thought became a
multi-stage compilation process. in the first stage, data is parsed and ran
though a first-stage compiler, which would compile to a lisp-like language,
which would then be processed by a second stage compiler and made into the
bytecode.

I figured I would implement the lower level first, and use an s-expression
parser to test it out.

after implementation had began, the thought changed. most of my original
reasons for wanting static typing had largely faded away (most operations on
data are fairly cheap, and reference counting will make the garbage problem
a lot more managable).

the though became:
how about for the lower language and vm, I make them dynamic.

followed by:
making the surface level language static (and doing all the static
typesystem heavy lifting) didn't make a lot of sense.

the thought became that I make the lower language more or less a scheme
variant (not exactly, but "close").

the upper language will just be a modified form of my last language. this
part will be fairly thin, a lot closer to being a plain parser.

the syntax will be in a style vaguely similar to that of javascript (as was
the case in my last lang). note that, unlike javascript, it makes a little
less distinction between statements and expressions.

in the old lang, I could type:
var x={1, 2, 3};
which would generate an array of 3 numbers and bind them to x. this time, I
will make it be a list by default, and probably give arrays the syntax
#{...} instead.

likewise I would type something like:
function fact(x)if(x>2)fact(x-1)+fact(x-2) else 1;
and:
t=fun(x)fun(y)x;
f=fun(x)fun(y)y;
c_if=fun(c)fun(t)fun(f)c(t)(f);

this time, I may make both keywords optional, allowing one to write:
fact(x)if(x>2)fact(x-1)+fact(x-2) else 1;
and:
t=(x)(y)x;
f=(x)(y)y;
c_if=(c)(t)(f)c(t)(f);

and so on...


 
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emptyset  
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 More options Jun 11 2006, 6:55 pm
Newsgroups: comp.lang.scheme
From: emptyset <empty...@gehennom.net>
Date: Sun, 11 Jun 2006 22:55:25 +0000 (UTC)
Local: Sun, Jun 11 2006 6:55 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way
<bdf04$448c4575$ca83abe2$7...@saipan.com>

> the upper language will just be a modified form of my last language. this
> part will be fairly thin, a lot closer to being a plain parser.

what's the motivation for writing your own language?  it seems pretty
pointless to go through all that work to realize you could have just
used scheme as your "lower" language and defined your own abstractions
to solve the particular problem.

this all sounds suspect - like you're doing this all because of syntax
preference, and not really focusing on whether the language features are
solving the particular problem.

> the syntax will be in a style vaguely similar to that of javascript (as was
> the case in my last lang). note that, unlike javascript, it makes a little
> less distinction between statements and expressions.
> in the old lang, I could type:
> var x={1, 2, 3};
> which would generate an array of 3 numbers and bind them to x. this time, I
> will make it be a list by default, and probably give arrays the syntax
> #{...} instead.

case in point.

> this time, I may make both keywords optional, allowing one to write:
> fact(x)if(x>2)fact(x-1)+fact(x-2) else 1;
> and:
> t=(x)(y)x;
> f=(x)(y)y;
> c_if=(c)(t)(f)c(t)(f);

that's hideous, imho.

--
: alan a. fay : empty...@gehennom.net : www.gehennom.net/~emptyset :
: embrace all robots : because you can : because you should : 0xF0 :


 
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cr88192  
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 More options Jun 11 2006, 11:34 pm
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@NOSPAM.hotmail.com>
Date: Mon, 12 Jun 2006 13:34:46 +1000
Local: Sun, Jun 11 2006 11:34 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"emptyset" <empty...@gehennom.net> wrote in message

news:slrne8p7qm.347.emptyset@orcus.gehennom.net...

> <bdf04$448c4575$ca83abe2$7...@saipan.com>
>> the upper language will just be a modified form of my last language. this
>> part will be fairly thin, a lot closer to being a plain parser.

> what's the motivation for writing your own language?  it seems pretty
> pointless to go through all that work to realize you could have just
> used scheme as your "lower" language and defined your own abstractions
> to solve the particular problem.

partly it is that I am a hobbyist who likes using only my own code...

possible examples here: my inflate/deflate code was written by me, along
with things like png load/save code, a jpeg loader, ... all of which could
have been sanely enough handled by common libraries (zlib, libpng, libjpeg,
...).
at least, if one writes it one can understand it, along with ideas related
to it.

