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Equvialent of RoboCode and/or Terrarium for Ruby?
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kh...@comcast.net  
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 More options Nov 9 2005, 7:18 am
Newsgroups: comp.lang.ruby
From: kh...@comcast.net
Date: Wed, 9 Nov 2005 21:18:06 +0900
Local: Wed, Nov 9 2005 7:18 am
Subject: Equvialent of RoboCode and/or Terrarium for Ruby?
Just wondering if there is an equivalent to RoboCode (http://robocode.sourceforge.net/) or Terrarium (http://www.windowsforms.net/Applications/application.aspx?PageID=30&t...) currently available for Ruby.

It would seem to me that the dynamic nature of Ruby would make something like this pretty cool.

Thanks.

Kyle Heon


 
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Dave Burt  
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 More options Nov 9 2005, 7:29 am
Newsgroups: comp.lang.ruby
From: "Dave Burt" <d...@burt.id.au>
Date: Wed, 09 Nov 2005 12:29:06 GMT
Local: Wed, Nov 9 2005 7:29 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

kh...@comcast.net wrote:
> Just wondering if there is an equivalent to RoboCode
> (http://robocode.sourceforge.net/) or Terrarium
> (http://www.windowsforms.net/Applications/application.aspx?PageID=30&t...)
> currently available for Ruby.

> It would seem to me that the dynamic nature of Ruby would make something
> like this pretty cool.

No, there isn't. Tim Bates started work on Rubots, and I have early-stages
code and ideas based on RoboCode, but that's the extent of it.

Are you interested in writing it?

Cheers,
Dave


 
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kh...@comcast.net  
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 More options Nov 9 2005, 7:51 am
Newsgroups: comp.lang.ruby
From: kh...@comcast.net
Date: Wed, 9 Nov 2005 21:51:03 +0900
Local: Wed, Nov 9 2005 7:51 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
I'd love to be involved but I'm learning Ruby myself right now so I don't know how much I'd be able to contribute. I'm more then willing to assist in anyway I can though.

If helping build a training tool like this helps me learn then I'm all for it.


 
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Jim Menard  
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 More options Nov 9 2005, 7:56 am
Newsgroups: comp.lang.ruby
From: Jim Menard <jim.men...@gmail.com>
Date: Wed, 9 Nov 2005 21:56:13 +0900
Local: Wed, Nov 9 2005 7:56 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Sounds like a good Ruby Quiz to me.

Jim
--
Jim Menard, jim.men...@gmail.com, j...@io.com
http://www.io.com/~jimm
"Don't let what you can't do stand in the way of what you can." -- John Wooden


 
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Reyn Vlietstra  
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 More options Nov 9 2005, 8:06 am
Newsgroups: comp.lang.ruby
From: Reyn Vlietstra <reyn.vliets...@gmail.com>
Date: Wed, 9 Nov 2005 22:06:48 +0900
Local: Wed, Nov 9 2005 8:06 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

Does robocode allow the user to compete against a bot ?
 Could be a nice feature to allow it, might even enable the user
to train a neural net or somethin.
 SDL ?

 On 11/9/05, Jim Menard <jim.men...@gmail.com> wrote:

> Sounds like a good Ruby Quiz to me.

> Jim
> --
> Jim Menard, jim.men...@gmail.com, j...@io.com
> http://www.io.com/~jimm
> "Don't let what you can't do stand in the way of what you can." -- John
> Wooden

--
Reyn Vlietstra

 
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kh...@comcast.net  
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 More options Nov 9 2005, 8:32 am
Newsgroups: comp.lang.ruby
From: kh...@comcast.net
Date: Wed, 9 Nov 2005 22:32:15 +0900
Local: Wed, Nov 9 2005 8:32 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

Yes, that is the premise. You build bots and put them into an arena where they compete against each other.

It's such a neat concept, there was the last time I checked a pretty large community around RoboCode with lots of users writing tutorials details different AI approaches.

-K

[ Attached Message ]

From: Reyn Vlietstra <reyn.vliets...@gmail.com>
To: ruby-t...@ruby-lang.org (ruby-talk ML)
Date: Wed, 9 Nov 2005 13:07:02 +0000
Local: Wed, Nov 9 2005 8:07 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

Does robocode allow the user to compete against a bot ?
 Could be a nice feature to allow it, might even enable the user
to train a neural net or somethin.
 SDL ?