I also have a full read/write archive format/library (uses deflate, and
compresses competatively with zip), for which I intend to use for the the
persistent store. note: I did my own file format, as zip is designed in a
way unsuitible for read/write (likewise for nearly every other archive
format, is mounting an archive as a read/write virtual filesystem such a
novel concept or something?...).

around 5 or 6 years ago, for some projects I had used guile and scm, and
that caused enough unpleasantness as to convince me to write my own scheme
implementation.

but, yes, scheme will be (more or less) the lower language anyways.

as noted, the reasons I stopped using scheme were:
after 2 years, I still couldn't stop being dissatisfied with the syntax;
I just couldn't handle maintaining my old vm (which had become very
inflexible, and had a few "unfixable" problems, particularly notable here
was the inability of the interpreted and compiled variants to share toplevel
environments, nor were they even strictly compatible at the source level).

> this all sounds suspect - like you're doing this all because of syntax
> preference, and not really focusing on whether the language features are
> solving the particular problem.

well, one problem is I don't have a particular problem...

or more like, the general problem is that I keep doing lots of stuff, and
the combination of nicety, efficiency, and capability has been an ongoing
problem.

my last lang had enough nicety (most of the time) but efficiency and
capability left something to be desired.

partly though you are right, syntax preference is a big part of it.

another issue though is that I have gained some dislike for use of lexical
scoping as the toplevel (largely for semantic reasons). so, my recent
languages have often not done this.

instead, I use object scoping here (using lexical scoping elsewhere, eg,
within function bodies and similar).

otherwise, yes, mostly syntactic...

>> the syntax will be in a style vaguely similar to that of javascript (as
>> was
>> the case in my last lang). note that, unlike javascript, it makes a
>> little
>> less distinction between statements and expressions.
>> in the old lang, I could type:
>> var x={1, 2, 3};
>> which would generate an array of 3 numbers and bind them to x. this time,
>> I
>> will make it be a list by default, and probably give arrays the syntax
>> #{...} instead.

> case in point.

well, I am not saying you are wrong.

personally I do feel that use of s-expressions as the front end syntax, with
only minor attempts at syntactic nicety, is a notable problem with scheme as
it stands (albeit, not for functionality, but more for nicety...).

of particular note is the awkwardness of typing non-trivial mathematical
expressions, given the general awkwardness of typing any mathematical
expressions.

I also like doing all my editing in notepad, and s-exps are known for being
bad for this (nice indentation is an art in itself, and it is annoying to
count parens, forcing people to use editors like emacs and similar...).

>> this time, I may make both keywords optional, allowing one to write:
>> fact(x)if(x>2)fact(x-1)+fact(x-2) else 1;
>> and:
>> t=(x)(y)x;
>> f=(x)(y)y;
>> c_if=(c)(t)(f)c(t)(f);

> that's hideous, imho.

well, I like this style, and it is not required that anyone else go along.

note that I had meant 'fib', but typed 'fact'.
(define (fib x) (if (> x 2) (+ (fib (- x 1)) (fib (- x 2))) 1))

fact(x) if(x>1)x*fact(x-1) else 1;
(define (fact x) (if (> x 1) (* x (fact (- x 1))) 1))

translated to scheme, the last 3 would become:
(define t (lambda (x) (lambda (y) x)))
(define f (lambda (x) (lambda (y) y)))
(define c_if (lambda (c) (lambda (t) (lambda (f) ((c t) f)))))

which is clearly much less terse, and imo much more "hideous" than the
above.

for everything else, the use of the language is likely to be fairly well
imperative, and I make a lot of use of oo approaches, for which I feel that
a c-like style does better (and the code looks a lot more mundane...).


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 3:41 am
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 00:41:40 -0700
Local: Mon, Jun 12 2006 3:41 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

cr88192 wrote:

> I also like doing all my editing in notepad, and s-exps are known for being
> bad for this (nice indentation is an art in itself, and it is annoying to
> count parens, forcing people to use editors like emacs and similar...).

Personally I cannot see this as a defensible concern in a modern
technological environment, and in particular, an open source
environment.  I can understand not liking emacs.  But insisting that
the editor be "completely dumb," and have no parentheses matching
feature at all, doesn't make sense in most programming environments I
can think of.  Possibly in some crufty embedded systems programming
where the editor must always be written from scratch for every project?
 In any tools environment where previous work can be retained, and in
particular open source environments, insisting on the universality of
Notepad makes *NO* sense at all.

If you had what the industry calls a "driving problem," something that
you actually need to accomplish, it would separate the wheat from this
kind of chafe.

Cheers,
Brandon Van Every


 
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cr88192  
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 More options Jun 12 2006, 4:35 am
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@hotmail.com>
Date: Mon, 12 Jun 2006 18:35:03 +1000
Local: Mon, Jun 12 2006 4:35 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"Brandon J. Van Every" <SeaFuncS...@gmail.com> wrote in message
news:1150098100.614172.82520@y43g2000cwc.googlegroups.com...

I use notepad and I like notepad...
I don't like the expectation of any more advanced editor being required.

most langs are fine in notepad, but some are not.

> If you had what the industry calls a "driving problem," something that
> you actually need to accomplish, it would separate the wheat from this
> kind of chafe.

maybe.

then again, mostly I would probably be using it for more 3d
modeling/animating type stuff (note: for this kind of thing, good math stuff
is important...).


 
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Erik Max Francis  
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 More options Jun 12 2006, 4:47 am
Newsgroups: comp.lang.scheme
From: Erik Max Francis <m...@alcyone.com>
Date: Mon, 12 Jun 2006 01:47:31 -0700
Local: Mon, Jun 12 2006 4:47 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

1. What's this have to do with Scheme?

2. Why haven't you gotten a blog yet instead of posting this kind of
stuff to Usenet, as you've been asked over and over again?

--
Erik Max Francis && m...@alcyone.com && http://www.alcyone.com/max/
San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
   Let me not seem to have lived in vain.
   -- (last words of Tycho Brahe)


 
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cr88192  
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 More options Jun 12 2006, 5:06 am
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@hotmail.com>
Date: Mon, 12 Jun 2006 19:06:44 +1000
Local: Mon, Jun 12 2006 5:06 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"Erik Max Francis" <m...@alcyone.com> wrote in message
news:AfmdnUy_GpW4txDZnZ2dneKdnZydnZ2d@speakeasy.net...

> cr88192 wrote:

<snip>

> 1. What's this have to do with Scheme?

scheme will be implemented and used as the lower level (it is a 2 level
system). it will effectively replace the xml/dom stuff I was using the last
time around...

I will probably make it accessible as well, probably via a different file
extension...
most likely, it will be a subset though...

> 2. Why haven't you gotten a blog yet instead of posting this kind of stuff
> to Usenet, as you've been asked over and over again?

well, in these cases, no one talks to me, and I lose point.
I think I remember now why I stopped posting here, so I may stop again...

 
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Marcin 'Qrczak' Kowalczyk  
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 More options Jun 12 2006, 5:07 am
Newsgroups: comp.lang.scheme
From: Marcin 'Qrczak' Kowalczyk <qrc...@knm.org.pl>
Date: Mon, 12 Jun 2006 11:07:09 +0200
Local: Mon, Jun 12 2006 5:07 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"cr88192" <cr88...@NOSPAM.hotmail.com> writes:
> partly it is that I am a hobbyist who likes using only my own code...

This is called Not Invented Here syndrome, and I believe it can be cured.
http://en.wikipedia.org/wiki/Not_Invented_Here

--
   __("<         Marcin Kowalczyk
   \__/       qrc...@knm.org.pl
    ^^     http://qrnik.knm.org.pl/~qrczak/


 
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Erik Max Francis  
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 More options Jun 12 2006, 5:22 am
Newsgroups: comp.lang.scheme
From: Erik Max Francis <m...@alcyone.com>
Date: Mon, 12 Jun 2006 02:22:31 -0700
Local: Mon, Jun 12 2006 5:22 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

cr88192 wrote:
> I will probably make it accessible as well, probably via a different file
> extension...
> most likely, it will be a subset though...

If you ever finish it enough to release it.  Which, given your history
so far in the game programming newsgroups, doesn't seem too likely.

> well, in these cases, no one talks to me, and I lose point.
> I think I remember now why I stopped posting here, so I may stop again...

That's because newsgroups are not your personal diary.  If you want one
of those, get one -- start a blog or something.  I'm sure you'd find
some people interested enough in what you have to say to subscribe, and
setting up a blog these days is damn near trivial.  But subjecting the
rest of us to it simply because you're lonely is not particularly friendly.

--
Erik Max Francis && m...@alcyone.com && http://www.alcyone.com/max/
San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
   I want to know God's thought; the rest are details.
   -- Albert Einstein


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 6:37 am
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 03:37:53 -0700
Local: Mon, Jun 12 2006 6:37 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

Erik Max Francis wrote:

> That's because newsgroups are not your personal diary.  If you want one
> of those, get one -- start a blog or something.  I'm sure you'd find
> some people interested enough in what you have to say to subscribe, and
> setting up a blog these days is damn near trivial.  But subjecting the
> rest of us to it simply because you're lonely is not particularly friendly.

Hey Erik, why don't you try being less strident for a change and lay
off.  It's not your personal bitch session either.  Nobody's twisting
your arm to make you read cr8's posts.  You're well acquainted with a
killfile; use it if cr8 makes life so unpleasant for you.  Or just do
what the rest of us do.  Which is pick and choose the points we respond
to, or decline to read things entirely if we're not interested in them.
 There is some Scheme stuff scattered in what he says, it's not like
he's posting about the moonshot or something.  Even if he was, gads,
get a life.