 On 11/9/05, Jim Menard <jim.men...@gmail.com> wrote:

> Sounds like a good Ruby Quiz to me.

> Jim
> --
> Jim Menard, jim.men...@gmail.com, j...@io.com
> http://www.io.com/~jimm
> "Don't let what you can't do stand in the way of what you can." -- John
> Wooden

--
Reyn Vlietstra

 
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Jeff Wood  
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 More options Nov 9 2005, 2:51 pm
Newsgroups: comp.lang.ruby
From: Jeff Wood <jeff.darkli...@gmail.com>
Date: Thu, 10 Nov 2005 04:51:14 +0900
Local: Wed, Nov 9 2005 2:51 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

Heh, I've thought about building stuff like that many times ... the problem
is, I'm a geek so I always gold plate it with user-definable weapons, etc
.. smart weapons ... etc.
 But it would be cool.
 And we should build a gui front end for it. Good example project for
people.
 j.

 On 11/9/05, kh...@comcast.net <kh...@comcast.net> wrote:

--
"http://ruby-lang.org -- do you ruby?"

Jeff Wood


 
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Kyle Heon  
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 More options Nov 9 2005, 8:02 pm
Newsgroups: comp.lang.ruby
From: "Kyle Heon" <kh...@comcast.net>
Date: Thu, 10 Nov 2005 10:02:39 +0900
Local: Wed, Nov 9 2005 8:02 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Although I'm just starting to learn Ruby and really don't know much about AI
programming I think this would be something really fun to contribute and be
a part of.

What would we need just to start? Who's interested?

Kyle Heon
kh...@comcast.net


 
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Ezra Zygmuntowicz  
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 More options Nov 10 2005, 12:16 am
Newsgroups: comp.lang.ruby
From: Ezra Zygmuntowicz <e...@yakima-herald.com>
Date: Thu, 10 Nov 2005 14:16:10 +0900
Local: Thurs, Nov 10 2005 12:16 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Count me in.

Cheers-
-Ezra

On Nov 9, 2005, at 5:02 PM, Kyle Heon wrote:

-Ezra Zygmuntowicz
WebMaster
Yakima Herald-Republic Newspaper
e...@yakima-herald.com
509-577-7732

 
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Lyndon Samson  
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 More options Nov 10 2005, 12:46 am
Newsgroups: comp.lang.ruby
From: Lyndon Samson <lyndon.sam...@gmail.com>
Date: Thu, 10 Nov 2005 14:46:35 +0900
Local: Thurs, Nov 10 2005 12:46 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Somebody should register something on rubyforge...

 
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Adam Shelly  
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 More options Nov 10 2005, 1:01 am
Newsgroups: comp.lang.ruby
From: Adam Shelly <adam.she...@gmail.com>
Date: Thu, 10 Nov 2005 15:01:55 +0900
Local: Thurs, Nov 10 2005 1:01 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
I'm interested too.

On 11/9/05, Lyndon Samson <lyndon.sam...@gmail.com> wrote:


 
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Daniel Sheppard  
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 More options Nov 10 2005, 1:25 am
Newsgroups: comp.lang.ruby
From: "Daniel Sheppard" <dani...@pronto.com.au>
Date: Thu, 10 Nov 2005 15:25:19 +0900
Local: Thurs, Nov 10 2005 1:25 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Somebody should write some code first =).

If you just want a port of robocode, I'd say a good approach would be to
take the existing robocode source code and replace existing classes with
Jruby. Once you've got the majority in Jruby, refactor that around to
make it more rubyish.

I'd imagine straight porting of the majority of the code would be a
fairly simple matter - it would only be once you started porting the GUI
that you'd be into hard stuff.

I'd also imagine that instead of running the code in a sandbox, you'd
instead expose something over dRB/some other sort of connection for
clients to connect to and fight it out. This would allow you to write an
adapter than would allow an existing robocode robot to enter the fray
(which would be a great kick-start, and also a great way to test).
Alternatively, you could just eval client code with appropriate $SAFE
levels (which would probably restrict cheating more). Or you could do
both.

Otherwise, you'd need to hash out a plan for a new environment for AI's
to play in - Maybe some sort of random maze to fight in? - Maybe a
capture the flag game?