Brandon Van Every


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 6:55 am
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 03:55:33 -0700
Local: Mon, Jun 12 2006 6:55 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

cr88192 wrote:
> "Brandon J. Van Every" <SeaFuncS...@gmail.com> wrote in message

> > In any tools environment where previous work can be retained, and in
> > particular open source environments, insisting on the universality of
> > Notepad makes *NO* sense at all.

> I use notepad and I like notepad...
> I don't like the expectation of any more advanced editor being required.

> most langs are fine in notepad, but some are not.

Schemers tend to believe that a simple parentheses-only syntax buys you
something.  What it buys you, is worth beefing up your editor for.  It
is a tradeoff between human processability and computational
processability, favoring the latter.  And really, I have yet to
understand why people find parentheses so friggin' difficult to deal
with.  They're not that tough to read with the naked eye, really.  Not
if you indent 'em like C code when necessary.

Yeah I had a paren matching mistake the other day.  I solved it by
clicking on parens in XEmacs Fundamental mode until the correct text
was highlighted.  Think I've also done the same thing in Visual Studio
and it's not even a Scheme / Lisp editor.  Only recently have I
installed Quack to get a proper Scheme mode, and I haven't really taken
advantage of it any way yet (cuz most of what I do is still CMake
support).  It gives me nice text highlighting, but it was slowing
things down... but then I realized I hadn't byte compiled it, and I did
so... and now it dies.  Oh well.  Wonder if it's a XEmacs vs. GNU Emacs
schism.  The author doesn't like XEmacs....

Cheers,
Brandon Van Every


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 7:57 am
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 04:57:13 -0700
Local: Mon, Jun 12 2006 7:57 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

Marcin 'Qrczak' Kowalczyk wrote:
> "cr88192" <cr88...@NOSPAM.hotmail.com> writes:

> > partly it is that I am a hobbyist who likes using only my own code...

> This is called Not Invented Here syndrome, and I believe it can be cured.
> http://en.wikipedia.org/wiki/Not_Invented_Here

I couldn't help but add my $0.02 in italics to that wikipedia entry.
One reason for NIH: no incentive to do otherwise.  Like, people who are
getting paid to promote and aggrandize themselves by having their own
projects.  You don't get ahead by wiping other people's hinnies,
usually.  Usually, if you're at the top of the heap, spewing the code
that other people have to fix, you're in the most powerful position.

cr8 has a variation on "no incentive to do otherwise."  He has no
long-term driving problem.  He codes for short-term satisfaction.  He's
prolific; his version of "short term" is a lot more code than most
people could generate.  But there's no long term architectonic plan in
anything he does.  He isn't serious about trying to "get somewhere."  I
don't know what life change will make him become serious about it.  I
do know that people change when they want to change, and not before.
There is also the possibility that some people are highly productive
coders but not good visionaries, and will not / cannot ever be
otherwise.

I have the opposite problem.  I have very firm long-term goals, like,
take over the game industry with Chicken Scheme, and ship a kickass 4X
TBS game.  These require bazillions of short-term steps which are hard
for me to get through because I'm not some uber-coder.  I do plod
through them methodically, to the degree my finances allow, but
progress is slow.  For instance I've been hammering the Chicken Scheme
CMake build into shape for 9 months now.  The more "progress" I make on
it, the more I feel like I'm opening up new cans of worms.  I wonder
when I'm going to reach a point of stability with it.  This is like a
variation on "The Uncanny Valley": the closer I get, the farther away
it is.

Cheers,
Brandon Van Every


 
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Rob Thorpe  
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 More options Jun 12 2006, 8:44 am
Newsgroups: comp.lang.scheme
From: "Rob Thorpe" <robert.tho...@antenova.com>
Date: 12 Jun 2006 05:44:55 -0700
Local: Mon, Jun 12 2006 8:44 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

Most languages are editable in notepad, but few are fine.

Next time you have some time try writing your own editor rather than
your own language.    Implement things like folding, cursor placement
registers and regexp replace. Then if you write a good one you'll find
maintaining your code much easier.


 
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cr88192  
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 More options Jun 12 2006, 10:21 am
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@NOSPAM.hotmail.com>
Date: Tue, 13 Jun 2006 00:21:06 +1000
Local: Mon, Jun 12 2006 10:21 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"Brandon J. Van Every" <SeaFuncS...@gmail.com> wrote in message
news:1150109733.119737.41900@g10g2000cwb.googlegroups.com...

well, it is not that it is that hard anyways, just that it is not mainstream
style, and more so, is not so nice for math expressions...

my personal suspicion is that most "mainstream" developers are likely to
reject languages with oddball syntax without even putting in the time to
really investigate them.

then again, I am likely to be the only person to use my stuff, so my
preferences are the main point...

> Yeah I had a paren matching mistake the other day.  I solved it by
> clicking on parens in XEmacs Fundamental mode until the correct text
> was highlighted.  Think I've also done the same thing in Visual Studio
> and it's not even a Scheme / Lisp editor.  Only recently have I
> installed Quack to get a proper Scheme mode, and I haven't really taken
> advantage of it any way yet (cuz most of what I do is still CMake
> support).  It gives me nice text highlighting, but it was slowing
> things down... but then I realized I hadn't byte compiled it, and I did
> so... and now it dies.  Oh well.  Wonder if it's a XEmacs vs. GNU Emacs
> schism.  The author doesn't like XEmacs....

I had used a windows port of xemacs before from what I remember.

 
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cr88192  
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 More options Jun 12 2006, 10:33 am
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@NOSPAM.hotmail.com>
Date: Tue, 13 Jun 2006 00:33:45 +1000
Local: Mon, Jun 12 2006 10:33 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"Rob Thorpe" <robert.tho...@antenova.com> wrote in message

news:1150116295.315031.172530@i40g2000cwc.googlegroups.com...

depends.

c typically does pretty well with notepad, and mostly I am a c-head. c just
can't do everything though, but neither can many of the related languages
for that matter either.

sometimes, one needs a language that can be dynamically recompiled or allows
convinient introspection of data, ...

> Next time you have some time try writing your own editor rather than
> your own language.    Implement things like folding, cursor placement
> registers and regexp replace. Then if you write a good one you'll find
> maintaining your code much easier.

the power of notepad is that it represents a good baseline for what can be
expected from an editor. personally, I don't need much.

likewise, my preference is to use either mingw or cygwin (which one depends
on the project, for graphical apps I prefer mingw, but for simpler
command-line apps cygwin is often better).

no need for fancy pointy clicky interfaces to compilers.


 
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cr88192  
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 More options Jun 12 2006, 10:59 am
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@NOSPAM.hotmail.com>
Date: Tue, 13 Jun 2006 00:59:38 +1000
Local: Mon, Jun 12 2006 10:59 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"Marcin 'Qrczak' Kowalczyk" <qrc...@knm.org.pl> wrote in message
news:87lks2u4hu.fsf@qrnik.zagroda...

> "cr88192" <cr88...@NOSPAM.hotmail.com> writes:

>> partly it is that I am a hobbyist who likes using only my own code...

> This is called Not Invented Here syndrome, and I believe it can be cured.
> http://en.wikipedia.org/wiki/Not_Invented_Here

you know, if I used other peoples' code, there would be a lot less for me to
do, and that wouldn't be good...

I also am not very creative, so if I am not redoing something it seems, I
get stuck, and if I get stuck then I am not doing any coding.

from what I can remember, this will be about my 8th or so language
implementation I think (it is fuzzy though, for my first lang I rewrote the
vm about 4 or 5 times, and 2 of those 8 listed were never usably
implemented). one of these was a half-assed attempt at implementing a c99
compiler (but for bytecode instead of assembler or machine code), but this
was never finished.

3 of those listed were for specialized purposes:
2 for csg tasks, 1 as a replacement for windows calculator and use of guile
as a calculator, and also had graphing abilities (sometimes useful, eg, when
windows calculator just wont do, and is imo a lot nicer to type that scheme
in guile, as the syntax was designed for convinient typing...).

otherwise, there was a physics lib (but, worse than ode), a skeletal
animation tool (works well enough, frees me from having to use milkshape), a
3d engine, lots of data compression efforts, ...

when projects get too large they are awkward to work with, so spinning off
to smaller projects makes sense.

but, yeah, implementing a new language gives something to do, and could give
something useful for all I know...


 
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Rob Thorpe  
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 More options Jun 12 2006, 11:11 am
Newsgroups: comp.lang.scheme
From: "Rob Thorpe" <robert.tho...@antenova.com>
Date: 12 Jun 2006 08:11:11 -0700
Local: Mon, Jun 12 2006 11:11 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

I don't need anything more than notepad either.  But that doesn't mean
I use notepad.
The point I'm making is that editing is like programming itself, it is
about convience rather than need. To program you only need assembly
language.

Try allowing yourself more and I expect it will pay.  Even in terms of
improve the maintainability of your programs.  In this an editor with
regexp replace is especially useful because it allows you to easily
rename variables.  An editor that keeps track of indentation is also
very useful when moving sections of code between functions.