Another fun AI thing to do is to write AI's for simple board/card games
(ie Ruby Quiz #51), although watching computer players play isn't
usually that much fun, it's much easier to insert a human into the game
that is turn-based, and it's usually not that hard to play in a
text-based environ. Poke around boardgamegeek and find something you
like and build a two player version with a nice interface and then send
it out for people to write AI's for. If you go this path, write your
game rules in a server program and have all the capturing of input and
displaying of things in client programs - this will normally you a
decent interface to build an AI on. Something like Carcassone has
extremely simple rules, but can provide a real challenge to win.

Even figuring out the winning rules to solo games such as Solitaire or
Sliding Puzzles can be a challenge, but more fun is had when there
unknown is in the form of another player (rather than just figuring out
statistics, which solves most solo games).

> -----Original Message-----
> From: Lyndon Samson [mailto:lyndon.sam...@gmail.com]
> Sent: Thursday, 10 November 2005 4:47 PM
> To: ruby-talk ML
> Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

> Somebody should register something on rubyforge...

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Lyndon Samson  
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 More options Nov 10 2005, 1:35 am
Newsgroups: comp.lang.ruby
From: Lyndon Samson <lyndon.sam...@gmail.com>
Date: Thu, 10 Nov 2005 15:35:30 +0900
Local: Thurs, Nov 10 2005 1:35 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Running everything over TCP would mean language independence, which
may or may not
be a requirement/good thing.

I think set_trace_func would be usefull in limiting timeslices for the
AI/codelets.

The safest ( and most complicated ) method would to have one OS
process per AI, with some IPC ( shared mem etc ) method for
communication. But that sounds like architecture astronauticals... :-)


 
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Dave Burt  
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 More options Nov 10 2005, 3:09 am
Newsgroups: comp.lang.ruby
From: "Dave Burt" <d...@burt.id.au>
Date: Thu, 10 Nov 2005 08:09:30 GMT
Local: Thurs, Nov 10 2005 3:09 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

Lyndon Samson wrote:
> Somebody should register something on rubyforge...

Tim Bates registered rubots a few years ago.

The hard parts, as I see them, are:

1) The tournament framework - the "server" that runs the "client"
user-robots.
2) The graphical sub-system

Cheers,
Dave


 
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Adam Sanderson  
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 More options Nov 10 2005, 12:14 pm
Newsgroups: comp.lang.ruby
From: "Adam Sanderson" <netgh...@gmail.com>
Date: 10 Nov 2005 09:14:52 -0800
Local: Thurs, Nov 10 2005 12:14 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
That could be really cool :)
Does anyone remeber Robowar for the mac?
http://www.bemuzed.com/elmorian/robowar/robowar.html

It seems to be all but gone now, it and maybe CoreWars (?) were some of
the originals of these.

One thing that was interesting about Robowar was that you had a limited
set of hardware to choose from for your bot, and you could choose
things like a faster processor that let you execute code more quickly
than other bots.

Just a thought, but how would you avoid letting people cheat and
reprogram the rules from their bots?  Run each one in SAFE=1 or what
not?

Could be damn fun ;)
  .adam


 
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Belorion  
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 More options Nov 10 2005, 12:55 pm
Newsgroups: comp.lang.ruby
From: Belorion <belor...@gmail.com>
Date: Fri, 11 Nov 2005 02:55:48 +0900
Local: Thurs, Nov 10 2005 12:55 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

On 11/10/05, Daniel Sheppard <dani...@pronto.com.au> wrote:

> Otherwise, you'd need to hash out a plan for a new environment for AI's
> to play in - Maybe some sort of random maze to fight in? - Maybe a
> capture the flag game?

Here's a head start on the maze generation:
http://www.rubyquiz.com/quiz31.html.

Matt


 
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Hans Fugal  
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 More options Nov 10 2005, 3:33 pm
Newsgroups: comp.lang.ruby
From: "Hans Fugal" <fug...@gmail.com>
Date: 10 Nov 2005 12:33:01 -0800
Local: Thurs, Nov 10 2005 3:33 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
I've not used RoboCode (by the time I heard of it I was already happily
Java-free), but I have done some AI agent programming in Ruby. I've
also thought about writing a game world but never got around to it.