> likewise, my preference is to use either mingw or cygwin (which one depends
> on the project, for graphical apps I prefer mingw, but for simpler
> command-line apps cygwin is often better).

Yes, I use those on MS Windows too.

> no need for fancy pointy clicky interfaces to compilers.

No. Cleverness in the interface to the compiler is much less useful
than cleverness in an editor or language.

 
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cr88192  
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 More options Jun 12 2006, 11:38 am
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@NOSPAM.hotmail.com>
Date: Tue, 13 Jun 2006 01:38:40 +1000
Local: Mon, Jun 12 2006 11:38 am
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"Erik Max Francis" <m...@alcyone.com> wrote in message
news:rtmdnS8zUqXHrxDZnZ2dnUVZ_u-dnZ2d@speakeasy.net...

> cr88192 wrote:

>> I will probably make it accessible as well, probably via a different file
>> extension...
>> most likely, it will be a subset though...

> If you ever finish it enough to release it.  Which, given your history so
> far in the game programming newsgroups, doesn't seem too likely.

"release"...

releasing anything non-trivial is a problematic, even then, they are just
dumped to a website, and little else happens afaik...

that is a good point I have found in splitting up my efforts into smaller
projects.

if I do the lang as a standalone project, it might, say, fall into the
25kloc or less category, so I might just put it online (this is a rough
guesstimate).

my 200kloc beast hasn't been uploaded in a long time though, as it just
takes so long to upload. my recent previous few langs (except my calculator
lang, which was standalone) have generally depended on this codebase.

also, I figured maybe there was some value in starting clean. a general
absence of old code floating around and constraining the implementation.

>> well, in these cases, no one talks to me, and I lose point.
>> I think I remember now why I stopped posting here, so I may stop again...

> That's because newsgroups are not your personal diary.  If you want one of
> those, get one -- start a blog or something.  I'm sure you'd find some
> people interested enough in what you have to say to subscribe, and setting
> up a blog these days is damn near trivial.  But subjecting the rest of us
> to it simply because you're lonely is not particularly friendly.

usually I like email, but not many people have been emailing me recently.

it is also unsettling that because of classes and other misc things, my
coding speed has been slow. I have implemented the "core" and a lot of the
vm/interpreter now, but pretty much none of the compiler or the new main
parser as of yet.

the low levels of coding tend to cause a kind of coding withdrawl, which is
at least partly helped by talking about stuff, assuming I have anyone to
talk to.

females would be cool, but the last female I talked to I last saw (irl) a
little over a week ago, and last got email from a little over 2 weeks ago.
female is not available though...

I had some dude I could talk to, but I have not heard anything for probably
about 6 weeks.

one of the main people I talk to has not written anything in the past 10
days.

irl, I have talked to some dude some, but he knows nothing really about
programming (dude is older, specialty is theology and natural linguistics,
and there is not much time to talk).

this leaves usenet...

also I figure maybe people have some cool ideas.

cool ideas are cool, giving something interesting to implement and mess with
(but, there needs to be at least some possible use I guess...).


 
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cr88192  
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 More options Jun 12 2006, 12:17 pm
Newsgroups: comp.lang.scheme
From: "cr88192" <cr88...@NOSPAM.hotmail.com>
Date: Tue, 13 Jun 2006 02:17:35 +1000
Local: Mon, Jun 12 2006 12:17 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

"Rob Thorpe" <robert.tho...@antenova.com> wrote in message

news:1150125071.366242.28310@h76g2000cwa.googlegroups.com...

yes. problem is asm is not very portable, so one can only really use c...

> Try allowing yourself more and I expect it will pay.  Even in terms of
> improve the maintainability of your programs.  In this an editor with
> regexp replace is especially useful because it allows you to easily
> rename variables.  An editor that keeps track of indentation is also
> very useful when moving sections of code between functions.

yeah.

usually for anything I might need to rename (functions, globals, ...) I
usually stick to a 3-part naming convention:
<lib>_<section>_<name>
or:
<major>_<minor>_<name>

<major>_<minor>_<name>_<sub>
...

this allows a simpler search/replace feature to work.
there is also sed.

actually, I name my directories sort of like this as well...

misc (self written) compressor projects:
bgb.proj.misc2    //data compressors
bgb.proj.misc2_1  //image compressors
bgb.proj.misc2_2  //funky algos testing
bgb.proj.misc2_3  //audio codecs and similar (misc)
bgb.proj.misc2_31 //more audio codecs (lossy linear and polynomial filters).
bgb.proj.misc2_4  //archivers (mostly)

or, more major efforts:
bgb.proj.bgbscr1    //this effort
bgb.proj.pdsys21    //main project codebase

...

bgb.misc.music      //where I keep my mp3s

...