First, another existing project to check out is realtimebattle. I think
you could write something in ruby for that.

Jacob and I wrote ruby agents for an AI class using TCP sockets to the
capture the flag game server which has probably been retired since they
now do BZFlag agents instead of the shoddy CTF server we used then. But
the premise was simple enough: you talk to the server over a tcp
socket. You get precepts and send actions. I think this is far and away
the best approach. Yes, then someone can use any language they like,
and I think this is a good thing. It certainly helps not to get in the
way of its growing popularity.

The questions then go to what precepts and what actions. It is my
opinion that most people will be coming into a game like this wanting
to do something interesting as early as possible. Otherwise it will not
be fun and there will be a lot of half-written bots and few real ones.
So simplicity is key. If it were a serious AI tool you'd probably want
to make the precepts and so on configurable, but I say let it evolve
there if driven to.

A rough description of the game world I decided would probably be the
most fun follows.

The world is a 3D sphere in space. No gravity sources of consequence
are nearby. The agents are spherical (cow-shaped) pods with yaw, roll,
and pitch thrusters, and a front-mounted laser. When you shoot another
pod, the pod is frozen (can't fire thrusters or lasers) until a
teammate unfreezes it in the same manner. Flags are magnetic and so
when you get close enough, if your magnetic field is on, you have the
flag. You win by bringing the enemy's flag back to your base (a
predefined spherical region). Two teams. Each pod has an
omnidirectional limited range radar (does such a thing exist in the
real world? I have no clue), which is the only means for observing
objects. For simplicity (maybe this would be taken out for expert mode)
you are told your precise position when asked. If you try to go out of
bounds, you just don't. (e.g. you keep your momentum in other
directions, but just stop going outwards).

The server wouldn't be too hard, the hard part would be the vector
stuff (e.g. did that laser hit anyone?) and being time-independent from
the network stuff.

The clients would be easy, but since you're dealing with 3D and limited
information it is still an interesting AI problem.

The real hard part (from my perspective, probably not from someone
else's) is the graphical part that lets us humans watch and/or
participate.

I think such a game would be a lot of fun to write bots for, and if a
good UI is made has the potential to be a fun game for humans to play
too (both against bots and other humans).


 
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Daniel Sheppard  
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 More options Nov 10 2005, 6:02 pm
Newsgroups: comp.lang.ruby
From: "Daniel Sheppard" <dani...@pronto.com.au>
Date: Fri, 11 Nov 2005 08:02:53 +0900
Local: Thurs, Nov 10 2005 6:02 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

> Running everything over TCP would mean language independence,
> which may or may not be a requirement/good thing.

That's definitely the way I would go if I was trying to port robocode or
another existing framework, as it should be easy enough to build
adapters wherein the players written in the original language still
think they're within the original framework... which means you'll have a
great big pile of players to play against from day one.

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Adam Sanderson  
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 More options Nov 11 2005, 11:12 pm
Newsgroups: comp.lang.ruby
From: "Adam Sanderson" <netgh...@gmail.com>
Date: 11 Nov 2005 20:12:35 -0800
Local: Fri, Nov 11 2005 11:12 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Alternatively if you just wanted to make something for ruby, you could
probably just use drb, might make things a lot easier.

Good concept for a game.  I think with a simple concept, more
interesting mechanics can arise.

As far as the gui and such, it shouldn't really be that hard I think.
Pretty easy to do in OpenGL, at least a primitive implementation,
someone could make a fancier one later ;)
  .adam


 
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Reyn Vlietstra  
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 More options Nov 12 2005, 2:17 am
Newsgroups: comp.lang.ruby
From: Reyn Vlietstra <reyn.vliets...@gmail.com>
Date: Sat, 12 Nov 2005 16:17:41 +0900
Local: Sat, Nov 12 2005 2:17 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

Would be nice to have a server to which different renderers could connect,
that way we could have international battles with alot of spectators, does
robocode allow this ?

I'm also for an opengl implementation, guess using sdl for the first
renderer
would make sense so that things are cross platform.

Using drb/tcp makes sense if we'd like people to battle it out without
giving the other party their precious robot code.