>> likewise, my preference is to use either mingw or cygwin (which one
>> depends
>> on the project, for graphical apps I prefer mingw, but for simpler
>> command-line apps cygwin is often better).

> Yes, I use those on MS Windows too.

ok.

stuck with windows, at least for now.

>> no need for fancy pointy clicky interfaces to compilers.

> No. Cleverness in the interface to the compiler is much less useful
> than cleverness in an editor or language.

yes, ok.

in my case, I designed the syntax for my own preferences. note that I like
using mostly c, so what I like in c I will use, but what I don't I will vary
from.

anymore, statements are largely a convention (the line was blurred a lot in
the last implementation, and may be more so now if I implement some things I
was imaginging).

I really do like scheme's list behavior and core semantics, and may support
this kind of thing better after the rewrite, as I will this time be using
real lists (vs arrays as before), and there will likely be a lot less
abstraction between some aspects of the syntax and the parse trees.


 
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Erik Max Francis  
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 More options Jun 12 2006, 4:31 pm
Newsgroups: comp.lang.scheme
From: Erik Max Francis <m...@alcyone.com>
Date: Mon, 12 Jun 2006 13:31:51 -0700
Local: Mon, Jun 12 2006 4:31 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

cr88192 wrote:
> usually I like email, but not many people have been emailing me recently.
> females would be cool, but the last female I talked to I last saw (irl) a
> little over a week ago, and last got email from a little over 2 weeks ago.
> female is not available though...

> I had some dude I could talk to, but I have not heard anything for probably
> about 6 weeks.

> one of the main people I talk to has not written anything in the past 10
> days.
> this leaves usenet...

Attempting to use Usenet as your primary means of socialization is not
exactly healthy.  You're making my point for me.

--
Erik Max Francis && m...@alcyone.com && http://www.alcyone.com/max/
San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
   Whoever contends with the great sheds his own blood.
   -- Sa'di


 
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Erik Max Francis  
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 More options Jun 12 2006, 4:33 pm
Newsgroups: comp.lang.scheme
From: Erik Max Francis <m...@alcyone.com>
Date: Mon, 12 Jun 2006 13:33:21 -0700
Local: Mon, Jun 12 2006 4:33 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way
Brandon J. Van Every wrote:

> You're well acquainted with a
> killfile; use it if cr8 makes life so unpleasant for you.  Or just do
> what the rest of us do.  Which is pick and choose the points we respond
> to, or decline to read things entirely if we're not interested in them.

This coming from the guy who's claimed to have killfiled me multiple times.

>  There is some Scheme stuff scattered in what he says, it's not like
> he's posting about the moonshot or something.  Even if he was, gads,
> get a life.

He's the one talking about having no friends and that's why he has to
post his diary-like entries to random Usenet newsgroups, and I'm the one
who has no life?

--
Erik Max Francis && m...@alcyone.com && http://www.alcyone.com/max/
San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
   Whoever contends with the great sheds his own blood.
   -- Sa'di


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 6:37 pm
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 15:37:30 -0700
Local: Mon, Jun 12 2006 6:37 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

cr88192 wrote:

> my personal suspicion is that most "mainstream" developers are likely to
> reject languages with oddball syntax without even putting in the time to
> really investigate them.

Syntax is not the reason that people switch languages.  People switch
languages because they are shown compelling applications.

Example: Ruby.  Ruby by itself is in the same equivalence class as
Python or Perl.  If someone moves from C++ to Ruby, it may happen as a
matter of historical accident - what they ran into first, who they
knew, why they cared, etc.  But Python and Perl people aren't going to
switch to Ruby just for syntax, they already have langauges that work
fine and do the same things.  There is, however, this killer app that
everyone goes on and on about called "Ruby On Rails."  *That* is what
gets people in the Ruby door.

Scheme has no compelling applications at all.  I plan to create one in
the game industry.  I figure the only useful way to evangelize is to
make $$$$$$ on some product and then tell people what I did.  The proof
is in the $$$$$$.  Not the syntax.

Most people stick with C++, Java, and C# because of $$$$$$.  It's only
when people think they're making -$ that they move on to something
"better," or start seriously looking for something better.

In your case, you still have no $$$$$ riding on anything you do.  This
is a big part of why you do or don't put effort into various things.
This is why I've encouraged you to go get a serious programming job,
seeing as how you're ridiculously overqualified for an entry level
position.  You have no idea what your skills are worth in the
marketplace.  With your prolific skills you can easily be rich, very
rich, but you have to make the move.  The perspective of commercial
development would radically change how you focus yourself.

Cheers,
Brandon Van Every


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 6:42 pm
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 15:42:25 -0700
Local: Mon, Jun 12 2006 6:42 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

Rob Thorpe wrote:

> Next time you have some time try writing your own editor rather than
> your own language.    Implement things like folding, cursor placement
> registers and regexp replace. Then if you write a good one you'll find
> maintaining your code much easier.

Yeah I thought about doing this sort of thing for a "totally
self-enclosed" language and development environment.  But as it turns
out, I partnered with the Chicken Scheme and CMake guys for base
materials instead.  Along the way I started swallowing XEmacs, not
because I like it so much, but because I had bigger fish to fry.  I may
revisit the editor question someday.  But that depends on all the
bazillion things worked meanwhile.  By the time you've swallowed enough
of XEmacs, do you have an incentive to build your own editor?  I'd
first consider modifying XEmacs, or Eclipse.

Cheers,
Brandon Van Every


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 6:49 pm
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 15:49:40 -0700
Local: Mon, Jun 12 2006 6:49 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

cr88192 wrote:

> you know, if I used other peoples' code, there would be a lot less for me to
> do, and that wouldn't be good...

False, for 2 reasons.  (1) You'd simply work on higher level problems
instead of reinventing low-level components.  (2) Working with other
people's code introduces TONS of maintenance headaches.  Believe me,
having things to do is NOT a problem.  I could sit around perfecting
the Chicken Scheme CMake build for the next 6 months.  But at some
point in that time window, I'm going to call it "good enough" and start
focusing on OpenGL and game stuff.  That's the real mission.

There is a certain satisfaction in crancking out "easy" improvements
for an implementation, however.  It may not be as purposeful or
important as the major goals that need the most work, but it builds
psychological satisfaction in what one is doing and keeps morale up.

> I also am not very creative, so if I am not redoing something it seems, I
> get stuck, and if I get stuck then I am not doing any coding.

You can still redo at a much higher level than you're currently
redoing.  There's TONS of prior art out there to copy from.

Cheers,
Brandon Van Every


 
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Brandon J. Van Every  
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 More options Jun 12 2006, 7:03 pm
Newsgroups: comp.lang.scheme
From: "Brandon J. Van Every" <SeaFuncS...@gmail.com>
Date: 12 Jun 2006 16:03:54 -0700
Local: Mon, Jun 12 2006 7:03 pm
Subject: Re: misc, maybe ot: I return, and a partial return to the scheme way

Erik Max Francis wrote:
> Brandon J. Van Every wrote:

> > You're well acquainted with a
> > killfile; use it if cr8 makes life so unpleasant for you.  Or just do
> > what the rest of us do.  Which is pick and choose the points we respond
> > to, or decline to read things entirely if we're not interested in them.

> This coming from the guy who's claimed to have killfiled me multiple times.

I don't know if you've noticed, in your haste to bash the next person
in some forum or another, but I've been off Usenet for very large
stretches at a time.  Every time I come back, I see if interactions
with people like you are going to be any different.  Sometimes they
are, and that's a good thing.  I've also usually changed apps or ISPs
and lost all my killfile entries anyways.  I'd be happy to put you in a
killfile if I thought it was warranted... except that now I'm on Google
Groups and they don't have killfiles as far as I know.  I've put in the
feature request to them, awhile ago.  For the scant volume of Usenet I
actually participate in, you alone are not worth me moving to some
other app.

Erik, I'm 36 years old now.  How old are you now?  This kind of posting
behavior of yours, where you bash on somebody because they do something
you sorta don't like, reminds me of people in their early 20s.  Haven't
you figured out that there are better ways to spend your time?

> >  There is some Scheme stuff scattered in what he says, it's not like
> > he's posting about the moonshot or something.  Even if he was, gads,
> > get a life.

> He's the one talking about having no friends and that's why he has to
> post his diary-like entries to random Usenet newsgroups, and I'm the one
> who has no life?

Yeah, Erik, you're evidencing a lack of life here.  Just because he
doesn't have a life doesn't mean you have one.  In fact, the need to
bash on someone "seemingly weaker" than yourself is the strongest
possible evidence of a lack of life.  I have questions about why you do
it, and I raise them in the hope that peer pressure might someday put a
stop to it.  But mostly, I hope you ask yourself those questions at
some point.

YOU ARE TOO OLD FOR THIS.

And that's the last I'm going to say.  About this or anyone else you
want to rag on.  Even if it ends up being me.  Which I anticipate, but
maybe you'll surprise me for a change.

Cheers,
Brandon Van Every


 
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