So my call would be for a cross platform opengl/sdl implementation
connected to a seperate server which uses drb (porting other robots
should be easy enough)

On 11/12/05, Adam Sanderson <netgh...@gmail.com> wrote:

> Alternatively if you just wanted to make something for ruby, you could
> probably just use drb, might make things a lot easier.

> Good concept for a game. I think with a simple concept, more
> interesting mechanics can arise.

> As far as the gui and such, it shouldn't really be that hard I think.
> Pretty easy to do in OpenGL, at least a primitive implementation,
> someone could make a fancier one later ;)
> .adam

--
Reyn Vlietstra

 
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James Edward Gray II  
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 More options Nov 12 2005, 11:32 am
Newsgroups: comp.lang.ruby
From: James Edward Gray II <ja...@grayproductions.net>
Date: Sun, 13 Nov 2005 01:32:52 +0900
Local: Sat, Nov 12 2005 11:32 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
On Nov 9, 2005, at 6:56 AM, Jim Menard wrote:

> Sounds like a good Ruby Quiz to me.

I feel that recreating RoboCode, is a bit much for a Ruby Quiz.  (If  
you disagree, I welcome you to send me a complete solution showing  
how easy it was.)

However, I'm very interested in a quiz to right the robots if someone  
gets an engine together...

James Edward Gray II


 
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James Edward Gray II  
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 More options Nov 12 2005, 11:41 am
Newsgroups: comp.lang.ruby
From: James Edward Gray II <ja...@grayproductions.net>
Date: Sun, 13 Nov 2005 01:41:17 +0900
Local: Sat, Nov 12 2005 11:41 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
On Nov 10, 2005, at 11:17 AM, Adam Sanderson wrote:

> Just a thought, but how would you avoid letting people cheat and
> reprogram the rules from their bots?  Run each one in SAFE=1 or what
> not?

I think the easiest way is to select a client/server architecture.

James Edward Gray II


 
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Daniel Sheppard  
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 More options Nov 13 2005, 6:11 pm
Newsgroups: comp.lang.ruby
From: "Daniel Sheppard" <dani...@pronto.com.au>
Date: Mon, 14 Nov 2005 08:11:39 +0900
Local: Sun, Nov 13 2005 6:11 pm
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

> Would be nice to have a server to which different renderers
> could connect, that way we could have international battles
> with alot of spectators, does robocode allow this ?

> Using drb/tcp makes sense if we'd like people to battle it
> out without giving the other party their precious robot code.

It would be a little problematic to combine both of these goals - if
clients were connecting via TCP, and there was a view of the game
available to multiple clients via TCP, suddenly clients have the ability
to see the 'spectator' view of the gameboard. Probably wouldn't be a
problem if the spectator view was on enough of a delay to make the
information useless (either by prerecording the whole game and playing
it out (which I guess would be nice for passing around prerecorded
games), or having the delay on the scale of over a minute).

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Reyn Vlietstra  
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 More options Nov 14 2005, 2:36 am
Newsgroups: comp.lang.ruby
From: Reyn Vlietstra <reyn.vliets...@gmail.com>
Date: Mon, 14 Nov 2005 16:36:43 +0900
Local: Mon, Nov 14 2005 2:36 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?

Sorry,
Why would it be bad/problematic for "clients to have a spectator view of the
board game" ?
The robot would use the information to plan it's next move and the renderer
would diplay
the current state, or am I missing something ?
 I guess if latency is an issue then the game would perform very badly.

 On 11/14/05, Daniel Sheppard <dani...@pronto.com.au> wrote:

--
Reyn Vlietstra

 
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James Walker  
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 More options Nov 14 2005, 6:25 am
Newsgroups: comp.lang.ruby
From: James Walker <james.rw.wal...@gmail.com>
Date: Mon, 14 Nov 2005 20:25:37 +0900
Local: Mon, Nov 14 2005 6:25 am
Subject: Re: Equvialent of RoboCode and/or Terrarium for Ruby?
Presumably a spectator view would provide information that is beyond
that which the bot should be able to obtain from his "in the world"
viewpoint.  Knowing the bad bot with the BFG is just round the corner
removes some of the anticipation :)

A delay of several minutes between the game and the spectator is a
common mechanism of addressing this problem.

On 14/11/05, Reyn Vlietstra <reyn.vliets...@gmail.com> wrote:


 
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